Derelict block click repair
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@@ -86,6 +86,31 @@ public class Build{
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return;
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}
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//repair derelict tile
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if(tile.team() == Team.derelict && tile.block == result && tile.build != null && tile.block.allowDerelictRepair){
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float healthf = tile.build.healthf();
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var config = tile.build.config();
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tile.setBlock(result, team, rotation);
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if(unit != null && unit.getControllerName() != null) tile.build.lastAccessed = unit.getControllerName();
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if(config != null){
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tile.build.configured(unit, config);
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}
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//keep health
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tile.build.health = result.health * healthf;
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if(fogControl.isVisibleTile(team, tile.x, tile.y)){
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result.placeEffect.at(tile.drawx(), tile.drawy(), result.size);
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Fx.rotateBlock.at(tile.build.x, tile.build.y, tile.build.block.size);
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//doesn't play a sound
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}
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Events.fire(new BlockBuildEndEvent(tile, unit, team, false, config));
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return;
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}
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//break all props in the way
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tile.getLinkedTilesAs(result, out -> {
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if(out.block != Blocks.air && out.block.alwaysReplace){
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@@ -193,11 +218,11 @@ public class Build{
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(type.size == 2 && world.getDarkness(wx, wy) >= 3) ||
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(state.rules.staticFog && state.rules.fog && !fogControl.isDiscovered(team, wx, wy)) ||
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(check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water
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(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate) || //same block, same rotation
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(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate && !((type == check.block && check.team() == Team.derelict))) || //same block, same rotation
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!check.interactable(team) || //cannot interact
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!check.floor().placeableOn || //solid wall
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(!checkVisible && !check.block().alwaysReplace) || //replacing a block that should be replaced (e.g. payload placement)
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!((type.canReplace(check.block()) || //can replace type
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!(((type.canReplace(check.block()) || (type == check.block && check.team() == Team.derelict)) || //can replace type OR can replace derelict block of same type
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(check.build instanceof ConstructBuild build && build.current == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
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type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement
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(type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found
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