Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts: # core/assets/sprites/block_colors.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites2.png # core/assets/sprites/sprites3.png # core/assets/sprites/sprites5.png # core/src/io/anuke/mindustry/ctype/ContentType.java # core/src/io/anuke/mindustry/ctype/UnlockableContent.java # core/src/io/anuke/mindustry/io/LegacyMapIO.java # core/src/io/anuke/mindustry/type/WeatherEvent.java # gradle.properties
This commit is contained in:
@@ -7,7 +7,7 @@ import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.ctype.ContentList;
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import io.anuke.mindustry.ctype.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.*;
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@@ -19,8 +19,7 @@ import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.blocks.defense.*;
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import io.anuke.mindustry.world.blocks.defense.turrets.*;
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import io.anuke.mindustry.world.blocks.distribution.*;
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import io.anuke.mindustry.world.blocks.liquid.Conduit;
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import io.anuke.mindustry.world.blocks.liquid.LiquidTank;
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import io.anuke.mindustry.world.blocks.liquid.*;
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import io.anuke.mindustry.world.blocks.logic.*;
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import io.anuke.mindustry.world.blocks.power.*;
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import io.anuke.mindustry.world.blocks.production.*;
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@@ -496,7 +495,7 @@ public class Blocks implements ContentList{
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drawer = tile -> {
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Draw.rect(region, tile.drawx(), tile.drawy());
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.alpha(Mathf.absin(entity.totalProgress, 3f, 0.9f) * entity.warmup);
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Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
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@@ -521,7 +520,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name), Core.atlas.find(name + "-weave")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy());
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Draw.rect(reg(weaveRegion), tile.drawx(), tile.drawy(), entity.totalProgress);
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@@ -671,7 +670,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.rect(reg(frameRegions[(int)Mathf.absin(entity.totalProgress, 5f, 2.999f)]), tile.drawx(), tile.drawy());
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@@ -698,7 +697,7 @@ public class Blocks implements ContentList{
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drawIcons = () -> new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")};
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drawer = tile -> {
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.ent();
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.rect(reg(rotatorRegion), tile.drawx(), tile.drawy(), entity.totalProgress * 2f);
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@@ -926,6 +925,7 @@ public class Blocks implements ContentList{
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phaseConveyor = new ItemBridge("phase-conveyor"){{
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requirements(Category.distribution, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
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range = 12;
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canOverdrive = false;
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hasPower = true;
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consumes.power(0.30f);
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}};
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@@ -988,7 +988,7 @@ public class Blocks implements ContentList{
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size = 3;
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}};
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conduit = new io.anuke.mindustry.world.blocks.liquid.Conduit("conduit"){{
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conduit = new Conduit("conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.metaglass, 1));
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health = 45;
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}};
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@@ -1000,14 +1000,14 @@ public class Blocks implements ContentList{
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health = 90;
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}};
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platedConduit = new io.anuke.mindustry.world.blocks.liquid.ArmoredConduit("plated-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.thorium, 2, Items.metaglass, 1));
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platedConduit = new ArmoredConduit("plated-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1));
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liquidCapacity = 16f;
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liquidPressure = 1.025f;
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health = 220;
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}};
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liquidRouter = new io.anuke.mindustry.world.blocks.liquid.LiquidRouter("liquid-router"){{
