Spore storms / Weather attribute effects
This commit is contained in:
@@ -11,6 +11,7 @@ import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -18,7 +19,8 @@ public class Weathers implements ContentList{
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public static Weather
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rain,
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snow,
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sandstorm;
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sandstorm,
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sporestorm;
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@Override
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public void load(){
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@@ -26,6 +28,10 @@ public class Weathers implements ContentList{
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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{
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attrs.set(Attribute.light, -0.15f);
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}
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@Override
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public void load(){
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super.load();
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@@ -69,6 +75,11 @@ public class Weathers implements ContentList{
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float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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}
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@Override
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public void load(){
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super.load();
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@@ -164,6 +175,10 @@ public class Weathers implements ContentList{
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Color color = Color.valueOf("f7cba4");
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Texture noise;
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{
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attrs.set(Attribute.light, -0.1f);
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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@@ -229,5 +244,76 @@ public class Weathers implements ContentList{
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}
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}
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};
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sporestorm = new Weather("sporestorm"){
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TextureRegion region;
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float yspeed = 1f, xspeed = 4f, size = 5f, padding = size, invDensity = 2000f;
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Color color = Color.valueOf("7457ce");
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Texture noise;
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{
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attrs.set(Attribute.spores, 0.5f);
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attrs.set(Attribute.light, -0.1f);
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.alpha(state.opacity * 0.8f);
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Draw.tint(color);
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.setTexture(noise);
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = state.opacity;
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Draw.alpha(baseAlpha);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float alpha = rand.random(0.1f, 0.8f);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(alpha * baseAlpha);
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Fill.circle(x, y, size * sscl / 2f);
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}
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}
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}
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};
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}
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}
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@@ -7,6 +7,7 @@ import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.maps.*;
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import mindustry.type.*;
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import mindustry.world.blocks.*;
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import static mindustry.Vars.*;
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@@ -23,6 +24,8 @@ public class GameState{
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public Rules rules = new Rules();
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/** Statistics for this save/game. Displayed after game over. */
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public Stats stats = new Stats();
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/** Global attributes of the environment, calculated by weather. */
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public Attributes envAttrs = new Attributes();
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/** Sector information. Only valid in the campaign. */
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public SectorInfo secinfo = new SectorInfo();
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/** Team data. Gets reset every new game. */
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@@ -352,6 +352,10 @@ public class Logic implements ApplicationListener{
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runWave();
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}
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//apply weather attributes
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state.envAttrs.clear();
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Groups.weather.each(w -> state.envAttrs.add(w.weather.attrs, w.opacity));
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Groups.update();
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}
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@@ -139,7 +139,7 @@ public class WaveGraph extends Table{
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for(Mode m : Mode.all){
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t.button("$wavemode." + m.name(), Styles.fullTogglet, () -> {
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mode = m;
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}).group(group).height(32f).update(b -> b.setChecked(m == mode)).width(100f);
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}).group(group).height(32f).update(b -> b.setChecked(m == mode)).width(130f);
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}
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}).growX();
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}
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@@ -201,6 +201,7 @@ public class WaveGraph extends Table{
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enum Mode{
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counts, totals, health;
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static Mode[] all = values();
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}
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}
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@@ -703,7 +703,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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public float getProgressIncrease(float baseTime){
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return 1f / baseTime * delta() * efficiency();
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return 1f / baseTime * edelta();
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}
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public float getDisplayEfficiency(){
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return getProgressIncrease(1f) / edelta();
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}
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/** @return whether this block should play its active sound.*/
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@@ -390,6 +390,8 @@ public class Sector{
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/** Has sandstorms. */
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desert,
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/** Has an enemy base. */
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base
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base,
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/** Has spore weather. */
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spores
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}
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}
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@@ -8,12 +8,14 @@ import mindustry.annotations.Annotations.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.blocks.*;
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import static mindustry.Vars.renderer;
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public abstract class Weather extends MappableContent{
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/** Default duration of this weather event in ticks. */
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public float duration = 15f * Time.toMinutes;
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public Attributes attrs = new Attributes();
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//internals
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public Rand rand = new Rand();
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@@ -1,15 +1,51 @@
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package mindustry.world.blocks;
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import arc.util.serialization.*;
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import arc.util.serialization.Json.*;
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import mindustry.world.meta.Attribute;
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public class Attributes{
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private float[] array = new float[Attribute.values().length];
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import java.util.*;
