Erekir turret balancing changes
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@@ -4392,7 +4392,7 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.oxide, new BasicBulletType(8f, 120){{
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Items.oxide, new BasicBulletType(8f, 90){{
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knockback = 3f;
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width = 25f;
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hitSize = 7f;
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@@ -4655,15 +4655,13 @@ public class Blocks{
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reloadMultiplier = 0.65f;
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splashDamageRadius = 110f;
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rangeChange = 8f;
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splashDamage = 300f;
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splashDamage = 150f;
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scaledSplashDamage = true;
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hitColor = backColor = trailColor = Color.valueOf("a0b380");
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frontColor = Color.valueOf("e4ffd6");
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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status = StatusEffects.blasted;
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trailLength = 32;
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trailWidth = 3.35f;
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trailSinScl = 2.5f;
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@@ -4679,23 +4677,8 @@ public class Blocks{
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shrinkX = 0.2f;
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shrinkY = 0.1f;
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buildingDamageMultiplier = 0.25f;
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fragBullets = 1;
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fragBullet = new EmptyBulletType(){{
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lifetime = 60f * 2.5f;
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bulletInterval = 20f;
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intervalBullet = new EmptyBulletType(){{
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splashDamage = 30f;
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collidesGround = true;
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collidesAir = false;
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collides = false;
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hitEffect = Fx.none;
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pierce = true;
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instantDisappear = true;
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splashDamageRadius = 90f;
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buildingDamageMultiplier = 0.2f;
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}};
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}};
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status = StatusEffects.corroded;
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statusDuration = 300f;
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}}
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);
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@@ -4932,8 +4915,8 @@ public class Blocks{
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}};
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afflict = new PowerTurret("afflict"){{
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requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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buildCostMultiplier = 1.5f;
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requirements(Category.turret, with(Items.surgeAlloy, 100, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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buildCostMultiplier = 1f;
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shootType = new BasicBulletType(){{
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shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
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@@ -458,7 +458,7 @@ public class Fx{
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Lines.lineAngle(e.x, e.y, angle, e.foutpow() * 50f * rand.random(1f, 0.6f) + 2f, e.finpow() * 100f * lenRand + 6f);
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}
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}),
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titanExplosionSmall = new Effect(22f, 120f, e -> {
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color(e.color);
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stroke(e.fout() * 3f);
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@@ -1398,6 +1398,15 @@ public class Fx{
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});
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}).layer(Layer.bullet - 1f),
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corrosionVapor = new Effect(50f, e -> {
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color(e.color);
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alpha(Interp.pow2Out.apply(e.fslope()) * 0.5f);
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randLenVectors(e.id, 2, 8f + e.finpow() * 3f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 3f);
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});
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}),
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vapor = new Effect(110f, e -> {
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color(e.color);
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alpha(e.fout());
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@@ -191,8 +191,12 @@ public class StatusEffects{
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}};
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corroded = new StatusEffect("corroded"){{
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color = Pal.plastanium;
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damage = 0.1f;
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color = Color.valueOf("e4ffd6");
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intervalDamage = 25f;
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intervalDamageTime = 30f;
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effectChance = 0.1f;
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effect = Fx.corrosionVapor;
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}};
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disarmed = new StatusEffect("disarmed"){{
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