Automatic bundle update

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2024-04-25 14:24:03 +00:00
parent bac6f7cfa9
commit 304b62f0d5
34 changed files with 102 additions and 0 deletions
+3
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@@ -576,6 +576,7 @@ filter.clear = Ачысціць
filter.option.ignore = Ігнараваць filter.option.ignore = Ігнараваць
filter.scatter = Сеяцель filter.scatter = Сеяцель
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.logic = Logic
filter.option.scale = Маштаб фільтра filter.option.scale = Маштаб фільтра
filter.option.chance = Шанец filter.option.chance = Шанец
filter.option.mag = Сіла прымянення filter.option.mag = Сіла прымянення
@@ -598,6 +599,8 @@ filter.option.floor2 = Другая паверхню
filter.option.threshold2 = Другасны гранічны парог filter.option.threshold2 = Другасны гранічны парог
filter.option.radius = Радыус filter.option.radius = Радыус
filter.option.percentile = Процентль filter.option.percentile = Процентль
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -582,6 +582,7 @@ filter.clear = Изчисти
filter.option.ignore = Игнорирай filter.option.ignore = Игнорирай
filter.scatter = Разпръскване filter.scatter = Разпръскване
filter.terrain = Терен filter.terrain = Терен
filter.logic = Logic
filter.option.scale = Мащаб filter.option.scale = Мащаб
filter.option.chance = Вероятност filter.option.chance = Вероятност
filter.option.mag = Магнитут filter.option.mag = Магнитут
@@ -604,6 +605,8 @@ filter.option.floor2 = Втори под
filter.option.threshold2 = Втори праг filter.option.threshold2 = Втори праг
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Перцентил filter.option.percentile = Перцентил
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
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@@ -584,6 +584,7 @@ filter.clear = Neteja
filter.option.ignore = Ignora filter.option.ignore = Ignora
filter.scatter = Dispersió filter.scatter = Dispersió
filter.terrain = Terreny filter.terrain = Terreny
filter.logic = Logic
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Probabilitat filter.option.chance = Probabilitat
@@ -607,6 +608,8 @@ filter.option.floor2 = Terra secundari
filter.option.threshold2 = Llindar secundari filter.option.threshold2 = Llindar secundari
filter.option.radius = Radi filter.option.radius = Radi
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -583,6 +583,7 @@ filter.clear = Vyčistit
filter.option.ignore = Ignorovat filter.option.ignore = Ignorovat
filter.scatter = Rozptýlení filter.scatter = Rozptýlení
filter.terrain = Terén filter.terrain = Terén
filter.logic = Logic
filter.option.scale = Měřítko filter.option.scale = Měřítko
filter.option.chance = Náhoda filter.option.chance = Náhoda
@@ -606,6 +607,8 @@ filter.option.floor2 = Druhotný povrch
filter.option.threshold2 = Druhotný práh filter.option.threshold2 = Druhotný práh
filter.option.radius = Poloměr filter.option.radius = Poloměr
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -577,6 +577,7 @@ filter.clear = Ryd
filter.option.ignore = Ignorer filter.option.ignore = Ignorer
filter.scatter = Spreder filter.scatter = Spreder
filter.terrain = Terræn filter.terrain = Terræn
filter.logic = Logic
filter.option.scale = Skaler filter.option.scale = Skaler
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Størrelse filter.option.mag = Størrelse
@@ -599,6 +600,8 @@ filter.option.floor2 = Sekundært gulv
filter.option.threshold2 = Sekundær terskel filter.option.threshold2 = Sekundær terskel
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -587,6 +587,7 @@ filter.clear = Löschen
filter.option.ignore = Ignorieren filter.option.ignore = Ignorieren
filter.scatter = Streuen filter.scatter = Streuen
filter.terrain = Landschaft filter.terrain = Landschaft
filter.logic = Logic
filter.option.scale = Skalierung filter.option.scale = Skalierung
filter.option.chance = Wahrscheinlichkeit filter.option.chance = Wahrscheinlichkeit
@@ -610,6 +611,8 @@ filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert filter.option.threshold2 = Sekundärer Grenzwert
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perzentil filter.option.percentile = Perzentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -584,6 +584,7 @@ filter.clear = Despejar
filter.option.ignore = Ignorar filter.option.ignore = Ignorar
filter.scatter = Dispersión filter.scatter = Dispersión
filter.terrain = Terreno filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Probabilidad filter.option.chance = Probabilidad
@@ -607,6 +608,8 @@ filter.option.floor2 = Terreno secundario
filter.option.threshold2 = Umbral secundario filter.option.threshold2 = Umbral secundario
filter.option.radius = Radio filter.option.radius = Radio
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -577,6 +577,7 @@ filter.clear = Kustutamine
