Further targeting improvements for AI
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@@ -110,9 +110,12 @@ public class Recipes implements ContentList{
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new Recipe(liquid, LiquidBlocks.fluxpump, new ItemStack(Items.steel, 10), new ItemStack(Items.surgealloy, 5));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.dropPoint, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.iron, 50));
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//new Recipe(units, UnitBlocks.vtolFactory, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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//new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.steel, 10));
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@@ -1,30 +1,39 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.units.DropPoint;
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import io.anuke.mindustry.world.blocks.types.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.types.units.ResupplyPoint;
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import io.anuke.mindustry.world.blocks.types.units.UnitFactory;
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public class UnitBlocks implements ContentList {
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public static Block resupplyPoint, repairPoint, droneFactory;
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public static Block resupplyPoint, repairPoint, droneFactory, dropPoint;
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@Override
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public void load() {
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/*
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droneFactory = new UnitFactory("dronefactory") {{
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type = UnitTypes.drone;
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produceTime = 200;
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produceTime = 300;
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size = 2;
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requirements = new ItemStack[]{
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new ItemStack(Items.stone, 5)
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new ItemStack(Items.iron, 20)
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};
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}};*/
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}};
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resupplyPoint = new ResupplyPoint("resupplypoint") {{
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shadow = "shadow-round-1";
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itemCapacity = 30;
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}};
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dropPoint = new DropPoint("droppoint") {{
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shadow = "shadow-round-1";
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itemCapacity = 40;
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}};
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repairPoint = new RepairPoint("repairpoint") {{
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shadow = "shadow-round-1";
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repairSpeed = 0.1f;
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