Fixed #3045
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@@ -47,6 +47,7 @@ public class LExecutor{
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public LongSeq graphicsBuffer = new LongSeq();
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public StringBuilder textBuffer = new StringBuilder();
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public Building[] links = {};
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public IntSet linkIds = new IntSet();
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public Team team = Team.derelict;
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public boolean initialized(){
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@@ -212,9 +213,9 @@ public class LExecutor{
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public LLocate locate = LLocate.building;
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public BlockFlag flag = BlockFlag.core;
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public int enemy, ore;
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public int outX, outY, outFound;
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public int outX, outY, outFound, outBuild;
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public UnitLocateI(LLocate locate, BlockFlag flag, int enemy, int ore, int outX, int outY, int outFound){
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public UnitLocateI(LLocate locate, BlockFlag flag, int enemy, int ore, int outX, int outY, int outFound, int outBuild){
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this.locate = locate;
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this.flag = flag;
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this.enemy = enemy;
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@@ -271,6 +272,7 @@ public class LExecutor{
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cache.found = false;
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exec.setnum(outFound, 0);
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}
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exec.setobj(outFound, res != null && res.build != null && res.build.team == exec.team ? res.build : null);
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}else{
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exec.setbool(outFound, cache.found);
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exec.setnum(outX, cache.x);
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@@ -446,13 +448,13 @@ public class LExecutor{
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float range = Math.max(unit.range(), buildingRange);
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if(!unit.within(x1, y1, range)){
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exec.setobj(p3, null);
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exec.setnum(p4, 0);
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exec.setobj(p4, null);
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}else{
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Tile tile = world.tileWorld(x1, y1);
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//any environmental solid block is returned as StoneWall, aka "@solid"
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Block block = tile == null ? null : !tile.synthetic() ? (tile.solid() ? Blocks.stoneWall : Blocks.air) : tile.block();
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exec.setobj(p3, block);
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exec.setnum(p4, tile != null && tile.build != null ? tile.build.rotation : 0);
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exec.setobj(p4, tile != null && tile.build != null ? tile.build : null);
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}
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}
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case itemDrop -> {
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@@ -510,11 +512,11 @@ public class LExecutor{
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@Override
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public void run(LExecutor exec){
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Object obj = exec.obj(target);
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if(obj instanceof Controllable cont && cont.team() == exec.team){
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if(obj instanceof Building b && b.team == exec.team && exec.linkIds.contains(b.id)){
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if(type.isObj){
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cont.control(type, exec.obj(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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b.control(type, exec.obj(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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}else{
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cont.control(type, exec.num(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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b.control(type, exec.num(p1), exec.num(p2), exec.num(p3), exec.num(p4));
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}
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}
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}
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@@ -607,6 +609,7 @@ public class LExecutor{
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Object target = exec.obj(from);
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Object sense = exec.obj(type);
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//TODO should remote enemy buildings be senseable?
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if(target instanceof Senseable se){
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if(sense instanceof Content){
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exec.setnum(to, se.sense(((Content)sense)));
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