Added player tracing tools, fixed some bugs
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@@ -85,7 +85,8 @@ public class EnemyType {
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if(isCalculating(enemy)){
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Draw.color(Color.SKY);
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Lines.polySeg(20, 0, 5, enemy.x, enemy.y, 11f, Timers.time() * 2f + enemy.id*52153f);
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Lines.polySeg(20, 0, 4, enemy.x, enemy.y, 11f, Timers.time() * 2f + enemy.id*52f);
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Lines.polySeg(20, 0, 4, enemy.x, enemy.y, 11f, Timers.time() * 2f + enemy.id*52f + 180f);
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Draw.color();
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}
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@@ -56,4 +56,9 @@ public class TargetType extends EnemyType {
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new Enemy(EnemyTypes.target).set(enemy.x, enemy.y).add();
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});
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}
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@Override
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public boolean isCalculating(Enemy enemy){
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return false;
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}
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}
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