Added difficulty modifier for clearing sectors upon loss

This commit is contained in:
Anuken
2025-09-29 08:47:59 -04:00
parent 72ce49a753
commit 32b9ff9f5d
6 changed files with 17 additions and 5 deletions

View File

@@ -74,6 +74,10 @@ public class CampaignRulesDialog extends BaseDialog{
check("@rules.rtsai.campaign", b -> rules.rtsAI = b, () -> rules.rtsAI);
}
if(!planet.clearSectorOnLose){
check("@rules.clearsectoronloss", b -> rules.clearSectorOnLose = b, () -> rules.clearSectorOnLose);
}
//TODO: this is intentionally hidden until the new mechanics have been well-tested. I don't want people immediately switching to the old mechanics
if(planet.allowLegacyLaunchPads){
// check("@rules.legacylaunchpads", b -> rules.legacyLaunchPads = b, () -> rules.legacyLaunchPads);