diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index c70b69dc68..62e699769d 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 624eb34809..1267db8fa2 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1760,6 +1760,20 @@ laccess.dead = Дали дадена единица/сграда е била у laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Запълва с цвятr. graphicstype.color = Задава цвят за следващи операции. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index f1eb166185..f3fa79fffe 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1765,6 +1765,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Vyplní zobrazovač danou barvou. graphicstype.color = Vybere barvu pro další vykreslovací operace. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 6efc1334a9..af8f44e590 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1742,6 +1742,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 5365971c60..345589f47c 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1764,6 +1764,20 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Füllt den Bildschirm mit einer Farbe. graphicstype.color = Wählt eine Farbe aus. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 76ef2e75cc..9371b8906f 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1770,6 +1770,20 @@ laccess.dead = Si una unidad/bloque es destruída o inválida. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción. lacess.speed = Velocidad máxima de una unidad, en bloques/segundo. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Llena todo el monitor con un color. graphicstype.color = Establece el color para próximas operaciones de dibujo. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index f2d03fdc70..f0c6a6fd1a 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 5055061992..3bf07bcec9 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index c719824b5d..6dfbec9566 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index d945d2d35a..722cdee15c 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 56d472ac83..7448144ec3 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1775,6 +1775,20 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide. laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0. laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Remplit l’écran d’une couleur. graphicstype.color = Définit une couleur pour les prochaines opérations de dessin. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 6a9cd1665d..a00595ea3a 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1755,6 +1755,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 7c7cd57239..0b72d55879 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1770,6 +1770,20 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. lacess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Mengisi tampilan dangan warna. graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 7e94769119..f0ed68a4cb 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1753,6 +1753,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 6077955d2d..abb1db1c9a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1761,6 +1761,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 3158d0e467..7c96446ce4 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1765,6 +1765,20 @@ laccess.dead = 기체 또는 건물 사망/무효 여부 laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다. lacess.speed = 기체의 최대 속도, 타일/초 +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = 이 색으로 화면을 채우기 graphicstype.color = 아래 그래픽 실행문들의 색 설정하기 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 6bed0fe9f7..f3c85f9c6f 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index fe071c565e..0d50733529 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 8fd68008f1..954808b472 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index aab72ce3ad..0fb1f1d5da 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1760,6 +1760,20 @@ laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istni laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0. laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji. lacess.speed = Maksymalna prędkość jednostki, wyrażona w blokach/sek. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Wypełnia wyświetlacz kolorem. graphicstype.color = Ustawia kolor następnych operacji rysujących. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 4dacb11168..cd31690297 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1753,6 +1753,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index eb01bfec22..f517011b28 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 38092e9c59..d5c309497a 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1765,6 +1765,20 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă. laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0. laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Umple monitorul cu o culoare. graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 9d11a82f82..e3836b1089 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1764,6 +1764,20 @@ laccess.dead = Является ли единица/постройка нера laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. lacess.speed = Максимальная скорость юнита, плитки/сек. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Заливка дисплея цветом. graphicstype.color = Установка цвета для следующих операций отрисовки. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 0efbb22a5b..7f40eba05f 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1765,6 +1765,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 06032c7c4e..e0e71e149c 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 1f6674d1cf..611376db74 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1765,6 +1765,20 @@ laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตต laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0 laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress lacess.speed = ความเร็วสูงสุดของยูนิตใน ช่อง/วินาที +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = เติมจอแสดงผลด้วยสี graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index d0ef391522..583f46be99 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1744,6 +1744,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 117f7ddbe2..d785a25f15 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1766,6 +1766,20 @@ laccess.dead = Bir bina veya birim hala var mı? laccess.controlled = Bir birim ne tarafından kontrol ediliyor? laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. lacess.speed = Bir Birimin maks hızı, blok/sn. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Ekranı bir renkle kapla. graphicstype.color = Bir sonraki çizim için Renk. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 454cf7ad13..8d52f7de4f 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1770,6 +1770,20 @@ laccess.dead = Чи є одиниця або будівля мертвою аб laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. lacess.speed = Максимальна швидкість одиниці, у плитках за секунду. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Залити дисплей вказаним кольором. graphicstype.color = Установити колір для подальшої операції малювання. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 6eb23ebb35..1cd451e8c2 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1765,6 +1765,20 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. lacess.speed = Top speed of a unit, in tiles/sec. +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = Tô màu cho màn hình. graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 957ce3b591..26678938b2 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1764,6 +1764,20 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0 laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 lacess.speed = 单位的最高速度(格/秒) +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = 用指定的颜色填充整个显示屏 graphicstype.color = 设置后续画图操作所使用的颜色 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index f7e1f360cd..ed07db02ff 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1770,6 +1770,20 @@ laccess.dead = 單位或建築是否已死亡或不存在。 laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 lacess.speed = 單位的最高速度 (方塊/秒) +lcategory.unknown = Unknown +lcategory.unknown.description = Uncategorized instructions. +lcategory.io = Input & Output +lcategory.io.description = Modify contents of memory blocks and processor buffers. +lcategory.block = Block Control +lcategory.block.description = Interact with blocks. +lcategory.operation = Operations +lcategory.operation.description = Logical operations. +lcategory.control = Flow Control +lcategory.control.description = Manage execution order. +lcategory.unit = Unit Control +lcategory.unit.description = Give units commands. +lcategory.world = World +lcategory.world.description = Control how the world behaves. graphicstype.clear = 重製版面為指定顏色 graphicstype.color = 為後續所有圖畫指令設定顏色