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liquidRouter = new LiquidRouter("liquid-router"){{
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requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2));
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liquidCapacity = 20f;
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}};
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@@ -1019,20 +1019,21 @@ public class Blocks implements ContentList{
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health = 500;
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}};
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liquidJunction = new io.anuke.mindustry.world.blocks.liquid.LiquidJunction("liquid-junction"){{
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liquidJunction = new LiquidJunction("liquid-junction"){{
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requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2));
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}};
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bridgeConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidExtendingBridge("bridge-conduit"){{
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bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8));
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range = 4;
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hasPower = false;
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}};
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phaseConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidBridge("phase-conduit"){{
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phaseConduit = new LiquidBridge("phase-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
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range = 12;
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hasPower = true;
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canOverdrive = false;
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consumes.power(0.30f);
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}};
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@@ -1370,7 +1371,7 @@ public class Blocks implements ContentList{
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ammo(
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Items.graphite, Bullets.artilleryDense,
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Items.silicon, Bullets.artilleryHoming,
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Items.pyratite, Bullets.artlleryIncendiary
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Items.pyratite, Bullets.artilleryIncendiary
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);
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reload = 60f;
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recoil = 2f;
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@@ -1550,9 +1551,9 @@ public class Blocks implements ContentList{
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ammo(
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Items.graphite, Bullets.artilleryDense,
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Items.silicon, Bullets.artilleryHoming,
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Items.pyratite, Bullets.artlleryIncendiary,
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Items.pyratite, Bullets.artilleryIncendiary,
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Items.blastCompound, Bullets.artilleryExplosive,
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Items.plastanium, Bullets.arilleryPlastic
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Items.plastanium, Bullets.artilleryPlastic
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);
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size = 3;
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shots = 4;
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@@ -18,7 +18,7 @@ public class Bullets implements ContentList{
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public static BulletType
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//artillery
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artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit,
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artilleryDense, artilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive, artilleryUnit,
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//flak
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
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@@ -65,7 +65,7 @@ public class Bullets implements ContentList{
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despawnEffect = Fx.none;
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}};
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arilleryPlastic = new ArtilleryBulletType(3.4f, 0, "shell"){{
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artilleryPlastic = new ArtilleryBulletType(3.4f, 0, "shell"){{
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hitEffect = Fx.plasticExplosion;
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knockback = 1f;
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lifetime = 55f;
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@@ -91,7 +91,7 @@ public class Bullets implements ContentList{
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homingRange = 50f;
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}};
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artlleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
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artilleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 60f;
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@@ -48,28 +48,24 @@ public class Fx implements ContentList{
