From 3336e6cdde0201a86369edf75fe7ddf0d82c3065 Mon Sep 17 00:00:00 2001 From: Patrick 'Quezler' Mounier Date: Thu, 25 Mar 2021 14:52:35 +0100 Subject: [PATCH] Exclude derelict targets from Units.bestEnemy (#4990) --- core/src/mindustry/entities/Units.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/entities/Units.java b/core/src/mindustry/entities/Units.java index 49e33ec06b..88e458b30c 100644 --- a/core/src/mindustry/entities/Units.java +++ b/core/src/mindustry/entities/Units.java @@ -218,7 +218,7 @@ public class Units{ cdist = 0f; nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> { - if(e.dead() || !predicate.get(e) || !e.within(x, y, range + e.hitSize/2f)) return; + if(e.dead() || !predicate.get(e) || e.team == Team.derelict || !e.within(x, y, range + e.hitSize/2f)) return; float cost = sort.cost(e, x, y); if(result == null || cost < cdist){