From 304d7d9602aefa3df91b4cf1fd81d69fff142644 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Sat, 30 Mar 2024 04:12:20 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_bg.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_ca.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_cs.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_da.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_de.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_es.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_et.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_eu.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_fi.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_fil.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_fr.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_hu.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_id_ID.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_it.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_ja.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_ko.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_lt.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_nl.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_nl_BE.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_pl.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_pt_BR.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_pt_PT.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_ro.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_ru.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_sr.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_sv.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_th.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_tk.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_tr.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_uk_UA.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_vi.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_zh_CN.properties | 34 +++++++++++++++++++-- core/assets/bundles/bundle_zh_TW.properties | 34 +++++++++++++++++++-- 34 files changed, 1088 insertions(+), 68 deletions(-) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index e3a469caac..1ff2a88c87 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -971,17 +971,46 @@ stat.immunities = Імунітэт stat.healing = Аднаўленне ability.forcefield = Сіловое Поле +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Поле Рамонту +ability.repairfield.description = Repairs nearby units ability.statusfield = Поле Статусу +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Завод +ability.unitspawn.description = Constructs units ability.shieldregenfield = Васстанўляюяае Поле Шчыта +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Рух Маланкі +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Шчытавая Дуга +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Энэргетычнае Поле -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.drilltierreq = Патрабуецца свідар лепей @@ -1283,6 +1312,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.solarmultiplier = Множнік Сонечнай Энергіі rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Асноўная Колькасць Юнітаў rules.limitarea = Абмежаваць Вобласць Мапы rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index bd83830718..ff6ddd795c 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -981,17 +981,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Енергийно Поле +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Възстановяващо Поле +ability.repairfield.description = Repairs nearby units ability.statusfield = Подсилващо Поле +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Възстановяващо броня Поле +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Подвижна светкавица +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Максимален Брой Единици rules.limitarea = Limit Map Area rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета) diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 2e2b9b9827..a889b32ffb 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -985,17 +985,46 @@ stat.immunities = Immunitats stat.healing = Reparador ability.forcefield = Camp de força +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repara el camp de força +ability.repairfield.description = Repairs nearby units ability.statusfield = Estat del camp +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fàbrica +ability.unitspawn.description = Constructs units ability.shieldregenfield = Regenerador de camps de força +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Moviment llampec +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Escut de descàrregues +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Camp de força -ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} % -ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneració +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Només es permet depositar al nucli. bar.drilltierreq = Cal una perforadora millor. @@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.solarmultiplier = Multiplicador de l’energia solar rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Capacitat base d’unitats rules.limitarea = Limita l’àrea del mapa rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles) diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index cdd5a9fdae..34ac915c51 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -983,17 +983,46 @@ stat.immunities = Imunity stat.healing = Léčí se ability.forcefield = Silové pole +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Opravit pole +ability.repairfield.description = Repairs nearby units ability.statusfield = Stav pole +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = továrna +ability.unitspawn.description = Constructs units ability.shieldregenfield = Silově opravné pole +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Pohybující se blesk +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Štítovy Oblouk +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energetické pole -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno @@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.solarmultiplier = Násobek Solární Energie rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Základní Maximum Počtu Jednotek rules.limitarea = Limit Map Area rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 1e23ad4055..f0bf3f405b 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Kraftfelt +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Reparationsfelt +ability.repairfield.description = Repairs nearby units ability.statusfield = Statusfelt +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabrik +ability.unitspawn.description = Constructs units ability.shieldregenfield = Skjold-regenereringsfelt +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 04488a8786..7ec71b9203 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -994,17 +994,46 @@ stat.immunities = Immunitäten stat.healing = Heilung ability.forcefield = Kraftfeld +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Heilungsfeld +ability.repairfield.description = Repairs nearby units ability.statusfield = Statusfeld +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabrik +ability.unitspawn.description = Constructs units ability.shieldregenfield = Schildregenerationsfeld +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Bewegungsblitze +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Lichtbogenschild +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Heilungsunterdrückungsfeld +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energiefeld -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Nur Kernablage möglich @@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Einheiten-Limit rules.limitarea = Kartenbereich begrenzen rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 18a16ca4d9..e4b1770621 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -991,17 +991,46 @@ stat.immunities = Inmune a stat.healing = Curación ability.forcefield = Área de Escudo +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Área de Reparación +ability.repairfield.description = Repairs nearby units ability.statusfield = Área de Potenciación +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fábrica +ability.unitspawn.description = Constructs units ability.shieldregenfield = Área de Regeneración de Armaduras +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movimiento Relámpago +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Sector de Escudo +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Área de Bloqueo de Regeneración +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Campo de Energía -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.drilltierreq = Requiere un taladro mejor @@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Multiplicador de energía solar rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Límite base de unidades rules.limitarea = Limitar área del mapa rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques) diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index a56915c145..395e330d14 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 8ce90d62e5..7bc7d6ffa8 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -974,17 +974,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1287,6 +1316,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 7a31835dde..25767ac142 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -971,17 +971,46 @@ stat.immunities = Immuuni stat.healing = Parantuu ability.forcefield = Voimakenttä +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Korjauskenttä +ability.repairfield.description = Repairs nearby units ability.statusfield = Statuskenttä +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Tehdas +ability.unitspawn.description = Constructs units ability.shieldregenfield = Kilvenvahvistuskenttä +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Salamointi liikkuessa +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Kilpikaari +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energiakenttä -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen @@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Aurinkovoimakerroin rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Perusyksikköraja rules.limitarea = Rajoita kartan aluetta rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina) diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 92bf22e804..d66dbabc0f 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -971,17 +971,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index ce9882b068..c44718029a 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -997,17 +997,46 @@ stat.immunities = Immunités stat.healing = Guérison ability.forcefield = Champ de Force +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Champ de Réparation +ability.repairfield.description = Repairs nearby units ability.statusfield = Champ d'Amélioration +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Usine +ability.unitspawn.description = Constructs units ability.shieldregenfield = Champ de régénération de bouclier +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Déplacement éclair +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Arc de Bouclier +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Champ de Suppression de Soins +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Champ d'énergie -ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Régénération +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.drilltierreq = Meilleure Foreuse Requise @@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Limite initiale d'Unités actives rules.limitarea = Limite de la zone de jeu de la Carte rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs) diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 88ac610b4f..bdaf5bbf1e 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -998,17 +998,46 @@ stat.immunities = Immunitások stat.healing = Gyógyulás ability.forcefield = Erőtér +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Javító mező +ability.repairfield.description = Repairs nearby units ability.statusfield = Állapotmező +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Gyár +ability.unitspawn.description = Constructs units ability.shieldregenfield = Pajzsregeneráló mező +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Villámcsapás +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Pajzs ív +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Javítás elnyomása +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energiamező -ability.energyfield.sametypehealmultiplier = [lightgray]Azonos típusú gyógyítás: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Célpontok maximális száma: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneráció +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Csak a támaszpont elhelyezése megengedett bar.drilltierreq = Erősebb fúró szükséges @@ -1313,6 +1342,7 @@ rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.solarmultiplier = Napenergia szorzója rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Alap egységdarabszám rules.limitarea = Játékterület korlátozása rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (csempe) diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 