'$' symbol removal

This commit is contained in:
Anuken
2020-08-04 10:45:55 -04:00
parent f60afc39f1
commit 3038862af5
8 changed files with 8 additions and 8 deletions

View File

@@ -21,7 +21,7 @@ public class PointDefenseTurret extends Block{
public final int timerTarget = timers++;
public float retargetTime = 5f;
public @Load("block-$size") TextureRegion baseRegion;
public @Load("block-@size") TextureRegion baseRegion;
public Color color = Color.white;
public Effect beamEffect = Fx.pointBeam;

View File

@@ -19,7 +19,7 @@ public class TractorBeamTurret extends Block{
public final int timerTarget = timers++;
public float retargetTime = 5f;
public @Load("block-$size") TextureRegion baseRegion;
public @Load("block-@size") TextureRegion baseRegion;
public @Load("@-laser") TextureRegion laser;
public @Load("@-laser-end") TextureRegion laserEnd;

View File

@@ -67,7 +67,7 @@ public abstract class Turret extends Block{
protected Vec2 tr = new Vec2();
protected Vec2 tr2 = new Vec2();
public @Load("block-$size") TextureRegion baseRegion;
public @Load("block-@size") TextureRegion baseRegion;
public @Load("@-heat") TextureRegion heatRegion;
public Cons<TurretEntity> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);

View File

@@ -16,9 +16,9 @@ import static mindustry.Vars.tilesize;
public class PayloadAcceptor extends Block{
public float payloadSpeed = 0.5f;
public @Load(value = "@-top", fallback = "factory-top-$size") TextureRegion topRegion;
public @Load(value = "@-out", fallback = "factory-out-$size") TextureRegion outRegion;
public @Load(value = "@-in", fallback = "factory-in-$size") TextureRegion inRegion;
public @Load(value = "@-top", fallback = "factory-top-@size") TextureRegion topRegion;
public @Load(value = "@-out", fallback = "factory-out-@size") TextureRegion outRegion;
public @Load(value = "@-in", fallback = "factory-in-@size") TextureRegion inRegion;
public PayloadAcceptor(String name){
super(name);