filter.option.ignore = Eira filter.option.ignore = Eira
filter.scatter = Puistamine filter.scatter = Puistamine
filter.terrain = Maastik filter.terrain = Maastik
filter.logic = Logic
filter.option.scale = Ulatus filter.option.scale = Ulatus
filter.option.chance = Tõenäosus filter.option.chance = Tõenäosus
filter.option.mag = Suurusjärk filter.option.mag = Suurusjärk
@@ -599,6 +600,8 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius filter.option.radius = Raadius
filter.option.percentile = Protsentiil filter.option.percentile = Protsentiil
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
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@@ -579,6 +579,7 @@ filter.clear = Garbitu
filter.option.ignore = Ezikusi filter.option.ignore = Ezikusi
filter.scatter = Sakabanaketa filter.scatter = Sakabanaketa
filter.terrain = Lursaila filter.terrain = Lursaila
filter.logic = Logic
filter.option.scale = Eskala filter.option.scale = Eskala
filter.option.chance = Zoria filter.option.chance = Zoria
filter.option.mag = Magnitudea filter.option.mag = Magnitudea
@@ -601,6 +602,8 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa filter.option.radius = Erradioa
filter.option.percentile = Pertzentila filter.option.percentile = Pertzentila
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
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@@ -577,6 +577,7 @@ filter.clear = Selkeä
filter.option.ignore = Ohitta filter.option.ignore = Ohitta
filter.scatter = Hajauta filter.scatter = Hajauta
filter.terrain = Maasto filter.terrain = Maasto
filter.logic = Logic
filter.option.scale = Mittakaava filter.option.scale = Mittakaava
filter.option.chance = Mahdollisuus filter.option.chance = Mahdollisuus
filter.option.mag = Suuruus filter.option.mag = Suuruus
@@ -599,6 +600,8 @@ filter.option.floor2 = Toinen lattia
filter.option.threshold2 = Toissijainen raja-arvo filter.option.threshold2 = Toissijainen raja-arvo
filter.option.radius = Säde filter.option.radius = Säde
filter.option.percentile = Prosentti filter.option.percentile = Prosentti
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
@@ -577,6 +577,7 @@ filter.clear = Clear
filter.option.ignore = Ignore filter.option.ignore = Ignore
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale filter.option.scale = Scale
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
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@@ -590,6 +590,7 @@ filter.clear = Effacer
filter.option.ignore = Ignorer filter.option.ignore = Ignorer
filter.scatter = Disperser filter.scatter = Disperser
filter.terrain = Terrain filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Échelle filter.option.scale = Échelle
filter.option.chance = Chance filter.option.chance = Chance
@@ -613,6 +614,8 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon filter.option.radius = Rayon
filter.option.percentile = Pourcentage filter.option.percentile = Pourcentage
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
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@@ -590,6 +590,7 @@ filter.clear = Törlés
filter.option.ignore = Elutasítás filter.option.ignore = Elutasítás
filter.scatter = Szétszórás filter.scatter = Szétszórás
filter.terrain = Domborzat filter.terrain = Domborzat
filter.logic = Logic
filter.option.scale = Méretezés filter.option.scale = Méretezés
filter.option.chance = Gyakoriság filter.option.chance = Gyakoriság
@@ -613,6 +614,8 @@ filter.option.floor2 = Másodlagos talaj
filter.option.threshold2 = Másodlagos küszöbérték filter.option.threshold2 = Másodlagos küszöbérték
filter.option.radius = Sugár filter.option.radius = Sugár
filter.option.percentile = Százalék filter.option.percentile = Százalék
filter.option.code = Code
filter.option.loop = Loop
locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a célkitűzések is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa tulajdonság:\n[]name: [accent]időzítő[]\nvalue: [accent]Példa időzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás célkitűzés szövegeként: [accent]@időzítő\n\n[]Írd be egy világprocesszorba:\n[accent]localeprint "időzítő"\nformat time\n[gray](ahol az idő egy külön számított változó) locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a célkitűzések is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa tulajdonság:\n[]name: [accent]időzítő[]\nvalue: [accent]Példa időzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás célkitűzés szövegeként: [accent]@időzítő\n\n[]Írd be egy világprocesszorba:\n[accent]localeprint "időzítő"\nformat time\n[gray](ahol az idő egy külön számított változó)
locales.deletelocale = Biztos, hogy törölni akarod ezt a nyelvi csomagot? locales.deletelocale = Biztos, hogy törölni akarod ezt a nyelvi csomagot?