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Draw.rect(unit.getIconRegion(), e.x, e.y,
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unit.getIconRegion().getWidth() * Draw.scl * scl, unit.getIconRegion().getWidth() * Draw.scl * scl, 180f);
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Draw.reset();
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});
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commandSend = new Effect(28, e -> {
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Draw.color(Pal.command);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 4f + e.finpow() * 120f);
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Draw.color();
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});
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placeBlock = new Effect(16, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
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Draw.reset();
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});
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tapBlock = new Effect(12, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(3f - e.fin() * 2f);
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Lines.circle(e.x, e.y, 4f + (tilesize / 1.5f * e.rotation) * e.fin());
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Draw.reset();
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});
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breakBlock = new Effect(12, e -> {
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@@ -80,41 +76,35 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 3 + (int)(e.rotation * 3), e.rotation * 2f + (tilesize * e.rotation) * e.finpow(), (x, y) -> {
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Fill.square(e.x + x, e.y + y, 1f + e.fout() * (3f + e.rotation));
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});
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Draw.reset();
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});
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select = new Effect(23, e -> {
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Draw.color(Pal.accent);
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Lines.stroke(e.fout() * 3f);
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Lines.circle(e.x, e.y, 3f + e.fin() * 14f);
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Draw.reset();
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});
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smoke = new Effect(100, e -> {
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Draw.color(Color.gray, Pal.darkishGray, e.fin());
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float size = 7f - e.fin() * 7f;
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Draw.rect("circle", e.x, e.y, size, size);
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Draw.reset();
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});
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magmasmoke = new Effect(110, e -> {
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Draw.color(Color.gray);
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Fill.circle(e.x, e.y, e.fslope() * 6f);
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Draw.reset();
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});
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spawn = new Effect(30, e -> {
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Lines.stroke(2f * e.fout());
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Draw.color(Pal.accent);
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Lines.poly(e.x, e.y, 4, 5f + e.fin() * 12f);
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Draw.reset();
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});
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padlaunch = new Effect(10, e -> {
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Lines.stroke(4f * e.fout());
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Draw.color(Pal.accent);
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Lines.poly(e.x, e.y, 4, 5f + e.fin() * 60f);
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Draw.reset();
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});
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vtolHover = new Effect(40f, e -> {
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@@ -122,7 +112,6 @@ public class Fx implements ContentList{
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float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f);
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Draw.color(Pal.lightFlame, Pal.lightOrange, e.fin());
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Fill.circle(e.x + Angles.trnsx(ang, len), e.y + Angles.trnsy(ang, len), 2f * e.fout());
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Draw.reset();
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});
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unitDrop = new GroundEffect(30, e -> {
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@@ -130,7 +119,6 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 9, 3 + 20f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.4f);
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});
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Draw.reset();
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});
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unitLand = new GroundEffect(30, e -> {
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@@ -138,42 +126,36 @@ public class Fx implements ContentList{
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Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
