More control over wave sending (#7442)
* Wave send rule
* Send natural wave command
* Use a boolean
* boolean selection
* Revert "boolean selection"
This reverts commit 01e7a8f0e0.
* Natural wave last
* I don't see why it wouldn't
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@@ -908,7 +908,7 @@ public class HudFragment{
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}
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private boolean canSkipWave(){
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return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
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return state.rules.waves && state.rules.waveSending && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
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}
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}
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