9abf0debce..0446601dd9 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -991,17 +991,46 @@ stat.immunities = Kekebalan stat.healing = Menyembuhkan ability.forcefield = Bidang Kekuatan +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Bidang Perbaikan +ability.repairfield.description = Repairs nearby units ability.statusfield = Bidang Status +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Pabrik +ability.unitspawn.description = Constructs units ability.shieldregenfield = Bidang Regenerasi Perisai +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Pergerakan Petir +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Bidang Tenaga -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.drilltierreq = Membutuhkan Bor yang Lebih Baik @@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Penggandaan Tenaga Surya rules.unitcapvariable = Inti Memengaruhi Batas Unit +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Batas Unit Dasar rules.limitarea = Batas Area Peta rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok) diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 01262c1e95..00f76cef1f 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -977,17 +977,46 @@ stat.immunities = Immunità stat.healing = Rigenerazione ability.forcefield = Campo di Forza +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Campo Riparativo +ability.repairfield.description = Repairs nearby units ability.statusfield = Campo di Stato +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabbrica +ability.unitspawn.description = Constructs units ability.shieldregenfield = Campo di Rigenerazione Scudo +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movimento Fulminante +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Campo energetico -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Concesso solo il deposito al nucleo @@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Moltiplicatore energia solare rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limite dimensioni mappa rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 773c80759e..618db72f7a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -983,17 +983,46 @@ stat.immunities = 耐性 stat.healing = 治癒 ability.forcefield = フォースフィールド +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = リペアフィールド +ability.repairfield.description = Repairs nearby units ability.statusfield = ステータスフィールド +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = 生産 +ability.unitspawn.description = Constructs units ability.shieldregenfield = シールドリペアフィールド +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = ムーブメントライトニング +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = シールドアーク +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = リジェネ抑制フィールド +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = エネルギー範囲 -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = コアにのみ搬入できます。 @@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.solarmultiplier = 太陽光の倍率 rules.unitcapvariable = コア数によってユニット上限を変動 +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = 基礎ユニット上限数 rules.limitarea = マップエリアを制限 rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index ca902dbb80..1fabbfdbc6 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -983,17 +983,46 @@ stat.immunities = 상태이상 면역 stat.healing = 회복량 ability.forcefield = 보호막 필드 +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = 수리 필드 +ability.repairfield.description = Repairs nearby units ability.statusfield = 상태이상 필드 +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = 공장 +ability.unitspawn.description = Constructs units ability.shieldregenfield = 방어막 복구 필드 +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = 가속 전격 +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = 방어막 아크 +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = 재생성 억제 필드 +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = 에너지 필드 -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.drilltierreq = 더 좋은 드릴 필요 @@ -1295,6 +1324,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수 rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수 rules.solarmultiplier = 태양광 전력 배수 rules.unitcapvariable = 코어 기체수 제한 추가 +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = 기본 기체 제한 rules.limitarea = 맵 영역 제한 rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일) diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 0cf772d249..40904c3e94 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index fb8fbe5f10..ad980d279a 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -984,17 +984,46 @@ stat.immunities = Immuniteiten stat.healing = Genezing ability.forcefield = Krachtveld +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Reparatieveld +ability.repairfield.description = Repairs nearby units ability.statusfield = Statusveld +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabriek +ability.unitspawn.description = Constructs units ability.shieldregenfield = Schild Regeneratie Veld +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Beweging Bliksem +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Schild Boog +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regeneratie Onderdrukkingsveld +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energieveld -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Alleen materialen in de Core toegestaan. @@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Bais Eenheidlimiet rules.limitarea = Limiteer Kaart Gebied rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index e03d97d06c..baa57101d7 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 5e19b1e4e4..afe941105e 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -981,17 +981,46 @@ stat.immunities = Odporności stat.healing = Leczy ability.forcefield = Pole Siłowe +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Pole Naprawy +ability.repairfield.description = Repairs nearby units ability.statusfield = Pole Statusu +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabryka Jednostek +ability.unitspawn.description = Constructs units ability.shieldregenfield = Strefa Tarczy Regenerującej +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Pioruny Poruszania +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Łuk Tarczy +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Pole Tłumienia Regeneracji +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Pole Energii -ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneracja +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia @@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Podstawowy limit jednostek rules.limitarea = Limit Obszaru Mapy rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 8c757e81b6..5d854f1e64 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -992,17 +992,46 @@ stat.immunities = Imunidades stat.healing = Reparo ability.forcefield = Campo de Força +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Campo de Reparação +ability.repairfield.description = Repairs nearby units ability.statusfield = Campo de Status +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fábrica +ability.unitspawn.description = Constructs units ability.shieldregenfield = Raio de Regeneração do Escudo +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Raio de Movimento +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Arco do Escudo +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Campo de Energia -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Somente depósito no núcleo permitido bar.drilltierreq = Broca melhor necessária. @@ -1304,6 +1333,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Multiplicador de Energia Solar rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Capacidade base da Unidade rules.limitarea = Limitar área do mapa rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos) diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index f5eb2863fa..0ce81ecf7d 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index eb1d0ce995..da51937357 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -983,17 +983,46 @@ stat.immunities = Immunities stat.healing = Reparare ability.forcefield = Câmp de Forță +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Câmp de Reparare +ability.repairfield.description = Repairs nearby units ability.statusfield = Câmp de Stare +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabrică +ability.unitspawn.description = Constructs units ability.shieldregenfield = Câmp Regenerare Scut +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Mișcare Fulger +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Câmp de Energie -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Nucleele Contribuie la Limita Unităților +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Limita de Bază a Unităților rules.limitarea = Limit Map Area rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 268d96520c..b0b35d7083 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -984,17 +984,46 @@ stat.immunities = Невосприимчив stat.healing = Ремонт ability.forcefield = Силовое поле +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Ремонтирующее поле +ability.repairfield.description = Repairs nearby units ability.statusfield = Усиливающее поле +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Завод единиц � +ability.unitspawn.description = Constructs units ability.shieldregenfield = Поле восстановления щита +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Молнии при движении +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Дуговой щит +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Поле подавления регенерации +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Энергетическое поле -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Доступен перенос только в ядро bar.drilltierreq = Требуется бур получше @@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.solarmultiplier = Множитель солнечной энергии rules.unitcapvariable = Ядра увеличивают лимит единиц +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Начальный лимит единиц rules.limitarea = Ограничить область карты rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 588f323ef7..fac38a433f 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -985,17 +985,46 @@ stat.immunities = Imuniteti stat.healing = Popravlja ability.forcefield = Polje Sile +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Polje Popravke +ability.repairfield.description = Repairs nearby units ability.statusfield = Statusno Polje +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Fabrika +ability.unitspawn.description = Constructs units ability.shieldregenfield = Brzina Obnove Štita +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Munje Pri Kretanju +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Elektrolučni Štit +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Polje Prigušivanja Popravki +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energetsko Polje -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra @@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.limitarea = Ograniči Prostor Mape rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja) diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index d20f0fd841..25e3813f40 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 56c4c85f16..72356a9518 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -985,17 +985,46 @@ stat.immunities = ต่อต้านสถานะ stat.healing = การรักษา ability.forcefield = โล่พลังงาน +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = สนามซ่อมแซม +ability.repairfield.description = Repairs nearby units ability.statusfield = สนามเอฟเฟกต์ +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = โรงงานผลิต +ability.unitspawn.description = Constructs units ability.shieldregenfield = สนามรักษาโล่ +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = โล่พลังงานโค้ง +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = สนามระงับการฟื้นฟู +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = สนามพลังงาน -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้ @@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน rules.limitarea = จำกัดพื้นที่แมพ rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 36106ee582..7231208b63 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -972,17 +972,46 @@ stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field +ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory +ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed @@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 9eca8e0bea..e7c192a09e 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -982,17 +982,46 @@ stat.immunities = Bağışıklıklar stat.healing = Tamir Eder ability.forcefield = Güç Kalkanı +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Onarma Alanı +ability.repairfield.description = Repairs nearby units ability.statusfield = Hızlandırma Alanı +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Birliği Fabrikası +ability.unitspawn.description = Constructs units ability.shieldregenfield = Kalkan Yenileme Alanı +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Hareket Enerjisi +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Ark Kalkanı +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Tamir