Merge remote-tracking branch 'origin/erekir' into erekir
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
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|||||||
highscore = [accent]Новы рэкорд!
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highscore = [accent]Новы рэкорд!
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||||||
copied = Скапіявана.
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copied = Скапіявана.
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||||||
indev.notready = Гэта частка гульні яшчэ не зроблена.
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indev.notready = Гэта частка гульні яшчэ не зроблена.
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||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
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||||||
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load.sound = Звукі
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load.sound = Звукі
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load.map = Карты
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load.map = Карты
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||||||
@@ -138,7 +137,7 @@ mod.disable = Выкл.
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|||||||
mod.content = Змест:
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mod.content = Змест:
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||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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||||||
mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
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mod.erroredcontent = [scarlet]Памылкі змесціва
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||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
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mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
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||||||
@@ -170,7 +169,9 @@ available = New research available!
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|||||||
unlock.incampaign = < Unlock in campaign for details >
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unlock.incampaign = < Unlock in campaign for details >
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||||||
completed = [accent]Завершаны
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completed = [accent]Завершаны
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||||||
techtree = Дрэва\n тэхналогій
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techtree = Дрэва\n тэхналогій
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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techtree.select = Tech Tree Selection
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||||||
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.load = Load
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research.discard = Discard
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research.discard = Discard
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research.list = [lightgray]Дасьледуйце:
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research.list = [lightgray]Дасьледуйце:
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||||||
@@ -305,6 +306,7 @@ openlink = адкрыць спасылку
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copylink = скапіяваць спасылку
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copylink = скапіяваць спасылку
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back = Назад
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back = Назад
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max = Max
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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crash.exported = Crash logs exported.
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@@ -354,12 +356,16 @@ map.publish.confirm = Вы ўпэўненыя, што жадаеце апубл
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workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам.
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workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам.
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||||||
workshop.info = Інфармацыя аб прадмеце
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workshop.info = Інфармацыя аб прадмеце
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changelog = Спіс змен (неабавязкова):
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changelog = Спіс змен (неабавязкова):
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||||||
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updatedesc = Overwrite Title & Description
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||||||
eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам
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eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам
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||||||
missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая.
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missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая.
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||||||
publishing = [accent]Адпраўка...
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publishing = [accent]Адпраўка...
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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||||||
publish.error = Памылка адпраўкі прадмета: {0}
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publish.error = Памылка адпраўкі прадмета: {0}
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||||||
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.cliffs = Walls To Cliffs
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editor.brush = Пэндаль
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editor.brush = Пэндаль
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@@ -374,6 +380,7 @@ editor.waves = Хвалі:
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editor.rules = Правілы:
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editor.rules = Правілы:
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editor.generation = Генерацыя:
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editor.generation = Генерацыя:
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editor.ingame = Рэдагаваць ў гульні
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editor.ingame = Рэдагаваць ў гульні
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editor.playtest = Playtest
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.newmap = Новая карта
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editor.newmap = Новая карта
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editor.center = Center
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editor.center = Center
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@@ -389,9 +396,14 @@ waves.title = Хвалі
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waves.remove = Выдаліць
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waves.remove = Выдаліць
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waves.every = кожны
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waves.every = кожны
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waves.waves = хваля (ы)
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waves.waves = хваля (ы)
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waves.health = health: {0}%
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waves.perspawn = за з’яўленне
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waves.perspawn = за з’яўленне
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waves.shields = адзінак шчыта/хвалю
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waves.shields = адзінак шчыта/хвалю
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waves.to = да
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waves.to = да
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.max = max units
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waves.guardian = Вартаўнік
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waves.guardian = Вартаўнік
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waves.preview = Папярэдні прагляд
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waves.preview = Папярэдні прагляд
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@@ -432,6 +444,7 @@ editor.update = Абнавіць
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editor.randomize = Выпадкова
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editor.randomize = Выпадкова
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editor.apply = Ужыць
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editor.apply = Ужыць
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editor.generate = Згене- \nраваць
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editor.generate = Згене- \nраваць
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editor.sectorgenerate = Sector Generate
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editor.resize = Змяніць \nразмер
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editor.resize = Змяніць \nразмер
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editor.loadmap = Загрузіць \nкарту
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editor.loadmap = Загрузіць \nкарту
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editor.savemap = Захаваць \nкарту
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editor.savemap = Захаваць \nкарту
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@@ -475,6 +488,8 @@ toolmode.fillteams = Змяніць каманду блокаў
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toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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||||||
filter.distort = Скажэнне
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filter.distort = Скажэнне
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@@ -501,6 +516,7 @@ filter.option.circle-scale = Маштаб круга
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filter.option.octaves = Цыклічнасць прымянення
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filter.option.octaves = Цыклічнасць прымянення
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filter.option.falloff = Спад цыклічнасці
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filter.option.falloff = Спад цыклічнасці
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filter.option.angle = Кут
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filter.option.angle = Кут
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filter.option.tilt = Tilt
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||||||
filter.option.rotate = Rotate
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filter.option.rotate = Rotate
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||||||
filter.option.amount = Amount
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filter.option.amount = Amount
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filter.option.block = Блок
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filter.option.block = Блок
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||||||
@@ -543,17 +559,36 @@ requirement.core = Знішчыце варожае ядро ў зоне {0
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requirement.research = Research {0}
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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map.multiplayer = Only the host can view sectors.
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uncover = Раскрыць
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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configure = Канфігурацыя выгрузкі
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
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objective.destroycore = [accent]Destroy Enemy Core
|
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
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loadout = Loadout
|
||||||
resources = Resources
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resources = Resources
|
||||||
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resources.max = Max
|
||||||
bannedblocks = Забароненыя блокі
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bannedblocks = Забароненыя блокі
|
||||||
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objectives = Objectives
|
||||||
bannedunits = Banned Units
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bannedunits = Banned Units
|
||||||
addall = Дадаць всё
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addall = Дадаць всё
|
||||||
launch.from = Launching From: [accent]{0}
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launch.from = Launching From: [accent]{0}
|
||||||
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launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
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launch.destination = Destination: {0}
|
||||||
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
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configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
||||||
add = Дадаць...
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add = Дадаць...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.enemybase = [scarlet]Enemy Base
|
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
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sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
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sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
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sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
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sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
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sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
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sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
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sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Уваход
|
stat.input = Уваход
|
||||||
stat.output = Выхад
|
stat.output = Выхад
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Паскаральнік
|
stat.booster = Паскаральнік
|
||||||
stat.tiles = Неабходныя пліткі
|
stat.tiles = Неабходныя пліткі
|
||||||
stat.affinities = Павелічэнне эфектыўнасці
|
stat.affinities = Павелічэнне эфектыўнасці
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Хуткасць бурэння: {0}/с
|
bar.drillspeed = Хуткасць бурэння: {0}/с
|
||||||
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
||||||
bar.efficiency = Эфектыўнасць: {0}%
|
bar.efficiency = Эфектыўнасць: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Энергія
|
bar.power = Энергія
|
||||||
bar.progress = Прагрэс будаўніцтва
|
bar.progress = Прагрэс будаўніцтва
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Уваход
|
bar.input = Уваход
|
||||||
bar.output = Выхад
|
bar.output = Выхад
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat] {0} [lightgray]страты
|
|||||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
bullet.homing = [stat] саманаводных
|
bullet.homing = [stat] саманаводных
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat] {0} [lightgray]аддачы
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = блокі
|
unit.blocks = блокі
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
|
|||||||
unit.itemssecond = прадметаў/секунду
|
unit.itemssecond = прадметаў/секунду
|
||||||
unit.liquidunits = вадкасных адзінак
|
unit.liquidunits = вадкасных адзінак
|
||||||
unit.powerunits = энерг. адзінак
|
unit.powerunits = энерг. адзінак
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = град.
|
unit.degrees = град.
|
||||||
unit.seconds = сек.
|
unit.seconds = сек.
