Automatic bundle update

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2024-04-25 14:24:03 +00:00
parent bac6f7cfa9
commit 304b62f0d5
34 changed files with 102 additions and 0 deletions

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@@ -587,6 +587,7 @@ filter.clear = Löschen
filter.option.ignore = Ignorieren
filter.scatter = Streuen
filter.terrain = Landschaft
filter.logic = Logic
filter.option.scale = Skalierung
filter.option.chance = Wahrscheinlichkeit
@@ -610,6 +611,8 @@ filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert
filter.option.radius = Radius
filter.option.percentile = Perzentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales