Unified stat system
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@@ -581,50 +581,62 @@ error.title = [scarlet]An error has occured
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error.crashtitle = An error has occured
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [lightgray]???
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blocks.powercapacity = Power Capacity
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blocks.powershot = Power/Shot
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blocks.damage = Damage
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blocks.targetsair = Targets Air
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Range
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blocks.size = Size
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blocks.displaysize = Display Size
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blocks.liquidcapacity = Liquid Capacity
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blocks.powerrange = Power Range
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blocks.linkrange = Link Range
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blocks.instructions = Instructions
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blocks.powerconnections = Max Connections
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blocks.poweruse = Power Use
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blocks.powerdamage = Power/Damage
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blocks.itemcapacity = Item Capacity
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blocks.memorycapacity = Memory Capacity
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blocks.basepowergeneration = Base Power Generation
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.drilltier = Drillables
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blocks.drillspeed = Base Drill Speed
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.health = Health
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blocks.buildtime = Build Time
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blocks.maxconsecutive = Max Consecutive
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blocks.buildcost = Build Cost
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blocks.inaccuracy = Inaccuracy
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blocks.shots = Shots
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blocks.reload = Shots/Second
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blocks.ammo = Ammo
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blocks.shieldhealth = Shield Health
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blocks.cooldowntime = Cooldown Time
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stat.input = Input
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stat.output = Output
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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stat.powercapacity = Power Capacity
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stat.powershot = Power/Shot
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stat.damage = Damage
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stat.targetsair = Targets Air
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stat.targetsground = Targets Ground
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stat.itemsmoved = Move Speed
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stat.launchtime = Time Between Launches
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stat.shootrange = Range
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stat.size = Size
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stat.displaysize = Display Size
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stat.liquidcapacity = Liquid Capacity
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stat.powerrange = Power Range
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stat.linkrange = Link Range
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stat.instructions = Instructions
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stat.powerconnections = Max Connections
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stat.poweruse = Power Use
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stat.powerdamage = Power/Damage
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stat.itemcapacity = Item Capacity
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Base Power Generation
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stat.productiontime = Production Time
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stat.repairtime = Block Full Repair Time
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stat.speedincrease = Speed Increase
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stat.range = Range
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stat.drilltier = Drillables
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stat.drillspeed = Base Drill Speed
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stat.boosteffect = Boost Effect
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stat.maxunits = Max Active Units
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stat.health = Health
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stat.buildtime = Build Time
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stat.maxconsecutive = Max Consecutive
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stat.buildcost = Build Cost
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stat.inaccuracy = Inaccuracy
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stat.shots = Shots
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stat.reload = Shots/Second
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stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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@@ -875,6 +887,7 @@ content.item.name = Items
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content.liquid.name = Liquids
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content.unit.name = Units
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content.block.name = Blocks
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item.copper.name = Copper
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item.lead.name = Lead
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item.coal.name = Coal
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@@ -896,23 +909,6 @@ liquid.slag.name = Slag
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liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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item.explosiveness = [lightgray]Explosiveness: {0}%
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item.flammability = [lightgray]Flammability: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
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unit.health = [lightgray]Health: {0}
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unit.speed = [lightgray]Speed: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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liquid.viscosity = [lightgray]Viscosity: {0}
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liquid.temperature = [lightgray]Temperature: {0}
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unit.dagger.name = Dagger
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unit.mace.name = Mace
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unit.fortress.name = Fortress
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@@ -1324,5 +1320,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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