Added build instructions to README
This commit is contained in:
14
README.MD
14
README.MD
@@ -1,14 +0,0 @@
|
|||||||

|
|
||||||
|
|
||||||
### Create resources, move 'em around, fuel your turrets, and blast the bad guys away with your ship!
|
|
||||||
A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/) originally for the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam). Ever since it won the Jam, it has been in active development, with a beta 3.0 version now released for Desktop platforms.
|
|
||||||
|
|
||||||
## Downloads:
|
|
||||||
|
|
||||||
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
|
|
||||||
|
|
||||||
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
|
|
||||||
|
|
||||||
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
|
|
||||||
|
|
||||||
Enjoy!
|
|
||||||
28
README.md
Normal file
28
README.md
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|

|
||||||
|
|
||||||
|
A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
|
||||||
|
|
||||||
|
_[Current TODO list](TODO.md)_
|
||||||
|
|
||||||
|
### Building
|
||||||
|
|
||||||
|
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
|
||||||
|
|
||||||
|
_Windows:_
|
||||||
|
Running: `gradlew.bat desktop:run`
|
||||||
|
Building: `gradlew.bat desktop:dist`
|
||||||
|
|
||||||
|
_Linux:_
|
||||||
|
Running: `./gradlew desktop:run`
|
||||||
|
Building: `./gradlew desktop:dist`
|
||||||
|
|
||||||
|
Gradle may take up to several minutes to download files. Be patient.
|
||||||
|
After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-1.0.jar.`
|
||||||
|
|
||||||
|
### Downloads
|
||||||
|
|
||||||
|
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
|
||||||
|
|
||||||
|
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/7hEpNAf.gif" width="auto" height="75"></a>
|
||||||
|
|
||||||
|
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>
|
||||||
9
TODO.md
9
TODO.md
@@ -1,10 +1,11 @@
|
|||||||
|
_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
|
||||||
|
|
||||||
### 3.0 Release
|
### 3.0 Release
|
||||||
- New tutorial with the power blocks.
|
- New tutorial with the power blocks
|
||||||
- New SFX for specific blocks, especially turrets
|
- New SFX for specific blocks, especially turrets
|
||||||
- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping.
|
- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping
|
||||||
- Balance nuclear reactor, improve effectiveness. Currently underpowered.
|
- Balance nuclear reactor, improve effectiveness as they are currently underpowered
|
||||||
- Make generation frame independant.
|
- Make generation frame independent
|
||||||
- Investigate issue #5 (enemies stuck in blocks)
|
- Investigate issue #5 (enemies stuck in blocks)
|
||||||
- Faster mech movement, possibly with a "boost" key
|
- Faster mech movement, possibly with a "boost" key
|
||||||
- Balance enemy difficulty
|
- Balance enemy difficulty
|
||||||
|
|||||||
Reference in New Issue
Block a user