Further targeting improvements for AI
This commit is contained in:
@@ -63,7 +63,7 @@ public class Vars{
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = false;
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public static boolean showPaths = true;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//whether to hide ui, only on debug
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@@ -3,20 +3,31 @@ package io.anuke.mindustry.ai;
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import com.badlogic.gdx.utils.IntMap;
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import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.util.EnumSet;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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//TODO consider using quadtrees for finding specific types of blocks within an area
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/**Class used for indexing special target blocks for AI.
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* TODO maybe use Arrays instead of ObjectSets?*/
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public class BlockIndexer {
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/**Size of one ore quadrant.*/
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private final static int quadrantSize = 12;
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/**Set of all ores that are being scanned.*/
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private final ObjectSet<Item> scanOres = ObjectSet.with(Items.iron, Items.coal, Items.lead, Items.thorium, Items.titanium);
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/**Stores all ore quadtrants on the map.*/
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private ObjectMap<Item, ObjectSet<Tile>> ores = new ObjectMap<>();
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/**Maps teams to a map of flagged tiles by type.*/
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private ObjectMap<BlockFlag, ObjectSet<Tile>> enemyMap = new ObjectMap<>();
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/**Maps teams to a map of flagged tiles by type.*/
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@@ -43,22 +54,35 @@ public class BlockIndexer {
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enemyMap.clear();
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allyMap.clear();
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typeMap.clear();
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ores.clear();
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for(int x = 0; x < world.width(); x ++){
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for (int y = 0; y < world.height(); y++) {
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process(world.tile(x, y));
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}
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}
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scanOres();
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});
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}
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/**Get all allied blocks with a flag.*/
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public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
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return (state.teams.get(team).ally ? allyMap : enemyMap).get(type, emptyArray);
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}
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/**Get all enemy blocks with a flag.*/
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public ObjectSet<Tile> getEnemy(Team team, BlockFlag type){
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return (!state.teams.get(team).ally ? allyMap : enemyMap).get(type, emptyArray);
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}
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/**Returns a set of tiles that have ores of the specified type nearby.
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* While each tile in the set is not guaranteed to have an ore directly on it,
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* each tile will at least have an ore within {@link #quadrantSize} / 2 blocks of it.
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* Only specific ore types are scanned. See {@link #scanOres}.*/
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public ObjectSet<Tile> getOrePositions(Item item){
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return ores.get(item, emptyArray);
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}
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private void process(Tile tile){
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if(tile.block().flags != null &&
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tile.getTeam() != Team.none){
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@@ -85,6 +109,30 @@ public class BlockIndexer {
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return state.teams.get(team).ally ? allyMap : enemyMap;
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}
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private void scanOres(){
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//initialize ore map with empty sets
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for(Item item : scanOres){
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ores.put(item, new ObjectSet<>());
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}
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for(int x = 0; x < world.width(); x ++){
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for (int y = 0; y < world.height(); y++) {
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int qx = (x/quadrantSize);
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int qy = (y/quadrantSize);
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Tile tile = world.tile(x, y);
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//add position of quadrant to list when an ore is found
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if(tile.floor().drops != null && scanOres.contains(tile.floor().drops.item)){
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ores.get(tile.floor().drops.item).add(world.tile(
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//make sure to clamp quadrant middle position, since it might go off bounds
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Mathf.clamp(qx * quadrantSize + quadrantSize/2, 0, world.width() - 1),
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Mathf.clamp(qy * quadrantSize + quadrantSize/2, 0, world.height() - 1)));
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}
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}
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}
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}
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private class TileIndex{
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public final EnumSet<BlockFlag> flags;
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public final Team team;
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@@ -63,7 +63,8 @@ public class Pathfinder {
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if(other == null) continue;
