Unified stat system
This commit is contained in:
@@ -581,50 +581,62 @@ error.title = [scarlet]An error has occured
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error.crashtitle = An error has occured
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error.crashtitle = An error has occured
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unit.nobuild = [scarlet]Unit can't build
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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lastaccessed = [lightgray]Last Accessed: {0}
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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blocks.powercapacity = Power Capacity
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blocks.powershot = Power/Shot
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stat.input = Input
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blocks.damage = Damage
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stat.output = Output
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blocks.targetsair = Targets Air
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stat.booster = Booster
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blocks.targetsground = Targets Ground
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stat.tiles = Required Tiles
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blocks.itemsmoved = Move Speed
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stat.affinities = Affinities
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blocks.launchtime = Time Between Launches
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stat.powercapacity = Power Capacity
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blocks.shootrange = Range
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stat.powershot = Power/Shot
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blocks.size = Size
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stat.damage = Damage
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blocks.displaysize = Display Size
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stat.targetsair = Targets Air
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blocks.liquidcapacity = Liquid Capacity
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stat.targetsground = Targets Ground
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blocks.powerrange = Power Range
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stat.itemsmoved = Move Speed
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blocks.linkrange = Link Range
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stat.launchtime = Time Between Launches
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blocks.instructions = Instructions
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stat.shootrange = Range
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blocks.powerconnections = Max Connections
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stat.size = Size
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blocks.poweruse = Power Use
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stat.displaysize = Display Size
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blocks.powerdamage = Power/Damage
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stat.liquidcapacity = Liquid Capacity
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blocks.itemcapacity = Item Capacity
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stat.powerrange = Power Range
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blocks.memorycapacity = Memory Capacity
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stat.linkrange = Link Range
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blocks.basepowergeneration = Base Power Generation
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stat.instructions = Instructions
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blocks.productiontime = Production Time
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stat.powerconnections = Max Connections
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blocks.repairtime = Block Full Repair Time
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stat.poweruse = Power Use
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blocks.speedincrease = Speed Increase
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stat.powerdamage = Power/Damage
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blocks.range = Range
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stat.itemcapacity = Item Capacity
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blocks.drilltier = Drillables
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stat.memorycapacity = Memory Capacity
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blocks.drillspeed = Base Drill Speed
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stat.basepowergeneration = Base Power Generation
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blocks.boosteffect = Boost Effect
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stat.productiontime = Production Time
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blocks.maxunits = Max Active Units
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stat.repairtime = Block Full Repair Time
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blocks.health = Health
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stat.speedincrease = Speed Increase
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blocks.buildtime = Build Time
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stat.range = Range
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blocks.maxconsecutive = Max Consecutive
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stat.drilltier = Drillables
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blocks.buildcost = Build Cost
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stat.drillspeed = Base Drill Speed
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blocks.inaccuracy = Inaccuracy
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stat.boosteffect = Boost Effect
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blocks.shots = Shots
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stat.maxunits = Max Active Units
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blocks.reload = Shots/Second
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stat.health = Health
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blocks.ammo = Ammo
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stat.buildtime = Build Time
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blocks.shieldhealth = Shield Health
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stat.maxconsecutive = Max Consecutive
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blocks.cooldowntime = Cooldown Time
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stat.buildcost = Build Cost
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stat.inaccuracy = Inaccuracy
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stat.shots = Shots
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stat.reload = Shots/Second
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stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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bar.drilltierreq = Better Drill Required
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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bar.noresources = Missing Resources
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@@ -875,6 +887,7 @@ content.item.name = Items
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content.liquid.name = Liquids
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content.liquid.name = Liquids
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content.unit.name = Units
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content.unit.name = Units
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content.block.name = Blocks
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content.block.name = Blocks
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item.copper.name = Copper
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item.copper.name = Copper
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item.lead.name = Lead
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item.lead.name = Lead
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item.coal.name = Coal
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item.coal.name = Coal
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@@ -896,23 +909,6 @@ liquid.slag.name = Slag
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liquid.oil.name = Oil
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liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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liquid.cryofluid.name = Cryofluid
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item.explosiveness = [lightgray]Explosiveness: {0}%
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item.flammability = [lightgray]Flammability: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
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unit.health = [lightgray]Health: {0}
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unit.speed = [lightgray]Speed: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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liquid.viscosity = [lightgray]Viscosity: {0}
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liquid.temperature = [lightgray]Temperature: {0}
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unit.dagger.name = Dagger
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unit.dagger.name = Dagger
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unit.mace.name = Mace
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unit.mace.name = Mace
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unit.fortress.name = Fortress
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unit.fortress.name = Fortress
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@@ -1324,5 +1320,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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@@ -570,49 +570,49 @@ info.title = Інфармацыя
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error.title = [crimson]Адбылася памылка
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error.title = [crimson]Адбылася памылка
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error.crashtitle = Адбылася памылка
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error.crashtitle = Адбылася памылка
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unit.nobuild = [scarlet]Unit can't build
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unit.nobuild = [scarlet]Unit can't build
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blocks.input = Уваход
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stat.input = Уваход
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blocks.output = Выхад
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stat.output = Выхад
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blocks.booster = Паскаральнік
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stat.booster = Паскаральнік
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blocks.tiles = Неабходныя пліткі
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stat.tiles = Неабходныя пліткі
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blocks.affinities = Павелічэнне эфектыўнасці
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stat.affinities = Павелічэнне эфектыўнасці
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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blocks.powercapacity = Умяшчальнасць энергіі
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stat.powercapacity = Умяшчальнасць энергіі
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blocks.powershot = Энергія/Выстрэл
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stat.powershot = Энергія/Выстрэл
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blocks.damage = Страты
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stat.damage = Страты
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blocks.targetsair = Паветраныя мэты
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stat.targetsair = Паветраныя мэты
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blocks.targetsground = Наземныя мэты
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stat.targetsground = Наземныя мэты
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blocks.itemsmoved = Хуткасць перамяшчэння
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stat.itemsmoved = Хуткасць перамяшчэння
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blocks.launchtime = Інтэрвал запускаў
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stat.launchtime = Інтэрвал запускаў
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blocks.shootrange = Радыус дзеяння
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stat.shootrange = Радыус дзеяння
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blocks.size = Памер
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stat.size = Памер
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blocks.displaysize = Display Size
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stat.displaysize = Display Size
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blocks.liquidcapacity = Умяшчальнасць вадкасці
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stat.liquidcapacity = Умяшчальнасць вадкасці
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blocks.powerrange = Далёкасць перадачы энергіі
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stat.powerrange = Далёкасць перадачы энергіі
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blocks.linkrange = Link Range
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stat.linkrange = Link Range
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blocks.instructions = Instructions
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stat.instructions = Instructions
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blocks.powerconnections = Колькасць злучэнняў
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stat.powerconnections = Колькасць злучэнняў
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blocks.poweruse = Спажывае энергіі
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stat.poweruse = Спажывае энергіі
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blocks.powerdamage = Энергія/страты
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stat.powerdamage = Энергія/страты
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blocks.itemcapacity = Умяшчальнасць прадметаў
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stat.itemcapacity = Умяшчальнасць прадметаў
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blocks.basepowergeneration = Базавая генерацыя энергіі
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stat.basepowergeneration = Базавая генерацыя энергіі
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blocks.productiontime = Час вытворчасці
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stat.productiontime = Час вытворчасці
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blocks.repairtime = Час поўнай рэгенерацыі
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stat.repairtime = Час поўнай рэгенерацыі
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blocks.speedincrease = Павелічэнне хуткасці
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stat.speedincrease = Павелічэнне хуткасці
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blocks.range = Радыус дзеяння
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stat.range = Радыус дзеяння
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blocks.drilltier = Бурит
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stat.drilltier = Бурит
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blocks.drillspeed = Базавая хуткасць свідравання
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stat.drillspeed = Базавая хуткасць свідравання
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blocks.boosteffect = паскараўся эфект
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stat.boosteffect = паскараўся эфект
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blocks.maxunits = Максімальная колькасць актыўных адзінак
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stat.maxunits = Максімальная колькасць актыўных адзінак
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blocks.health = Здароўе
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stat.health = Здароўе
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blocks.buildtime = Час будаўніцтва
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stat.buildtime = Час будаўніцтва
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blocks.maxconsecutive = Max Consecutive
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stat.maxconsecutive = Max Consecutive
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blocks.buildcost = Кошт будаўніцтва
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stat.buildcost = Кошт будаўніцтва
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blocks.inaccuracy = Роскід
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stat.inaccuracy = Роскід
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blocks.shots = Стрэлы
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stat.shots = Стрэлы
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blocks.reload = Стрэлы/секунду
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stat.reload = Стрэлы/секунду
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blocks.ammo = Боепрыпасы
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stat.ammo = Боепрыпасы
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blocks.shieldhealth = Shield Health
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stat.shieldhealth = Shield Health
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blocks.cooldowntime = Cooldown Time
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stat.cooldowntime = Cooldown Time
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.noresources = Missing Resources
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bar.noresources = Missing Resources
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@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
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block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
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block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
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block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
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block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
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block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
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block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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@@ -572,50 +572,50 @@ info.title = Informace
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error.title = [scarlet]Objevila se chyba[]
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error.title = [scarlet]Objevila se chyba[]
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error.crashtitle = Objevila se chyba
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error.crashtitle = Objevila se chyba
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unit.nobuild = [scarlet]Jednotka nemůže stavět
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unit.nobuild = [scarlet]Jednotka nemůže stavět
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blocks.input = Vstup
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stat.input = Vstup
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blocks.output = Výstup
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stat.output = Výstup
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blocks.booster = Posilovač
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stat.booster = Posilovač
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blocks.tiles = Vyžadované dlaždice
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stat.tiles = Vyžadované dlaždice
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blocks.affinities = Synergie
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stat.affinities = Synergie
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block.unknown = [lightgray]???[]
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block.unknown = [lightgray]???[]
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blocks.powercapacity = Kapacita energie
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stat.powercapacity = Kapacita energie
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blocks.powershot = Energie na 1 výstřel
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stat.powershot = Energie na 1 výstřel
