Multi-target zenith AI
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@@ -935,6 +935,8 @@ public class UnitTypes implements ContentList{
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engineOffset = 5.5f;
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range = 140f;
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targetAir = false;
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//as default AI, flares are not very useful in core rushes, they attack nothing in the way
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playerTargetFlags = new BlockFlag[]{null};
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targetFlags = new BlockFlag[]{BlockFlag.generator, null};
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commandLimit = 4;
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circleTarget = true;
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@@ -969,6 +971,8 @@ public class UnitTypes implements ContentList{
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range = 140f;
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faceTarget = false;
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armor = 3f;
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//do not rush core, attack closest
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playerTargetFlags = new BlockFlag[]{null};
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targetFlags = new BlockFlag[]{BlockFlag.factory, null};
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commandLimit = 5;
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circleTarget = true;
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@@ -1006,6 +1010,7 @@ public class UnitTypes implements ContentList{
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range = 140f;
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hitSize = 20f;
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lowAltitude = true;
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forceMultiTarget = true;
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armor = 5f;
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targetFlags = new BlockFlag[]{BlockFlag.launchPad, BlockFlag.storage, BlockFlag.battery, null};
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