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if(values[dx][dy] < value && (target == null || values[dx][dy] < tl) &&
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(!other.solid() || state.teams.areEnemies(team, other.getTeam()))){
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!other.solid() &&
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!(point.x != 0 && point.y != 0 && (world.solid(tile.x + point.x, tile.y) || world.solid(tile.x, tile.y + point.y)))){ //diagonal corner trap
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target = other;
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tl = values[dx][dy];
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}
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@@ -110,9 +110,12 @@ public class Recipes implements ContentList{
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new Recipe(liquid, LiquidBlocks.fluxpump, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.dropPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.iron, 50));
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//new Recipe(units, UnitBlocks.vtolFactory, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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@@ -1,30 +1,39 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.units.DropPoint;
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import io.anuke.mindustry.world.blocks.types.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.types.units.ResupplyPoint;
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import io.anuke.mindustry.world.blocks.types.units.UnitFactory;
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public class UnitBlocks implements ContentList {
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public static Block resupplyPoint, repairPoint, droneFactory;
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public static Block resupplyPoint, repairPoint, droneFactory, dropPoint;
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@Override
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public void load() {
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/*
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droneFactory = new UnitFactory("dronefactory") {{
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type = UnitTypes.drone;
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produceTime = 200;
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produceTime = 300;
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size = 2;
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requirements = new ItemStack[]{
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new ItemStack(Items.stone, 5)
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new ItemStack(Items.iron, 20)
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};
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}};*/
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}};
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resupplyPoint = new ResupplyPoint("resupplypoint") {{
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shadow = "shadow-round-1";
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itemCapacity = 30;
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}};
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dropPoint = new DropPoint("droppoint") {{
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shadow = "shadow-round-1";
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itemCapacity = 40;
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}};
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repairPoint = new RepairPoint("repairpoint") {{
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shadow = "shadow-round-1";
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repairSpeed = 0.1f;
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@@ -53,6 +53,9 @@ public class ContentLoader {
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//weapons
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new Weapons(),
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//units
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new UnitTypes(),
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//blocks
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new Blocks(),
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new DefenseBlocks(),
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@@ -68,9 +71,6 @@ public class ContentLoader {
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//recipes
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new Recipes(),
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//units
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new UnitTypes(),
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};
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@@ -46,6 +46,9 @@ public interface BlockBuilder {
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/**Sets the tile this builder is currently mining.*/
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void setMineTile(Tile tile);
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/**Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.*/
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float getBuildPower(Tile tile);
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/**Return whether this builder's place queue contains items.*/
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default boolean isBuilding(){
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return getPlaceQueue().size != 0;
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@@ -77,6 +77,12 @@ public class Player extends Unit implements BlockBuilder {
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//region unit and event overrides, utility methods
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@Override
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public float getBuildPower(Tile tile) {
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return 1f;
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}
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@Override
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public float getMaxHealth() {
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return 200;
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@@ -507,6 +513,8 @@ public class Player extends Unit implements BlockBuilder {
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inventory.clear();
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upgrades.clear();
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placeQueue.clear();
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dead = true;
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respawning = false;
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add();
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heal();
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@@ -14,6 +14,7 @@ public class UnitInventory {
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private Array<AmmoEntry> ammos = new Array<>();
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private int totalAmmo;
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private ItemStack item;
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//TODO move these somewhere else so they're not variables?