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blocks.damage = Poškození
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stat.damage = Poškození
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blocks.targetsair = Zaměřuje vzdušné jednotky
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stat.targetsair = Zaměřuje vzdušné jednotky
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blocks.targetsground = Zaměřuje pozemní jednotky
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stat.targetsground = Zaměřuje pozemní jednotky
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blocks.itemsmoved = Rychlost pohybu
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stat.itemsmoved = Rychlost pohybu
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blocks.launchtime = Čas mezi vysláním
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stat.launchtime = Čas mezi vysláním
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blocks.shootrange = Dostřel
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stat.shootrange = Dostřel
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blocks.size = Velikost
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stat.size = Velikost
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blocks.displaysize = Velikost zobrazovače
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stat.displaysize = Velikost zobrazovače
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blocks.liquidcapacity = Kapacita kapalin
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stat.liquidcapacity = Kapacita kapalin
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blocks.powerrange = Rozsah energie
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stat.powerrange = Rozsah energie
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blocks.linkrange = Dosah napojení
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stat.linkrange = Dosah napojení
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blocks.instructions = Instrukce
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stat.instructions = Instrukce
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blocks.powerconnections = Nejvyšší počet spojení
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stat.powerconnections = Nejvyšší počet spojení
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blocks.poweruse = Spotřeba energie
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stat.poweruse = Spotřeba energie
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blocks.powerdamage = Energie na jednotku poškození
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stat.powerdamage = Energie na jednotku poškození
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blocks.itemcapacity = Kapacita předmětů
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stat.itemcapacity = Kapacita předmětů
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blocks.memorycapacity = Kapacita paměti
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stat.memorycapacity = Kapacita paměti
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blocks.basepowergeneration = Základní generování energie
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stat.basepowergeneration = Základní generování energie
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blocks.productiontime = Čas produkce
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stat.productiontime = Čas produkce
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blocks.repairtime = Čas do úplné opravy
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stat.repairtime = Čas do úplné opravy
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blocks.speedincrease = Zvýšení rychlosti
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stat.speedincrease = Zvýšení rychlosti
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blocks.range = Dosah
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stat.range = Dosah
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blocks.drilltier = Lze těžit
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stat.drilltier = Lze těžit
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blocks.drillspeed = Základní rychlost vrtu
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stat.drillspeed = Základní rychlost vrtu
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blocks.boosteffect = Účinek posílení
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stat.boosteffect = Účinek posílení
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blocks.maxunits = Nejvýše aktivních jednotek
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stat.maxunits = Nejvýše aktivních jednotek
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blocks.health = Životy
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stat.health = Životy
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blocks.buildtime = Čas stavby
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stat.buildtime = Čas stavby
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blocks.maxconsecutive = Nejvýše po sobě
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stat.maxconsecutive = Nejvýše po sobě
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blocks.buildcost = Cena stavby
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stat.buildcost = Cena stavby
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blocks.inaccuracy = Nepřesnost
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stat.inaccuracy = Nepřesnost
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blocks.shots = Střely
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stat.shots = Střely
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blocks.reload = Střel za 1s
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stat.reload = Střel za 1s
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blocks.ammo = Střelivo
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stat.ammo = Střelivo
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blocks.shieldhealth = Zdraví štítu
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stat.shieldhealth = Zdraví štítu
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blocks.cooldowntime = Čas na zchladnutí
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stat.cooldowntime = Čas na zchladnutí
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bar.drilltierreq = Je vyžadován lepší vrt
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bar.drilltierreq = Je vyžadován lepší vrt
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bar.noresources = Chybějí zdroje
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bar.noresources = Chybějí zdroje
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@@ -1312,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
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block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
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block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||||
blocks.input = Eingang
|
stat.input = Eingang
|
||||||
blocks.output = Ausgang
|
stat.output = Ausgang
|
||||||
blocks.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
blocks.damage = Schaden
|
stat.damage = Schaden
|
||||||
blocks.targetsair = Visiert Lufteinheiten an
|
stat.targetsair = Visiert Lufteinheiten an
|
||||||
blocks.targetsground = Visiert Bodeneinheiten an
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
blocks.launchtime = Zeit zwischen Starts
|
stat.launchtime = Zeit zwischen Starts
|
||||||
blocks.shootrange = Reichweite
|
stat.shootrange = Reichweite
|
||||||
blocks.size = Größe
|
stat.size = Größe
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
stat.liquidcapacity = Flüssigkeitskapazität
|
||||||
blocks.powerrange = Stromreichweite
|
stat.powerrange = Stromreichweite
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Stromverbindungen
|
stat.powerconnections = Maximale Stromverbindungen
|
||||||
blocks.poweruse = Stromverbrauch
|
stat.poweruse = Stromverbrauch
|
||||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||||
blocks.itemcapacity = Materialkapazität
|
stat.itemcapacity = Materialkapazität
|
||||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
blocks.productiontime = Produktionszeit
|
stat.productiontime = Produktionszeit
|
||||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
blocks.range = Reichweite
|
stat.range = Reichweite
|
||||||
blocks.drilltier = Abbaubare Erze
|
stat.drilltier = Abbaubare Erze
|
||||||
blocks.drillspeed = Bohrgeschwindigkeit
|
stat.drillspeed = Bohrgeschwindigkeit
|
||||||
blocks.boosteffect = Verstärkungseffekt
|
stat.boosteffect = Verstärkungseffekt
|
||||||
blocks.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
blocks.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
blocks.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
stat.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
stat.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
stat.reload = Schüsse/Sekunde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
|||||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Información
|
|||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Salida
|
stat.output = Salida
|
||||||
blocks.booster = Potenciador
|
stat.booster = Potenciador
|
||||||
blocks.tiles = Tiles requeridos
|
stat.tiles = Tiles requeridos
|
||||||
blocks.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
stat.powercapacity = Capacidad de Energía
|
||||||
blocks.powershot = Energía/Disparo
|
stat.powershot = Energía/Disparo
|
||||||
blocks.damage = Daño
|
stat.damage = Daño
|
||||||
blocks.targetsair = Apunta al Aire
|
stat.targetsair = Apunta al Aire
|
||||||
blocks.targetsground = Apunta a Tierra
|
stat.targetsground = Apunta a Tierra
|
||||||
blocks.itemsmoved = Velocidad de movimiento
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
blocks.launchtime = Tiempo entre lanzamientos
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
blocks.shootrange = Rango de Disparo
|
stat.shootrange = Rango de Disparo
|
||||||
blocks.size = Tamaño
|
stat.size = Tamaño
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
blocks.powerrange = Rango de Energía
|
stat.powerrange = Rango de Energía
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Conexiones maximas
|
stat.powerconnections = Conexiones maximas
|
||||||
blocks.poweruse = Consumo de Energía
|
stat.poweruse = Consumo de Energía
|
||||||
blocks.powerdamage = Energía/Daño
|
stat.powerdamage = Energía/Daño
|
||||||
blocks.itemcapacity = Capacidad de Objetos
|
stat.itemcapacity = Capacidad de Objetos
|
||||||
blocks.basepowergeneration = Generación de energía base
|
stat.basepowergeneration = Generación de energía base
|
||||||
blocks.productiontime = Tiempo de producción
|
stat.productiontime = Tiempo de producción
|
||||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||||
blocks.speedincrease = Aumento de Velocidad
|
stat.speedincrease = Aumento de Velocidad
|
||||||
blocks.range = Rango
|
stat.range = Rango
|
||||||
blocks.drilltier = Taladrables
|
stat.drilltier = Taladrables
|
||||||
blocks.drillspeed = Velocidad Base del Taladro
|
stat.drillspeed = Velocidad Base del Taladro
|
||||||
blocks.boosteffect = Efecto del Potenciador
|
stat.boosteffect = Efecto del Potenciador
|
||||||
blocks.maxunits = Máximo de Unidades Activas
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
blocks.health = Vida
|
stat.health = Vida
|
||||||
blocks.buildtime = Tiempo de construcción
|
stat.buildtime = Tiempo de construcción
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coste de construcción
|
stat.buildcost = Coste de construcción
|
||||||
blocks.inaccuracy = Imprecisión
|
stat.inaccuracy = Imprecisión
|
||||||
blocks.shots = Disparos
|
stat.shots = Disparos
|
||||||
blocks.reload = Recarga
|
stat.reload = Recarga
|
||||||
blocks.ammo = Munición
|
stat.ammo = Munición
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
|||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisend
|
stat.input = Sisend
|
||||||
blocks.output = Väljund
|
stat.output = Väljund
|
||||||
blocks.booster = Kiirendaja
|
stat.booster = Kiirendaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiamahtuvus
|
stat.powercapacity = Energiamahtuvus
|
||||||
blocks.powershot = Energia ühikut/lasu kohta
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
blocks.damage = Hävituspunkte
|
stat.damage = Hävituspunkte
|
||||||
blocks.targetsair = Sihib õhku
|
stat.targetsair = Sihib õhku
|
||||||
blocks.targetsground = Sihib maapinnale
|
stat.targetsground = Sihib maapinnale
|
||||||
blocks.itemsmoved = Transportimise kiirus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
blocks.launchtime = Aeg lendutõusude vahel
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
blocks.shootrange = Ulatus
|
stat.shootrange = Ulatus
|
||||||
blocks.size = Suurus
|
stat.size = Suurus
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vedelike mahutavus
|
stat.liquidcapacity = Vedelike mahutavus
|
||||||
blocks.powerrange = Energia ulatus
|
stat.powerrange = Energia ulatus
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Energiatarve
|
stat.poweruse = Energiatarve
|
||||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||||
blocks.itemcapacity = Ressursside mahutavus
|
stat.itemcapacity = Ressursside mahutavus
|
||||||
blocks.basepowergeneration = Energiatootlus
|
stat.basepowergeneration = Energiatootlus
|
||||||
blocks.productiontime = Tootmisaeg
|
stat.productiontime = Tootmisaeg
|
||||||
blocks.repairtime = Täieliku parandamise aeg
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
blocks.speedincrease = Kiiruse suurenemine
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
blocks.range = Ulatus
|
stat.range = Ulatus
|
||||||
blocks.drilltier = Kaevandatav
|
stat.drilltier = Kaevandatav
|
||||||
blocks.drillspeed = Puurimise kiirus
|
stat.drillspeed = Puurimise kiirus
|
||||||
blocks.boosteffect = Kiirendaja mõju
|
stat.boosteffect = Kiirendaja mõju
|
||||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||||
blocks.health = Elud
|
stat.health = Elud
|
||||||
blocks.buildtime = Ehitamise aeg
|
stat.buildtime = Ehitamise aeg
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Ehitamise maksumus
|
stat.buildcost = Ehitamise maksumus
|
||||||
blocks.inaccuracy = Ebatäpsus
|
stat.inaccuracy = Ebatäpsus
|
||||||
blocks.shots = Laske
|
stat.shots = Laske
|
||||||
blocks.reload = Lasku/s
|
stat.reload = Lasku/s
|
||||||
blocks.ammo = Laskemoon
|
stat.ammo = Laskemoon
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
|||||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
|||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sarrera
|
stat.input = Sarrera
|
||||||
blocks.output = Irteera
|
stat.output = Irteera
|
||||||
blocks.booster = Indargarria
|
stat.booster = Indargarria
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energia-edukiera
|
stat.powercapacity = Energia-edukiera
|
||||||
blocks.powershot = Energia/tiroko
|
stat.powershot = Energia/tiroko
|
||||||
blocks.damage = Kaltea
|
stat.damage = Kaltea
|
||||||
blocks.targetsair = Airera tirokatzen du
|
stat.targetsair = Airera tirokatzen du
|
||||||
blocks.targetsground = Lurrera tirokatzen du
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
blocks.itemsmoved = Garraio-abiadura
|
stat.itemsmoved = Garraio-abiadura
|
||||||
blocks.launchtime = Egozketen arteko denbora
|
stat.launchtime = Egozketen arteko denbora
|
||||||
blocks.shootrange = Irismena
|
stat.shootrange = Irismena
|
||||||
blocks.size = Neurria
|
stat.size = Neurria
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Likido-edukiera
|
stat.liquidcapacity = Likido-edukiera
|
||||||
blocks.powerrange = Energia irismena
|
stat.powerrange = Energia irismena
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Gehieneko konexioak
|
stat.powerconnections = Gehieneko konexioak
|
||||||
blocks.poweruse = Energia-erabilera
|
stat.poweruse = Energia-erabilera
|
||||||
blocks.powerdamage = Energia/Kaltea
|
stat.powerdamage = Energia/Kaltea
|
||||||
blocks.itemcapacity = Elementu-edukiera
|
stat.itemcapacity = Elementu-edukiera
|
||||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
blocks.productiontime = Eraikitze denbora
|
stat.productiontime = Eraikitze denbora
|
||||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
blocks.speedincrease = Abiadura areagotzea
|
stat.speedincrease = Abiadura areagotzea
|
||||||
blocks.range = Irismena
|
stat.range = Irismena
|
||||||
blocks.drilltier = Ustiagarriak
|
stat.drilltier = Ustiagarriak
|
||||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||||
blocks.boosteffect = Indartze-efektua
|
stat.boosteffect = Indartze-efektua
|
||||||
blocks.maxunits = Gehieneko unitate aktiboak
|
stat.maxunits = Gehieneko unitate aktiboak
|
||||||
blocks.health = Osasuna
|
stat.health = Osasuna
|
||||||
blocks.buildtime = Eraikitze-denbora
|
stat.buildtime = Eraikitze-denbora
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Eraikitze-kostua
|
stat.buildcost = Eraikitze-kostua
|
||||||
blocks.inaccuracy = Zehazgabetasuna
|
stat.inaccuracy = Zehazgabetasuna
|
||||||
blocks.shots = Tiroak
|
stat.shots = Tiroak
|
||||||
blocks.reload = Tiroak/segundoko
|
stat.reload = Tiroak/segundoko
|
||||||
blocks.ammo = Munizioa
|
stat.ammo = Munizioa
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
|||||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisääntulo
|
stat.input = Sisääntulo
|
||||||
blocks.output = Ulostulo
|
stat.output = Ulostulo
|
||||||
blocks.booster = Tehostaja
|
stat.booster = Tehostaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiakapasiteetti
|
stat.powercapacity = Energiakapasiteetti
|
||||||
blocks.powershot = Energiaa/Ammus
|
stat.powershot = Energiaa/Ammus
|
||||||
blocks.damage = Vahinko
|
stat.damage = Vahinko
|
||||||
blocks.targetsair = Hyökkää ilmaan
|
stat.targetsair = Hyökkää ilmaan
|
||||||
blocks.targetsground = Hyökkää maahan
|
stat.targetsground = Hyökkää maahan
|
||||||
blocks.itemsmoved = Liikkumisnopeus
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
blocks.launchtime = Aika laukaisujen välillä
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
blocks.shootrange = Kantama
|
stat.shootrange = Kantama
|
||||||
blocks.size = Koko
|
stat.size = Koko
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Nestekapasiteetti
|
stat.liquidcapacity = Nestekapasiteetti
|
||||||
blocks.powerrange = Energiakantama
|
stat.powerrange = Energiakantama
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||||
blocks.poweruse = Energian käyttö
|
stat.poweruse = Energian käyttö
|
||||||
blocks.powerdamage = Energia/Vahinko
|
stat.powerdamage = Energia/Vahinko
|
||||||
blocks.itemcapacity = Tavarakapasiteetti
|
stat.itemcapacity = Tavarakapasiteetti
|
||||||
blocks.basepowergeneration = Perus energiantuotto
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
blocks.productiontime = Tuotantoaika
|
stat.productiontime = Tuotantoaika
|
||||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
blocks.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
blocks.range = Etäisyys
|
stat.range = Etäisyys
|
||||||
blocks.drilltier = Porattavat
|
stat.drilltier = Porattavat
|
||||||
blocks.drillspeed = Kanta Poran Nopeus
|
stat.drillspeed = Kanta Poran Nopeus
|
||||||
blocks.boosteffect = Tehostamisem vaikutus
|
stat.boosteffect = Tehostamisem vaikutus
|
||||||
blocks.maxunits = Maksimimäärä yksikköjä
|
stat.maxunits = Maksimimäärä yksikköjä
|
||||||
blocks.health = Elämäpisteet
|
stat.health = Elämäpisteet
|
||||||
blocks.buildtime = Rakentamisaika
|
stat.buildtime = Rakentamisaika
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Rakentamishinta
|
stat.buildcost = Rakentamishinta
|
||||||
blocks.inaccuracy = Epätarkkuus
|
stat.inaccuracy = Epätarkkuus
|
||||||
blocks.shots = Ammusta
|
stat.shots = Ammusta
|
||||||
blocks.reload = Ammusta/sekunnissa
|
stat.reload = Ammusta/sekunnissa
|
||||||
blocks.ammo = Ammus
|
stat.ammo = Ammus
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [scarlet]An error has occured
|
error.title = [scarlet]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||||
blocks.input = Entrée
|
stat.input = Entrée
|
||||||
blocks.output = Sortie
|
stat.output = Sortie
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Pré-requis
|
stat.tiles = Pré-requis
|
||||||
blocks.affinities = Affinités
|
stat.affinities = Affinités
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Dégâts
|
stat.damage = Dégâts
|
||||||
blocks.targetsair = Cibles Aériennes
|
stat.targetsair = Cibles Aériennes
|
||||||
blocks.targetsground = Cibles Terrestres
|
stat.targetsground = Cibles Terrestres
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée de tir
|
stat.shootrange = Portée de tir
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité liquide
|
stat.liquidcapacity = Capacité liquide
|
||||||
blocks.powerrange = Portée électrique
|
stat.powerrange = Portée électrique
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Nombre maximal de connections
|
stat.powerconnections = Nombre maximal de connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Dégâts d'énergie
|
stat.powerdamage = Dégâts d'énergie
