Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed * Missing ability name bundles * Center ability name * SuppressionFieldAbility stats * Is two per row is acceptable? I can revert this commit if not. * LiquidExplodeAbility stat display * MoveLightningAbility stat display * Better SpawnDeathAbility display * Fix multiplier coloring inconsistencies Some had [lightgray] before %/x, some had it after * Consistent content name display Match with bullet status effects * Consistent stat formatting Convert from some being "stat: #" and some being "# stat" to all being "# stat" * Re-order stats * Optimize Imports * Add ability descriptions * Apparently I forgot LiquidRegenAbility * Mention healing allies if displayHeal = true
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@@ -374,17 +374,23 @@ public class StatValues{
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public static StatValue abilities(Seq<Ability> abilities){
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return table -> {
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table.row();
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table.table(t -> abilities.each(ability -> {
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if(ability.display){
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t.row();
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t.table(Styles.grayPanel, a -> {
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a.add("[accent]" + ability.localized()).padBottom(4);
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a.row();
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a.left().top().defaults().left();
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ability.addStats(a);
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}).pad(5).margin(10).growX();
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}
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}));
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table.table(t -> {
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int count = 0;
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for(Ability ability : abilities){
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if(ability.display){
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t.table(Styles.grayPanel, a -> {
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a.add("[accent]" + ability.localized()).padBottom(4).center().top().expandX();
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a.row();
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a.left().top().defaults().left();
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ability.addStats(a);
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}).pad(5).margin(10).growX().top().uniformX();
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if((++count) == 2){
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count = 0;
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t.row();
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}
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}
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};
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});
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};
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}
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@@ -496,7 +502,7 @@ public class StatValues{
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}
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if(type.status != StatusEffects.none){
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sep(bt, (type.status.minfo.mod == null ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
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sep(bt, (type.status.hasEmoji() ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
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}
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if(type.intervalBullet != null){
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@@ -554,4 +560,4 @@ public class StatValues{
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private static TextureRegion icon(UnlockableContent t){
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return t.uiIcon;
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}
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}
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}
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