Added difficulty modifier for clearing sectors upon loss
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@@ -12,6 +12,7 @@ public class CampaignRules{
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public boolean randomWaveAI;
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public boolean legacyLaunchPads;
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public boolean rtsAI;
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public boolean clearSectorOnLose;
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public void apply(Planet planet, Rules rules){
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rules.staticFog = rules.fog = fog;
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