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie
|
stat.basepowergeneration = Production d'énergie
|
||||||
blocks.productiontime = Durée de production
|
stat.productiontime = Durée de production
|
||||||
blocks.repairtime = Durée de réparation complète du Bloc
|
stat.repairtime = Durée de réparation complète du Bloc
|
||||||
blocks.speedincrease = Accélération
|
stat.speedincrease = Accélération
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet du Boost
|
stat.boosteffect = Effet du Boost
|
||||||
blocks.maxunits = Unités actives max
|
stat.maxunits = Unités actives max
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Imprécision
|
stat.inaccuracy = Imprécision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
|||||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ressource(s) requise(s)
|
stat.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
stat.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]Inconnu
|
block.unknown = [lightgray]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
stat.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
stat.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
stat.itemsmoved = Vitesse de déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée
|
stat.shootrange = Portée
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
stat.liquidcapacity = Capacité en liquide
|
||||||
blocks.powerrange = Distance de transmission
|
stat.powerrange = Distance de transmission
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Énergie/Dégâts
|
stat.powerdamage = Énergie/Dégâts
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie de base
|
stat.basepowergeneration = Production d'énergie de base
|
||||||
blocks.productiontime = Temps de production
|
stat.productiontime = Temps de production
|
||||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
stat.repairtime = Temps pour la réparation totale du bloc
|
||||||
blocks.speedincrease = Augmentation de la vitesse
|
stat.speedincrease = Augmentation de la vitesse
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet boostant
|
stat.boosteffect = Effet boostant
|
||||||
blocks.maxunits = Maximum d'unitée active
|
stat.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Temps de construction
|
stat.buildtime = Temps de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Précision
|
stat.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
|||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -572,50 +572,50 @@ info.title = Info
|
|||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
blocks.input = Masukan
|
stat.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
blocks.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
blocks.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
blocks.affinities = Afinitas
|
stat.affinities = Afinitas
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
stat.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
blocks.damage = Kerusakan
|
stat.damage = Kerusakan
|
||||||
blocks.targetsair = Menargetkan Udara
|
stat.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
stat.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
stat.itemsmoved = Kecepatan Gerak
|
||||||
blocks.launchtime = Waktu Diantara Peluncuran
|
stat.launchtime = Waktu Diantara Peluncuran
|
||||||
blocks.shootrange = Jarak
|
stat.shootrange = Jarak
|
||||||
blocks.size = Ukuran
|
stat.size = Ukuran
|
||||||
blocks.displaysize = Ukuran Tampilan
|
stat.displaysize = Ukuran Tampilan
|
||||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
stat.liquidcapacity = Kapasitas Zat Cair
|
||||||
blocks.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
blocks.linkrange = Jarak Tautan
|
stat.linkrange = Jarak Tautan
|
||||||
blocks.instructions = Instruksi
|
stat.instructions = Instruksi
|
||||||
blocks.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Koneksi Maksimal
|
||||||
blocks.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
blocks.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
blocks.itemcapacity = Kapasitas Item
|
stat.itemcapacity = Kapasitas Item
|
||||||
blocks.memorycapacity = Kapasitas Memori
|
stat.memorycapacity = Kapasitas Memori
|
||||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
stat.basepowergeneration = Basis Generasi Tenaga
|
||||||
blocks.productiontime = Waktu Produksi
|
stat.productiontime = Waktu Produksi
|
||||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||||
blocks.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
blocks.range = Jarak
|
stat.range = Jarak
|
||||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||||
blocks.drillspeed = Basis Kecepatan Bor
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
blocks.boosteffect = Efek Pendorong
|
stat.boosteffect = Efek Pendorong
|
||||||
blocks.maxunits = Maks Unit Aktif
|
stat.maxunits = Maks Unit Aktif
|
||||||
blocks.health = Darah
|
stat.health = Darah
|
||||||
blocks.buildtime = Waktu Pembuatan
|
stat.buildtime = Waktu Pembuatan
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Biaya Bangunan
|
stat.buildcost = Biaya Bangunan
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
stat.inaccuracy = Jarak Melenceng
|
||||||
blocks.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
stat.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
@@ -1310,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
|||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
blocks.input = Ingresso
|
stat.input = Ingresso
|
||||||
blocks.output = Uscita
|
stat.output = Uscita
|
||||||
blocks.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
blocks.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
blocks.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
stat.powershot = Danno/Colpo
|
||||||
blocks.damage = Danno
|
stat.damage = Danno
|
||||||
blocks.targetsair = Attacca Nemici Aerei
|
stat.targetsair = Attacca Nemici Aerei
|
||||||
blocks.targetsground = Attacca Nemici Terreni
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
blocks.itemsmoved = Velocità di Movimento
|
stat.itemsmoved = Velocità di Movimento
|
||||||
blocks.launchtime = Tempo fra Decolli
|
stat.launchtime = Tempo fra Decolli
|
||||||
blocks.shootrange = Raggio
|
stat.shootrange = Raggio
|
||||||
blocks.size = Dimensioni
|
stat.size = Dimensioni
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacità del Liquido
|
stat.liquidcapacity = Capacità del Liquido
|
||||||
blocks.powerrange = Raggio Energia
|
stat.powerrange = Raggio Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Connessioni Massime
|
stat.powerconnections = Connessioni Massime
|
||||||
blocks.poweruse = Utilizzo Energia
|
stat.poweruse = Utilizzo Energia
|
||||||
blocks.powerdamage = Energia/Danno
|
stat.powerdamage = Energia/Danno
|
||||||
blocks.itemcapacity = Capacità
|
stat.itemcapacity = Capacità
|
||||||
blocks.basepowergeneration = Generazione Energia di Base
|
stat.basepowergeneration = Generazione Energia di Base
|
||||||
blocks.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
blocks.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
blocks.speedincrease = Aumento Velocità
|
stat.speedincrease = Aumento Velocità
|
||||||
blocks.range = Raggio
|
stat.range = Raggio
|
||||||
blocks.drilltier = Scavabili
|
stat.drilltier = Scavabili
|
||||||
blocks.drillspeed = Velocità di Scavo Stabile
|
stat.drillspeed = Velocità di Scavo Stabile
|
||||||
blocks.boosteffect = Effetto Boost
|
stat.boosteffect = Effetto Boost
|
||||||
blocks.maxunits = Unità Attive Max
|
stat.maxunits = Unità Attive Max
|
||||||
blocks.health = Salute
|
stat.health = Salute
|
||||||
blocks.buildtime = Tempo di Costruzione
|
stat.buildtime = Tempo di Costruzione
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Costo di Costruzione
|
stat.buildcost = Costo di Costruzione
|
||||||
blocks.inaccuracy = Inaccuratezza
|
stat.inaccuracy = Inaccuratezza
|
||||||
blocks.shots = Colpi
|
stat.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
stat.reload = Ricarica
|
||||||
blocks.ammo = Munizioni
|
stat.ammo = Munizioni
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
|||||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = 情報
|
|||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
unit.nobuild = [scarlet]ユニットを構築できません
|
unit.nobuild = [scarlet]ユニットを構築できません
|
||||||
blocks.input = 搬入
|
stat.input = 搬入
|
||||||
blocks.output = 搬出
|
stat.output = 搬出
|
||||||
blocks.booster = ブースト
|
stat.booster = ブースト
|
||||||
blocks.tiles = 必要なタイル
|
stat.tiles = 必要なタイル
|
||||||
blocks.affinities = 親和性
|
stat.affinities = 親和性
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 電力容量
|
stat.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
stat.powershot = 電力/ショット
|
||||||
blocks.damage = ダメージ
|
stat.damage = ダメージ
|
||||||
blocks.targetsair = 対空攻撃
|
stat.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
stat.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
stat.itemsmoved = 輸送速度
|
||||||
blocks.launchtime = 発射の待機時間
|
stat.launchtime = 発射の待機時間
|
||||||
blocks.shootrange = 範囲
|
stat.shootrange = 範囲
|
||||||
blocks.size = 大きさ
|
stat.size = 大きさ
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 電力範囲
|
stat.powerrange = 電力範囲
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大接続数
|
stat.powerconnections = 最大接続数
|
||||||
blocks.poweruse = 電力使用量
|
stat.poweruse = 電力使用量
|
||||||
blocks.powerdamage = 電力/ダメージ
|
stat.powerdamage = 電力/ダメージ
|
||||||
blocks.itemcapacity = アイテム容量
|
stat.itemcapacity = アイテム容量
|
||||||
blocks.basepowergeneration = 基本発電量
|
stat.basepowergeneration = 基本発電量
|
||||||
blocks.productiontime = 製造速度
|
stat.productiontime = 製造速度
|
||||||
blocks.repairtime = ブロックの完全修復速度
|
stat.repairtime = ブロックの完全修復速度
|
||||||
blocks.speedincrease = 速度向上
|
stat.speedincrease = 速度向上
|
||||||
blocks.range = 範囲
|
stat.range = 範囲
|
||||||
blocks.drilltier = ドリル
|
stat.drilltier = ドリル
|
||||||
blocks.drillspeed = 基本採掘速度
|
stat.drillspeed = 基本採掘速度
|
||||||
blocks.boosteffect = ブースト効果
|
stat.boosteffect = ブースト効果
|
||||||
blocks.maxunits = 最大ユニット数
|
stat.maxunits = 最大ユニット数
|
||||||
blocks.health = 耐久値
|
stat.health = 耐久値
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建設費用
|
stat.buildcost = 建設費用
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = ショット
|
stat.shots = ショット
|
||||||
blocks.reload = リロード速度
|
stat.reload = リロード速度
|
||||||
blocks.ammo = 弾薬
|
stat.ammo = 弾薬
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
|||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = 정보
|
|||||||
error.title = [scarlet]오류가 발생했습니다.
|
error.title = [scarlet]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||||
blocks.input = 입력
|
stat.input = 입력
|
||||||
blocks.output = 출력
|
stat.output = 출력
|
||||||
blocks.booster = 가속
|
stat.booster = 가속
|
||||||
blocks.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
blocks.affinities = 친화력
|
stat.affinities = 친화력
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 전력 용량
|
stat.powercapacity = 전력 용량
|
||||||
blocks.powershot = 전력/발
|
stat.powershot = 전력/발
|
||||||
blocks.damage = 공격력
|
stat.damage = 공격력
|
||||||
blocks.targetsair = 공중 공격
|
stat.targetsair = 공중 공격
|
||||||
blocks.targetsground = 지상 공격
|
stat.targetsground = 지상 공격
|
||||||
blocks.itemsmoved = 이동 속도
|
stat.itemsmoved = 이동 속도
|
||||||
blocks.launchtime = 출격 간격
|
stat.launchtime = 출격 간격
|
||||||
blocks.shootrange = 사거리
|
stat.shootrange = 사거리
|
||||||
blocks.size = 크기
|
stat.size = 크기
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 액체 용량
|
stat.liquidcapacity = 액체 용량
|
||||||
blocks.powerrange = 전력 범위
|
stat.powerrange = 전력 범위
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 최대 연결 수
|
stat.powerconnections = 최대 연결 수
|
||||||
blocks.poweruse = 전력 사용
|
stat.poweruse = 전력 사용
|
||||||
blocks.powerdamage = 전력/데미지
|
stat.powerdamage = 전력/데미지
|
||||||
blocks.itemcapacity = 저장 용량
|
stat.itemcapacity = 저장 용량
|
||||||
blocks.basepowergeneration = 기본 전력 생성량
|
stat.basepowergeneration = 기본 전력 생성량
|
||||||
blocks.productiontime = 제작 시간
|
stat.productiontime = 제작 시간
|
||||||
blocks.repairtime = 전체 블록 수리시간
|
stat.repairtime = 전체 블록 수리시간
|
||||||
blocks.speedincrease = 속도 증가
|
stat.speedincrease = 속도 증가
|
||||||
blocks.range = 사거리
|
stat.range = 사거리
|
||||||
blocks.drilltier = 드릴
|
stat.drilltier = 드릴
|
||||||
blocks.drillspeed = 기본 드릴 속도
|
stat.drillspeed = 기본 드릴 속도
|
||||||
blocks.boosteffect = 가속 효과
|
stat.boosteffect = 가속 효과
|
||||||
blocks.maxunits = 최대 활성 유닛수
|
stat.maxunits = 최대 활성 유닛수
|
||||||
blocks.health = 체력
|
stat.health = 체력
|
||||||
blocks.buildtime = 건설 시간
|
stat.buildtime = 건설 시간
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 건설 재료
|
stat.buildcost = 건설 재료
|
||||||
blocks.inaccuracy = 오차각
|
stat.inaccuracy = 오차각
|
||||||
blocks.shots = 공격 속도
|
stat.shots = 공격 속도
|
||||||
blocks.reload = 발/초
|
stat.reload = 발/초
|
||||||
blocks.ammo = 탄약
|
stat.ammo = 탄약
|
||||||
blocks.shieldhealth = 보호막 체력
|
stat.shieldhealth = 보호막 체력
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
|||||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
|||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Įeiga
|
stat.input = Įeiga
|
||||||
blocks.output = Išeiga
|
stat.output = Išeiga
|
||||||
blocks.booster = Stiprintuvas
|
stat.booster = Stiprintuvas
|
||||||
blocks.tiles = Privalomi
|
stat.tiles = Privalomi
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energijos Talpumas
|
stat.powercapacity = Energijos Talpumas
|
||||||
blocks.powershot = Energija per šūvį
|
stat.powershot = Energija per šūvį
|
||||||
blocks.damage = Žala
|
stat.damage = Žala
|
||||||
blocks.targetsair = Šaudo į oro taikinius
|
stat.targetsair = Šaudo į oro taikinius
|
||||||
blocks.targetsground = Šaudo į žemės taikinius
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
blocks.itemsmoved = Judėjimo Greitis
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
blocks.launchtime = Laikas Tarp Paleidimų
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
blocks.shootrange = Atstumas
|
stat.shootrange = Atstumas
|
||||||
blocks.size = Dydis
|
stat.size = Dydis
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Skysčių Talpumas
|
stat.liquidcapacity = Skysčių Talpumas
|
||||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
stat.powerrange = Energijos Skleidimo Atstumas
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
stat.powerconnections = Maks. Jungčių Kiekis
|
||||||
blocks.poweruse = Energijos Suvartojimas
|
stat.poweruse = Energijos Suvartojimas
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Daiktų Talpumas
|
stat.itemcapacity = Daiktų Talpumas
|
||||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
blocks.productiontime = Gamybos Laikas
|
stat.productiontime = Gamybos Laikas
|
||||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
blocks.speedincrease = Greičio Padidėjimas
|
stat.speedincrease = Greičio Padidėjimas
|
||||||
blocks.range = Atstumas
|
stat.range = Atstumas
|
||||||
blocks.drilltier = Gręžiama
|
stat.drilltier = Gręžiama
|
||||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
stat.drillspeed = Bazinis Grąžto Greitis
|
||||||
blocks.boosteffect = Pastiprinimo Efektas
|
stat.boosteffect = Pastiprinimo Efektas
|
||||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||||
blocks.health = Gyvybės
|
stat.health = Gyvybės
|
||||||
blocks.buildtime = Statymo Laikas
|
stat.buildtime = Statymo Laikas
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Statymo Kaina
|
stat.buildcost = Statymo Kaina
|
||||||
blocks.inaccuracy = Netikslumas
|
stat.inaccuracy = Netikslumas
|
||||||
blocks.shots = Šūviai
|
stat.shots = Šūviai
|
||||||
blocks.reload = Šūviai per sekundę
|
stat.reload = Šūviai per sekundę
|
||||||
blocks.ammo = Šoviniai
|
stat.ammo = Šoviniai
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
|||||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
|||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Stroomcapaciteit
|
stat.powercapacity = Stroomcapaciteit
|
||||||
blocks.powershot = Stroom/Schot
|
stat.powershot = Stroom/Schot
|
||||||
blocks.damage = Schade
|
stat.damage = Schade
|
||||||
blocks.targetsair = Luchtdoelwitten
|
stat.targetsair = Luchtdoelwitten
|
||||||
blocks.targetsground = Gronddoelwitten
|
stat.targetsground = Gronddoelwitten
|
||||||
blocks.itemsmoved = Beweegingssnelheid
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
blocks.launchtime = Tijd tussen lanceringen
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
blocks.shootrange = Bereik
|
stat.shootrange = Bereik
|
||||||
blocks.size = Formaat
|
stat.size = Formaat
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
stat.liquidcapacity = Vloeistofcapaciteit
|
||||||
blocks.powerrange = Stroombereik
|
stat.powerrange = Stroombereik
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||||
blocks.poweruse = Stroomverbruik
|
stat.poweruse = Stroomverbruik
|
||||||
blocks.powerdamage = Stroom/Schade
|
stat.powerdamage = Stroom/Schade
|
||||||
blocks.itemcapacity = Materiaalcapaciteit
|
stat.itemcapacity = Materiaalcapaciteit
|
||||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
blocks.productiontime = Productie Tijd
|
stat.productiontime = Productie Tijd
|
||||||
blocks.repairtime = Volledige Blok Repareertijd
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
blocks.speedincrease = Snelheidsverhoging
|
stat.speedincrease = Snelheidsverhoging
|
||||||
blocks.range = Bereik
|
stat.range = Bereik
|
||||||
blocks.drilltier = Valt te delven
|
stat.drilltier = Valt te delven
|
||||||
blocks.drillspeed = Standaard mine snelheid
|
stat.drillspeed = Standaard mine snelheid
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Maximaal Actieve Units
|
stat.maxunits = Maximaal Actieve Units
|
||||||
blocks.health = Levenspunten
|
stat.health = Levenspunten
|
||||||
blocks.buildtime = Bouwtijd
|
stat.buildtime = Bouwtijd
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Bouwkosten
|
stat.buildcost = Bouwkosten
|
||||||
blocks.inaccuracy = Onnauwkeurigheid
|
stat.inaccuracy = Onnauwkeurigheid
|
||||||
blocks.shots = Shoten
|
stat.shots = Shoten
|
||||||
blocks.reload = Schoten/Seconde
|
stat.reload = Schoten/Seconde
|
||||||
blocks.ammo = Ammunitie
|
stat.ammo = Ammunitie
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Informacje
|
|||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
blocks.input = Wejście
|
stat.input = Wejście
|
||||||
blocks.output = Wyjście
|
stat.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
stat.booster = Wzmacniacz
|
||||||
blocks.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
blocks.affinities = Uwydajnienie
|
stat.affinities = Uwydajnienie
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
stat.powercapacity = Pojemność mocy
|
||||||
blocks.powershot = moc/strzał
|
stat.powershot = moc/strzał
|
||||||
blocks.damage = Obrażenia
|
stat.damage = Obrażenia
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
stat.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
stat.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
blocks.shootrange = Zasięg
|
stat.shootrange = Zasięg
|
||||||
blocks.size = Rozmiar
|
stat.size = Rozmiar
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
stat.liquidcapacity = Pojemność cieczy
|
||||||
blocks.powerrange = Zakres mocy
|
stat.powerrange = Zakres mocy
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maksymalna ilość połączeń
|
stat.powerconnections = Maksymalna ilość połączeń
|
||||||
blocks.poweruse = Zużycie prądu
|
stat.poweruse = Zużycie prądu
|
||||||
blocks.powerdamage = Moc/Zniszczenia
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
blocks.itemcapacity = Pojemność przedmiotów
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
blocks.productiontime = Czas produkcji
|
stat.productiontime = Czas produkcji
|
||||||
blocks.repairtime = Czas pełnej naprawy bloku
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
blocks.speedincrease = Zwiększenie prędkości
|
stat.speedincrease = Zwiększenie prędkości
|
||||||
blocks.range = Zasięg
|
stat.range = Zasięg
|
||||||
blocks.drilltier = Co może wykopać
|
stat.drilltier = Co może wykopać
|
||||||
blocks.drillspeed = Podstawowa szybkość kopania
|
stat.drillspeed = Podstawowa szybkość kopania
|
||||||
blocks.boosteffect = Efekt wzmocnienia
|
stat.boosteffect = Efekt wzmocnienia
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
stat.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.health = Zdrowie
|
stat.health = Zdrowie
|
||||||
blocks.buildtime = Czas budowy
|
stat.buildtime = Czas budowy
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Koszt budowy
|
stat.buildcost = Koszt budowy
|
||||||
blocks.inaccuracy = Niecelność
|
stat.inaccuracy = Niecelność
|
||||||
blocks.shots = Strzały
|
stat.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
stat.reload = Strzałów/sekundę
|
||||||
blocks.ammo = Amunicja
|
stat.ammo = Amunicja
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
|
|||||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saída
|
stat.output = Saída
|
||||||
blocks.booster = Apoio
|
stat.booster = Apoio
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mira no ar
|
stat.targetsair = Mira no ar
|
||||||
blocks.targetsground = Mira no chão
|
stat.targetsground = Mira no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre Disparos.
|
stat.launchtime = Tempo entre Disparos.