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Складаная
|
|||||||
setting.difficulty.insane = Вар’яцкая
|
setting.difficulty.insane = Вар’яцкая
|
||||||
setting.difficulty.name = Складанасць:
|
setting.difficulty.name = Складанасць:
|
||||||
setting.screenshake.name = Трасяніна экрана
|
setting.screenshake.name = Трасяніна экрана
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Эфекты
|
setting.effects.name = Эфекты
|
||||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Пікселізацыя
|
|||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Адлюстроўваць каардынаты гульца
|
setting.position.name = Адлюстроўваць каардынаты гульца
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Гучнасць акружэння
|
setting.ambientvol.name = Гучнасць акружэння
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Непразрыстасць лазераў эне
|
|||||||
setting.bridgeopacity.name = Непразрыстасць мастоў
|
setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні.
|
public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Асноўнае
|
|||||||
category.view.name = Прагляд
|
category.view.name = Прагляд
|
||||||
category.multiplayer.name = Сеткавая гульня
|
category.multiplayer.name = Сеткавая гульня
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Атакаваць
|
|
||||||
command.rally = Кропка збору
|
|
||||||
command.retreat = Адступіць
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Рух па восі Y
|
|||||||
keybind.mouse_move.name = наследуе курсорам
|
keybind.mouse_move.name = наследуе курсорам
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Абраць вобласць
|
keybind.schematic_select.name = Абраць вобласць
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Разбурыць блок
|
|||||||
keybind.deselect.name = Зняць вылучэнне
|
keybind.deselect.name = Зняць вылучэнне
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Стрэл
|
keybind.shoot.name = Стрэл
|
||||||
keybind.zoom.name = Маштабаванне
|
keybind.zoom.name = Маштабаванне
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Знішчыце варожую базу. \n[gray]Дл
|
|||||||
mode.custom = Карыстальніцкія правілы
|
mode.custom = Карыстальніцкія правілы
|
||||||
|
|
||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
|||||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Баёў. адз.
|
|||||||
rules.title.experimental = эксперыментальнай
|
rules.title.experimental = эксперыментальнай
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Асвятленне
|
rules.lighting = Асвятленне
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
rules.weather = Надвор'е
|
rules.weather = Надвор'е
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Баявыя адзінкі
|
|||||||
content.block.name = Блокі
|
content.block.name = Блокі
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Медзь
|
item.copper.name = Медзь
|
||||||
item.lead.name = Свінец
|
item.lead.name = Свінец
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Выбуховая сумесь
|
|||||||
item.pyratite.name = Піратыт
|
item.pyratite.name = Піратыт
|
||||||
item.metaglass.name = Металшкло
|
item.metaglass.name = Металшкло
|
||||||
item.scrap.name = Металалом
|
item.scrap.name = Металалом
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Вада
|
liquid.water.name = Вада
|
||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Кінжал
|
unit.dagger.name = Кінжал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Кантэйнер
|
block.container.name = Кантэйнер
|
||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Каммандны цэнтр
|
|
||||||
block.ground-factory.name = Завод наземных адзінак
|
block.ground-factory.name = Завод наземных адзінак
|
||||||
block.air-factory.name = Завод паветраных адзінак
|
block.air-factory.name = Завод паветраных адзінак
|
||||||
block.naval-factory.name = Завод марскіх адзінак
|
block.naval-factory.name = Завод марскіх адзінак
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Экран
|
|||||||
block.large-logic-display.name = Вялікі экран
|
block.large-logic-display.name = Вялікі экран
|
||||||
block.memory-cell.name = Ячэйка памяці
|
block.memory-cell.name = Ячэйка памяці
|
||||||
block.memory-bank.name = Банк памяці
|
block.memory-bank.name = Банк памяці
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Сіняя
|
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
team.sharded.name = Аскепакавая
|
team.sharded.name = Аскепакавая
|
||||||
team.derelict.name = Пакінутая
|
team.derelict.name = Пакінутая
|
||||||
team.green.name = Зелёная
|
team.green.name = Зелёная
|
||||||
team.purple.name = Фіялетавая
|
|
||||||
|
team.blue.name = Сіняя
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Захоўвае вялікая колькасць п
|
|||||||
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера.
|
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера.
|
||||||
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
||||||
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
||||||
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
||||||
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Изчакване за следваща карта..
|
|||||||
highscore = [accent]Нов рекорд!
|
highscore = [accent]Нов рекорд!
|
||||||
copied = Копирано.
|
copied = Копирано.
|
||||||
indev.notready = Тази част от играта все още е в разработка
|
indev.notready = Тази част от играта все още е в разработка
|
||||||
indev.campaign = [accent]Поздравления! Вие завършихте режим кампания![]\n\nВ момента това е цялото съдържание на играта. В бъдеще ще можете да пътувате до други планети.\nЗа сега се насладете на мрежовата игра.
|
|
||||||
|
|
||||||
load.sound = Звук
|
load.sound = Звук
|
||||||
load.map = Карти
|
load.map = Карти
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Деактивирай
|
|||||||
mod.content = Съдържание:
|
mod.content = Съдържание:
|
||||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
||||||
mod.outdated = [scarlet]Несъвместим с версия 6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
@@ -172,7 +171,9 @@ available = Можете да проучите нови технологии!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Зареди
|
research.load = Зареди
|
||||||
research.discard = Захвърли
|
research.discard = Захвърли
|
||||||
research.list = [lightgray]Проучване:
|
research.list = [lightgray]Проучване:
|
||||||
@@ -308,6 +309,7 @@ openlink = Отвори Линк
|
|||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
max = Максимално
|
max = Максимално
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Изнеси информация за срив
|
crash.export = Изнеси информация за срив
|
||||||
crash.none = Няма намерена информация за срив.
|
crash.none = Няма намерена информация за срив.
|
||||||
crash.exported = Инесена информация за срив.
|
crash.exported = Инесена информация за срив.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Сигурни ли сте, че искате да пуб
|
|||||||
workshop.menu = Изберете какво искате да сторите с този елемент.
|
workshop.menu = Изберете какво искате да сторите с този елемент.
|
||||||
workshop.info = Информация за елемент
|
workshop.info = Информация за елемент
|
||||||
changelog = История на промените (по избор):
|
changelog = История на промените (по избор):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA (Условия за използване на Steam)
|
eula = Steam EULA (Условия за използване на Steam)
|
||||||
missing = Този елемент е бил изтрит или преместен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита.
|
missing = Този елемент е бил изтрит или преместен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита.
|
||||||
publishing = [accent]Публикуване...
|
publishing = [accent]Публикуване...
