Automatic bundle update
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@@ -577,6 +577,7 @@ filter.clear = Ryd
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filter.option.ignore = Ignorer
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filter.scatter = Spreder
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filter.terrain = Terræn
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filter.logic = Logic
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filter.option.scale = Skaler
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filter.option.chance = Chance
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filter.option.mag = Størrelse
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@@ -599,6 +600,8 @@ filter.option.floor2 = Sekundært gulv
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filter.option.threshold2 = Sekundær terskel
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filter.option.radius = Radius
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filter.option.percentile = Percentil
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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