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Conexões Máximas
|
stat.powerconnections = Conexões Máximas
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Brocas
|
stat.drilltier = Brocas
|
||||||
blocks.drillspeed = Velocidade base da Broca
|
stat.drillspeed = Velocidade base da Broca
|
||||||
blocks.boosteffect = Efeito do Impulso
|
stat.boosteffect = Efeito do Impulso
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
|
|||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saida
|
stat.output = Saida
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Telhas Requeridas
|
stat.tiles = Telhas Requeridas
|
||||||
blocks.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mirar no ar
|
stat.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
stat.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre tiros
|
stat.launchtime = Tempo entre tiros
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Furáveis
|
stat.drilltier = Furáveis
|
||||||
blocks.drillspeed = Velocidade da broca base
|
stat.drillspeed = Velocidade da broca base
|
||||||
blocks.boosteffect = Efeito do Boost
|
stat.boosteffect = Efeito do Boost
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
|||||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -569,50 +569,50 @@ error.title = [scarlet]A apărut o eroare.
|
|||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
blocks.input = Necesită
|
stat.input = Necesită
|
||||||
blocks.output = Produce
|
stat.output = Produce
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Teren Necesar
|
stat.tiles = Teren Necesar
|
||||||
blocks.affinities = Efecte Teren
|
stat.affinities = Efecte Teren
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacitate electrică
|
stat.powercapacity = Capacitate electrică
|
||||||
blocks.powershot = Electricitate/Glonț
|
stat.powershot = Electricitate/Glonț
|
||||||
blocks.damage = Forță
|
stat.damage = Forță
|
||||||
blocks.targetsair = Lovește Aeronave
|
stat.targetsair = Lovește Aeronave
|
||||||
blocks.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||||
blocks.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
blocks.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
blocks.size = Mărime
|
stat.size = Mărime
|
||||||
blocks.displaysize = Mărimea Monitorului Logic
|
stat.displaysize = Mărimea Monitorului Logic
|
||||||
blocks.liquidcapacity = Capacitate Lichid
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
blocks.powerrange = Raza Electrică
|
stat.powerrange = Raza Electrică
|
||||||
blocks.linkrange = Raza Legăturilor
|
stat.linkrange = Raza Legăturilor
|
||||||
blocks.instructions = Instrucțiuni
|
stat.instructions = Instrucțiuni
|
||||||
blocks.powerconnections = Maxim Conexiuni
|
stat.powerconnections = Maxim Conexiuni
|
||||||
blocks.poweruse = Consum Electricitate
|
stat.poweruse = Consum Electricitate
|
||||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
stat.powerdamage = Electricitate/Forța Glonțului
|
||||||
blocks.itemcapacity = Capacitate Materiale
|
stat.itemcapacity = Capacitate Materiale
|
||||||
blocks.memorycapacity = Capacitate Memorie
|
stat.memorycapacity = Capacitate Memorie
|
||||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
blocks.productiontime = Timp Producție
|
stat.productiontime = Timp Producție
|
||||||
blocks.repairtime = Durata Reparării Blocului
|
stat.repairtime = Durata Reparării Blocului
|
||||||
blocks.speedincrease = Creștere Viteză
|
stat.speedincrease = Creștere Viteză
|
||||||
blocks.range = Rază
|
stat.range = Rază
|
||||||
blocks.drilltier = Minabile
|
stat.drilltier = Minabile
|
||||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
stat.drillspeed = Viteză Burghiu (Bază)
|
||||||
blocks.boosteffect = Efect de Boost
|
stat.boosteffect = Efect de Boost
|
||||||
blocks.maxunits = Maxim Unități Active
|
stat.maxunits = Maxim Unități Active
|
||||||
blocks.health = Viață
|
stat.health = Viață
|
||||||
blocks.buildtime = Timp Construcție
|
stat.buildtime = Timp Construcție
|
||||||
blocks.maxconsecutive = Maxim Consecutive
|
stat.maxconsecutive = Maxim Consecutive
|
||||||
blocks.buildcost = Cost Construcție
|
stat.buildcost = Cost Construcție
|
||||||
blocks.inaccuracy = Inacuratețe
|
stat.inaccuracy = Inacuratețe
|
||||||
blocks.shots = Lovituri
|
stat.shots = Lovituri
|
||||||
blocks.reload = Lovituri/Secundă
|
stat.reload = Lovituri/Secundă
|
||||||
blocks.ammo = Muniție
|
stat.ammo = Muniție
|
||||||
blocks.shieldhealth = Viața Scutului
|
stat.shieldhealth = Viața Scutului
|
||||||
blocks.cooldowntime = Timp de Reîncărcare
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -1311,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
|
|||||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||||
@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
|
|||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||||
blocks.input = Вход
|
stat.input = Вход
|
||||||
blocks.output = Выход
|
stat.output = Выход
|
||||||
blocks.booster = Ускоритель
|
stat.booster = Ускоритель
|
||||||
blocks.tiles = Необходимые плитки
|
stat.tiles = Необходимые плитки
|
||||||
blocks.affinities = Увеличение эффективности
|
stat.affinities = Увеличение эффективности
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Вместимость энергии
|
stat.powercapacity = Вместимость энергии
|
||||||
blocks.powershot = Энергия/Выстрел
|
stat.powershot = Энергия/Выстрел
|
||||||
blocks.damage = Урон
|
stat.damage = Урон
|
||||||
blocks.targetsair = Воздушные цели
|
stat.targetsair = Воздушные цели
|
||||||
blocks.targetsground = Наземные цели
|
stat.targetsground = Наземные цели
|
||||||
blocks.itemsmoved = Скорость перемещения
|
stat.itemsmoved = Скорость перемещения
|
||||||
blocks.launchtime = Интервал запусков
|
stat.launchtime = Интервал запусков
|
||||||
blocks.shootrange = Радиус действия
|
stat.shootrange = Радиус действия
|
||||||
blocks.size = Размер
|
stat.size = Размер
|
||||||
blocks.displaysize = Размер дисплея
|
stat.displaysize = Размер дисплея
|
||||||
blocks.liquidcapacity = Вместимость жидкости
|
stat.liquidcapacity = Вместимость жидкости
|
||||||
blocks.powerrange = Дальность передачи энергии
|
stat.powerrange = Дальность передачи энергии
|
||||||
blocks.linkrange = Дальность связи
|
stat.linkrange = Дальность связи
|
||||||
blocks.instructions = Инструкции
|
stat.instructions = Инструкции
|
||||||
blocks.powerconnections = Количество соединений
|
stat.powerconnections = Количество соединений
|
||||||
blocks.poweruse = Потребляет энергии
|
stat.poweruse = Потребляет энергии
|
||||||
blocks.powerdamage = Энергия/урон
|
stat.powerdamage = Энергия/урон
|
||||||
blocks.itemcapacity = Вместимость предметов
|
stat.itemcapacity = Вместимость предметов
|
||||||
blocks.memorycapacity = Размер памяти
|
stat.memorycapacity = Размер памяти
|
||||||
blocks.basepowergeneration = Базовая генерация энергии
|
stat.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.productiontime = Время производства
|
stat.productiontime = Время производства
|
||||||
blocks.repairtime = Время полной регенерации
|
stat.repairtime = Время полной регенерации
|
||||||
blocks.speedincrease = Увеличение скорости
|
stat.speedincrease = Увеличение скорости
|
||||||
blocks.range = Радиус действия
|
stat.range = Радиус действия
|
||||||
blocks.drilltier = Бурит
|
stat.drilltier = Бурит
|
||||||
blocks.drillspeed = Базовая скорость бурения
|
stat.drillspeed = Базовая скорость бурения
|
||||||
blocks.boosteffect = Ускоряющий эффект
|
stat.boosteffect = Ускоряющий эффект
|
||||||
blocks.maxunits = Максимальное количество активных единиц
|
stat.maxunits = Максимальное количество активных единиц
|
||||||
blocks.health = Прочность
|
stat.health = Прочность
|
||||||
blocks.buildtime = Время строительства
|
stat.buildtime = Время строительства
|
||||||
blocks.maxconsecutive = Макс. последовательность
|
stat.maxconsecutive = Макс. последовательность
|
||||||
blocks.buildcost = Стоимость строительства
|
stat.buildcost = Стоимость строительства
|
||||||
blocks.inaccuracy = Разброс
|
stat.inaccuracy = Разброс
|
||||||
blocks.shots = Выстрелы
|
stat.shots = Выстрелы
|
||||||
blocks.reload = Выстрелы/секунду
|
stat.reload = Выстрелы/секунду
|
||||||
blocks.ammo = Боеприпасы
|
stat.ammo = Боеприпасы
|
||||||
blocks.shieldhealth = Прочность щита
|
stat.shieldhealth = Прочность щита
|
||||||
blocks.cooldowntime = Время восстановления
|
stat.cooldowntime = Время восстановления
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
@@ -1321,5 +1321,4 @@ block.cyclone.description = Большая турель, которая може
|
|||||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
||||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||||
|
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Inmatning
|
stat.input = Inmatning
|
||||||
blocks.output = Utmatning
|
stat.output = Utmatning
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Skada
|
stat.damage = Skada
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Storlek
|
stat.size = Storlek
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Skott
|
stat.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammunition
|
stat.ammo = Ammunition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
|||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = ข้อมูล
|
|||||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = นำเข้า
|
stat.input = นำเข้า
|
||||||
blocks.output = ส่งออก
|
stat.output = ส่งออก
|
||||||
blocks.booster = บูสเตอร์
|
stat.booster = บูสเตอร์
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = ความจุพลังงาน
|
stat.powercapacity = ความจุพลังงาน
|
||||||
blocks.powershot = หน่วยพลังงาน/นัด
|
stat.powershot = หน่วยพลังงาน/นัด
|
||||||
blocks.damage = ดาเมจ
|
stat.damage = ดาเมจ
|
||||||
blocks.targetsair = ยิงอากาศยาน
|
stat.targetsair = ยิงอากาศยาน
|
||||||
blocks.targetsground = ยิงภาคพื้นดิน
|
stat.targetsground = ยิงภาคพื้นดิน
|
||||||
blocks.itemsmoved = ความเร็วเคลื่อนที่
|
stat.itemsmoved = ความเร็วเคลื่อนที่
|
||||||
blocks.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
blocks.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
blocks.size = ขนาด
|
stat.size = ขนาด
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = จุของเหลว
|
stat.liquidcapacity = จุของเหลว
|
||||||
blocks.powerrange = ระยะพลังงาน
|
stat.powerrange = ระยะพลังงาน
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||||
blocks.poweruse = ใช้พลังงาน
|
stat.poweruse = ใช้พลังงาน
|
||||||
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
|
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||||
blocks.itemcapacity = จุไอเท็ม
|
stat.itemcapacity = จุไอเท็ม
|
||||||
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||||
blocks.productiontime = เวลาที่ใช้ในการผลิต
|
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||||
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||||
blocks.speedincrease = เพิ่มความเร็ว
|
stat.speedincrease = เพิ่มความเร็ว
|
||||||
blocks.range = ระยะ
|
stat.range = ระยะ
|
||||||
blocks.drilltier = ขุดได้
|
stat.drilltier = ขุดได้
|
||||||
blocks.drillspeed = ความเร็วขุดพื้นฐาน
|
stat.drillspeed = ความเร็วขุดพื้นฐาน
|
||||||
blocks.boosteffect = แอฟเฟ็คของบูสต์
|
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||||
blocks.maxunits = จำนวนยูนิตสูงสุด
|
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||||
blocks.health = เลือด
|
stat.health = เลือด
|
||||||
blocks.buildtime = เวลาในการสร้าง
|
stat.buildtime = เวลาในการสร้าง
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = ใช้
|
stat.buildcost = ใช้
|
||||||
blocks.inaccuracy = ความคลาดเคลื่อน
|
stat.inaccuracy = ความคลาดเคลื่อน
|
||||||
blocks.shots = นัด
|
stat.shots = นัด
|
||||||
blocks.reload = นัด/วินาที
|
stat.reload = นัด/วินาที
|
||||||
blocks.ammo = กระสุน
|
stat.ammo = กระสุน
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
|||||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
|||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
stat.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
stat.powershot = Guc/Saldiri hizi
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
stat.targetsair = Havayi hedef alir mi?