|
||||||
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
||||||
publish.error = Грешка при публикуване на елемент: {0}
|
publish.error = Грешка при публикуване на елемент: {0}
|
||||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Четка
|
editor.brush = Четка
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Вълни:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.ingame = Редактирай в игра
|
editor.ingame = Редактирай в игра
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
editor.newmap = Нова Карта
|
editor.newmap = Нова Карта
|
||||||
editor.center = Център
|
editor.center = Център
|
||||||
@@ -392,9 +399,14 @@ waves.title = Вълни от нападатели
|
|||||||
waves.remove = Премахни
|
waves.remove = Премахни
|
||||||
waves.every = повтаряй през
|
waves.every = повтаряй през
|
||||||
waves.waves = вълна(и)
|
waves.waves = вълна(и)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = на вълна
|
waves.perspawn = на вълна
|
||||||
waves.shields = броня на вълна
|
waves.shields = броня на вълна
|
||||||
waves.to = до
|
waves.to = до
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Пазител
|
waves.guardian = Пазител
|
||||||
waves.preview = Преглед
|
waves.preview = Преглед
|
||||||
@@ -436,6 +448,7 @@ editor.update = Обнови
|
|||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.apply = Приложи
|
editor.apply = Приложи
|
||||||
editor.generate = Генерирай
|
editor.generate = Генерирай
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Смени размера
|
editor.resize = Смени размера
|
||||||
editor.loadmap = Зареди Карта
|
editor.loadmap = Зареди Карта
|
||||||
editor.savemap = Запиши Карта
|
editor.savemap = Запиши Карта
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Запълване в отбори
|
|||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
|
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
|
||||||
filter.distort = Изкривяване
|
filter.distort = Изкривяване
|
||||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Кръгово мащабиране
|
|||||||
filter.option.octaves = Октави
|
filter.option.octaves = Октави
|
||||||
filter.option.falloff = Разпадане
|
filter.option.falloff = Разпадане
|
||||||
filter.option.angle = Ъгъл
|
filter.option.angle = Ъгъл
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Количество
|
filter.option.amount = Количество
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
@@ -547,18 +563,37 @@ requirement.core = Унищожете враженското ядро в {0}
|
|||||||
requirement.research = Проучете {0}
|
requirement.research = Проучете {0}
|
||||||
requirement.produce = Произведете {0}
|
requirement.produce = Произведете {0}
|
||||||
requirement.capture = Превземете {0}
|
requirement.capture = Превземете {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Изстреляй
|
launch.text = Изстреляй
|
||||||
research.multiplayer = Само хостващият играч може да провежда изследвания.
|
research.multiplayer = Само хостващият играч може да провежда изследвания.
|
||||||
map.multiplayer = Само хостващият играч може да преглежда секторите.
|
map.multiplayer = Само хостващият играч може да преглежда секторите.
|
||||||
uncover = Разкрий
|
uncover = Разкрий
|
||||||
configure = Избор на екипировка
|
configure = Избор на екипировка
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Екипировка
|
loadout = Екипировка
|
||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Цел: {0}
|
launch.destination = Цел: {0}
|
||||||
configure.invalid = Количеството трябва да е между 0 и {0}.
|
configure.invalid = Количеството трябва да е между 0 и {0}.
|
||||||
add = Добави...
|
add = Добави...
|
||||||
@@ -600,8 +635,11 @@ sectors.rename = Преименувай Зоната
|
|||||||
sectors.enemybase = [scarlet]Вражеска база
|
sectors.enemybase = [scarlet]Вражеска база
|
||||||
sectors.vulnerable = [scarlet]Уязвима
|
sectors.vulnerable = [scarlet]Уязвима
|
||||||
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Оцелява {0} вълни
|
sectors.survives = [accent]Оцелява {0} вълни
|
||||||
sectors.go = Посети
|
sectors.go = Посети
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Зоната превзета
|
sector.curcapture = Зоната превзета
|
||||||
sector.curlost = Зоната загубена
|
sector.curlost = Зоната загубена
|
||||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||||
@@ -610,6 +648,9 @@ sector.lost = Зона [accent]{0}[white] беше загубена!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
sector.captured = Зона [accent]{0}[white]беше превзета!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Ниска
|
threat.low = Ниска
|
||||||
threat.medium = Средна
|
threat.medium = Средна
|
||||||
@@ -620,6 +661,7 @@ threat.eradication = Унищожителна
|
|||||||
planets = Планети
|
planets = Планети
|
||||||
|
|
||||||
planet.serpulo.name = Серпуло
|
planet.serpulo.name = Серпуло
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Слънце
|
planet.sun.name = Слънце
|
||||||
|
|
||||||
sector.impact0078.name = Сблъсък 0078
|
sector.impact0078.name = Сблъсък 0078
|
||||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
|
|||||||
stat.description = Предназначение
|
stat.description = Предназначение
|
||||||
stat.input = Вход
|
stat.input = Вход
|
||||||
stat.output = Изход
|
stat.output = Изход
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Двигатели
|
stat.booster = Двигатели
|
||||||
stat.tiles = Необходим терен
|
stat.tiles = Необходим терен
|
||||||
stat.affinities = Афинитети
|
stat.affinities = Афинитети
|
||||||
@@ -770,7 +816,6 @@ stat.buildspeed = Скорост на изграждане
|
|||||||
stat.minespeed = Скорост на добив
|
stat.minespeed = Скорост на добив
|
||||||
stat.minetier = Ниво на добив
|
stat.minetier = Ниво на добив
|
||||||
stat.payloadcapacity = Товарен Капацитет
|
stat.payloadcapacity = Товарен Капацитет
|
||||||
stat.commandlimit = Команден Лимит
|
|
||||||
stat.abilities = Способности
|
stat.abilities = Способности
|
||||||
stat.canboost = Може да ускорява
|
stat.canboost = Може да ускорява
|
||||||
stat.flying = Летящ
|
stat.flying = Летящ
|
||||||
@@ -781,6 +826,7 @@ stat.speedmultiplier = Множител на Скорост
|
|||||||
stat.reloadmultiplier = Множител на Презареждане
|
stat.reloadmultiplier = Множител на Презареждане
|
||||||
stat.buildspeedmultiplier = Множител на скорост за изграждане
|
stat.buildspeedmultiplier = Множител на скорост за изграждане
|
||||||
stat.reactive = Реагира
|
stat.reactive = Реагира
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
@@ -790,10 +836,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
bar.noresources = Недостатъчни Ресурси
|
bar.noresources = Недостатъчни Ресурси
|
||||||
bar.corereq = Необходимо е Ядро за основа
|
bar.corereq = Необходимо е Ядро за основа
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Скорост на свредлото: {0}/сек
|
bar.drillspeed = Скорост на свредлото: {0}/сек
|
||||||
bar.pumpspeed = Скорост на помпата: {0}/сек
|
bar.pumpspeed = Скорост на помпата: {0}/сек
|
||||||
bar.efficiency = Ефективност: {0}%
|
bar.efficiency = Ефективност: {0}%
|
||||||
@@ -808,8 +857,12 @@ bar.capacity = Капацитет: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Течност
|
bar.liquid = Течност
|
||||||
bar.heat = Топлина
|
bar.heat = Топлина
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Електроенергия
|
bar.power = Електроенергия
|
||||||
bar.progress = Напредък в производството
|
bar.progress = Напредък в производството
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Вход
|
bar.input = Вход
|
||||||
bar.output = Изход
|
bar.output = Изход
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] щети
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] отблъскване
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x пробождане
|
bullet.pierce = [stat]{0}[lightgray]x пробождане
|
||||||
bullet.infinitepierce = [stat]пробождане
|
bullet.infinitepierce = [stat]пробождане
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% възстановяване
|
bullet.healpercent = [stat]{0}[lightgray]% възстановяване
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси
|
bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси
|
||||||
bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
|
bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = блока
|
unit.blocks = блока
|
||||||
unit.blockssquared = блока²
|
unit.blockssquared = блока²
|
||||||
@@ -838,6 +894,7 @@ unit.liquidsecond = течност/секунда
