Added difficulty modifier for clearing sectors upon loss

This commit is contained in:
Anuken
2025-09-29 08:47:59 -04:00
parent 72ce49a753
commit 32b9ff9f5d
6 changed files with 17 additions and 5 deletions

View File

@@ -12,6 +12,7 @@ public class CampaignRules{
public boolean randomWaveAI;
public boolean legacyLaunchPads;
public boolean rtsAI;
public boolean clearSectorOnLose;
public void apply(Planet planet, Rules rules){
rules.staticFog = rules.fog = fog;