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Buyukluk
|
stat.size = Buyukluk
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
stat.liquidcapacity = Sivi kapasitesi
|
||||||
blocks.powerrange = Menzil
|
stat.powerrange = Menzil
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Guc kullanimi
|
stat.poweruse = Guc kullanimi
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Esya kapasitesi
|
stat.itemcapacity = Esya kapasitesi
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Kazilabilirler
|
stat.drilltier = Kazilabilirler
|
||||||
blocks.drillspeed = Ana kazma hizi
|
stat.drillspeed = Ana kazma hizi
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = sekme
|
stat.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
stat.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
stat.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
|||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
|||||||
error.title = [crimson]Bir hata oldu
|
error.title = [crimson]Bir hata oldu
|
||||||
error.crashtitle = Bir hata oldu
|
error.crashtitle = Bir hata oldu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Giriş
|
stat.input = Giriş
|
||||||
blocks.output = Çıkış
|
stat.output = Çıkış
|
||||||
blocks.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
blocks.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
blocks.damage = Hasar
|
stat.damage = Hasar
|
||||||
blocks.targetsair = Havayı Hedefler Mi
|
stat.targetsair = Havayı Hedefler Mi
|
||||||
blocks.targetsground = Yeri Hedefler Mi
|
stat.targetsground = Yeri Hedefler Mi
|
||||||
blocks.itemsmoved = Hareket Hızı
|
stat.itemsmoved = Hareket Hızı
|
||||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Boyut
|
stat.size = Boyut
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
stat.liquidcapacity = Sıvı Kapasitesi
|
||||||
blocks.powerrange = Enerji Menzili
|
stat.powerrange = Enerji Menzili
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Bağlantı sayısı
|
stat.powerconnections = Bağlantı sayısı
|
||||||
blocks.poweruse = Enerji Kullanımı
|
stat.poweruse = Enerji Kullanımı
|
||||||
blocks.powerdamage = Enerji/Hasar
|
stat.powerdamage = Enerji/Hasar
|
||||||
blocks.itemcapacity = Eşya Kapasitesi
|
stat.itemcapacity = Eşya Kapasitesi
|
||||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
stat.basepowergeneration = Temel Enerji Üretimi
|
||||||
blocks.productiontime = Üretim Süresi
|
stat.productiontime = Üretim Süresi
|
||||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||||
blocks.speedincrease = Hız Artışı
|
stat.speedincrease = Hız Artışı
|
||||||
blocks.range = Menzil
|
stat.range = Menzil
|
||||||
blocks.drilltier = Kazılabilenler
|
stat.drilltier = Kazılabilenler
|
||||||
blocks.drillspeed = Temel Matkap Hızı
|
stat.drillspeed = Temel Matkap Hızı
|
||||||
blocks.boosteffect = Hızlandırma Efekti
|
stat.boosteffect = Hızlandırma Efekti
|
||||||
blocks.maxunits = Maksimum Aktif Birim
|
stat.maxunits = Maksimum Aktif Birim
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = İnşaat Süresi
|
stat.buildtime = İnşaat Süresi
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = İnşaat Fiyatı
|
stat.buildcost = İnşaat Fiyatı
|
||||||
blocks.inaccuracy = İskalama Oranı
|
stat.inaccuracy = İskalama Oranı
|
||||||
blocks.shots = Atışlar
|
stat.shots = Atışlar
|
||||||
blocks.reload = Atışlar/Sn
|
stat.reload = Atışlar/Sn
|
||||||
blocks.ammo = Mermi
|
stat.ammo = Mermi
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
|
|||||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -565,50 +565,50 @@ info.title = Інформація
|
|||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
blocks.input = Ввід
|
stat.input = Ввід
|
||||||
blocks.output = Вивід
|
stat.output = Вивід
|
||||||
blocks.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
blocks.tiles = Необхідні плитки
|
stat.tiles = Необхідні плитки
|
||||||
blocks.affinities = Збільшення ефективності
|
stat.affinities = Збільшення ефективності
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Місткість енергії
|
stat.powercapacity = Місткість енергії
|
||||||
blocks.powershot = Енергія за постріл
|
stat.powershot = Енергія за постріл
|
||||||
blocks.damage = Шкода
|
stat.damage = Шкода
|
||||||
blocks.targetsair = Повітряні противники
|
stat.targetsair = Повітряні противники
|
||||||
blocks.targetsground = Наземні противники
|
stat.targetsground = Наземні противники
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
stat.itemsmoved = Швидкість переміщення
|
||||||
blocks.launchtime = Час між запусками
|
stat.launchtime = Час між запусками
|
||||||
blocks.shootrange = Радіус дії
|
stat.shootrange = Радіус дії
|
||||||
blocks.size = Розмір
|
stat.size = Розмір
|
||||||
blocks.displaysize = Розмір дисплею
|
stat.displaysize = Розмір дисплею
|
||||||
blocks.liquidcapacity = Рідинна місткість
|
stat.liquidcapacity = Рідинна місткість
|
||||||
blocks.powerrange = Радіус передачі енергії
|
stat.powerrange = Радіус передачі енергії
|
||||||
blocks.linkrange = Радіус з’єднання
|
stat.linkrange = Радіус з’єднання
|
||||||
blocks.instructions = Інструкції
|
stat.instructions = Інструкції
|
||||||
blocks.powerconnections = Максимальна кількість з’єднань
|
stat.powerconnections = Максимальна кількість з’єднань
|
||||||
blocks.poweruse = Енергії використовує
|
stat.poweruse = Енергії використовує
|
||||||
blocks.powerdamage = Енергії за од. шкоди
|
stat.powerdamage = Енергії за од. шкоди
|
||||||
blocks.itemcapacity = Місткість предметів
|
stat.itemcapacity = Місткість предметів
|
||||||
blocks.memorycapacity = Ємність пам’яті
|
stat.memorycapacity = Ємність пам’яті
|
||||||
blocks.basepowergeneration = Базова генерація енергії
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
blocks.productiontime = Час виробництва
|
stat.productiontime = Час виробництва
|
||||||
blocks.repairtime = Час повного відновлення блоку
|
stat.repairtime = Час повного відновлення блоку
|
||||||
blocks.speedincrease = Збільшення швидкості
|
stat.speedincrease = Збільшення швидкості
|
||||||
blocks.range = Радіус дії
|
stat.range = Радіус дії
|
||||||
blocks.drilltier = Видобуває
|
stat.drilltier = Видобуває
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
stat.drillspeed = Базова швидкість буріння
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
stat.boosteffect = Прискорювальний ефект
|
||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
stat.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.health = Здоров’я
|
stat.health = Здоров’я
|
||||||
blocks.buildtime = Час будування
|
stat.buildtime = Час будування
|
||||||
blocks.maxconsecutive = Максимальна послідовність
|
stat.maxconsecutive = Максимальна послідовність
|
||||||
blocks.buildcost = Вартість будування
|
stat.buildcost = Вартість будування
|
||||||
blocks.inaccuracy = Розкид
|
stat.inaccuracy = Розкид
|
||||||
blocks.shots = Постріли
|
stat.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
stat.reload = Постріли/секунду
|
||||||
blocks.ammo = Боєприпаси
|
stat.ammo = Боєприпаси
|
||||||
blocks.shieldhealth = Міцність щита
|
stat.shieldhealth = Міцність щита
|
||||||
blocks.cooldowntime = Тривалість охолодження
|
stat.cooldowntime = Тривалість охолодження
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
@@ -1300,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
|
|||||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]详情
|
|||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]单位未能建造
|
unit.nobuild = [scarlet]单位未能建造
|
||||||
blocks.input = 输入
|
stat.input = 输入
|
||||||
blocks.output = 输出
|
stat.output = 输出
|
||||||
blocks.booster = 增强物品/液体
|
stat.booster = 增强物品/液体
|
||||||
blocks.tiles = 所需地型
|
stat.tiles = 所需地型
|
||||||
blocks.affinities = 相关
|
stat.affinities = 相关
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 能量容量
|
stat.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
stat.powershot = 能量/发射
|
||||||
blocks.damage = 伤害
|
stat.damage = 伤害
|
||||||
blocks.targetsair = 攻击空中单位
|
stat.targetsair = 攻击空中单位
|
||||||
blocks.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
blocks.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
blocks.launchtime = 发射间隔时间
|
stat.launchtime = 发射间隔时间
|
||||||
blocks.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = 显示尺寸
|
stat.displaysize = 显示尺寸
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 能量范围
|
stat.powerrange = 能量范围
|
||||||
blocks.linkrange = 连接范围
|
stat.linkrange = 连接范围
|
||||||
blocks.instructions = 指令数量
|
stat.instructions = 指令数量
|
||||||
blocks.powerconnections = 最多连接
|
stat.powerconnections = 最多连接
|
||||||
blocks.poweruse = 使用能量
|
stat.poweruse = 使用能量
|
||||||
blocks.powerdamage = 功率/损伤
|
stat.powerdamage = 功率/损伤
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基础能源输出
|
stat.basepowergeneration = 基础能源输出
|
||||||
blocks.productiontime = 生产时间
|
stat.productiontime = 生产时间
|
||||||
blocks.repairtime = 建筑完全修复时间
|
stat.repairtime = 建筑完全修复时间
|
||||||
blocks.speedincrease = 提速
|
stat.speedincrease = 提速
|
||||||
blocks.range = 范围
|
stat.range = 范围
|
||||||
blocks.drilltier = 可钻探矿物
|
stat.drilltier = 可钻探矿物
|
||||||
blocks.drillspeed = 基础钻探速度
|
stat.drillspeed = 基础钻探速度
|
||||||
blocks.boosteffect = 增强效果
|
stat.boosteffect = 增强效果
|
||||||
blocks.maxunits = 最大单位数量
|
stat.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
stat.health = 生命值
|
||||||
blocks.buildtime = 建造时间
|
stat.buildtime = 建造时间
|
||||||
blocks.maxconsecutive = 最大连续
|
stat.maxconsecutive = 最大连续
|
||||||
blocks.buildcost = 建造花费
|
stat.buildcost = 建造花费
|
||||||
blocks.inaccuracy = 误差
|
stat.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
stat.shots = 发射数
|
||||||
blocks.reload = 每秒发射数
|
stat.reload = 每秒发射数
|
||||||
blocks.ammo = 弹药
|
stat.ammo = 弹药
|
||||||
blocks.shieldhealth = 盾容
|
stat.shieldhealth = 盾容
|
||||||
blocks.cooldowntime = 冷却时间
|
stat.cooldowntime = 冷却时间
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.noresources = 缺失资源
|
bar.noresources = 缺失资源
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
|
|||||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
|||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
unit.nobuild = [scarlet]單位不能建造
|
unit.nobuild = [scarlet]單位不能建造
|
||||||
blocks.input = 輸入
|
stat.input = 輸入
|
||||||
blocks.output = 輸出
|
stat.output = 輸出
|
||||||
blocks.booster = 強化
|
stat.booster = 強化
|
||||||
blocks.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
blocks.affinities = 親和方塊
|
stat.affinities = 親和方塊
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
blocks.damage = 傷害
|
stat.damage = 傷害
|
||||||
blocks.targetsair = 攻擊空中目標
|
stat.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = 攻擊地面目標
|
stat.targetsground = 攻擊地面目標
|
||||||
blocks.itemsmoved = 移動速度
|
stat.itemsmoved = 移動速度
|
||||||
blocks.launchtime = 發射間隔
|
stat.launchtime = 發射間隔
|
||||||
blocks.shootrange = 範圍
|
stat.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液體容量
|
stat.liquidcapacity = 液體容量
|
||||||
blocks.powerrange = 輸出範圍
|
stat.powerrange = 輸出範圍
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大連接數
|
stat.powerconnections = 最大連接數
|
||||||
blocks.poweruse = 能量使用
|
stat.poweruse = 能量使用
|
||||||
blocks.powerdamage = 能量/傷害
|
stat.powerdamage = 能量/傷害
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基礎能量生產
|
stat.basepowergeneration = 基礎能量生產
|
||||||
blocks.productiontime = 生產時間
|
stat.productiontime = 生產時間
|
||||||
blocks.repairtime = 方塊完全修復時間
|
stat.repairtime = 方塊完全修復時間
|
||||||
blocks.speedincrease = 速度提升
|
stat.speedincrease = 速度提升
|
||||||
blocks.range = 範圍
|
stat.range = 範圍
|
||||||
blocks.drilltier = 可鑽取礦物
|
stat.drilltier = 可鑽取礦物
|
||||||
blocks.drillspeed = 基本鑽取速度
|
stat.drillspeed = 基本鑽取速度
|
||||||
blocks.boosteffect = 提升效應
|
stat.boosteffect = 提升效應
|
||||||
blocks.maxunits = 最大活躍單位
|
stat.maxunits = 最大活躍單位
|
||||||
blocks.health = 耐久度
|
stat.health = 耐久度
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建造成本
|
stat.buildcost = 建造成本
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
stat.shots = 射擊數
|
||||||
blocks.reload = 射擊次數/秒
|
stat.reload = 射擊次數/秒
|
||||||
blocks.ammo = 彈藥
|
stat.ammo = 彈藥
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的鑽頭
|
bar.drilltierreq = 需要更好的鑽頭
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
|
|||||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
||||||
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
|
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
|
||||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
@@ -23,7 +23,7 @@ public class GameState{
|
|||||||
/** The current game rules. */
|
/** The current game rules. */
|
||||||
public Rules rules = new Rules();
|
public Rules rules = new Rules();
|
||||||
/** Statistics for this save/game. Displayed after game over. */
|
/** Statistics for this save/game. Displayed after game over. */
|
||||||
public Stats stats = new Stats();
|
public GameStats stats = new GameStats();
|
||||||
/** Global attributes of the environment, calculated by weather. */
|
/** Global attributes of the environment, calculated by weather. */
|
||||||
public Attributes envAttrs = new Attributes();
|
public Attributes envAttrs = new Attributes();
|
||||||
/** Sector information. Only valid in the campaign. */
|
/** Sector information. Only valid in the campaign. */
|
||||||
|
|||||||
@@ -10,11 +10,14 @@ import mindustry.game.EventType.*;
|
|||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
/** Base interface for an unlockable content type. */
|
/** Base interface for an unlockable content type. */
|
||||||
public abstract class UnlockableContent extends MappableContent{
|
public abstract class UnlockableContent extends MappableContent{
|
||||||
|
/** Stat storage for this content. Initialized on demand. */
|
||||||
|
public Stats stats = new Stats();
|
||||||
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */
|
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */
|
||||||
public String localizedName;
|
public String localizedName;
|
||||||
/** Localized description. May be null. */
|
/** Localized description. May be null. */
|
||||||
@@ -38,6 +41,20 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
|
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Checks stat initialization state. Call before displaying stats. */
|
||||||
|
public void checkStats(){
|
||||||
|
if(!stats.intialized){
|
||||||
|
setStats();
|
||||||
|
stats.intialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Intializes stats on demand. Should only be called once. Only called before something is displayed. */
|
||||||
|
@CallSuper
|
||||||
|
public void setStats(){
|
||||||
|
stats.intialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
/** Generate any special icons for this content. Called asynchronously.*/
|
/** Generate any special icons for this content. Called asynchronously.*/
|
||||||
@CallSuper
|
@CallSuper
|
||||||
public void createIcons(MultiPacker packer){
|
public void createIcons(MultiPacker packer){
|
||||||
@@ -73,7 +90,9 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** This should show all necessary info about this content in the specified table. */
|
/** This should show all necessary info about this content in the specified table. */
|
||||||
public abstract void displayInfo(Table table);
|
public void display(Table table){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/** Called when this content is unlocked. Use this to unlock other related content. */
|
/** Called when this content is unlocked. Use this to unlock other related content. */
|
||||||
public void onUnlock(){
|
public void onUnlock(){
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import mindustry.type.*;
|
|||||||
|
|
||||||
//TODO more stats:
|
//TODO more stats:
|
||||||
//- units constructed
|
//- units constructed
|
||||||
public class Stats{
|
public class GameStats{
|
||||||
/** Total items delivered to global resoure counter. Campaign only. */
|
/** Total items delivered to global resoure counter. Campaign only. */
|
||||||
public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
|
public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
|
||||||
/** Enemy (red team) units destroyed. */
|
/** Enemy (red team) units destroyed. */
|
||||||
@@ -352,6 +352,8 @@ public class DesktopInput extends InputHandler{
|
|||||||
table.button(Icon.map, Styles.clearPartiali, () -> {
|
table.button(Icon.map, Styles.clearPartiali, () -> {
|
||||||
ui.planet.show();
|
ui.planet.show();
|
||||||
}).visible(() -> state.isCampaign()).tooltip("@planetmap");
|
}).visible(() -> state.isCampaign()).tooltip("@planetmap");
|
||||||
|
|
||||||
|
table.add();
|
||||||
}
|
}
|
||||||
|
|
||||||
void pollInput(){
|
void pollInput(){
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ public abstract class SaveVersion extends SaveFileReader{