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private int capacity, ammoCapacity;
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private boolean infiniteAmmo;
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@@ -22,6 +23,10 @@ public class UnitInventory {
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this.ammoCapacity = ammoCapacity;
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}
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public boolean isFull(){
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return item != null && item.amount >= capacity;
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}
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public boolean isInfiniteAmmo() {
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return infiniteAmmo;
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}
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@@ -29,11 +29,7 @@ public class Units {
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* @return whether the target is invalid
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*/
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public static boolean invalidateTarget(Targetable target, Team team, float x, float y, float range) {
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if (target == null) {
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return false;
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}
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return (!(range != Float.MAX_VALUE) || !(target.distanceTo(x, y) > range)) && (target.getTeam() == team || !target.isValid());
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return target == null || (range != Float.MAX_VALUE && target.distanceTo(x, y) > range) || target.getTeam() == team || !target.isValid();
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}
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@@ -4,6 +4,7 @@ import io.anuke.mindustry.content.fx.ExplosionFx;
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import io.anuke.mindustry.entities.Targetable;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.game.Team;
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@@ -95,10 +96,25 @@ public abstract class BaseUnit extends Unit{
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}
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public void targetClosestAllyFlag(BlockFlag flag){
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if(target != null) return;
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Tile target = Geometry.findClosest(x, y, world.indexer().getAllied(team, flag));
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if (target != null) this.target = target.entity;
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}
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public void targetClosestEnemyFlag(BlockFlag flag){
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if(target != null) return;
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Tile target = Geometry.findClosest(x, y, world.indexer().getEnemy(team, flag));
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if (target != null) this.target = target.entity;
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}
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public void targetClosest(){
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if(target != null) return;
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target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
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}
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public UnitState getStartState(){
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return null;
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}
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@@ -1,6 +1,5 @@
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package io.anuke.mindustry.entities.units;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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@@ -48,7 +47,7 @@ public class FlyingUnit extends BaseUnit {
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@Override
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public void drawOver() {
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trail.draw(Palette.lighterOrange, Palette.lightishOrange, 5f);
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trail.draw(Palette.lightFlame, Palette.lightOrange, 5f);
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}
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@Override
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@@ -65,6 +64,11 @@ public class FlyingUnit extends BaseUnit {
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return attack;
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}
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@Override
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public float drawSize() {
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return 60;
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}
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protected void circle(float circleLength){
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vec.set(target.getX() - x, target.getY() - y);
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@@ -111,6 +115,24 @@ public class FlyingUnit extends BaseUnit {
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}
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}
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},
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idle = new UnitState() {
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public void update() {
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retarget(() -> {
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targetClosest();
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targetClosestEnemyFlag(BlockFlag.target);
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if(target != null){
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setState(attack);
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}
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});
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target = getClosestCore();
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if(target != null){
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circle(50f);
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}
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velocity.scl(0.8f);
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}
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},
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attack = new UnitState(){
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public void entered() {
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target = null;
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@@ -124,16 +146,15 @@ public class FlyingUnit extends BaseUnit {
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if(!inventory.hasAmmo()) {
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state.set(resupply);
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}else if (target == null){
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if(timer.get(timerTarget, 20)) {
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Unit closest = Units.getClosestEnemy(team, x, y,
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inventory.getAmmo().getRange(), other -> distanceTo(other) < 60f);
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if(closest != null){
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target = closest;
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}else {
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Tile target = Geometry.findClosest(x, y, world.indexer().getEnemy(team, BlockFlag.target));