|
|||||||
unit.itemssecond = предмети/секунда
|
unit.itemssecond = предмети/секунда
|
||||||
unit.liquidunits = течност
|
unit.liquidunits = течност
|
||||||
unit.powerunits = електричество
|
unit.powerunits = електричество
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = градуси
|
unit.degrees = градуси
|
||||||
unit.seconds = секунди
|
unit.seconds = секунди
|
||||||
unit.minutes = минути
|
unit.minutes = минути
|
||||||
@@ -890,6 +947,8 @@ setting.difficulty.hard = Трудно
|
|||||||
setting.difficulty.insane = Безумно
|
setting.difficulty.insane = Безумно
|
||||||
setting.difficulty.name = Трудност:
|
setting.difficulty.name = Трудност:
|
||||||
setting.screenshake.name = Клатене на Екрата
|
setting.screenshake.name = Клатене на Екрата
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Показвай Ефекти
|
setting.effects.name = Показвай Ефекти
|
||||||
setting.destroyedblocks.name = Показвай Унищожени Блокове
|
setting.destroyedblocks.name = Показвай Унищожени Блокове
|
||||||
setting.blockstatus.name = Показвай Статус на Блоковете
|
setting.blockstatus.name = Показвай Статус на Блоковете
|
||||||
@@ -909,6 +968,7 @@ setting.pixelate.name = Пикселизирай
|
|||||||
setting.minimap.name = Показвай Мини-Карта
|
setting.minimap.name = Показвай Мини-Карта
|
||||||
setting.coreitems.name = Показвай Ресурсите в Ядрото
|
setting.coreitems.name = Показвай Ресурсите в Ядрото
|
||||||
setting.position.name = Показвай Позиция на Играч
|
setting.position.name = Показвай Позиция на Играч
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Сила на Звука
|
setting.musicvol.name = Сила на Звука
|
||||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||||
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Плътност на Енергийните Лаз
|
|||||||
setting.bridgeopacity.name = Плътност на Мостовете
|
setting.bridgeopacity.name = Плътност на Мостовете
|
||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
||||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
@@ -936,10 +997,6 @@ category.general.name = Основни настройки
|
|||||||
category.view.name = Изглед
|
category.view.name = Изглед
|
||||||
category.multiplayer.name = Мрежова игра
|
category.multiplayer.name = Мрежова игра
|
||||||
category.blocks.name = Избор на блок
|
category.blocks.name = Избор на блок
|
||||||
command.attack = Атака
|
|
||||||
command.rally = Събрание
|
|
||||||
command.retreat = Отстъпление
|
|
||||||
command.idle = Бездействие
|
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||||
keybind.respawn.name = Връщане при Ядрото
|
keybind.respawn.name = Връщане при Ядрото
|
||||||
keybind.control.name = Управляване на единица
|
keybind.control.name = Управляване на единица
|
||||||
@@ -954,6 +1011,7 @@ keybind.move_y.name = Движение по Y
|
|||||||
keybind.mouse_move.name = Следвай Мишката
|
keybind.mouse_move.name = Следвай Мишката
|
||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||||
@@ -982,7 +1040,6 @@ keybind.break_block.name = Унищожи Блок
|
|||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
keybind.command.name = Командвай
|
|
||||||
keybind.shoot.name = Стреляй
|
keybind.shoot.name = Стреляй
|
||||||
keybind.zoom.name = Увеличи
|
keybind.zoom.name = Увеличи
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
@@ -1017,17 +1074,21 @@ mode.attack.description = Унищожете вражеската база. \n[g
|
|||||||
mode.custom = Персонализирани Правила
|
mode.custom = Персонализирани Правила
|
||||||
|
|
||||||
rules.infiniteresources = Безкрайни Ресурси
|
rules.infiniteresources = Безкрайни Ресурси
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Експлозиращи Реактори
|
rules.reactorexplosions = Експлозиращи Реактори
|
||||||
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Позволена Употребата на Схеми
|
rules.schematic = Позволена Употребата на Схеми
|
||||||
rules.wavetimer = Таймер за Вълни
|
rules.wavetimer = Таймер за Вълни
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.buildai = Ботът Може да Строи
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
|
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
|
||||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||||
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Множител на Точките Живот н
|
|||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||||
rules.unitcap = Максимален Брой Единици
|
rules.unitcap = Максимален Брой Единици
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
|
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
|
||||||
rules.wavespacing = Време Между Вълните:[lightgray] (секунди)
|
rules.wavespacing = Време Между Вълните:[lightgray] (секунди)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Множител на Необходимите Ресурси за Строене
|
rules.buildcostmultiplier = Множител на Необходимите Ресурси за Строене
|
||||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||||
@@ -1053,9 +1116,11 @@ rules.title.unit = Единици
|
|||||||
rules.title.experimental = Експериментално
|
rules.title.experimental = Експериментално
|
||||||
rules.title.environment = Околна Среда
|
rules.title.environment = Околна Среда
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Светкавици
|
rules.lighting = Светкавици
|
||||||
rules.enemyLights = Вражески Светлини
|
rules.fog = Fog of War
|
||||||
rules.fire = Огън
|
rules.fire = Огън
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Светлина от Околната Среда
|
rules.ambientlight = Светлина от Околната Среда
|
||||||
rules.weather = Климат
|
rules.weather = Климат
|
||||||
@@ -1069,6 +1134,8 @@ content.unit.name = Единици
|
|||||||
content.block.name = Блокчета
|
content.block.name = Блокчета
|
||||||
content.status.name = Статус-Ефекти
|
content.status.name = Статус-Ефекти
|
||||||
content.sector.name = Сектори
|
content.sector.name = Сектори
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Мед
|
item.copper.name = Мед
|
||||||
item.lead.name = Олово
|
item.lead.name = Олово
|
||||||
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Взривно съединение
|
|||||||
item.pyratite.name = Пиратит
|
item.pyratite.name = Пиратит
|
||||||
item.metaglass.name = Метастъкло
|
item.metaglass.name = Метастъкло
|
||||||
item.scrap.name = Скрап
|
item.scrap.name = Скрап
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Вода
|
liquid.water.name = Вода
|
||||||
liquid.slag.name = Шлака
|
liquid.slag.name = Шлака
|
||||||
liquid.oil.name = Нефт
|
liquid.oil.name = Нефт
|
||||||
liquid.cryofluid.name = Криофлуид
|
liquid.cryofluid.name = Криофлуид
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Кинжал
|
unit.dagger.name = Кинжал
|
||||||
unit.mace.name = Боздуган
|
unit.mace.name = Боздуган
|
||||||
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Предвестител
|
|||||||
block.container.name = Контейнер
|
block.container.name = Контейнер
|
||||||
block.launch-pad.name = Изстрелваща Площадка
|
block.launch-pad.name = Изстрелваща Площадка
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.command-center.name = Команден Център
|
|
||||||
block.ground-factory.name = Наземна Фабрика
|
block.ground-factory.name = Наземна Фабрика
|
||||||
block.air-factory.name = Въздушна Фабрика
|
block.air-factory.name = Въздушна Фабрика
|
||||||
block.naval-factory.name = Морска Фабрика
|
block.naval-factory.name = Морска Фабрика
|
||||||
@@ -1363,13 +1442,13 @@ block.logic-display.name = Логически Дисплей
|
|||||||
block.large-logic-display.name = Голям Логически Дисплей
|
block.large-logic-display.name = Голям Логически Дисплей
|
||||||
block.memory-cell.name = Клетка Памет
|
block.memory-cell.name = Клетка Памет
|
||||||
block.memory-bank.name = Банка Бамет
|
block.memory-bank.name = Банка Бамет
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = син
|
|
||||||
team.crux.name = червен
|
team.crux.name = червен
|
||||||
team.sharded.name = оранжев
|
team.sharded.name = оранжев
|
||||||
team.derelict.name = изоставен
|
team.derelict.name = изоставен
|
||||||
team.green.name = зелен
|
team.green.name = зелен
|
||||||
team.purple.name = пурпурен
|
|
||||||
|
team.blue.name = син
|
||||||
|
|
||||||
hint.skip = Прескочи
|
hint.skip = Прескочи
|
||||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||||
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за
|
|||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица.
