Massive TechTree system cleanup
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@@ -1,12 +1,11 @@
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package mindustry.content;
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import arc.graphics.*;
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import mindustry.ctype.*;
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import mindustry.entities.bullet.*;
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import mindustry.entities.effect.*;
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import mindustry.graphics.*;
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public class Bullets implements ContentList{
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public class Bullets{
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public static BulletType
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//artillery
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@@ -31,8 +30,7 @@ public class Bullets implements ContentList{
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//environment, misc.
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame;
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@Override
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public void load(){
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public static void load(){
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//lightning bullets need to be initialized first.
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damageLightning = new BulletType(0.0001f, 0f){{
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