More control over wave sending (#7442)

* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
This commit is contained in:
MEEPofFaith
2022-09-07 15:54:26 -07:00
committed by GitHub
parent 687bc11e54
commit 31149c08ea
7 changed files with 26 additions and 11 deletions

View File

@@ -1153,6 +1153,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves
rules.attack = Attack Mode
rules.rtsai = RTS AI
@@ -2114,7 +2115,7 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit.
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter.
lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.