|
|||||||
|
|
||||||
state.wave = map.getInt("wave");
|
state.wave = map.getInt("wave");
|
||||||
state.wavetime = map.getFloat("wavetime", state.rules.waveSpacing);
|
state.wavetime = map.getFloat("wavetime", state.rules.waveSpacing);
|
||||||
state.stats = JsonIO.read(Stats.class, map.get("stats", "{}"));
|
state.stats = JsonIO.read(GameStats.class, map.get("stats", "{}"));
|
||||||
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
|
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
|
||||||
if(state.rules.spawns.isEmpty()) state.rules.spawns = defaultWaves.get();
|
if(state.rules.spawns.isEmpty()) state.rules.spawns = defaultWaves.get();
|
||||||
lastReadBuild = map.getInt("build", -1);
|
lastReadBuild = map.getInt("build", -1);
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
package mindustry.type;
|
package mindustry.type;
|
||||||
|
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.ui.*;
|
|
||||||
import mindustry.world.blocks.environment.*;
|
import mindustry.world.blocks.environment.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -36,8 +35,10 @@ public class Item extends UnlockableContent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void displayInfo(Table table){
|
public void setStats(){
|
||||||
ContentDisplay.displayItem(table, this);
|
stats.addPercent(Stat.explosiveness, explosiveness);
|
||||||
|
stats.addPercent(Stat.flammability, flammability);
|
||||||
|
stats.addPercent(Stat.radioactivity, radioactivity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,11 +1,10 @@
|
|||||||
package mindustry.type;
|
package mindustry.type;
|
||||||
|
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
public class Liquid extends UnlockableContent{
|
public class Liquid extends UnlockableContent{
|
||||||
/** Color used in pipes and on the ground. */
|
/** Color used in pipes and on the ground. */
|
||||||
@@ -46,8 +45,12 @@ public class Liquid extends UnlockableContent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void displayInfo(Table table){
|
public void setStats(){
|
||||||
ContentDisplay.displayLiquid(table, this);
|
stats.addPercent(Stat.explosiveness, explosiveness);
|
||||||
|
stats.addPercent(Stat.flammability, flammability);
|
||||||
|
stats.addPercent(Stat.temperature, temperature);
|
||||||
|
stats.addPercent(Stat.heatCapacity, heatCapacity);
|
||||||
|
stats.addPercent(Stat.viscosity, viscosity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import arc.func.*;
|
|||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import arc.util.noise.*;
|
import arc.util.noise.*;
|
||||||
@@ -259,11 +258,6 @@ public class Planet extends UnlockableContent{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void displayInfo(Table table){
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public ContentType getContentType(){
|
public ContentType getContentType(){
|
||||||
return ContentType.planet;
|
return ContentType.planet;
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ package mindustry.type;
|
|||||||
|
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -39,11 +38,6 @@ public class SectorPreset extends UnlockableContent{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//neither of these are implemented, as zones are not displayed in a normal fashion... yet
|
|
||||||
@Override
|
|
||||||
public void displayInfo(Table table){
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public ContentType getContentType(){
|
public ContentType getContentType(){
|
||||||
return ContentType.sector;
|
return ContentType.sector;
|
||||||
|
|||||||
@@ -29,6 +29,7 @@ import mindustry.world.blocks.payloads.*;
|
|||||||
import mindustry.world.blocks.units.*;
|
import mindustry.world.blocks.units.*;
|
||||||
import mindustry.world.consumers.*;
|
import mindustry.world.consumers.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
import mindustry.world.meta.values.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -42,7 +43,7 @@ public class UnitType extends UnlockableContent{
|
|||||||
public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
|
public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
|
||||||
public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
|
public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
|
||||||
public float drag = 0.3f, accel = 0.5f, landShake = 0f, rippleScale = 1f, fallSpeed = 0.018f;
|
public float drag = 0.3f, accel = 0.5f, landShake = 0f, rippleScale = 1f, fallSpeed = 0.018f;
|
||||||
public float health = 200f, range = -1, armor = 0f;
|
public float health = 200f, range = -1, armor = 0f, maxRange = -1f;
|
||||||
public float crashDamageMultiplier = 1f;
|
public float crashDamageMultiplier = 1f;
|
||||||
public boolean targetAir = true, targetGround = true;
|
public boolean targetAir = true, targetGround = true;
|
||||||
public boolean faceTarget = true, rotateShooting = true, isCounted = true, lowAltitude = false;
|
public boolean faceTarget = true, rotateShooting = true, isCounted = true, lowAltitude = false;
|
||||||
@@ -190,10 +191,21 @@ public class UnitType extends UnlockableContent{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void displayInfo(Table table){
|
public void setStats(){
|
||||||
ContentDisplay.displayUnit(table, this);
|
Unit inst = constructor.get();
|
||||||
|
|
||||||
|
stats.add(Stat.health, health);
|
||||||
|
stats.add(Stat.speed, speed);
|
||||||
|
stats.add(Stat.itemCapacity, health);
|
||||||
|
stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks);
|
||||||
|
//TODO abilities, maybe try something like DPS
|
||||||
|
|
||||||
|
if(inst instanceof Minerc && mineTier >= 1){
|
||||||
|
stats.addPercent(Stat.mineSpeed, mineSpeed);
|
||||||
|
stats.add(Stat.mineTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= mineTier && !f.playerUnmineable));
|
||||||
|
}
|
||||||
|
if(inst instanceof Builderc) stats.addPercent(Stat.buildSpeed, buildSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
@CallSuper
|
@CallSuper
|
||||||
@@ -219,8 +231,10 @@ public class UnitType extends UnlockableContent{
|
|||||||
//set up default range
|
//set up default range
|
||||||
if(range < 0){
|
if(range < 0){
|
||||||
range = Float.MAX_VALUE;
|
range = Float.MAX_VALUE;
|
||||||
|
maxRange = 0f;
|
||||||
for(Weapon weapon : weapons){
|
for(Weapon weapon : weapons){
|
||||||
range = Math.min(range, weapon.bullet.range() + hitSize /2f);
|
range = Math.min(range, weapon.bullet.range() + hitSize /2f);
|
||||||
|
maxRange = Math.max(maxRange, weapon.bullet.range() + hitSize /2f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -324,7 +338,7 @@ public class UnitType extends UnlockableContent{
|
|||||||
if(stacks != null){
|
if(stacks != null){
|
||||||
ItemStack[] out = new ItemStack[stacks.length];
|
ItemStack[] out = new ItemStack[stacks.length];
|
||||||
for(int i = 0; i < out.length; i++){
|
for(int i = 0; i < out.length; i++){
|
||||||
out[i] = new ItemStack(stacks[i].item, UI.roundAmount((int)(Math.pow(stacks[i].amount, 1.1) * 50)));
|
out[i] = new ItemStack(stacks[i].item, UI.roundAmount((int)(Math.pow(stacks[i].amount, 1) * 50)));
|
||||||
}
|
}
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import arc.func.*;
|
|||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
@@ -91,11 +90,6 @@ public abstract class Weather extends UnlockableContent{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void displayInfo(Table table){
|
|
||||||
//do not
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean isHidden(){
|
public boolean isHidden(){
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -1,165 +0,0 @@
|
|||||||
package mindustry.ui;
|
|
||||||
|
|
||||||
import arc.*;
|
|
||||||
import arc.graphics.*;
|
|
||||||
import arc.scene.ui.layout.*;
|
|
||||||
import arc.struct.*;
|
|
||||||
import arc.util.*;
|
|
||||||
import mindustry.gen.*;
|
|
||||||
import mindustry.graphics.*;
|
|
||||||
import mindustry.type.*;
|
|
||||||
import mindustry.world.*;
|
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
public class ContentDisplay{
|
|
||||||
|
|
||||||
public static void displayBlock(Table table, Block block){
|
|
||||||
|
|
||||||
table.table(title -> {
|
|
||||||
int size = 8 * 6;
|
|
||||||
|
|
||||||
title.image(block.icon(Cicon.xlarge)).size(size);
|
|
||||||
title.add("[accent]" + block.localizedName).padLeft(5);
|
|
||||||
});
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
if(block.description != null){
|
|
||||||
table.add(block.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
BlockStats stats = block.stats;
|
|
||||||
|
|
||||||
for(StatCategory cat : stats.toMap().keys()){
|
|
||||||
OrderedMap<BlockStat, Seq<StatValue>> map = stats.toMap().get(cat);
|
|
||||||
|
|
||||||
if(map.size == 0) continue;
|
|
||||||
|
|
||||||
table.add("@category." + cat.name()).color(Pal.accent).fillX();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
for(BlockStat stat : map.keys()){
|
|
||||||
table.table(inset -> {
|
|
||||||
inset.left();
|
|
||||||
inset.add("[lightgray]" + stat.localized() + ":[] ").left();
|
|
||||||
Seq<StatValue> arr = map.get(stat);
|
|
||||||
for(StatValue value : arr){
|
|
||||||
value.display(inset);
|
|
||||||
inset.add().size(10f);
|
|
||||||
}
|
|
||||||
|
|
||||||
}).fillX().padLeft(10);
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void displayItem(Table table, Item item){
|
|
||||||
|
|
||||||
table.table(title -> {
|
|
||||||
title.image(item.icon(Cicon.xlarge)).size(8 * 6);
|
|
||||||
title.add("[accent]" + item.localizedName).padLeft(5);
|
|
||||||
});
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
if(item.description != null){
|
|
||||||
table.add(item.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
table.left().defaults().fillX();
|
|
||||||
|
|
||||||
table.add(Core.bundle.format("item.explosiveness", (int)(item.explosiveness * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("item.flammability", (int)(item.flammability * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("item.radioactivity", (int)(item.radioactivity * 100)));
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void displayLiquid(Table table, Liquid liquid){
|
|
||||||
|
|
||||||
table.table(title -> {
|
|
||||||
title.image(liquid.icon(Cicon.xlarge)).size(8 * 6);
|
|
||||||
title.add("[accent]" + liquid.localizedName).padLeft(5);
|
|
||||||
});
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
if(liquid.description != null){
|
|
||||||
table.add(liquid.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
table.left().defaults().fillX();
|
|
||||||
|
|
||||||
table.add(Core.bundle.format("item.explosiveness", (int)(liquid.explosiveness * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("item.flammability", (int)(liquid.flammability * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("liquid.heatcapacity", (int)(liquid.heatCapacity * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("liquid.temperature", (int)(liquid.temperature * 100)));
|
|
||||||
table.row();
|
|
||||||
table.add(Core.bundle.format("liquid.viscosity", (int)(liquid.viscosity * 100)));
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void displayUnit(Table table, UnitType unit){
|
|
||||||
table.table(title -> {
|
|
||||||
title.image(unit.icon(Cicon.xlarge)).size(8 * 6).scaling(Scaling.fit);
|
|
||||||
title.add("[accent]" + unit.localizedName).padLeft(5);
|
|
||||||
});
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
if(unit.description != null){
|
|
||||||
table.add(unit.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
table.left().defaults().fillX();
|
|
||||||
|
|
||||||
Unit inst = unit.constructor.get();
|
|
||||||
|
|
||||||
//TODO more stats
|
|
||||||
table.add(Core.bundle.format("unit.health", unit.health)).row();
|
|
||||||
table.add(Core.bundle.format("unit.speed", Strings.fixed(unit.speed, 1))).row();
|
|
||||||
table.add(Core.bundle.format("unit.itemcapacity", unit.itemCapacity)).row();
|
|
||||||
|
|
||||||
if(inst instanceof Minerc) table.add(Core.bundle.format("unit.minespeed", (int)(unit.mineSpeed * 100f))).row();
|
|
||||||
if(inst instanceof Builderc) table.add(Core.bundle.format("unit.buildspeed", (int)(unit.buildSpeed * 100f))).row();
|
|
||||||
|
|
||||||
table.row();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +1,14 @@
|
|||||||
package mindustry.ui.dialogs;
|
package mindustry.ui.dialogs;
|
||||||
|
|
||||||
|
import arc.graphics.*;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.util.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
public class ContentInfoDialog extends BaseDialog{
|
public class ContentInfoDialog extends BaseDialog{
|
||||||
|
|
||||||
@@ -18,11 +24,62 @@ public class ContentInfoDialog extends BaseDialog{
|
|||||||
Table table = new Table();
|
Table table = new Table();
|
||||||
table.margin(10);
|
table.margin(10);
|
||||||
|
|
||||||
content.displayInfo(table);
|
//initialize stats if they haven't been yet
|
||||||
|
content.checkStats();
|
||||||
|
|
||||||
|
table.table(title1 -> {
|
||||||
|
int size = 8 * 6;
|
||||||
|
|
||||||
|
title1.image(content.icon(Cicon.xlarge)).size(size).scaling(Scaling.fit);
|
||||||
|
title1.add("[accent]" + content.localizedName).padLeft(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
table.row();
|
||||||
|
|
||||||
|
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||||
|
|
||||||
|
table.row();
|
||||||
|
|
||||||
|
if(content.description != null){
|
||||||
|
table.add(content.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||||
|
table.row();
|
||||||
|
|
||||||
|
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||||
|
table.row();
|
||||||
|
}
|
||||||
|
|
||||||
|
Stats stats = content.stats;
|
||||||
|
|
||||||
|
for(StatCat cat : stats.toMap().keys()){
|
||||||
|
OrderedMap<Stat, Seq<StatValue>> map = stats.toMap().get(cat);
|
||||||
|
|
||||||
|
if(map.size == 0) continue;
|
||||||
|
|
||||||
|
//TODO check
|
||||||
|
if(stats.useCategories){
|
||||||
|
table.add("@category." + cat.name()).color(Pal.accent).fillX();
|
||||||
|
table.row();
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Stat stat : map.keys()){
|
||||||
|
table.table(inset -> {
|
||||||
|
inset.left();
|
||||||
|
inset.add("[lightgray]" + stat.localized() + ":[] ").left();
|
||||||
|
Seq<StatValue> arr = map.get(stat);
|
||||||
|
for(StatValue value : arr){
|
||||||
|
value.display(inset);
|
||||||
|
inset.add().size(10f);
|
||||||
|
}
|
||||||
|
|
||||||
|
}).fillX().padLeft(10);
|
||||||
|
table.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ScrollPane pane = new ScrollPane(table);
|
ScrollPane pane = new ScrollPane(table);
|
||||||
cont.add(pane);
|
cont.add(pane);
|
||||||
|
|
||||||
show();
|
show();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ package mindustry.ui.dialogs;
|
|||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.Stats.*;
|
import mindustry.game.GameStats.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
|
|||||||
@@ -51,7 +51,6 @@ public class Block extends UnlockableContent{
|
|||||||
public float liquidCapacity = 10f;
|
public float liquidCapacity = 10f;
|
||||||
public float liquidPressure = 1f;
|
public float liquidPressure = 1f;
|
||||||
|
|
||||||
public final BlockStats stats = new BlockStats();
|
|
||||||
public final BlockBars bars = new BlockBars();
|
public final BlockBars bars = new BlockBars();
|
||||||
public final Consumers consumes = new Consumers();
|
public final Consumers consumes = new Consumers();
|
||||||
|
|
||||||
@@ -321,23 +320,26 @@ public class Block extends UnlockableContent{
|
|||||||
return update || destructible;
|
return update || destructible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
stats.add(BlockStat.size, "@x@", size, size);
|
super.setStats();
|
||||||
stats.add(BlockStat.health, health, StatUnit.none);
|
|
||||||
|
stats.add(Stat.size, "@x@", size, size);
|
||||||
|
stats.add(Stat.health, health, StatUnit.none);
|
||||||
if(canBeBuilt()){
|
if(canBeBuilt()){
|
||||||
stats.add(BlockStat.buildTime, buildCost / 60, StatUnit.seconds);
|
stats.add(Stat.buildTime, buildCost / 60, StatUnit.seconds);
|
||||||
stats.add(BlockStat.buildCost, new ItemListValue(false, requirements));
|
stats.add(Stat.buildCost, new ItemListValue(false, requirements));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(instantTransfer){
|
if(instantTransfer){
|
||||||
stats.add(BlockStat.maxConsecutive, 2, StatUnit.none);
|
stats.add(Stat.maxConsecutive, 2, StatUnit.none);
|
||||||
}
|
}
|
||||||
|
|
||||||
consumes.display(stats);
|
consumes.display(stats);
|
||||||
|
|
||||||
// Note: Power stats are added by the consumers.
|
//Note: Power stats are added by the consumers.