|
|
||||||
hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация.
|
|
||||||
hint.payloadPickup = Натиснете [accent][[[] за да вдигнете малки блокчета ил единици.
|
hint.payloadPickup = Натиснете [accent][[[] за да вдигнете малки блокчета ил единици.
|
||||||
hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] върху малко блокче или единица за да го вдигнете.
|
hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] върху малко блокче или единица за да го вдигнете.
|
||||||
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
|
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
|
||||||
@@ -1546,6 +1623,7 @@ block.vault.description = Съхранява голямо количество
|
|||||||
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||||
block.unloader.description = Разтоварва избран материал от близки блокове.
|
block.unloader.description = Разтоварва избран материал от близки блокове.
|
||||||
block.launch-pad.description = Изстрелва патриди от елементи в избраните сектори.
|
block.launch-pad.description = Изстрелва патриди от елементи в избраните сектори.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Изстрелва редуващи се куршуми по враговете.
|
block.duo.description = Изстрелва редуващи се куршуми по враговете.
|
||||||
block.scatter.description = Изстрелва топки олово, скрап или метастъкло на съчми срещу вражески въздушни единици.
|
block.scatter.description = Изстрелва топки олово, скрап или метастъкло на съчми срещу вражески въздушни единици.
|
||||||
block.scorch.description = Изгаря всички наземни врагове в близост. Висока ефективност от близко разстояние.
|
block.scorch.description = Изгаря всички наземни врагове в близост. Висока ефективност от близко разстояние.
|
||||||
@@ -1570,7 +1648,6 @@ block.disassembler.description = Бавно извлича редки минер
|
|||||||
block.overdrive-dome.description = Повишава скоростта на близки сгради. Нуждае се от фазова тъкан и силикон за да оперира.
|
block.overdrive-dome.description = Повишава скоростта на близки сгради. Нуждае се от фазова тъкан и силикон за да оперира.
|
||||||
block.payload-conveyor.description = Пренася големи товари, като единици от фабрика.
|
block.payload-conveyor.description = Пренася големи товари, като единици от фабрика.
|
||||||
block.payload-router.description = Разпределя натоварените единици в 3 различни посоки.
|
block.payload-router.description = Разпределя натоварените единици в 3 различни посоки.
|
||||||
block.command-center.description = Контролира поведението на единиците с няколко основни команди.
|
|
||||||
block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||||
block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||||
block.naval-factory.description = Произвежда морски единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
block.naval-factory.description = Произвежда морски единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||||
@@ -1649,6 +1726,12 @@ lst.unitbind = Поема контрол над следващата едини
|
|||||||
lst.unitcontrol = Управлява контролираната в момента единица.
|
lst.unitcontrol = Управлява контролираната в момента единица.
|
||||||
lst.unitradar = Засича единици около контролираната единица.
|
lst.unitradar = Засича единици около контролираната единица.
|
||||||
lst.unitlocate = Намира конкретен тип постройка/позиция на картата.\nНеобходимо е да контролирате единица за да го използвате.
|
lst.unitlocate = Намира конкретен тип постройка/позиция на картата.\nНеобходимо е да контролирате единица за да го използвате.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
@@ -1662,11 +1745,12 @@ laccess.color = Цвят на осветителя.
|
|||||||
laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица.
|
laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица.
|
||||||
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Запълва с цвятr.
|
graphicstype.clear = Запълва с цвятr.
|
||||||
graphicstype.color = Задава цвят за следващи операции.
|
graphicstype.color = Задава цвят за следващи операции.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Задава дебелина на линията.
|
graphicstype.stroke = Задава дебелина на линията.
|
||||||
graphicstype.line = Рисува линия.
|
graphicstype.line = Рисува линия.
|
||||||
graphicstype.rect = Запълва правоъгълник.
|
graphicstype.rect = Запълва правоъгълник.
|
||||||
@@ -1728,7 +1812,6 @@ lenum.storage = Хранилище, например склад.
|
|||||||
lenum.generator = Електрогенератор.
|
lenum.generator = Електрогенератор.
|
||||||
lenum.factory = Сграда която обработва ресурси, фабрика.
|
lenum.factory = Сграда която обработва ресурси, фабрика.
|
||||||
lenum.repair = Точка за ремонт.
|
lenum.repair = Точка за ремонт.
|
||||||
lenum.rally = Команден център.
|
|
||||||
lenum.battery = Батерия.
|
lenum.battery = Батерия.
|
||||||
lenum.resupply = Точка за снабдяване.\nИма смисъл само ако [accent]"Единиците се Нуждаят от Боеприпаси"[] е активирано.
|
lenum.resupply = Точка за снабдяване.\nИма смисъл само ако [accent]"Единиците се Нуждаят от Боеприпаси"[] е активирано.
|
||||||
lenum.reactor = Ударен или Ториев реактор.
|
lenum.reactor = Ударен или Ториев реактор.
|
||||||
@@ -1762,6 +1845,7 @@ unitlocate.group = Група постройки за които да търси
|
|||||||
|
|
||||||
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
|
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
|
||||||
lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
|
lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Премести се на конкретна позиция.
|
lenum.move = Премести се на конкретна позиция.
|
||||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||||
@@ -1778,3 +1862,165 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čekám na novou mapu...
|
|||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
indev.campaign = [accent]Blahopřejeme! Završil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
|
|
||||||
|
|
||||||
load.sound = Zvuky
|
load.sound = Zvuky
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Zakázat
|
|||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
||||||
mod.outdated = [scarlet]Nekompatibilní s V6 (chybí minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
@@ -172,7 +171,9 @@ available = Je zpřístupněn nový výzkum!