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});
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Draw.reset();
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});
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unitPickup = new GroundEffect(18, e -> {
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Draw.color(Pal.lightishGray);
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Lines.stroke(e.fin() * 2f);
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Lines.poly(e.x, e.y, 4, 13f * e.fout());
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Draw.reset();
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});
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landShock = new GroundEffect(12, e -> {
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Draw.color(Pal.lancerLaser);
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Lines.stroke(e.fout() * 3f);
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Lines.poly(e.x, e.y, 12, 20f * e.fout());
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Draw.reset();
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});
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pickup = new Effect(18, e -> {
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Draw.color(Pal.lightishGray);
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Lines.stroke(e.fout() * 2f);
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Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6);
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Draw.reset();
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});
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healWave = new Effect(22, e -> {
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Draw.color(Pal.heal);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 4f + e.finpow() * 60f);
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Draw.color();
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});
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heal = new Effect(11, e -> {
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Draw.color(Pal.heal);
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Lines.stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 2f + e.finpow() * 7f);
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Draw.color();
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});
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@@ -193,7 +175,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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Draw.reset();
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});
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hitFuse = new Effect(14, e -> {
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@@ -212,7 +193,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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Draw.reset();
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});
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hitBulletBig = new Effect(13, e -> {
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@@ -224,7 +204,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1.5f);
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});
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Draw.reset();
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});
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hitFlameSmall = new Effect(14, e -> {
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@@ -236,7 +215,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
|
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Draw.reset();
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});
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hitLiquid = new Effect(16, e -> {
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@@ -246,7 +224,6 @@ public class Fx implements ContentList{
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Fill.circle(e.x + x, e.y + y, e.fout() * 2f);
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});
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||||
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Draw.reset();
|
||||
});
|
||||
|
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hitLancer = new Effect(12, e -> {
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@@ -258,7 +235,6 @@ public class Fx implements ContentList{
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
hitMeltdown = new Effect(12, e -> {
|
||||
@@ -270,14 +246,12 @@ public class Fx implements ContentList{
|
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
hitLaser = new Effect(8, e -> {
|
||||
Draw.color(Color.white, Pal.heal, e.fin());
|
||||
Lines.stroke(0.5f + e.fout());
|
||||
Lines.circle(e.x, e.y, e.fin() * 5f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
despawn = new Effect(12, e -> {
|
||||
@@ -289,7 +263,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 2 + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
flakExplosion = new Effect(20, e -> {
|
||||
@@ -313,7 +286,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
plasticExplosion = new Effect(24, e -> {
|
||||
@@ -337,7 +309,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
plasticExplosionFlak = new Effect(28, e -> {
|
||||
@@ -361,7 +332,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
blastExplosion = new Effect(22, e -> {
|
||||
@@ -385,32 +355,27 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
artilleryTrail = new Effect(50, e -> {
|
||||
Draw.color(e.color);
|
||||
Fill.circle(e.x, e.y, e.rotation * e.fout());
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
incendTrail = new Effect(50, e -> {
|
||||
Draw.color(Pal.lightOrange);
|
||||
Fill.circle(e.x, e.y, e.rotation * e.fout());