Engelleme Alanı +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Güç Kalkanı -ability.energyfield.sametypehealmultiplier = [lightgray]Aynı Türden İyileştirme: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Azami Hedefler: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Yenilenme +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.drilltierreq = Daha Güçlü Matkap Gerekli @@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.unitcapvariable = Merkezler Birim Sınırını Etkiler +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Sabit Birim Sınırı rules.limitarea = Haritayı Sınırla rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index a6b59822ba..f640333cb5 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -993,17 +993,46 @@ stat.immunities = Імунітети stat.healing = Відновлювання ability.forcefield = Щитове поле +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Ремонтувальне поле +ability.repairfield.description = Repairs nearby units ability.statusfield = Поле підсилення +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Завод одиниць � +ability.unitspawn.description = Constructs units ability.shieldregenfield = Щитовідновлювальне поле +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Блискавки під час руху +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Щитова дуга +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Поле пригнічення відновлення +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Енергетичне поле -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.drilltierreq = Потрібен ліпший бур @@ -1305,6 +1334,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.solarmultiplier = Множник сонячної енергії rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Початкове обмеження одиниць rules.limitarea = Обмежити територію мапи rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index a8c7a612ae..cb1a9d8886 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -986,17 +986,46 @@ stat.immunities = Miễn nhiễm stat.healing = Sửa chữa ability.forcefield = Tạo khiên +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Sửa chữa/Xây dựng +ability.repairfield.description = Repairs nearby units ability.statusfield = Vùng gia tốc +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Sản xuất +ability.unitspawn.description = Constructs units ability.shieldregenfield = Tạo khiên nhỏ +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Phóng điện khi di chuyển +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Khiên Vòng Cung +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Trường sửa chữa +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Trường điện từ -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ bar.drilltierreq = Cần máy khoan tốt hơn @@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Hệ số sát thương của đơn vị rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi rules.solarmultiplier = Hệ số năng lượng mặt trời rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Giới hạn đơn vị rules.limitarea = Giới hạn kích thước bản đồ rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô) diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 4b4b1ab1ae..0337770822 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -994,17 +994,46 @@ stat.immunities = 免疫 stat.healing = 治疗 ability.forcefield = 力墙场 +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = 修复场 +ability.repairfield.description = Repairs nearby units ability.statusfield = 状态场 +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = 单位工厂 +ability.unitspawn.description = Constructs units ability.shieldregenfield = 护盾再生场 +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = 闪电助推器 +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = 弧形护盾 +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = 修复压制场 +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = 能量场: -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = 仅核心可丢入资源 bar.drilltierreq = 需要更高级的钻头 @@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率 rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = 太阳能发电倍率 rules.unitcapvariable = 核心可增加单位上限 +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = 基础单位上限 rules.limitarea = 限制地图有效区域 rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 93e43f4741..7fcd78b424 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -990,17 +990,46 @@ stat.immunities = Immunities stat.healing = 治癒 ability.forcefield = 防護罩 +ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = 維修力場 +ability.repairfield.description = Repairs nearby units ability.statusfield = 狀態力場 +ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = 工廠 +ability.unitspawn.description = Constructs units ability.shieldregenfield = 護盾充能力場 +ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = 移動閃電 +ability.movelightning.description = Releases lightning while moving +ability.armorplate = Armor Plate +ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc +ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Regen Suppression Field +ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = 能量場: -ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% -ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} +ability.energyfield.description = Zaps nearby enemies +ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Regeneration +ability.regen.description = Regenerates own health over time +ability.liquidregen = Liquid Absorption +ability.liquidregen.description = Absorbs liquid to heal itself +ability.spawndeath = Death Spawns +ability.spawndeath.description = Releases units on death +ability.liquidexplode = Death Spillage +ability.liquidexplode.description = Spills liquid on death +ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate +ability.stat.regen = [stat]{0}[lightgray] health/sec +ability.stat.shield = [stat]{0}[lightgray] shield +ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit +ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown +ability.stat.maxtargets = [stat]{0}[lightgray] max targets +ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount +ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction +ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed +ability.stat.duration = [stat]{0} sec[lightgray] duration +ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = 僅允許向核心放置物品 bar.drilltierreq = 需要更好的鑽頭 @@ -1302,6 +1331,7 @@ rules.unitdamagemultiplier = 單位傷害加成 rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = 太陽能電加成 rules.unitcapvariable = 核心限制單位上限 +rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = 基礎單位上限 rules.limitarea = 限制地圖區域 rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)