Derelict block click repair
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@@ -447,10 +447,14 @@ public class DesktopInput extends InputHandler{
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Tile cursor = tileAt(Core.input.mouseX(), Core.input.mouseY());
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if(cursor != null){
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if(cursor.build != null){
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if(cursor.build != null && cursor.build.interactable(player.team())){
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cursorType = cursor.build.getCursor();
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}
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if(cursor.build != null && cursor.build.team == Team.derelict && Build.validPlace(cursor.block(), player.team(), cursor.build.tileX(), cursor.build.tileY(), cursor.build.rotation)){
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cursorType = ui.repairCursor;
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}
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if((isPlacing() && player.isBuilder()) || !selectPlans.isEmpty()){
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cursorType = SystemCursor.hand;
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}
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@@ -672,7 +676,7 @@ public class DesktopInput extends InputHandler{
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commandRect = true;
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commandRectX = input.mouseWorldX();
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commandRectY = input.mouseWorldY();
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}else if(!checkConfigTap() && selected != null){
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}else if(!checkConfigTap() && selected != null && !tryRepairDerelict(selected)){
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//only begin shooting if there's no cursor event
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if(!tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !tileTapped(selected.build) && !player.unit().activelyBuilding() && !droppingItem
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&& !(tryStopMine(selected) || (!settings.getBool("doubletapmine") || selected == prevSelected && Time.timeSinceMillis(selectMillis) < 500) && tryBeginMine(selected)) && !Core.scene.hasKeyboard()){
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