Added difficulty modifier for clearing sectors upon loss
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@@ -603,13 +603,15 @@ public class ApplicationTests{
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entities.each(Building::updateProximity);
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final int iterations = 100_000;
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//warmup
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for(int i = 0; i < 100000; i++){
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for(int i = 0; i < iterations; i++){
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entities.each(Building::update);
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}
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Time.mark();
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for(int i = 0; i < 200000; i++){
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for(int i = 0; i < iterations*2; i++){
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entities.each(Building::update);
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}
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Log.info(Time.elapsed() + "ms to process " + itemsa[0] + " items");
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@@ -17,7 +17,7 @@ public class ModTestAllure extends GenericModTest{
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@Test
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public void begin(){
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grabMod("https://github.com/LixieWulf/Allure/archive/4150f74db1ea6058dc090959cf0fe5dc9d239e37.zip");
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grabMod("https://github.com/LixieWulf/Allure/archive/7dff39df9b07719315a8379a88542fa0fe80fd30.zip");
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checkExistence("allure");
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UnitType type = Vars.content.unit("allure-0b11-exodus");
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