Unified stat system
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@@ -570,49 +570,49 @@ info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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unit.nobuild = [scarlet]Unit can't build
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blocks.input = Ressource(s) requise(s)
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blocks.output = Ressource(s) produite(s)
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blocks.booster = Booster
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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stat.input = Ressource(s) requise(s)
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stat.output = Ressource(s) produite(s)
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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block.unknown = [lightgray]Inconnu
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blocks.powercapacity = Capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.damage = Damage
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Cible les unités terrestres
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blocks.itemsmoved = Vitesse de déplacement
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blocks.launchtime = Temps entre chaque lancement
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blocks.shootrange = Portée
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blocks.size = Taille
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blocks.displaysize = Display Size
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blocks.liquidcapacity = Capacité en liquide
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blocks.powerrange = Distance de transmission
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blocks.linkrange = Link Range
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blocks.instructions = Instructions
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blocks.powerconnections = Max Connections
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blocks.poweruse = Énergie utilisée
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blocks.powerdamage = Énergie/Dégâts
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blocks.itemcapacity = Stockage
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blocks.basepowergeneration = Production d'énergie de base
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blocks.productiontime = Temps de production
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blocks.repairtime = Temps pour la réparation totale du bloc
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blocks.speedincrease = Augmentation de la vitesse
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blocks.range = Portée
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blocks.drilltier = Forable
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blocks.drillspeed = Vitesse de forage de base
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blocks.boosteffect = Effet boostant
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blocks.maxunits = Maximum d'unitée active
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blocks.health = Santé
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blocks.buildtime = Temps de construction
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blocks.maxconsecutive = Max Consecutive
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blocks.buildcost = Coût de construction
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blocks.inaccuracy = Précision
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blocks.shots = Tirs
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blocks.reload = Tirs/Seconde
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blocks.ammo = Munition
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blocks.shieldhealth = Shield Health
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blocks.cooldowntime = Cooldown Time
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stat.powercapacity = Capacité d'énergie
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stat.powershot = Énergie/Tir
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stat.damage = Damage
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stat.targetsair = Cible les unités aériennes
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stat.targetsground = Cible les unités terrestres
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stat.itemsmoved = Vitesse de déplacement
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stat.launchtime = Temps entre chaque lancement
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stat.shootrange = Portée
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stat.size = Taille
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stat.displaysize = Display Size
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stat.liquidcapacity = Capacité en liquide
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stat.powerrange = Distance de transmission
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stat.linkrange = Link Range
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stat.instructions = Instructions
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stat.powerconnections = Max Connections
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stat.poweruse = Énergie utilisée
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stat.powerdamage = Énergie/Dégâts
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stat.itemcapacity = Stockage
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stat.basepowergeneration = Production d'énergie de base
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stat.productiontime = Temps de production
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stat.repairtime = Temps pour la réparation totale du bloc
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stat.speedincrease = Augmentation de la vitesse
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stat.range = Portée
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stat.drilltier = Forable
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stat.drillspeed = Vitesse de forage de base
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stat.boosteffect = Effet boostant
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stat.maxunits = Maximum d'unitée active
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stat.health = Santé
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stat.buildtime = Temps de construction
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stat.maxconsecutive = Max Consecutive
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stat.buildcost = Coût de construction
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stat.inaccuracy = Précision
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stat.shots = Tirs
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stat.reload = Tirs/Seconde
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stat.ammo = Munition
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
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block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
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block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
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block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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