|
|||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Načíst
|
research.load = Načíst
|
||||||
research.discard = Zahodit
|
research.discard = Zahodit
|
||||||
research.list = [lightgray]Výzkum:[]
|
research.list = [lightgray]Výzkum:[]
|
||||||
@@ -308,6 +309,7 @@ openlink = Otevřít odkaz
|
|||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Exportovat záznamy o zhroucení hry
|
crash.export = Exportovat záznamy o zhroucení hry
|
||||||
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
||||||
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
|||||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Informace o položce
|
workshop.info = Informace o položce
|
||||||
changelog = Seznam změn (volitelně):
|
changelog = Seznam změn (volitelně):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Smluvní podmínky platformy Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||||
publishing = [accent]Publikuji...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Zdi Na Útesy
|
editor.cliffs = Zdi Na Útesy
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Vln:
|
|||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
editor.center = Vycentrovat
|
editor.center = Vycentrovat
|
||||||
@@ -392,9 +399,14 @@ waves.title = Vlny
|
|||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max jednotek
|
waves.max = max jednotek
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
@@ -436,6 +448,7 @@ editor.update = Aktualizovat
|
|||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Doplnit týmy
|
|||||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
toolmode.drawteams = Kreslit týmy
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Otočit
|
filter.option.rotate = Otočit
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
|||||||
requirement.research = Vynalezni {0}
|
requirement.research = Vynalezni {0}
|
||||||
requirement.produce = Vyrob {0}
|
requirement.produce = Vyrob {0}
|
||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Načtení
|
loadout = Načtení
|
||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Cíl: {0}
|
launch.destination = Cíl: {0}
|
||||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
add = Přidat...
|
add = Přidat...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Přejmenovat sektor
|
|||||||
sectors.enemybase = [scarlet]Nepřátelská základna
|
sectors.enemybase = [scarlet]Nepřátelská základna
|
||||||
sectors.vulnerable = [scarlet]Zranitelný
|
sectors.vulnerable = [scarlet]Zranitelný
|
||||||
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Přežívá již {0} vln
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
sectors.go = Jdi
|
sectors.go = Jdi
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
sector.curlost = Sektor ztracen
|
sector.curlost = Sektor ztracen
|
||||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
#note: chybějící mezera v řádce níže je záměrná :)
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Vyhlazující
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sol
|
planet.sun.name = Sol
|
||||||
|
|
||||||
sector.impact0078.name = Dopad 0078
|
sector.impact0078.name = Dopad 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <načti mapu pro zobrazení>
|
|||||||
stat.description = Účel
|
stat.description = Účel
|
||||||
stat.input = Vstup
|
stat.input = Vstup
|
||||||
stat.output = Výstup
|
stat.output = Výstup
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Posilovač
|
stat.booster = Posilovač
|
||||||
stat.tiles = Vyžadované dlaždice
|
stat.tiles = Vyžadované dlaždice
|
||||||
stat.affinities = Synergie
|
stat.affinities = Synergie
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Rychlost stavění
|
|||||||
stat.minespeed = Rychlost těžení
|
stat.minespeed = Rychlost těžení
|
||||||
stat.minetier = Těžící úroveň
|
stat.minetier = Těžící úroveň
|
||||||
stat.payloadcapacity = Kapacita pro náklad
|
stat.payloadcapacity = Kapacita pro náklad
|
||||||
stat.commandlimit = Limit ovládání
|
|
||||||
stat.abilities = Schopnosti
|
stat.abilities = Schopnosti
|
||||||
stat.canboost = Umí posilovat
|
stat.canboost = Umí posilovat
|
||||||
stat.flying = Létající
|
stat.flying = Létající
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
|||||||
stat.reloadmultiplier = Násobič Přebití
|
stat.reloadmultiplier = Násobič Přebití
|
||||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} továrna
|
|||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
bar.corereq = Je vyžadováno základní jádro
|
bar.corereq = Je vyžadováno základní jádro
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||||
bar.efficiency = Účinnost: {0}%
|
bar.efficiency = Účinnost: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
bar.strength = [stat]{0}[lightgray]x síla
|
bar.strength = [stat]{0}[lightgray]x síla
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] poškození[]
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = kapalin/sekundu
|
|||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = minuty
|
unit.minutes = minuty
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Těžká
|
|||||||
setting.difficulty.insane = Šílená
|
setting.difficulty.insane = Šílená
|
||||||
setting.difficulty.name = Obtížnost:
|
setting.difficulty.name = Obtížnost:
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Rozpixlovat
|
|||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
setting.ambientvol.name = Hlasitost prostředí
|
setting.ambientvol.name = Hlasitost prostředí
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Průsvitnost energetického laseru
|
|||||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = Všeobecné
|
|||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Hra více hráčů
|
category.multiplayer.name = Hra více hráčů
|
||||||
category.blocks.name = Výběr bloků
|
category.blocks.name = Výběr bloků
|
||||||
command.attack = Útok
|
|
||||||
command.rally = Shromáždění
|
|
||||||
command.retreat = Ústup
|
|
||||||
command.idle = Nečinný
|
|
||||||
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
||||||
keybind.respawn.name = Znovuzrození
|
keybind.respawn.name = Znovuzrození
|
||||||
keybind.control.name = Ovládací jednotka
|
keybind.control.name = Ovládací jednotka
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pohyb svisle
|
|||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Rozbít blok
|
|||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
keybind.command.name = Velet
|
|
||||||
keybind.shoot.name = Střílet
|
keybind.shoot.name = Střílet
|
||||||
keybind.zoom.name = Přiblížení
|
keybind.zoom.name = Přiblížení
|
||||||
keybind.menu.name = Hlavní nabídka
|
keybind.menu.name = Hlavní nabídka
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
|
|||||||
mode.custom = Vlastní pravidla
|
mode.custom = Vlastní pravidla
|
||||||
|
|
||||||
rules.infiniteresources = Neomezeně surovin
|
rules.infiniteresources = Neomezeně surovin
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.buildai = Umělá inteligence staví
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Stupeň
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Násobek zdraví jednotek
|
|||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
||||||
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
|
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Násobek ceny stavění
|
rules.buildcostmultiplier = Násobek ceny stavění
|
||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Jednotky
|
|||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.title.teams = Týmy
|
rules.title.teams = Týmy
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.enemyLights = Světla nepřátel
|
rules.fog = Fog of War
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Jednotky
|
|||||||
content.block.name = Bloky
|
content.block.name = Bloky
|
||||||
content.status.name = Stavové Efekty
|
content.status.name = Stavové Efekty
|
||||||
content.sector.name = Sektory
|
content.sector.name = Sektory
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Výbušnina
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metasklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Struska
|
liquid.slag.name = Struska
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Znamení osudu
|
|||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Vysílací plošina
|
block.launch-pad.name = Vysílací plošina
|
||||||
block.segment.name = Úsek
|
block.segment.name = Úsek
|
||||||
block.command-center.name = Velín
|
|
||||||
block.ground-factory.name = Pozemní továrna
|
block.ground-factory.name = Pozemní továrna
|
||||||
block.air-factory.name = Letecká továrna
|
block.air-factory.name = Letecká továrna
|
||||||
block.naval-factory.name = Námořní továrna
|
block.naval-factory.name = Námořní továrna
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Zobrazovač logiky
|
|||||||
block.large-logic-display.name = Velký zobrazovač logiky
|
block.large-logic-display.name = Velký zobrazovač logiky
|
||||||
block.memory-cell.name = Paměťová buňka
|
block.memory-cell.name = Paměťová buňka
|
||||||
block.memory-bank.name = Paměťová banka
|
block.memory-bank.name = Paměťová banka
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = modrý
|
|
||||||
team.crux.name = červený
|
team.crux.name = červený
|
||||||
team.sharded.name = oranžový
|
team.sharded.name = oranžový
|
||||||
team.derelict.name = opuštěný
|
team.derelict.name = opuštěný
|
||||||
team.green.name = zelený
|
team.green.name = zelený
|
||||||
team.purple.name = fialový
|
|
||||||
|
team.blue.name = modrý
|
||||||
|
|
||||||
hint.skip = Přeskočit
|
hint.skip = Přeskočit
|
||||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, kter
|
|||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
|
|
||||||
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
|
|
||||||
hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek.