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if (target != null) FlyingUnit.this.target = target.entity;
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retarget(() -> {
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targetClosest();
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targetClosestEnemyFlag(BlockFlag.target);
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targetClosestEnemyFlag(BlockFlag.producer);
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if(target == null){
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setState(idle);
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}
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}
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});
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}else{
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attack(150f);
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@@ -153,7 +174,7 @@ public class FlyingUnit extends BaseUnit {
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}
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public void update() {
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if(health >= health){
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if(health >= getMaxHealth()){
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state.set(attack);
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}else if(!targetHasFlag(BlockFlag.repair)){
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retarget(() -> {
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@@ -2,7 +2,6 @@ package io.anuke.mindustry.entities.units;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.AmmoType;
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@@ -12,20 +11,17 @@ import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Translator;
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import io.anuke.ucore.util.*;
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import static io.anuke.mindustry.Vars.world;
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public abstract class GroundUnitType extends BaseUnit {
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public abstract class GroundUnit extends BaseUnit {
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protected static Translator vec = new Translator();
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protected static float maxAim = 30f;
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protected float walkTime;
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public GroundUnitType(UnitType type, Team team) {
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public GroundUnit(UnitType type, Team team) {
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super(type, team);
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}
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@@ -38,9 +34,8 @@ public abstract class GroundUnitType extends BaseUnit {
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public void update() {
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super.update();
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if(!velocity.isZero(0.0001f) && (target == null
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|| (inventory.hasAmmo() && distanceTo(target) > inventory.getAmmo().getRange()))){
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rotation = velocity.angle();
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if(target == null){
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rotation = Mathf.lerpDelta(rotation, velocity.angle(), 0.2f);
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}
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}
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@@ -89,7 +84,8 @@ public abstract class GroundUnitType extends BaseUnit {
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public void updateTargeting() {
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super.updateTargeting();
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if(Units.invalidateTarget(target, this)){
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if(Units.invalidateTarget(target, team, x, y, Float.MAX_VALUE)){
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if(target != null) Log.info("Invalidating target {0}", target);
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target = null;
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}
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}
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@@ -146,19 +142,11 @@ public abstract class GroundUnitType extends BaseUnit {
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}
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public void update() {
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retarget(() -> {
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Unit closest = Units.getClosestEnemy(team, x, y, inventory.getAmmo().getRange(), other -> true);
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if(closest != null){
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target = closest;
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}else {
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Tile target = Geometry.findClosest(x, y, world.indexer().getEnemy(team, BlockFlag.target));
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if (target != null) GroundUnitType.this.target = target.entity;
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}
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});
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retarget(() -> targetClosest());
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if(!inventory.hasAmmo()) {
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state.set(resupply);
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}else{
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}else if(target != null){
|
||||
if(distanceTo(target) > inventory.getAmmo().getRange() * 0.7f){
|
||||
moveToCore();
|
||||
}else{
|
||||
@@ -173,6 +161,8 @@ public abstract class GroundUnitType extends BaseUnit {
|
||||
|
||||
shoot(ammo, Angles.moveToward(rotation, angleTo(target), maxAim), 4f);
|
||||
}
|
||||
}else{
|
||||
moveToCore();
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -2,6 +2,7 @@ package io.anuke.mindustry.entities.units.types;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.Queue;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.BlockBuilder;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
@@ -36,6 +37,8 @@ public class Drone extends FlyingUnit implements BlockBuilder{
|
||||
protected Tile mineTile;
|
||||
protected Queue<BuildRequest> placeQueue = new Queue<>();
|
||||
|
||||
/**Initialize placement event notifier system.
|
||||
* Static initialization is to be avoided, thus, this is done lazily.*/
|
||||
private static void initEvents(){
|
||||
Events.on(BlockBuildEvent.class, (team, tile) -> {
|
||||
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
|
||||
@@ -70,6 +73,11 @@ public class Drone extends FlyingUnit implements BlockBuilder{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getBuildPower(Tile tile) {
|
||||
return 0.3f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Queue<BuildRequest> getPlaceQueue() {
|
||||
return placeQueue;
|
||||
@@ -176,6 +184,10 @@ public class Drone extends FlyingUnit implements BlockBuilder{
|
||||
retarget(() -> {
|
||||
target = Units.findAllyTile(team, x, y, discoverRange,
|
||||
tile -> tile.entity != null && tile.entity.health + 0.0001f < tile.block().health);
|
||||
|
||||
if(target == null){
|
||||
setState(mine);
|
||||
}
|
||||
});
|
||||
}else if(target.distanceTo(Drone.this) > type.range){
|
||||
circle(type.range);
|
||||
@@ -186,6 +198,22 @@ public class Drone extends FlyingUnit implements BlockBuilder{
|
||||
}
|
||||
}
|
||||
},
|
||||
mine = new UnitState() {
|
||||
public void update() {
|
||||
//if inventory is full, drop it off.
