Some world processor documentation
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@@ -33,7 +33,6 @@ abstract class TankComp implements Posc, Flyingc, Hitboxc, Unitc, ElevationMovec
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if(walked && !headless && !inFogTo(player.team())){
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treadEffectTime += Time.delta;
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if(treadEffectTime >= 6f && type.treadRects.length > 0){
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var treadRegion = type.treadRegion;
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//first rect should always be at the back
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var treadRect = type.treadRects[0];
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