|
hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek.
|
||||||
hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání.
|
hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání.
|
||||||
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Ukládá velké množství předmětů od každého ty
|
|||||||
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
||||||
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
||||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
||||||
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
||||||
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
|
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Odděluje ze strusky stopové množství exotic
|
|||||||
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
|
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
|
||||||
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
|
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
|
||||||
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
|
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
|
||||||
block.command-center.description = Ovládá chování jednotky několika příkazy.
|
|
||||||
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||||
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||||
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@
|
|||||||
lst.unitcontrol = Kontroluje nastavenou jednotku.
|
lst.unitcontrol = Kontroluje nastavenou jednotku.
|
||||||
lst.unitradar = Lokalizuje jednotky kolem nastavené jednotky.
|
lst.unitradar = Lokalizuje jednotky kolem nastavené jednotky.
|
||||||
lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduje nastavenou jednotku.
|
lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduje nastavenou jednotku.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Barva osvětlovače.
|
|||||||
laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
|
laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
|
||||||
laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
||||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||||
laccess.commanded = [red]Zastaralé. Bude smazáno![]\nMísto toho použij [accent]controlled[].
|
|
||||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Nastaví šířku čáry.
|
graphicstype.stroke = Nastaví šířku čáry.
|
||||||
graphicstype.line = Nakreslí čáru
|
graphicstype.line = Nakreslí čáru
|
||||||
graphicstype.rect = Vyplní obdélník.
|
graphicstype.rect = Vyplní obdélník.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Uskladňovací budova, např. Trezor.
|
|||||||
lenum.generator = Budova generující energii.
|
lenum.generator = Budova generující energii.
|
||||||
lenum.factory = Budovy přenášející suroviny.
|
lenum.factory = Budovy přenášející suroviny.
|
||||||
lenum.repair = Opravovací body.
|
lenum.repair = Opravovací body.
|
||||||
lenum.rally = Velín.
|
|
||||||
lenum.battery = Jakákoliv baterka.
|
lenum.battery = Jakákoliv baterka.
|
||||||
lenum.resupply = Zásobovací body.\nRelevantní pouze v případě, že možnost [accent]"Jednotky vyžadují munici"[] je povolená.
|
lenum.resupply = Zásobovací body.\nRelevantní pouze v případě, že možnost [accent]"Jednotky vyžadují munici"[] je povolená.
|
||||||
lenum.reactor = Rázový/Thoriový reaktor.
|
lenum.reactor = Rázový/Thoriový reaktor.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Vyhledat skupinu budov.
|
|||||||
|
|
||||||
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
|
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
|
||||||
lenum.stop = Přestat pohybovat se/těžit/stavět.
|
lenum.stop = Přestat pohybovat se/těžit/stavět.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Pohnout se na určité místo.
|
lenum.move = Pohnout se na určité místo.
|
||||||
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
||||||
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Postavit strukturu.
|
|||||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||||
lenum.boost = Začít/Přestat posilovat.
|
lenum.boost = Začít/Přestat posilovat.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Ny highscore!
|
highscore = [accent]Ny highscore!
|
||||||
copied = Kopieret.
|
copied = Kopieret.
|
||||||
indev.notready = Denne del af spillet er ikke klar endnu.
|
indev.notready = Denne del af spillet er ikke klar endnu.
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Lyd
|
load.sound = Lyd
|
||||||
load.map = Bane
|
load.map = Bane
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Deaktiver
|
|||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Forskning:
|
research.list = [lightgray]Forskning:
|
||||||
@@ -305,6 +306,7 @@ openlink = Åben Link
|
|||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n
|
|||||||
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
||||||
workshop.info = Genstands-Info
|
workshop.info = Genstands-Info
|
||||||
changelog = Changelog (ikke påkrævet):
|
changelog = Changelog (ikke påkrævet):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam-EULA
|
eula = Steam-EULA
|
||||||
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
||||||
publishing = [accent]Offentliggør...
|
publishing = [accent]Offentliggør...
|
||||||
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
||||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Bølge:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.ingame = Ændr i spil
|
editor.ingame = Ændr i spil
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicer på Workshop
|
editor.publish.workshop = Publicer på Workshop
|
||||||
editor.newmap = Ny bane
|
editor.newmap = Ny bane
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Bølger
|
|||||||
waves.remove = Fjern
|
waves.remove = Fjern
|
||||||
waves.every = hver
|
waves.every = hver
|
||||||
waves.waves = bølge(r)
|
waves.waves = bølge(r)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per opstandelsessted
|
waves.perspawn = per opstandelsessted
|
||||||
waves.shields = skjold/bølge
|
waves.shields = skjold/bølge
|
||||||
waves.to = til
|
waves.to = til
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Vogter
|
waves.guardian = Vogter
|
||||||
waves.preview = Forhåndsvisning
|
waves.preview = Forhåndsvisning
|
||||||
@@ -432,6 +444,7 @@ editor.update = Opdater
|
|||||||
editor.randomize = Tilfældiggør
|
editor.randomize = Tilfældiggør
|
||||||
editor.apply = Anvend
|
editor.apply = Anvend
|
||||||
editor.generate = Generer
|
editor.generate = Generer
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Omskaler
|
editor.resize = Omskaler
|
||||||
editor.loadmap = Indlæs bane
|
editor.loadmap = Indlæs bane
|
||||||
editor.savemap = Gem bane
|
editor.savemap = Gem bane
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold
|
|||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
||||||
filter.distort = Forvræng
|
filter.distort = Forvræng
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler
|
|||||||
filter.option.octaves = Oktaver
|
filter.option.octaves = Oktaver
|
||||||
filter.option.falloff = Frafald
|
filter.option.falloff = Frafald
|
||||||
filter.option.angle = Vinkel
|
filter.option.angle = Vinkel
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Mængde
|
filter.option.amount = Mængde
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Overtag {0}
|
requirement.capture = Overtag {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Affyr
|
launch.text = Affyr
|
||||||
research.multiplayer = Kun værten kan researche genstande.
|
research.multiplayer = Kun værten kan researche genstande.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Afdæk
|
uncover = Afdæk
|
||||||
configure = Konfigurer udrustning
|
configure = Konfigurer udrustning
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Udrustning
|
loadout = Udrustning
|
||||||
resources = Resurser
|
resources = Resurser
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||||
add = Tilføj...