@@ -584,6 +584,7 @@ filter.clear = Bersih
filter.option.ignore = Biarkan filter.option.ignore = Biarkan
filter.scatter = Penebaran filter.scatter = Penebaran
filter.terrain = Lahan filter.terrain = Lahan
filter.logic = Logic
filter.option.scale = Ukuran filter.option.scale = Ukuran
filter.option.chance = Kemungkinan filter.option.chance = Kemungkinan
@@ -607,6 +608,8 @@ filter.option.floor2 = Lantai Sekunder
filter.option.threshold2 = Ambang Sekunder filter.option.threshold2 = Ambang Sekunder
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perseratus filter.option.percentile = Perseratus
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -580,6 +580,7 @@ filter.clear = Resetta Filtro
filter.option.ignore = Ignora filter.option.ignore = Ignora
filter.scatter = Dispersione filter.scatter = Dispersione
filter.terrain = Terreno filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Scala filter.option.scale = Scala
filter.option.chance = Probabilità filter.option.chance = Probabilità
filter.option.mag = Magnitudine filter.option.mag = Magnitudine
@@ -602,6 +603,8 @@ filter.option.floor2 = Terreno Secondario
filter.option.threshold2 = Soglia Secondaria filter.option.threshold2 = Soglia Secondaria
filter.option.radius = Raggio filter.option.radius = Raggio
filter.option.percentile = Percentuale filter.option.percentile = Percentuale
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = クリア
filter.option.ignore = 無視 filter.option.ignore = 無視
filter.scatter = 分散 filter.scatter = 分散
filter.terrain = 地形 filter.terrain = 地形
filter.logic = Logic
filter.option.scale = スケール filter.option.scale = スケール
filter.option.chance = 確率 filter.option.chance = 確率
@@ -606,6 +607,8 @@ filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目の閾値 filter.option.threshold2 = 2番目の閾値
filter.option.radius = 半径 filter.option.radius = 半径
filter.option.percentile = パーセンタイル filter.option.percentile = パーセンタイル
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = 초기화
filter.option.ignore = 무시 filter.option.ignore = 무시
filter.scatter = 흩뿌리기 filter.scatter = 흩뿌리기
filter.terrain = 지형 filter.terrain = 지형
filter.logic = Logic
filter.option.scale = 크기 filter.option.scale = 크기
filter.option.chance = 배치 빈도 filter.option.chance = 배치 빈도
@@ -606,6 +607,8 @@ filter.option.floor2 = 2번째 타일
filter.option.threshold2 = 2번째 경계선 filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분율 filter.option.percentile = 백분율
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -577,6 +577,7 @@ filter.clear = Išvalyti
filter.option.ignore = ignoruoti filter.option.ignore = ignoruoti
filter.scatter = Išsklaidyti filter.scatter = Išsklaidyti
filter.terrain = Reljefas filter.terrain = Reljefas
filter.logic = Logic
filter.option.scale = Mastelis filter.option.scale = Mastelis
filter.option.chance = Tikimybė filter.option.chance = Tikimybė
filter.option.mag = Didumas filter.option.mag = Didumas
@@ -599,6 +600,8 @@ filter.option.floor2 = Antrasis sluoksnis
filter.option.threshold2 = Antrasis slenkstis filter.option.threshold2 = Antrasis slenkstis
filter.option.radius = Spindulys filter.option.radius = Spindulys
filter.option.percentile = Procentilė filter.option.percentile = Procentilė
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -586,6 +586,7 @@ filter.clear = Verwijder
filter.option.ignore = Negeer filter.option.ignore = Negeer
filter.scatter = Verstrooi filter.scatter = Verstrooi
filter.terrain = Terrein filter.terrain = Terrein
filter.logic = Logic
filter.option.scale = Schaal filter.option.scale = Schaal
filter.option.chance = Verander filter.option.chance = Verander
@@ -609,6 +610,8 @@ filter.option.floor2 = Secundaire Vloer
filter.option.threshold2 = Secundaire Drempel filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal filter.option.radius = Straal
filter.option.percentile = percentiel filter.option.percentile = percentiel
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
@@ -577,6 +577,7 @@ filter.clear = Clear
filter.option.ignore = Ignore filter.option.ignore = Ignore
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale filter.option.scale = Scale