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
missileTrail = new Effect(50, e -> {
|
||||
Draw.color(e.color);
|
||||
Fill.circle(e.x, e.y, e.rotation * e.fout());
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
absorb = new Effect(12, e -> {
|
||||
Draw.color(Pal.accent);
|
||||
Lines.stroke(2f * e.fout());
|
||||
Lines.circle(e.x, e.y, 5f * e.fout());
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
flakExplosionBig = new Effect(30, e -> {
|
||||
@@ -434,7 +399,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
|
||||
@@ -445,7 +409,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
fire = new Effect(50f, e -> {
|
||||
@@ -467,7 +430,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
steam = new Effect(35f, e -> {
|
||||
@@ -477,7 +439,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
fireballsmoke = new Effect(25f, e -> {
|
||||
@@ -487,7 +448,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
ballfire = new Effect(25f, e -> {
|
||||
@@ -497,7 +457,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
freezing = new Effect(40f, e -> {
|
||||
@@ -507,7 +466,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1.2f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
melting = new Effect(40f, e -> {
|
||||
@@ -517,7 +475,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
wet = new Effect(40f, e -> {
|
||||
@@ -527,7 +484,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
oily = new Effect(42f, e -> {
|
||||
@@ -537,7 +493,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
overdriven = new Effect(20f, e -> {
|
||||
@@ -547,7 +502,6 @@ public class Fx implements ContentList{
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2.3f + 0.5f);
|
||||
});
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
dropItem = new Effect(20f, e -> {
|
||||
@@ -562,35 +516,30 @@ public class Fx implements ContentList{
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 2f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 28f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
bigShockwave = new Effect(10f, 80f, e -> {
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 50f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
nuclearShockwave = new Effect(10f, 200f, e -> {
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 140f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
impactShockwave = new Effect(13f, 300f, e -> {
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 4f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 200f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
spawnShockwave = new Effect(20f, 400f, e -> {
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f + 0.5f);
|
||||
Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f));
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
explosion = new Effect(30, e -> {
|
||||
@@ -613,7 +562,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
dynamicExplosion = new Effect(30, e -> {
|
||||
@@ -638,7 +586,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + out * 4 * (3f + intensity));
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
blockExplosion = new Effect(30, e -> {
|
||||
@@ -661,7 +608,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
blockExplosionSmoke = new Effect(30, e -> {
|
||||
@@ -672,7 +618,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
|
||||
@@ -681,7 +626,6 @@ public class Fx implements ContentList{
|
||||
float w = 1f + 5 * e.fout();
|
||||
Drawf.tri(e.x, e.y, w, 15f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 3f * e.fout(), e.rotation + 180f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootHeal = new Effect(8, e -> {
|
||||
@@ -689,7 +633,6 @@ public class Fx implements ContentList{
|
||||
float w = 1f + 5 * e.fout();
|
||||
Drawf.tri(e.x, e.y, w, 17f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootSmallSmoke = new Effect(20f, e -> {
|
||||
@@ -699,7 +642,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBig = new Effect(9, e -> {
|
||||
@@ -707,7 +649,6 @@ public class Fx implements ContentList{
|
||||
float w = 1.2f + 7 * e.fout();
|
||||
Drawf.tri(e.x, e.y, w, 25f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBig2 = new Effect(10, e -> {
|
||||
@@ -715,7 +656,6 @@ public class Fx implements ContentList{
|
||||
float w = 1.2f + 8 * e.fout();
|
||||
Drawf.tri(e.x, e.y, w, 29f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 5f * e.fout(), e.rotation + 180f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBigSmoke = new Effect(17f, e -> {
|
||||
@@ -725,7 +665,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2f + 0.2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootBigSmoke2 = new Effect(18f, e -> {
|
||||
@@ -735,7 +674,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2.4f + 0.2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootSmallFlame = new Effect(32f, e -> {
|
||||
@@ -745,7 +683,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootPyraFlame = new Effect(33f, e -> {
|
||||
@@ -755,7 +692,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shootLiquid = new Effect(40f, e -> {
|
||||
@@ -765,7 +701,6 @@ public class Fx implements ContentList{
|
||||
Fill.circle(e.x + x, e.y + y, 0.5f + e.fout() * 2.5f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
shellEjectSmall = new GroundEffect(30f, 400f, e -> {
|
||||
@@ -780,7 +715,6 @@ public class Fx implements ContentList{
|
||||
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
|
||||
1f, 2f, rot + e.fin() * 50f * i);
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shellEjectMedium = new GroundEffect(34f, 400f, e -> {
|
||||
@@ -804,7 +738,6 @@ public class Fx implements ContentList{
|
||||
});
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shellEjectBig = new GroundEffect(22f, 400f, e -> {
