Added launch hint for Erekir

This commit is contained in:
Anuken
2023-12-29 09:48:05 -05:00
parent d1d1454a55
commit 33178c1635
2 changed files with 2 additions and 2 deletions

View File

@@ -1865,7 +1865,7 @@ hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually cont
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.

View File

@@ -171,7 +171,7 @@ public class HintsFragment{
unitControl(() -> isSerpulo() && state.rules.defaultTeam.data().units.size > 2 && !net.active() && !player.dead(), () -> !player.dead() && !player.unit().spawnedByCore), unitControl(() -> isSerpulo() && state.rules.defaultTeam.data().units.size > 2 && !net.active() && !player.dead(), () -> !player.dead() && !player.unit().spawnedByCore),
unitSelectControl(() -> isSerpulo() && state.rules.defaultTeam.data().units.size > 3 && !net.active() && !player.dead(), () -> control.input.commandMode && control.input.selectedUnits.size > 0), unitSelectControl(() -> isSerpulo() && state.rules.defaultTeam.data().units.size > 3 && !net.active() && !player.dead(), () -> control.input.commandMode && control.input.selectedUnits.size > 0),
respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore), respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore),
launch(() -> isTutorial.get() && state.rules.sector.isCaptured(), () -> ui.planet.isShown()), launch(() -> (isTutorial.get() || Vars.state.rules.sector == SectorPresets.onset.sector) && state.rules.sector.isCaptured(), () -> ui.planet.isShown()),
schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router) || ui.hints.placedBlocks.contains(Blocks.ductRouter), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)), schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router) || ui.hints.placedBlocks.contains(Blocks.ductRouter), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)),
conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyRelease(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))), conveyorPathfind(() -> control.input.block == Blocks.titaniumConveyor, () -> Core.input.keyRelease(Binding.diagonal_placement) || (mobile && Core.settings.getBool("swapdiagonal"))),
boost(visibleDesktop, () -> !player.dead() && player.unit().type.canBoost, () -> Core.input.keyDown(Binding.boost)), boost(visibleDesktop, () -> !player.dead() && player.unit().type.canBoost, () -> Core.input.keyDown(Binding.boost)),