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -582,6 +582,7 @@ filter.clear = Oczyść
filter.option.ignore = Ignoruj filter.option.ignore = Ignoruj
filter.scatter = Rozprosz filter.scatter = Rozprosz
filter.terrain = Teren filter.terrain = Teren
filter.logic = Logic
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Wielkość filter.option.mag = Wielkość
@@ -604,6 +605,8 @@ filter.option.floor2 = Druga Podłoga
filter.option.threshold2 = Drugi Próg filter.option.threshold2 = Drugi Próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Procent filter.option.percentile = Procent
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
@@ -584,6 +584,7 @@ filter.clear = Excluir
filter.option.ignore = Ignorar filter.option.ignore = Ignorar
filter.scatter = Dispersão filter.scatter = Dispersão
filter.terrain = Terreno filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Chance filter.option.chance = Chance
@@ -607,6 +608,8 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária filter.option.threshold2 = Margem secundária
filter.option.radius = Raio filter.option.radius = Raio
filter.option.percentile = Percentual filter.option.percentile = Percentual
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
@@ -577,6 +577,7 @@ filter.clear = Excluir
filter.option.ignore = Ignorar filter.option.ignore = Ignorar
filter.scatter = Dispersão filter.scatter = Dispersão
filter.terrain = Terreno filter.terrain = Terreno
filter.logic = Logic
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -599,6 +600,8 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária filter.option.threshold2 = Margem secundária
filter.option.radius = Raio filter.option.radius = Raio
filter.option.percentile = Percentual filter.option.percentile = Percentual
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = Curăță
filter.option.ignore = Ignoră filter.option.ignore = Ignoră
filter.scatter = Împrăștie filter.scatter = Împrăștie
filter.terrain = Teren filter.terrain = Teren
filter.logic = Logic
filter.option.scale = Scară filter.option.scale = Scară
filter.option.chance = Șansă filter.option.chance = Șansă
@@ -606,6 +607,8 @@ filter.option.floor2 = Podea Secundară
filter.option.threshold2 = Cantitate Secundară filter.option.threshold2 = Cantitate Secundară
filter.option.radius = Rază filter.option.radius = Rază
filter.option.percentile = Procent filter.option.percentile = Procent
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = Очистить
filter.option.ignore = Игнорировать filter.option.ignore = Игнорировать
filter.scatter = Сеятель filter.scatter = Сеятель
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.logic = Logic
filter.option.scale = Масштаб фильтра filter.option.scale = Масштаб фильтра
filter.option.chance = Шанс filter.option.chance = Шанс
@@ -606,6 +607,8 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Процентиль filter.option.percentile = Процентиль
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = Očisti
filter.option.ignore = Ignoriši filter.option.ignore = Ignoriši
filter.scatter = Razbaci filter.scatter = Razbaci
filter.terrain = Teren filter.terrain = Teren
filter.logic = Logic
filter.option.scale = Razmera filter.option.scale = Razmera
filter.option.chance = Šansa filter.option.chance = Šansa
@@ -606,6 +607,8 @@ filter.option.floor2 = Drugi Pod
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -577,6 +577,7 @@ filter.clear = Rensa
filter.option.ignore = Ignorera filter.option.ignore = Ignorera
filter.scatter = Sprid filter.scatter = Sprid
filter.terrain = Terräng filter.terrain = Terräng
filter.logic = Logic
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Chans filter.option.chance = Chans
filter.option.mag = Magnitud filter.option.mag = Magnitud
@@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie filter.option.radius = Radie
filter.option.percentile = Percentile filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = เคลียร์
filter.option.ignore = เพิกเฉย filter.option.ignore = เพิกเฉย
filter.scatter = กระจาย filter.scatter = กระจาย
filter.terrain = พื้นผิว filter.terrain = พื้นผิว
filter.logic = Logic
filter.option.scale = มาตราส่วน filter.option.scale = มาตราส่วน