|
||||
@@ -829,7 +762,6 @@ public class Fx implements ContentList{
|
||||
});
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
lancerLaserShoot = new Effect(21f, e -> {
|
||||
@@ -839,7 +771,6 @@ public class Fx implements ContentList{
|
||||
Drawf.tri(e.x, e.y, 4f * e.fout(), 29f, e.rotation + 90f * i);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserShootSmoke = new Effect(26f, e -> {
|
||||
@@ -849,7 +780,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserCharge = new Effect(38f, e -> {
|
||||
@@ -859,7 +789,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 3f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lancerLaserChargeBegin = new Effect(71f, e -> {
|
||||
@@ -877,7 +806,6 @@ public class Fx implements ContentList{
|
||||
Drawf.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.angle(x, y));
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
lightningShoot = new Effect(12f, e -> {
|
||||
@@ -888,7 +816,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
|
||||
@@ -897,7 +824,6 @@ public class Fx implements ContentList{
|
||||
float size = 1f + e.fout() * 5f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
nuclearsmoke = new Effect(40, e -> {
|
||||
@@ -905,7 +831,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
nuclearcloud = new Effect(90, 200f, e -> {
|
||||
@@ -913,7 +838,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fout() * 14f;
|
||||
Draw.color(Color.lime, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
impactsmoke = new Effect(60, e -> {
|
||||
@@ -921,7 +845,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
impactcloud = new Effect(140, 400f, e -> {
|
||||
@@ -929,7 +852,6 @@ public class Fx implements ContentList{
|
||||
float size = e.fout() * 15f;
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
redgeneratespark = new Effect(18, e -> {
|
||||
@@ -937,7 +859,6 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.redSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
generatespark = new Effect(18, e -> {
|
||||
@@ -945,7 +866,6 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.orangeSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
fuelburn = new Effect(23, e -> {
|
||||
@@ -953,70 +873,60 @@ public class Fx implements ContentList{
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
plasticburn = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.valueOf("e9ead3"), Color.gray, e.fin());
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverize = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeRed = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.redDust, Pal.stoneGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeRedder = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> {
|
||||
Draw.color(Pal.redderDust, Pal.stoneGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeSmall = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
pulverizeMedium = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.stoneGray);
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
producesmoke = new Effect(12, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> {
|
||||
Draw.color(Color.white, Pal.accent, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smeltsmoke = new Effect(15, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
formsmoke = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.plasticSmoke, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
blastsmoke = new Effect(26, e -> {
|
||||
@@ -1024,7 +934,6 @@ public class Fx implements ContentList{
|
||||
float size = 2f + e.fout() * 6f;
|
||||
Draw.color(Color.lightGray, Color.darkGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
lava = new Effect(18, e -> {
|
||||
@@ -1032,79 +941,66 @@ public class Fx implements ContentList{
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
dooropen = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize / 2f + e.fin() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
doorclose = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
dooropenlarge = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize + e.fin() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
doorcloselarge = new Effect(10, e -> {
|
||||
Lines.stroke(e.fout() * 1.6f);
|
||||
Lines.square(e.x, e.y, tilesize + e.fout() * 2f);
|
||||
Draw.reset();
|
||||
});
|
||||
purify = new Effect(10, e -> {
|
||||
Draw.color(Color.royal, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifyoil = new Effect(10, e -> {
|
||||
Draw.color(Color.black, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifystone = new Effect(10, e -> {
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
generate = new Effect(11, e -> {
|
||||
Draw.color(Color.orange, Color.yellow, e.fin());
|
||||
Lines.stroke(1f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8);
|
||||
Draw.reset();
|
||||
});
|
||||
mine = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 3f + e.fin() * 6f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineBig = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineHuge = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 5f + e.fin() * 10f, (x, y) -> {
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smelt = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
teleportActivate = new Effect(50, e -> {
|
||||
@@ -1121,7 +1017,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
teleport = new Effect(60, e -> {
|
||||
Draw.color(e.color);
|
||||
@@ -1132,7 +1027,6 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
teleportOut = new Effect(20, e -> {
|
||||
Draw.color(e.color);
|
||||
@@ -1143,13 +1037,11 @@ public class Fx implements ContentList{
|
||||
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 4f + 1f);
|
||||
});
