Fixed crash when connecting to a multiplayer server
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@@ -22,9 +22,9 @@ public class Player extends DestructibleEntity implements Syncable{
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public String name = "name";
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public boolean isAndroid;
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public Weapon weaponLeft = Weapon.blaster;
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public Weapon weaponRight = Weapon.blaster;
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public Mech mech = Mech.standard;
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public transient Weapon weaponLeft = Weapon.blaster;
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public transient Weapon weaponRight = Weapon.blaster;
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public transient Mech mech = Mech.standard;
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public float angle;
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public transient float targetAngle = 0f;
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