'$' symbol removal
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@@ -21,7 +21,7 @@ public class PointDefenseTurret extends Block{
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public final int timerTarget = timers++;
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public float retargetTime = 5f;
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public @Load("block-$size") TextureRegion baseRegion;
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public @Load("block-@size") TextureRegion baseRegion;
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public Color color = Color.white;
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public Effect beamEffect = Fx.pointBeam;
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@@ -19,7 +19,7 @@ public class TractorBeamTurret extends Block{
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public final int timerTarget = timers++;
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public float retargetTime = 5f;
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public @Load("block-$size") TextureRegion baseRegion;
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public @Load("block-@size") TextureRegion baseRegion;
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public @Load("@-laser") TextureRegion laser;
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public @Load("@-laser-end") TextureRegion laserEnd;
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@@ -67,7 +67,7 @@ public abstract class Turret extends Block{
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protected Vec2 tr = new Vec2();
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protected Vec2 tr2 = new Vec2();
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public @Load("block-$size") TextureRegion baseRegion;
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public @Load("block-@size") TextureRegion baseRegion;
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public @Load("@-heat") TextureRegion heatRegion;
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public Cons<TurretEntity> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);
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@@ -16,9 +16,9 @@ import static mindustry.Vars.tilesize;
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public class PayloadAcceptor extends Block{
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public float payloadSpeed = 0.5f;
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public @Load(value = "@-top", fallback = "factory-top-$size") TextureRegion topRegion;
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public @Load(value = "@-out", fallback = "factory-out-$size") TextureRegion outRegion;
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public @Load(value = "@-in", fallback = "factory-in-$size") TextureRegion inRegion;
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public @Load(value = "@-top", fallback = "factory-top-@size") TextureRegion topRegion;
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public @Load(value = "@-out", fallback = "factory-out-@size") TextureRegion outRegion;
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public @Load(value = "@-in", fallback = "factory-in-@size") TextureRegion inRegion;
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public PayloadAcceptor(String name){
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super(name);
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