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
ripple = new GroundEffect(false, 30, e -> {
|
||||
Draw.color(Tmp.c1.set(e.color).mul(1.2f));
|
||||
Lines.stroke(e.fout() + 0.4f);
|
||||
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
bubble = new Effect(20, e -> {
|
||||
@@ -1158,56 +1050,47 @@ public class Fx implements ContentList{
|
||||
Angles.randLenVectors(e.id, 2, 8f, (x, y) -> {
|
||||
Lines.circle(e.x + x, e.y + y, 1f + e.fin() * 3f);
|
||||
});
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
launch = new Effect(28, e -> {
|
||||
Draw.color(Pal.command);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.circle(e.x, e.y, 4f + e.finpow() * 120f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healWaveMend = new Effect(40, e -> {
|
||||
Draw.color(e.color);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.circle(e.x, e.y, e.finpow() * e.rotation);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
overdriveWave = new Effect(50, e -> {
|
||||
Draw.color(e.color);
|
||||
Lines.stroke(e.fout() * 1f);
|
||||
Lines.circle(e.x, e.y, e.finpow() * e.rotation);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healBlock = new Effect(20, e -> {
|
||||
Draw.color(Pal.heal);
|
||||
Lines.stroke(2f * e.fout() + 0.5f);
|
||||
Lines.square(e.x, e.y, 1f + (e.fin() * e.rotation * tilesize / 2f - 1f));
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
healBlockFull = new Effect(20, e -> {
|
||||
Draw.color(e.color);
|
||||
Draw.alpha(e.fout());
|
||||
Fill.square(e.x, e.y, e.rotation * tilesize / 2f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
overdriveBlockFull = new Effect(60, e -> {
|
||||
Draw.color(e.color);
|
||||
Draw.alpha(e.fslope() * 0.4f);
|
||||
Fill.square(e.x, e.y, e.rotation * tilesize);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
shieldBreak = new Effect(40, e -> {
|
||||
Draw.color(Pal.accent);
|
||||
Lines.stroke(3f * e.fout());
|
||||
Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
coreLand = new Effect(120f, e -> {
|
||||
|
||||
@@ -15,61 +15,71 @@ public class StatusEffects implements ContentList{
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
none = new StatusEffect();
|
||||
none = new StatusEffect("none");
|
||||
|
||||
burning = new StatusEffect(){{
|
||||
burning = new StatusEffect("burning"){{
|
||||
damage = 0.06f;
|
||||
effect = Fx.burning;
|
||||
|
||||
opposite(() -> wet, () -> freezing);
|
||||
trans(() -> tarred, ((unit, time, newTime, result) -> {
|
||||
unit.damage(1f);
|
||||
Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
|
||||
result.set(this, Math.min(time + newTime, 300f));
|
||||
}));
|
||||
init(() -> {
|
||||
opposite(wet,freezing);
|
||||
trans(tarred, ((unit, time, newTime, result) -> {
|
||||
unit.damage(1f);
|
||||
Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
|
||||
result.set(this, Math.min(time + newTime, 300f));
|
||||
}));
|
||||
});
|
||||
}};
|
||||
|
||||
freezing = new StatusEffect(){{
|
||||
freezing = new StatusEffect("freezing"){{
|
||||
speedMultiplier = 0.6f;
|
||||
armorMultiplier = 0.8f;
|
||||
effect = Fx.freezing;
|
||||
|
||||
opposite(() -> melting, () -> burning);
|
||||
init(() -> {
|
||||
opposite(melting, burning);
|
||||
});
|
||||
}};
|
||||
|
||||
wet = new StatusEffect(){{
|
||||
wet = new StatusEffect("wet"){{
|
||||
speedMultiplier = 0.9f;
|
||||
effect = Fx.wet;
|
||||
|
||||
trans(() -> shocked, ((unit, time, newTime, result) -> {
|
||||
unit.damage(20f);
|
||||
if(unit.getTeam() == waveTeam){
|
||||
Events.fire(Trigger.shock);
|
||||
}
|
||||
result.set(this, time);
|
||||
}));
|
||||
opposite(() -> burning);
|
||||
init(() -> {
|
||||
trans(shocked, ((unit, time, newTime, result) -> {
|
||||
unit.damage(20f);
|
||||
if(unit.getTeam() == waveTeam){
|
||||
Events.fire(Trigger.shock);
|
||||
}
|
||||
result.set(this, time);
|
||||
}));
|
||||
opposite(burning);
|
||||
});
|
||||
}};
|
||||
|
||||
melting = new StatusEffect(){{
|
||||
melting = new StatusEffect("melting"){{
|
||||
speedMultiplier = 0.8f;
|
||||
armorMultiplier = 0.8f;
|
||||
damage = 0.3f;
|
||||
effect = Fx.melting;
|
||||
|
||||
trans(() -> tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
|
||||
opposite(() -> wet, () -> freezing);
|
||||
init(() -> {
|
||||
trans(tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
|
||||
opposite(wet, freezing);
|
||||
});
|
||||
}};
|
||||
|
||||
tarred = new StatusEffect(){{
|
||||
tarred = new StatusEffect("tarred"){{
|
||||
speedMultiplier = 0.6f;
|
||||
effect = Fx.oily;
|
||||
|
||||
trans(() -> melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
trans(() -> burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
init(() -> {
|
||||
trans(melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
trans(burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
});
|
||||
}};
|
||||
|
||||
overdrive = new StatusEffect(){{
|
||||
overdrive = new StatusEffect("overdrive"){{
|
||||
armorMultiplier = 0.95f;
|
||||
speedMultiplier = 1.15f;
|
||||
damageMultiplier = 1.4f;
|
||||
@@ -77,20 +87,20 @@ public class StatusEffects implements ContentList{
|
||||
effect = Fx.overdriven;
|
||||
}};
|
||||
|
||||
shielded = new StatusEffect(){{
|
||||
shielded = new StatusEffect("shielded"){{
|
||||
armorMultiplier = 3f;
|
||||
}};
|
||||
|
||||
boss = new StatusEffect(){{
|
||||
boss = new StatusEffect("boss"){{
|
||||
armorMultiplier = 3f;
|
||||
damageMultiplier = 3f;
|
||||
speedMultiplier = 1.1f;
|
||||
}};
|
||||
|
||||
shocked = new StatusEffect();
|
||||
shocked = new StatusEffect("shocked");
|
||||
|
||||
//no effects, just small amounts of damage.
|
||||
corroded = new StatusEffect(){{
|
||||
corroded = new StatusEffect("corroded"){{
|
||||
damage = 0.1f;
|
||||
}};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user