Updated client snapshot system, fixed stuck respawn bug
This commit is contained in:
@@ -188,7 +188,7 @@ public class Units {
|
||||
EntityPhysics.getNearby(group, rect, entity -> cons.accept((Unit)entity));
|
||||
}
|
||||
|
||||
//now check all ally players
|
||||
//now check all players
|
||||
EntityPhysics.getNearby(playerGroup, rect, player -> {
|
||||
if(((Unit)player).team == team) cons.accept((Unit)player);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user