filter.option.chance = โอกาส filter.option.chance = โอกาส
@@ -606,6 +607,8 @@ filter.option.floor2 = พื้นชั้นสอง
filter.option.threshold2 = เกณฑ์ชั้นสอง filter.option.threshold2 = เกณฑ์ชั้นสอง
filter.option.radius = รัศมี filter.option.radius = รัศมี
filter.option.percentile = เปอร์เซ็นต์ไทล์ filter.option.percentile = เปอร์เซ็นต์ไทล์
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -577,6 +577,7 @@ filter.clear = Clear
filter.option.ignore = Ignore filter.option.ignore = Ignore
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
filter.logic = Logic
filter.option.scale = Scale filter.option.scale = Scale
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -599,6 +600,8 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -583,6 +583,7 @@ filter.clear = Temizle
filter.option.ignore = Yoksay filter.option.ignore = Yoksay
filter.scatter = Saç filter.scatter = Saç
filter.terrain = Arazi filter.terrain = Arazi
filter.logic = Logic
filter.option.scale = Ölçek filter.option.scale = Ölçek
filter.option.chance = Şans filter.option.chance = Şans
@@ -606,6 +607,8 @@ filter.option.floor2 = İkincil Duvar
filter.option.threshold2 = İkincil Eşik filter.option.threshold2 = İkincil Eşik
filter.option.radius = Yarıçap filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
@@ -586,6 +586,7 @@ filter.clear = Очистити
filter.option.ignore = Ігнорувати filter.option.ignore = Ігнорувати
filter.scatter = Розсіювач filter.scatter = Розсіювач
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.logic = Logic
filter.option.scale = Масштаб фільтра filter.option.scale = Масштаб фільтра
filter.option.chance = Шанс filter.option.chance = Шанс
@@ -609,6 +610,8 @@ filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний граничний поріг filter.option.threshold2 = Вторинний граничний поріг
filter.option.radius = Радіус filter.option.radius = Радіус
filter.option.percentile = Спад filter.option.percentile = Спад
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales
+3
View File
@@ -590,6 +590,7 @@ filter.clear = Xóa
filter.option.ignore = Phớt lờ filter.option.ignore = Phớt lờ
filter.scatter = Phân tán filter.scatter = Phân tán
filter.terrain = Địa hình filter.terrain = Địa hình
filter.logic = Logic
filter.option.scale = Kích thước filter.option.scale = Kích thước
filter.option.chance = Tỷ lệ filter.option.chance = Tỷ lệ
@@ -613,6 +614,8 @@ filter.option.floor2 = Nền phụ
filter.option.threshold2 = Ngưỡng phụ filter.option.threshold2 = Ngưỡng phụ
filter.option.radius = Bán kính filter.option.radius = Bán kính
filter.option.percentile = Phần trăm filter.option.percentile = Phần trăm
filter.option.code = Code
filter.option.loop = Loop
locales.info = Tại đây, bạn có thể thêm gói ngôn ngữ cho ngôn ngữ cụ thể vào bản đồ của bạn. Trong gói ngôn ngữ, mỗi thuộc tính có tên và giá trị. Những thuộc tính này có thể được sử dụng bởi Bộ xử lý thế giới và Mục tiêu nhiệm vụ bằng tên của chúng. Chúng hỗ trợ định dạng văn bản (thay thế kí tự giữ chỗ bằng giá trị thực tế).\n\n[cyan]Ví dụ thuộc tính:\n[]tên: [accent]timer[]\nvalue: [accent]Bộ đếm thời gian ví dụ, thời gian còn lại: @[]\n\n[cyan]Cách dùng:\n[]Đặt làm văn bản cho Mục tiêu nhiệm vụ: [accent]@timer\n\n[]In nó trong Bộ xử lý thế giới:\n[accent]localeprint "timer"\nformat time\n[gray](với time là biến được tính toán riêng biệt) locales.info = Tại đây, bạn có thể thêm gói ngôn ngữ cho ngôn ngữ cụ thể vào bản đồ của bạn. Trong gói ngôn ngữ, mỗi thuộc tính có tên và giá trị. Những thuộc tính này có thể được sử dụng bởi Bộ xử lý thế giới và Mục tiêu nhiệm vụ bằng tên của chúng. Chúng hỗ trợ định dạng văn bản (thay thế kí tự giữ chỗ bằng giá trị thực tế).\n\n[cyan]Ví dụ thuộc tính:\n[]tên: [accent]timer[]\nvalue: [accent]Bộ đếm thời gian ví dụ, thời gian còn lại: @[]\n\n[cyan]Cách dùng:\n[]Đặt làm văn bản cho Mục tiêu nhiệm vụ: [accent]@timer\n\n[]In nó trong Bộ xử lý thế giới:\n[accent]localeprint "timer"\nformat time\n[gray](với time là biến được tính toán riêng biệt)
locales.deletelocale = Bạn có chắc muốn xóa gói ngôn ngữ này? locales.deletelocale = Bạn có chắc muốn xóa gói ngôn ngữ này?