|
||||||
if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
|
if(hasLiquids) stats.add(Stat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
|
||||||
if(hasItems && itemCapacity > 0) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
|
if(hasItems && itemCapacity > 0) stats.add(Stat.itemCapacity, itemCapacity, StatUnit.items);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setBars(){
|
public void setBars(){
|
||||||
@@ -634,11 +636,6 @@ public class Block extends UnlockableContent{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void displayInfo(Table table){
|
|
||||||
ContentDisplay.displayBlock(table, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public ContentType getContentType(){
|
public ContentType getContentType(){
|
||||||
return ContentType.block;
|
return ContentType.block;
|
||||||
@@ -669,9 +666,10 @@ public class Block extends UnlockableContent{
|
|||||||
if(consumes.has(ConsumeType.item)) hasItems = true;
|
if(consumes.has(ConsumeType.item)) hasItems = true;
|
||||||
if(consumes.has(ConsumeType.liquid)) hasLiquids = true;
|
if(consumes.has(ConsumeType.liquid)) hasLiquids = true;
|
||||||
|
|
||||||
setStats();
|
|
||||||
setBars();
|
setBars();
|
||||||
|
|
||||||
|
stats.useCategories = true;
|
||||||
|
|
||||||
consumes.init();
|
consumes.init();
|
||||||
|
|
||||||
if(!outputsPower && consumes.hasPower() && consumes.getPower().buffered){
|
if(!outputsPower && consumes.hasPower() && consumes.getPower().buffered){
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public class LaunchPad extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.launchTime, launchTime / 60f, StatUnit.seconds);
|
stats.add(Stat.launchTime, launchTime / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -61,11 +61,11 @@ public class ForceProjector extends Block{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.shieldHealth, breakage, StatUnit.none);
|
stats.add(Stat.shieldHealth, breakage, StatUnit.none);
|
||||||
stats.add(BlockStat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
|
stats.add(Stat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
|
||||||
stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
|
stats.add(Stat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
|
||||||
stats.add(BlockStat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
|
stats.add(Stat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
|
||||||
stats.add(BlockStat.boostEffect, phaseShieldBoost, StatUnit.shieldHealth);
|
stats.add(Stat.boostEffect, phaseShieldBoost, StatUnit.shieldHealth);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -44,11 +44,11 @@ public class MendProjector extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds);
|
stats.add(Stat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds);
|
||||||
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
|
stats.add(Stat.range, range / tilesize, StatUnit.blocks);
|
||||||
|
|
||||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
stats.add(Stat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||||
stats.add(BlockStat.boostEffect, (phaseBoost + healPercent) / healPercent, StatUnit.timesSpeed);
|
stats.add(Stat.boostEffect, (phaseBoost + healPercent) / healPercent, StatUnit.timesSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -51,13 +51,13 @@ public class OverdriveProjector extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
|
stats.add(Stat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
|
||||||
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
|
stats.add(Stat.range, range / tilesize, StatUnit.blocks);
|
||||||
stats.add(BlockStat.productionTime, useTime / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, useTime / 60f, StatUnit.seconds);
|
||||||
|
|
||||||
if(hasBoost){
|
if(hasBoost){
|
||||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
stats.add(Stat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||||
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
stats.add(Stat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ public abstract class BaseTurret extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
stats.add(Stat.shootRange, range / tilesize, StatUnit.blocks);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BaseTurretBuild extends Building implements Ranged{
|
public class BaseTurretBuild extends Building implements Ranged{
|
||||||
|
|||||||
@@ -35,8 +35,8 @@ public class ItemTurret extends Turret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.remove(BlockStat.itemCapacity);
|
stats.remove(Stat.itemCapacity);
|
||||||
stats.add(BlockStat.ammo, new AmmoListValue<>(ammoTypes));
|
stats.add(Stat.ammo, new AmmoListValue<>(ammoTypes));
|
||||||
consumes.add(new ConsumeItemFilter(i -> ammoTypes.containsKey(i)){
|
consumes.add(new ConsumeItemFilter(i -> ammoTypes.containsKey(i)){
|
||||||
@Override
|
@Override
|
||||||
public void build(Building tile, Table table){
|
public void build(Building tile, Table table){
|
||||||
@@ -54,7 +54,7 @@ public class ItemTurret extends Turret{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
//don't display
|
//don't display
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -33,11 +33,11 @@ public class LaserTurret extends PowerTurret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.remove(BlockStat.booster);
|
stats.remove(Stat.booster);
|
||||||
stats.add(BlockStat.input, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, false, l -> consumes.liquidfilters.get(l.id)));
|
stats.add(Stat.input, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, false, l -> consumes.liquidfilters.get(l.id)));
|
||||||
stats.remove(BlockStat.damage);
|
stats.remove(Stat.damage);
|
||||||
//damages every 5 ticks, at least in meltdown's case
|
//damages every 5 ticks, at least in meltdown's case
|
||||||
stats.add(BlockStat.damage, shootType.damage * 60f / 5f, StatUnit.perSecond);
|
stats.add(Stat.damage, shootType.damage * 60f / 5f, StatUnit.perSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LaserTurretBuild extends PowerTurretBuild{
|
public class LaserTurretBuild extends PowerTurretBuild{
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ public class LiquidTurret extends Turret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.ammo, new AmmoListValue<>(ammoTypes));
|
stats.add(Stat.ammo, new AmmoListValue<>(ammoTypes));
|
||||||
consumes.add(new ConsumeLiquidFilter(i -> ammoTypes.containsKey(i), 1f){
|
consumes.add(new ConsumeLiquidFilter(i -> ammoTypes.containsKey(i), 1f){
|
||||||
@Override
|
@Override
|
||||||
public boolean valid(Building entity){
|
public boolean valid(Building entity){
|
||||||
@@ -49,7 +49,7 @@ public class LiquidTurret extends Turret{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ public class PointDefenseTurret extends ReloadTurret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.reload, 60f / reloadTime, StatUnit.none);
|
stats.add(Stat.reload, 60f / reloadTime, StatUnit.none);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PointDefenseBuild extends ReloadTurretBuild{
|
public class PointDefenseBuild extends ReloadTurretBuild{
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public class PowerTurret extends Turret{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.damage, shootType.damage, StatUnit.none);
|
stats.add(Stat.damage, shootType.damage, StatUnit.none);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ public abstract class ReloadTurret extends BaseTurret{
|
|||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
if(acceptCoolant){
|
if(acceptCoolant){
|
||||||
stats.add(BlockStat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
stats.add(Stat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -50,9 +50,9 @@ public class TractorBeamTurret extends BaseTurret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.targetsAir, targetAir);
|
stats.add(Stat.targetsAir, targetAir);
|
||||||
stats.add(BlockStat.targetsGround, targetGround);
|
stats.add(Stat.targetsGround, targetGround);
|
||||||
stats.add(BlockStat.damage, damage * 60f, StatUnit.perSecond);
|
stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TractorBeamBuild extends BaseTurretBuild{
|
public class TractorBeamBuild extends BaseTurretBuild{
|
||||||
|
|||||||
@@ -101,13 +101,13 @@ public abstract class Turret extends ReloadTurret{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
|
stats.add(Stat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
|
||||||
stats.add(BlockStat.reload, 60f / reloadTime * shots, StatUnit.none);
|
stats.add(Stat.reload, 60f / reloadTime * shots, StatUnit.none);
|
||||||
stats.add(BlockStat.targetsAir, targetAir);
|
stats.add(Stat.targetsAir, targetAir);
|
||||||
stats.add(BlockStat.targetsGround, targetGround);
|
stats.add(Stat.targetsGround, targetGround);
|
||||||
|
|
||||||
if(acceptCoolant){
|
if(acceptCoolant){
|
||||||
stats.add(BlockStat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
stats.add(Stat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ public class Conveyor extends Block implements Autotiler{
|
|||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
//have to add a custom calculated speed, since the actual movement speed is apparently not linear
|
//have to add a custom calculated speed, since the actual movement speed is apparently not linear
|
||||||
stats.add(BlockStat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
|
stats.add(Stat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ public class StackConveyor extends Block implements Autotiler{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.itemsMoved, Mathf.round(itemCapacity * speed * 60), StatUnit.itemsSecond);
|
stats.add(Stat.itemsMoved, Mathf.round(itemCapacity * speed * 60), StatUnit.itemsSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class LiquidJunction extends LiquidBlock{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.remove(BlockStat.liquidCapacity);
|
stats.remove(Stat.liquidCapacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -117,8 +117,8 @@ public class LogicBlock extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.linkRange, range / 8, StatUnit.blocks);
|
stats.add(Stat.linkRange, range / 8, StatUnit.blocks);
|
||||||
stats.add(BlockStat.instructions, instructionsPerTick * 60, StatUnit.perSecond);
|
stats.add(Stat.instructions, instructionsPerTick * 60, StatUnit.perSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public class LogicDisplay extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.displaySize, "@x@", displaySize, displaySize);
|
stats.add(Stat.displaySize, "@x@", displaySize, displaySize);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LogicDisplayBuild extends Building{
|
public class LogicDisplayBuild extends Building{
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public class MemoryBlock extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.memoryCapacity, memoryCapacity, StatUnit.none);
|
stats.add(Stat.memoryCapacity, memoryCapacity, StatUnit.none);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class MemoryBuild extends Building{
|
public class MemoryBuild extends Building{
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class ImpactReactor extends PowerGenerator{
|
|||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
if(hasItems){
|
if(hasItems){
|
||||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
|
|||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
if(hasItems){
|
if(hasItems){
|
||||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ public class NuclearReactor extends PowerGenerator{
|
|||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
if(hasItems){
|
if(hasItems){
|
||||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ import mindustry.world.meta.*;
|
|||||||
public class PowerGenerator extends PowerDistributor{
|
public class PowerGenerator extends PowerDistributor{
|
||||||
/** The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%. */
|
/** The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%. */
|
||||||
public float powerProduction;
|
public float powerProduction;
|
||||||
public BlockStat generationType = BlockStat.basePowerGeneration;
|
public Stat generationType = Stat.basePowerGeneration;
|
||||||
|
|
||||||
public PowerGenerator(String name){
|
public PowerGenerator(String name){
|
||||||
super(name);
|
super(name);
|
||||||
|
|||||||
@@ -124,8 +124,8 @@ public class PowerNode extends PowerBlock{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.powerRange, laserRange, StatUnit.blocks);
|
stats.add(Stat.powerRange, laserRange, StatUnit.blocks);
|
||||||
stats.add(BlockStat.powerConnections, maxNodes, StatUnit.none);
|
stats.add(Stat.powerConnections, maxNodes, StatUnit.none);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public class ThermalGenerator extends PowerGenerator{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.tiles, attribute, floating);
|
stats.add(Stat.tiles, attribute, floating);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ public class AttributeSmelter extends GenericSmelter{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.affinities, attribute, boostScale);
|
stats.add(Stat.affinities, attribute, boostScale);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AttributeSmelterBuild extends SmelterBuild{
|
public class AttributeSmelterBuild extends SmelterBuild{
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public class Cultivator extends GenericCrafter{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.affinities, attribute);
|
stats.add(Stat.affinities, attribute);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -16,7 +16,9 @@ import mindustry.graphics.*;
|
|||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.blocks.environment.*;
|
||||||
import mindustry.world.meta.*;
|
import mindustry.world.meta.*;
|
||||||
|
import mindustry.world.meta.values.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -135,29 +137,11 @@ public class Drill extends Block{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.drillTier, table -> {
|
stats.add(Stat.drillTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= tier));
|
||||||
Seq<Block> list = content.blocks().select(b -> b.isFloor() && b.asFloor().itemDrop != null && b.asFloor().itemDrop.hardness <= tier);
|
|
||||||
|
|
||||||
table.table(l -> {
|
stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
|
||||||
l.left();
|
|
||||||
|
|
||||||
for(int i = 0; i < list.size; i++){
|
|
||||||
Block item = list.get(i);
|
|
||||||
|
|
||||||
l.image(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
|
||||||
l.add(item.localizedName).left().padLeft(1).padRight(4);
|
|
||||||
if(i % 5 == 4){
|
|
||||||
l.row();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
stats.add(BlockStat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
|
|
||||||
if(liquidBoostIntensity != 1){
|
if(liquidBoostIntensity != 1){
|
||||||
stats.add(BlockStat.boostEffect, liquidBoostIntensity * liquidBoostIntensity, StatUnit.timesSpeed);
|
stats.add(Stat.boostEffect, liquidBoostIntensity * liquidBoostIntensity, StatUnit.timesSpeed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ public class Fracker extends SolidPump{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.productionTime, itemUseTime / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, itemUseTime / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -43,14 +43,14 @@ public class GenericCrafter extends Block{
|
|||||||
}
|
}
|
||||||
|
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.productionTime, craftTime / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, craftTime / 60f, StatUnit.seconds);
|
||||||
|
|
||||||
if(outputItem != null){
|
if(outputItem != null){
|
||||||
stats.add(BlockStat.output, outputItem);
|
stats.add(Stat.output, outputItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(outputLiquid != null){
|
if(outputLiquid != null){
|
||||||
stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount, false);
|
stats.add(Stat.output, outputLiquid.liquid, outputLiquid.amount, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ public class LiquidConverter extends GenericCrafter{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.remove(BlockStat.output);
|
stats.remove(Stat.output);
|
||||||
stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount * craftTime, false);
|
stats.add(Stat.output, outputLiquid.liquid, outputLiquid.amount * craftTime, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LiquidConverterBuild extends GenericCrafterBuild{
|
public class LiquidConverterBuild extends GenericCrafterBuild{
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class Pump extends LiquidBlock{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.output, 60f * pumpAmount * size * size, StatUnit.liquidSecond);
|
stats.add(Stat.output, 60f * pumpAmount * size * size, StatUnit.liquidSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -41,14 +41,14 @@ public class Separator extends Block{
|
|||||||
|
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.output, new ItemFilterValue(item -> {
|
stats.add(Stat.output, new ItemFilterValue(item -> {
|
||||||
for(ItemStack i : results){
|
for(ItemStack i : results){
|
||||||
if(item == i.item) return true;
|
if(item == i.item) return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
stats.add(BlockStat.productionTime, craftTime / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, craftTime / 60f, StatUnit.seconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SeparatorBuild extends Building{
|
public class SeparatorBuild extends Building{
|
||||||
|
|||||||
@@ -53,10 +53,10 @@ public class SolidPump extends Pump{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.remove(BlockStat.output);
|
stats.remove(Stat.output);
|
||||||
stats.add(BlockStat.output, result, 60f * pumpAmount, true);
|
stats.add(Stat.output, result, 60f * pumpAmount, true);
|
||||||
if(attribute != null){
|
if(attribute != null){
|
||||||
stats.add(baseEfficiency > 0.0001f ? BlockStat.affinities : BlockStat.tiles, attribute);
|
stats.add(baseEfficiency > 0.0001f ? Stat.affinities : Stat.tiles, attribute);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ public class PowerVoid extends PowerBlock{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init(){
|
public void setStats(){
|
||||||
super.init();
|
super.setStats();
|
||||||
stats.remove(BlockStat.powerUse);
|
stats.remove(Stat.powerUse);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,12 +77,16 @@ public class CoreBlock extends StorageBlock{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.buildTime, 0, StatUnit.seconds);
|
stats.add(Stat.buildTime, 0, StatUnit.seconds);
|
||||||
|
}
|
||||||
|
|
||||||
bars.add("capacity", (CoreBuild e) ->
|
@Override
|
||||||
new Bar(
|
public void setBars(){
|
||||||
