Spore storms / Weather attribute effects
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@@ -124,6 +124,7 @@ public class SectorDataGenerator{
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boolean hasSnow = data.floors[0].name.contains("ice") || data.floors[0].name.contains("snow");
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boolean hasRain = !hasSnow && data.floors[0].name.contains("water");
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boolean hasDesert = !hasSnow && !hasRain && data.floors[0].name.contains("sand");
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boolean hasSpores = data.floors[0].name.contains("spore") || data.floors[0].name.contains("moss") || data.floors[0].name.contains("tainted");
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if(hasSnow){
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data.attributes |= (1 << SectorAttribute.snowy.ordinal());
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@@ -137,6 +138,10 @@ public class SectorDataGenerator{
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data.attributes |= (1 << SectorAttribute.desert.ordinal());
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}
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if(hasSpores){
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data.attributes |= (1 << SectorAttribute.spores.ordinal());
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}
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data.resources = content.asArray().sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id))).toArray(UnlockableContent.class);
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//50% water -> naval attribute
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