|
||||
if(inventory.isFull()){
|
||||
setState(drop);
|
||||
}else{
|
||||
//only mines iron for now
|
||||
retarget(() -> target = Geometry.findClosest(x, y, world.indexer().getOrePositions(Items.iron)));
|
||||
}
|
||||
}
|
||||
},
|
||||
drop = new UnitState() {
|
||||
public void update() {
|
||||
|
||||
}
|
||||
},
|
||||
retreat = new UnitState() {
|
||||
public void entered() {
|
||||
target = null;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package io.anuke.mindustry.entities.units.types;
|
||||
|
||||
import io.anuke.mindustry.entities.units.GroundUnitType;
|
||||
import io.anuke.mindustry.entities.units.GroundUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
|
||||
public class Scout extends GroundUnitType {
|
||||
public class Scout extends GroundUnit {
|
||||
|
||||
public Scout(UnitType type, Team team) {
|
||||
super(type, team);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package io.anuke.mindustry.entities.units.types;
|
||||
|
||||
import io.anuke.mindustry.content.fx.UnitFx;
|
||||
import io.anuke.mindustry.entities.units.FlyingUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
@@ -54,10 +53,6 @@ public class Vtol extends FlyingUnit {
|
||||
if(velocity.len() <= 0.2f){
|
||||
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 8f);
|
||||
}
|
||||
|
||||
if(timer.get(timerBoost, 2)){
|
||||
effectAt(UnitFx.vtolHover, rotation + 180f, 4f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ public class DebugFragment implements Fragment {
|
||||
row();
|
||||
new button("death", () -> player.damage(99999, false));
|
||||
row();
|
||||
new button("spawnf", () -> UnitTypes.drone.create(player.team).set(player.x, player.y).add());
|
||||
new button("spawnf", () -> UnitTypes.vtol.create(player.team).set(player.x, player.y).add());
|
||||
row();
|
||||
new button("spawng", () -> UnitTypes.scout.create(player.team).set(player.x, player.y).add());
|
||||
row();
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
package io.anuke.mindustry.world;
|
||||
|
||||
public enum BlockFlag {
|
||||
/**General important target for all types of units.*/
|
||||
target(0),
|
||||
/**Point to resupply resources.*/
|
||||
resupplyPoint(Float.MAX_VALUE),
|
||||
producer(Float.MAX_VALUE),
|
||||
/**Point to drop off resources.*/
|
||||
dropPoint(Float.MAX_VALUE),
|
||||
/**Producer of important goods.*/
|
||||
producer(20),
|
||||
/**Producer or storage unit of volatile materials.*/
|
||||
explosive(10),
|
||||
/**Repair point.*/
|
||||
repair(Float.MAX_VALUE);
|
||||
|
||||
public final float cost;
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
package io.anuke.mindustry.world;
|
||||
|
||||
import com.badlogic.gdx.math.GridPoint2;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.reflect.ClassReflection;
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.entities.Targetable;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.type.Recipe;
|
||||
@@ -19,7 +21,7 @@ import static io.anuke.mindustry.Vars.tilesize;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
|
||||
public class Tile implements Position{
|
||||
public class Tile implements Position, Targetable{
|
||||
public static final Object tileSetLock = new Object();
|
||||
|
||||
/**Block ID data.*/
|
||||
@@ -338,6 +340,16 @@ public class Tile implements Position{
|
||||
world.notifyChanged(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDead() {
|
||||
return false; //tiles never die
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector2 getVelocity() {
|
||||
return Vector2.Zero;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getX() {
|
||||
return drawx();
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package io.anuke.mindustry.world.blocks.types.units;
|
||||
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
|
||||
public class DropPoint extends Block {
|
||||
|
||||
public DropPoint(String name) {
|
||||
super(name);
|
||||
|
||||
hasItems = true;
|
||||
solid = true;
|
||||
update = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Tile tile) {
|
||||
if (tile.entity.items.totalItems() > 0) {
|
||||
tryDump(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user