() -> Core.bundle.format("bar.capacity", UI.formatAmount(e.storageCapacity)),
|
super.setBars();
|
||||||
() -> Pal.items,
|
|
||||||
|
bars.add("capacity", (CoreBuild e) -> new Bar(
|
||||||
|
() -> Core.bundle.format("bar.capacity", UI.formatAmount(e.storageCapacity)),
|
||||||
|
() -> Pal.items,
|
||||||
() -> e.items.total() / ((float)e.storageCapacity * content.items().count(i -> i.unlockedNow()))
|
() -> e.items.total() / ((float)e.storageCapacity * content.items().count(i -> i.unlockedNow()))
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,8 +63,8 @@ public class Reconstructor extends UnitBlock{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.add(BlockStat.productionTime, constructTime / 60f, StatUnit.seconds);
|
stats.add(Stat.productionTime, constructTime / 60f, StatUnit.seconds);
|
||||||
stats.add(BlockStat.output, table -> {
|
stats.add(Stat.output, table -> {
|
||||||
table.row();
|
table.row();
|
||||||
for(var upgrade : upgrades){
|
for(var upgrade : upgrades){
|
||||||
float size = 8*3;
|
float size = 8*3;
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public class RepairPoint extends Block{
|
|||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
stats.add(BlockStat.range, repairRadius / tilesize, StatUnit.blocks);
|
stats.add(Stat.range, repairRadius / tilesize, StatUnit.blocks);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ public class UnitFactory extends UnitBlock{
|
|||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
|
|
||||||
stats.remove(BlockStat.itemCapacity);
|
stats.remove(Stat.itemCapacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -69,5 +69,5 @@ public abstract class Consume{
|
|||||||
|
|
||||||
public abstract boolean valid(Building entity);
|
public abstract boolean valid(Building entity);
|
||||||
|
|
||||||
public abstract void display(BlockStats stats);
|
public abstract void display(Stats stats);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,7 +73,7 @@ public class ConsumeItemDynamic extends Consume{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
//should be handled by the block
|
//should be handled by the block
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ public class ConsumeItemFilter extends Consume{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
stats.add(booster ? BlockStat.booster : BlockStat.input, new ItemFilterValue(filter));
|
stats.add(booster ? Stat.booster : Stat.input, new ItemFilterValue(filter));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ public class ConsumeItems extends Consume{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
stats.add(booster ? BlockStat.booster : BlockStat.input, new ItemListValue(items));
|
stats.add(booster ? Stat.booster : Stat.input, new ItemListValue(items));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ public class ConsumeLiquid extends ConsumeLiquidBase{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
stats.add(booster ? BlockStat.booster : BlockStat.input, liquid, amount * timePeriod, timePeriod == 60);
|
stats.add(booster ? Stat.booster : Stat.input, liquid, amount * timePeriod, timePeriod == 60);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
stats.add(booster ? BlockStat.booster : BlockStat.input, new LiquidFilterValue(filter, amount * timePeriod, timePeriod == 60f));
|
stats.add(booster ? Stat.booster : Stat.input, new LiquidFilterValue(filter, amount * timePeriod, timePeriod == 60f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,11 +54,11 @@ public class ConsumePower extends Consume{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
if(buffered){
|
if(buffered){
|
||||||
stats.add(BlockStat.powerCapacity, capacity, StatUnit.none);
|
stats.add(Stat.powerCapacity, capacity, StatUnit.none);
|
||||||
}else{
|
}else{
|
||||||
stats.add(BlockStat.powerUse, usage * 60f, StatUnit.powerSecond);
|
stats.add(Stat.powerUse, usage * 60f, StatUnit.powerSecond);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ public class Consumers{
|
|||||||
return optionalResults;
|
return optionalResults;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void display(BlockStats stats){
|
public void display(Stats stats){
|
||||||
for(Consume c : map){
|
for(Consume c : map){
|
||||||
if(c != null){
|
if(c != null){
|
||||||
c.display(stats);
|
c.display(stats);
|
||||||
|
|||||||
@@ -1,68 +0,0 @@
|
|||||||
package mindustry.world.meta;
|
|
||||||
|
|
||||||
import arc.*;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
/** Describes one type of stat for a block. */
|
|
||||||
public enum BlockStat{
|
|
||||||
health(StatCategory.general),
|
|
||||||
size(StatCategory.general),
|
|
||||||
displaySize(StatCategory.general),
|
|
||||||
buildTime(StatCategory.general),
|
|
||||||
buildCost(StatCategory.general),
|
|
||||||
memoryCapacity(StatCategory.general),
|
|
||||||
|
|
||||||
itemCapacity(StatCategory.items),
|
|
||||||
itemsMoved(StatCategory.items),
|
|
||||||
launchTime(StatCategory.items),
|
|
||||||
maxConsecutive(StatCategory.items),
|
|
||||||
|
|
||||||
liquidCapacity(StatCategory.liquids),
|
|
||||||
|
|
||||||
powerCapacity(StatCategory.power),
|
|
||||||
powerUse(StatCategory.power),
|
|
||||||
powerDamage(StatCategory.power),
|
|
||||||
powerRange(StatCategory.power),
|
|
||||||
powerConnections(StatCategory.power),
|
|
||||||
basePowerGeneration(StatCategory.power),
|
|
||||||
|
|
||||||
tiles(StatCategory.crafting),
|
|
||||||
input(StatCategory.crafting),
|
|
||||||
output(StatCategory.crafting),
|
|
||||||
productionTime(StatCategory.crafting),
|
|
||||||
drillTier(StatCategory.crafting),
|
|
||||||
drillSpeed(StatCategory.crafting),
|
|
||||||
maxUnits(StatCategory.crafting),
|
|
||||||
linkRange(StatCategory.crafting),
|
|
||||||
instructions(StatCategory.crafting),
|
|
||||||
|
|
||||||
speedIncrease(StatCategory.shooting),
|
|
||||||
repairTime(StatCategory.shooting),
|
|
||||||
range(StatCategory.shooting),
|
|
||||||
shootRange(StatCategory.shooting),
|
|
||||||
inaccuracy(StatCategory.shooting),
|
|
||||||
shots(StatCategory.shooting),
|
|
||||||
reload(StatCategory.shooting),
|
|
||||||
powerShot(StatCategory.shooting),
|
|
||||||
targetsAir(StatCategory.shooting),
|
|
||||||
targetsGround(StatCategory.shooting),
|
|
||||||
damage(StatCategory.shooting),
|
|
||||||
ammo(StatCategory.shooting),
|
|
||||||
shieldHealth(StatCategory.shooting),
|
|
||||||
cooldownTime(StatCategory.shooting),
|
|
||||||
|
|
||||||
booster(StatCategory.optional),
|
|
||||||
boostEffect(StatCategory.optional),
|
|
||||||
affinities(StatCategory.optional);
|
|
||||||
|
|
||||||
public final StatCategory category;
|
|
||||||
|
|
||||||
BlockStat(StatCategory category){
|
|
||||||
this.category = category;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String localized(){
|
|
||||||
return Core.bundle.get("blocks." + name().toLowerCase(Locale.ROOT));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
82
core/src/mindustry/world/meta/Stat.java
Normal file
82
core/src/mindustry/world/meta/Stat.java
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
package mindustry.world.meta;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
/** Describes one type of stat for content. */
|
||||||
|
public enum Stat{
|
||||||
|
health,
|
||||||
|
size,
|
||||||
|
displaySize,
|
||||||
|
buildTime,
|
||||||
|
buildCost,
|
||||||
|
memoryCapacity,
|
||||||
|
explosiveness,
|
||||||
|
flammability,
|
||||||
|
radioactivity,
|
||||||
|
heatCapacity,
|
||||||
|
viscosity,
|
||||||
|
temperature,
|
||||||
|
speed,
|
||||||
|
buildSpeed,
|
||||||
|
mineSpeed,
|
||||||
|
mineTier,
|
||||||
|
|
||||||
|
itemCapacity(StatCat.items),
|
||||||
|
itemsMoved(StatCat.items),
|
||||||
|
launchTime(StatCat.items),
|
||||||
|
maxConsecutive(StatCat.items),
|
||||||
|
|
||||||
|
liquidCapacity(StatCat.liquids),
|
||||||
|
|
||||||
|
powerCapacity(StatCat.power),
|
||||||
|
powerUse(StatCat.power),
|
||||||
|
powerDamage(StatCat.power),
|
||||||
|
powerRange(StatCat.power),
|
||||||
|
powerConnections(StatCat.power),
|
||||||
|
basePowerGeneration(StatCat.power),
|
||||||
|
|
||||||
|
tiles(StatCat.crafting),
|
||||||
|
input(StatCat.crafting),
|
||||||
|
output(StatCat.crafting),
|
||||||
|
productionTime(StatCat.crafting),
|
||||||
|
drillTier(StatCat.crafting),
|
||||||
|
drillSpeed(StatCat.crafting),
|
||||||
|
maxUnits(StatCat.crafting),
|
||||||
|
linkRange(StatCat.crafting),
|
||||||
|
instructions(StatCat.crafting),
|
||||||
|
|
||||||
|
speedIncrease(StatCat.shooting),
|
||||||
|
repairTime(StatCat.shooting),
|
||||||
|
range(StatCat.shooting),
|
||||||
|
shootRange(StatCat.shooting),
|
||||||
|
inaccuracy(StatCat.shooting),
|
||||||
|
shots(StatCat.shooting),
|
||||||
|
reload(StatCat.shooting),
|
||||||
|
powerShot(StatCat.shooting),
|
||||||
|
targetsAir(StatCat.shooting),
|
||||||
|
targetsGround(StatCat.shooting),
|
||||||
|
damage(StatCat.shooting),
|
||||||
|
ammo(StatCat.shooting),
|
||||||
|
shieldHealth(StatCat.shooting),
|
||||||
|
cooldownTime(StatCat.shooting),
|
||||||
|
|
||||||
|
booster(StatCat.optional),
|
||||||
|
boostEffect(StatCat.optional),
|
||||||
|
affinities(StatCat.optional);
|
||||||
|
|
||||||
|
public final StatCat category;
|
||||||
|
|
||||||
|
Stat(StatCat category){
|
||||||
|
this.category = category;
|
||||||
|
}
|
||||||
|
|
||||||
|
Stat(){
|
||||||
|
this.category = StatCat.general;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String localized(){
|
||||||
|
return Core.bundle.get("stat." + name().toLowerCase(Locale.ROOT));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ package mindustry.world.meta;
|
|||||||
import arc.*;
|
import arc.*;
|
||||||
|
|
||||||
/** A specific category for a stat. */
|
/** A specific category for a stat. */
|
||||||
public enum StatCategory{
|
public enum StatCat{
|
||||||
general,
|
general,
|
||||||
power,
|
power,
|
||||||
liquids,
|
liquids,
|
||||||
@@ -2,54 +2,71 @@ package mindustry.world.meta;
|
|||||||
|
|
||||||
import arc.struct.ObjectMap.*;
|
import arc.struct.ObjectMap.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
import mindustry.world.meta.values.*;
|
import mindustry.world.meta.values.*;
|
||||||
|
|
||||||
/** Hold and organizes a list of block stats. */
|
/** Hold and organizes a list of block stats. */
|
||||||
public class BlockStats{
|
public class Stats{
|
||||||
private final OrderedMap<StatCategory, OrderedMap<BlockStat, Seq<StatValue>>> map = new OrderedMap<>();
|
/** Whether to display stats with categories. If false, categories are completely ignored during display. */
|
||||||
|
public boolean useCategories = false;
|
||||||
|
/** Whether these stats are initialized yet. */
|
||||||
|
public boolean intialized = false;
|
||||||
|
|
||||||
|
@Nullable
|
||||||
|
private OrderedMap<StatCat, OrderedMap<Stat, Seq<StatValue>>> map;
|
||||||
private boolean dirty;
|
private boolean dirty;
|
||||||
|
|
||||||
/** Adds a single float value with this stat, formatted to 2 decimal places. */
|
/** Adds a single float value with this stat, formatted to 2 decimal places. */
|
||||||
public void add(BlockStat stat, float value, StatUnit unit){
|
public void add(Stat stat, float value, StatUnit unit){
|
||||||
add(stat, new NumberValue(value, unit));
|
add(stat, new NumberValue(value, unit));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Adds a single float value with this stat and no unit. */
|
||||||
|
public void add(Stat stat, float value){
|
||||||
|
add(stat, value, StatUnit.none);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Adds an integer percent stat value. Value is assumed to be in the 0-1 range. */
|
||||||
|
public void addPercent(Stat stat, float value){
|
||||||
|
add(stat, new NumberValue((int)(value * 100), StatUnit.percent));
|
||||||
|
}
|
||||||
|
|
||||||
/** Adds a single y/n boolean value. */
|
/** Adds a single y/n boolean value. */
|
||||||
public void add(BlockStat stat, boolean value){
|
public void add(Stat stat, boolean value){
|
||||||
add(stat, new BooleanValue(value));
|
add(stat, new BooleanValue(value));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds an item value. */
|
/** Adds an item value. */
|
||||||
public void add(BlockStat stat, Item item){
|
public void add(Stat stat, Item item){
|
||||||
add(stat, new ItemListValue(new ItemStack(item, 1)));
|
add(stat, new ItemListValue(new ItemStack(item, 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds an item value. */
|
/** Adds an item value. */
|
||||||
public void add(BlockStat stat, ItemStack item){
|
public void add(Stat stat, ItemStack item){
|
||||||
add(stat, new ItemListValue(item));
|
add(stat, new ItemListValue(item));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds an item value. */
|
/** Adds an item value. */
|
||||||
public void add(BlockStat stat, Liquid liquid, float amount, boolean perSecond){
|
public void add(Stat stat, Liquid liquid, float amount, boolean perSecond){
|
||||||
add(stat, new LiquidValue(liquid, amount, perSecond));
|
add(stat, new LiquidValue(liquid, amount, perSecond));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add(BlockStat stat, Attribute attr){
|
public void add(Stat stat, Attribute attr){
|
||||||
add(stat, attr, false, 1f);
|
add(stat, attr, false, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add(BlockStat stat, Attribute attr, float scale){
|
public void add(Stat stat, Attribute attr, float scale){
|
||||||
add(stat, attr, false, scale);
|
add(stat, attr, false, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add(BlockStat stat, Attribute attr, boolean floating){
|
public void add(Stat stat, Attribute attr, boolean floating){
|
||||||
add(stat, attr, floating, 1f);
|
add(stat, attr, floating, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add(BlockStat stat, Attribute attr, boolean floating, float scale){
|
public void add(Stat stat, Attribute attr, boolean floating, float scale){
|
||||||
for(Block block : Vars.content.blocks()){
|
for(Block block : Vars.content.blocks()){
|
||||||
if(!block.isFloor() || block.asFloor().attributes.get(attr) == 0 || (block.asFloor().isLiquid && !floating)) continue;
|
if(!block.isFloor() || block.asFloor().attributes.get(attr) == 0 || (block.asFloor().isLiquid && !floating)) continue;
|
||||||
add(stat, new FloorEfficiencyValue(block.asFloor(), block.asFloor().attributes.get(attr) * scale));
|
add(stat, new FloorEfficiencyValue(block.asFloor(), block.asFloor().attributes.get(attr) * scale));
|
||||||
@@ -57,12 +74,14 @@ public class BlockStats{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Adds a single string value with this stat. */
|
/** Adds a single string value with this stat. */
|
||||||
public void add(BlockStat stat, String format, Object... args){
|
public void add(Stat stat, String format, Object... args){
|
||||||
add(stat, new StringValue(format, args));
|
add(stat, new StringValue(format, args));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds a stat value. */
|
/** Adds a stat value. */
|
||||||
public void add(BlockStat stat, StatValue value){
|
public void add(Stat stat, StatValue value){
|
||||||
|
if(map == null) map = new OrderedMap<>();
|
||||||
|
|
||||||
if(!map.containsKey(stat.category)){
|
if(!map.containsKey(stat.category)){
|
||||||
map.put(stat.category, new OrderedMap<>());
|
map.put(stat.category, new OrderedMap<>());
|
||||||
}
|
}
|
||||||
@@ -73,7 +92,9 @@ public class BlockStats{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Removes a stat, if it exists. */
|
/** Removes a stat, if it exists. */
|
||||||
public void remove(BlockStat stat){
|
public void remove(Stat stat){
|
||||||
|
if(map == null) map = new OrderedMap<>();
|
||||||
|
|
||||||
if(!map.containsKey(stat.category) || !map.get(stat.category).containsKey(stat)){
|
if(!map.containsKey(stat.category) || !map.get(stat.category).containsKey(stat)){
|
||||||
throw new RuntimeException("No stat entry found: \"" + stat + "\" in block.");
|
throw new RuntimeException("No stat entry found: \"" + stat + "\" in block.");
|
||||||
}
|
}
|
||||||
@@ -83,11 +104,13 @@ public class BlockStats{
|
|||||||
dirty = true;
|
dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public OrderedMap<StatCategory, OrderedMap<BlockStat, Seq<StatValue>>> toMap(){
|
public OrderedMap<StatCat, OrderedMap<Stat, Seq<StatValue>>> toMap(){
|
||||||
|
if(map == null) map = new OrderedMap<>();
|
||||||
|
|
||||||
//sort stats by index if they've been modified
|
//sort stats by index if they've been modified
|
||||||
if(dirty){
|
if(dirty){
|
||||||
map.orderedKeys().sort();
|
map.orderedKeys().sort();
|
||||||
for(Entry<StatCategory, OrderedMap<BlockStat, Seq<StatValue>>> entry : map.entries()){
|
for(Entry<StatCat, OrderedMap<Stat, Seq<StatValue>>> entry : map.entries()){
|
||||||
entry.value.orderedKeys().sort();
|
entry.value.orderedKeys().sort();
|
||||||
}
|
}
|
||||||
|
|
||||||
37
core/src/mindustry/world/meta/values/BlockFilterValue.java
Normal file
37
core/src/mindustry/world/meta/values/BlockFilterValue.java
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
package mindustry.world.meta.values;
|
||||||
|
|
||||||
|
import arc.func.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
public class BlockFilterValue implements StatValue{
|
||||||
|
public final Boolf<Block> pred;
|
||||||
|
|
||||||
|
public BlockFilterValue(Boolf<Block> pred){
|
||||||
|
this.pred = pred;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void display(Table table){
|
||||||
|
Seq<Block> list = content.blocks().select(pred);
|
||||||
|
|
||||||
|
table.table(l -> {
|
||||||
|
l.left();
|
||||||
|
|
||||||
|
for(int i = 0; i < list.size; i++){
|
||||||
|
Block item = list.get(i);
|
||||||
|
|
||||||
|
l.image(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
||||||
|
l.add(item.localizedName).left().padLeft(1).padRight(4);
|
||||||
|
if(i % 5 == 4){
|
||||||
|
l.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
33
core/src/mindustry/world/meta/values/BlockListValue.java
Normal file
33
core/src/mindustry/world/meta/values/BlockListValue.java
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
package mindustry.world.meta.values;
|
||||||
|
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
|
public class BlockListValue implements StatValue{
|
||||||
|
public final Seq<Block> list;
|
||||||
|
|
||||||
|
public BlockListValue(Seq<Block> list){
|
||||||
|
this.list = list;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void display(Table table){
|
||||||
|
|
||||||
|
table.table(l -> {
|
||||||
|
l.left();
|
||||||
|
|
||||||
|
for(int i = 0; i < list.size; i++){
|
||||||
|
Block item = list.get(i);
|
||||||
|
|
||||||
|
l.image(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
||||||
|
l.add(item.localizedName).left().padLeft(1).padRight(4);
|
||||||
|
if(i % 5 == 4){
|
||||||
|
l.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user