Spore storms / Weather attribute effects
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@@ -11,6 +11,7 @@ import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -18,7 +19,8 @@ public class Weathers implements ContentList{
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public static Weather
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rain,
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snow,
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sandstorm;
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sandstorm,
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sporestorm;
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@Override
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public void load(){
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@@ -26,6 +28,10 @@ public class Weathers implements ContentList{
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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{
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attrs.set(Attribute.light, -0.15f);
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}
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@Override
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public void load(){
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super.load();
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@@ -69,6 +75,11 @@ public class Weathers implements ContentList{
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float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
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TextureRegion[] splashes = new TextureRegion[12];
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{
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attrs.set(Attribute.light, -0.2f);
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attrs.set(Attribute.water, 0.2f);
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}
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@Override
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public void load(){
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super.load();
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@@ -164,6 +175,10 @@ public class Weathers implements ContentList{
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Color color = Color.valueOf("f7cba4");
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Texture noise;
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{
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attrs.set(Attribute.light, -0.1f);
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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@@ -229,5 +244,76 @@ public class Weathers implements ContentList{
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}
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}
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};
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sporestorm = new Weather("sporestorm"){
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TextureRegion region;
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float yspeed = 1f, xspeed = 4f, size = 5f, padding = size, invDensity = 2000f;
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Color color = Color.valueOf("7457ce");
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Texture noise;
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{
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attrs.set(Attribute.spores, 0.5f);
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attrs.set(Attribute.light, -0.1f);
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}
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@Override
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public void load(){
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region = Core.atlas.find("circle-shadow");
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noise = new Texture("sprites/noiseAlpha.png");
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noise.setWrap(TextureWrap.repeat);
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void dispose(){
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noise.dispose();
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}
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@Override
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public void drawOver(WeatherState state){
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Draw.alpha(state.opacity * 0.8f);
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Draw.tint(color);
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float scale = 1f / 2000f;
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float scroll = Time.time() * scale;
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Tmp.tr1.setTexture(noise);
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Core.camera.bounds(Tmp.r1);
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Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
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Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
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Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
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Draw.tint(color);
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float baseAlpha = state.opacity;
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Draw.alpha(baseAlpha);
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.5f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float alpha = rand.random(0.1f, 0.8f);
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x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(alpha * baseAlpha);
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Fill.circle(x, y, size * sscl / 2f);
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}
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}
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}
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};
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}
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}
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