@@ -587,6 +587,7 @@ filter.clear = 替换
filter.option.ignore = 忽略 filter.option.ignore = 忽略
filter.scatter = 散布 filter.scatter = 散布
filter.terrain = 地图边界 filter.terrain = 地图边界
filter.logic = Logic
filter.option.scale = 缩放 filter.option.scale = 缩放
filter.option.chance = 散布数量 filter.option.chance = 散布数量
@@ -610,6 +611,8 @@ filter.option.floor2 = 内层地形
filter.option.threshold2 = 内层比例 filter.option.threshold2 = 内层比例
filter.option.radius = 半径 filter.option.radius = 半径
filter.option.percentile = 百分比 filter.option.percentile = 百分比
filter.option.code = Code
filter.option.loop = Loop
locales.info = 在这里,您可以为特定语言添加本地化语言包到您的地图中。在本地化语言包中,每个文本属性都有一个名称和一个值。这些文本属性可以由世界处理器和游戏目标使用它们的名称。它们支持文本格式化(用实际值替换占位符)。\n\n[cyan]示例文本属性:\n[]名称: [accent]timer[]值: [accent]示例计时器, 剩余时间: {0}[]\n\n[cyan]用法:\n[]将其设置为目标的文本: [accent]@timer\n\n[]在世界处理器中打印它:\n[accent]localeprint "timer"\n格式化时间\n[gray](时间是一个单独计算的变量) locales.info = 在这里,您可以为特定语言添加本地化语言包到您的地图中。在本地化语言包中,每个文本属性都有一个名称和一个值。这些文本属性可以由世界处理器和游戏目标使用它们的名称。它们支持文本格式化(用实际值替换占位符)。\n\n[cyan]示例文本属性:\n[]名称: [accent]timer[]值: [accent]示例计时器, 剩余时间: {0}[]\n\n[cyan]用法:\n[]将其设置为目标的文本: [accent]@timer\n\n[]在世界处理器中打印它:\n[accent]localeprint "timer"\n格式化时间\n[gray](时间是一个单独计算的变量)
locales.deletelocale = 您确定要删除该本地化语言包吗? locales.deletelocale = 您确定要删除该本地化语言包吗?
locales.applytoall = 将更改应用于所有本地化语言包 locales.applytoall = 将更改应用于所有本地化语言包
@@ -584,6 +584,7 @@ filter.clear = 清除
filter.option.ignore = 忽略 filter.option.ignore = 忽略
filter.scatter = 分散 filter.scatter = 分散
filter.terrain = 地形 filter.terrain = 地形
filter.logic = Logic
filter.option.scale = 規模 filter.option.scale = 規模
filter.option.chance = 機會 filter.option.chance = 機會
@@ -607,6 +608,8 @@ filter.option.floor2 = 次要地板
filter.option.threshold2 = 次要閾值 filter.option.threshold2 = 次要閾值
filter.option.radius = 半徑 filter.option.radius = 半徑
filter.option.percentile = 百分比 filter.option.percentile = 百分比
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Apply Changes To All Locales