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public class Attributes implements Serializable{
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private final float[] arr = new float[Attribute.all.length];
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public void clear(){
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Arrays.fill(arr, 0);
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}
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public float get(Attribute attr){
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return array[attr.ordinal()];
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return arr[attr.ordinal()];
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}
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public void set(Attribute attr, float value){
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array[attr.ordinal()] = value;
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arr[attr.ordinal()] = value;
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}
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public void add(Attributes other){
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for(int i = 0; i < arr.length; i++){
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arr[i] += other.arr[i];
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}
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}
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public void add(Attributes other, float scl){
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for(int i = 0; i < arr.length; i++){
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arr[i] += other.arr[i] * scl;
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}
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}
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@Override
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public void write(Json json){
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for(Attribute at : Attribute.all){
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if(arr[at.ordinal()] != 0){
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json.writeValue(at.name(), arr[at.ordinal()]);
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}
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}
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}
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@Override
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public void read(Json json, JsonValue data){
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for(Attribute at : Attribute.all){
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arr[at.ordinal()] = data.getFloat(at.name(), 0);
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}
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}
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}
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@@ -1,5 +1,6 @@
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package mindustry.world.blocks.power;
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import arc.math.*;
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import arc.struct.*;
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import mindustry.world.meta.*;
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@@ -23,7 +24,10 @@ public class SolarGenerator extends PowerGenerator{
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public class SolarGeneratorEntity extends GeneratorEntity{
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@Override
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public void updateTile(){
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productionEfficiency = state.rules.solarPowerMultiplier < 0 ? (state.rules.lighting ? 1f - state.rules.ambientLight.a : 1f) : state.rules.solarPowerMultiplier;
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productionEfficiency =
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Mathf.maxZero(Attribute.light.env() + state.rules.solarPowerMultiplier < 0 ?
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(state.rules.lighting ? 1f - state.rules.ambientLight.a : 1f) :
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state.rules.solarPowerMultiplier);
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}
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}
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}
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@@ -37,8 +37,12 @@ public class ThermalGenerator extends PowerGenerator{
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}
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public class ThermalGeneratorEntity extends GeneratorEntity{
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public float sum;
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@Override
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public void updateTile(){
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productionEfficiency = sum + attribute.env();
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if(productionEfficiency > 0.1f && Mathf.chance(0.05 * delta())){
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generateEffect.at(x + Mathf.range(3f), y + Mathf.range(3f));
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}
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@@ -53,14 +57,7 @@ public class ThermalGenerator extends PowerGenerator{
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public void onProximityAdded(){
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super.onProximityAdded();
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productionEfficiency = sumAttribute(attribute, tile.x, tile.y);
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}
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@Override
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public float getPowerProduction(){
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//in this case, productionEfficiency means 'total heat'
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//thus, it may be greater than 1.0
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return powerProduction * productionEfficiency;
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sum = sumAttribute(attribute, tile.x, tile.y);
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}
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}
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}
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@@ -33,7 +33,7 @@ public class Cultivator extends GenericCrafter{
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super.setBars();
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bars.add("multiplier", (CultivatorEntity entity) -> new Bar(() ->
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Core.bundle.formatFloat("bar.efficiency",
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((entity.boost + 1f) * entity.warmup) * 100f, 1),
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((entity.boost + 1f + attribute.env()) * entity.warmup) * 100f, 1),
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() -> Pal.ammo,
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() -> entity.warmup));
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}
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@@ -101,7 +101,7 @@ public class Cultivator extends GenericCrafter{
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@Override
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public float getProgressIncrease(float baseTime){
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return super.getProgressIncrease(baseTime) * (1f + boost);
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return super.getProgressIncrease(baseTime) * (1f + boost + attribute.env());
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}
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@Override
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@@ -120,7 +120,7 @@ public class SolidPump extends Pump{
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if(canPump(tile)) fraction = 1f;
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}
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fraction += boost;
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fraction += boost + (attribute == null ? 0 : attribute.env());
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fraction = Math.max(fraction, 0);
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if(cons.valid() && typeLiquid() < liquidCapacity - 0.001f){
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@@ -1,5 +1,7 @@
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package mindustry.world.meta;
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import mindustry.*;
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public enum Attribute{
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/** Heat of this block. Used for calculating output of thermal generators. */
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heat,
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@@ -8,5 +10,15 @@ public enum Attribute{
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/** Water content of this block. Used for increasing water extractor yield. */
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water,
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/** Oil content of this block. Used for increasing oil extractor yield. */
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oil
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oil,
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/** Light coverage. Negative values decrease solar panel efficiency. */
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light;
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public static final Attribute[] all = values();
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/** @return the envrionmental value for this attribute. */
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public float env(){
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if(Vars.state == null) return 0;
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return Vars.state.envAttrs.get(this);
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}
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}
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