|
add = Tilføj...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Solen
|
planet.sun.name = Solen
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Påkrævet felt
|
stat.tiles = Påkrævet felt
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed
|
|||||||
stat.minespeed = Mine-hastighed
|
stat.minespeed = Mine-hastighed
|
||||||
stat.minetier = Mine-niveau
|
stat.minetier = Mine-niveau
|
||||||
stat.payloadcapacity = Last-kapacitet
|
stat.payloadcapacity = Last-kapacitet
|
||||||
stat.commandlimit = Kommando-grænse
|
|
||||||
stat.abilities = Evner
|
stat.abilities = Evner
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik
|
|||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
bar.noresources = Mangler resurser
|
bar.noresources = Mangler resurser
|
||||||
bar.corereq = Kerne påkrævet
|
bar.corereq = Kerne påkrævet
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Borehastighed: {0}/s
|
bar.drillspeed = Borehastighed: {0}/s
|
||||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Strøm
|
bar.power = Strøm
|
||||||
bar.progress = Byggeproces
|
bar.progress = Byggeproces
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||||
bullet.infinitepierce = [stat]gennemboring
|
bullet.infinitepierce = [stat]gennemboring
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blokke
|
unit.blocks = blokke
|
||||||
unit.blockssquared = blokke²
|
unit.blockssquared = blokke²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund
|
|||||||
unit.itemssecond = genstande/sekund
|
unit.itemssecond = genstande/sekund
|
||||||
unit.liquidunits = væskeenheder
|
unit.liquidunits = væskeenheder
|
||||||
unit.powerunits = strømenheder
|
unit.powerunits = strømenheder
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = grader
|
unit.degrees = grader
|
||||||
unit.seconds = sekunder
|
unit.seconds = sekunder
|
||||||
unit.minutes = minutter
|
unit.minutes = minutter
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svær
|
|||||||
setting.difficulty.insane = Sindssyg
|
setting.difficulty.insane = Sindssyg
|
||||||
setting.difficulty.name = Sværhedsgrad:
|
setting.difficulty.name = Sværhedsgrad:
|
||||||
setting.screenshake.name = Skærm-ryst
|
setting.screenshake.name = Skærm-ryst
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vis effekter
|
setting.effects.name = Vis effekter
|
||||||
setting.destroyedblocks.name = Vis destruerede blokke
|
setting.destroyedblocks.name = Vis destruerede blokke
|
||||||
setting.blockstatus.name = Vis blokstatus
|
setting.blockstatus.name = Vis blokstatus
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler
|
|||||||
setting.minimap.name = Vis minikort
|
setting.minimap.name = Vis minikort
|
||||||
setting.coreitems.name = Vis kerne-genstande
|
setting.coreitems.name = Vis kerne-genstande
|
||||||
setting.position.name = Vis spillerposition
|
setting.position.name = Vis spillerposition
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musik-volumen
|
setting.musicvol.name = Musik-volumen
|
||||||
setting.atmosphere.name = Vis planet-atmosfære
|
setting.atmosphere.name = Vis planet-atmosfære
|
||||||
setting.ambientvol.name = Stemningslyde-volumen
|
setting.ambientvol.name = Stemningslyde-volumen
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
|||||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Generel
|
|||||||
category.view.name = Billede
|
category.view.name = Billede
|
||||||
category.multiplayer.name = Spil med andre
|
category.multiplayer.name = Spil med andre
|
||||||
category.blocks.name = Blokvalg
|
category.blocks.name = Blokvalg
|
||||||
command.attack = Angrib
|
|
||||||
command.rally = Følg
|
|
||||||
command.retreat = Retrete
|
|
||||||
command.idle = Lediggang
|
|
||||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||||
keybind.respawn.name = Genopstå
|
keybind.respawn.name = Genopstå
|
||||||
keybind.control.name = Kontroller enhed
|
keybind.control.name = Kontroller enhed
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y
|
|||||||
keybind.mouse_move.name = Følg musen
|
keybind.mouse_move.name = Følg musen
|
||||||
keybind.pan.name = Panorer billede
|
keybind.pan.name = Panorer billede
|
||||||
keybind.boost.name = Forstærk
|
keybind.boost.name = Forstærk
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
keybind.schematic_flip_x.name = Flip skabelon X
|
keybind.schematic_flip_x.name = Flip skabelon X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok
|
|||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
keybind.command.name = Kommando
|
|
||||||
keybind.shoot.name = Skyd
|
keybind.shoot.name = Skyd
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne
|
|||||||
mode.custom = Brugerdefinerede regler
|
mode.custom = Brugerdefinerede regler
|
||||||
|
|
||||||
rules.infiniteresources = Uendelig resurser
|
rules.infiniteresources = Uendelig resurser
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktor-eksplosioner
|
rules.reactorexplosions = Reaktor-eksplosioner
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Skabeloner tilladt
|
rules.schematic = Skabeloner tilladt
|
||||||
rules.wavetimer = Bølge-æggeur
|
rules.wavetimer = Bølge-æggeur
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.buildai = AI-bygning
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
|||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||||
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Byggepris-forstærker
|
rules.buildcostmultiplier = Byggepris-forstærker
|
||||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Enheder
|
|||||||
rules.title.experimental = Eksperimentel
|
rules.title.experimental = Eksperimentel
|
||||||
rules.title.environment = Miljø
|
rules.title.environment = Miljø
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lys
|
rules.lighting = Lys
|
||||||
rules.enemyLights = Fjende-lys
|
rules.fog = Fog of War
|
||||||
rules.fire = Ild
|
rules.fire = Ild
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||||
rules.ambientlight = Stemningslys
|
rules.ambientlight = Stemningslys
|
||||||
rules.weather = Vejr
|
rules.weather = Vejr
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Enheder
|
|||||||
content.block.name = Blokke
|
content.block.name = Blokke
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Kobber
|
item.copper.name = Kobber
|
||||||
item.lead.name = Bly
|
item.lead.name = Bly
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Blyglas
|
item.metaglass.name = Blyglas
|
||||||
item.scrap.name = Skrot
|
item.scrap.name = Skrot
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Vand
|
liquid.water.name = Vand
|
||||||
liquid.slag.name = Ildgrød
|
liquid.slag.name = Ildgrød
|
||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Frysesaft
|
liquid.cryofluid.name = Frysesaft
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Daggert
|
unit.dagger.name = Daggert
|
||||||
unit.mace.name = Kølle
|
unit.mace.name = Kølle
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Beholder
|
block.container.name = Beholder
|
||||||
block.launch-pad.name = Affyringsrampe
|
block.launch-pad.name = Affyringsrampe
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Kommandocenter
|
|
||||||
block.ground-factory.name = Fodgænger-fabrik
|
block.ground-factory.name = Fodgænger-fabrik
|
||||||
block.air-factory.name = Flyver-fabrik
|
block.air-factory.name = Flyver-fabrik
|
||||||
block.naval-factory.name = Værft
|
block.naval-factory.name = Værft
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm
|
|||||||
block.large-logic-display.name = Større Dataskærm
|
block.large-logic-display.name = Større Dataskærm
|
||||||
block.memory-cell.name = Hukommelsescelle
|
block.memory-cell.name = Hukommelsescelle
|
||||||
block.memory-bank.name = Hukommelsesbank
|
block.memory-bank.name = Hukommelsesbank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blå
|
|
||||||
team.crux.name = rød
|
team.crux.name = rød
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = forladt
|
team.derelict.name = forladt
|
||||||
team.green.name = grøn
|
team.green.name = grøn
|
||||||
team.purple.name = lilla
|
|
||||||
|
team.blue.name = blå
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
|
|||||||
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
||||||
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
||||||
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
||||||
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
||||||
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
||||||
@@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1645,10 +1728,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1748,3 +1832,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Warte auf neue Karte...
|
|||||||
highscore = [accent]Neuer Highscore!
|
highscore = [accent]Neuer Highscore!
|
||||||
copied = Kopiert.
|
copied = Kopiert.
|
||||||
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
|
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
|
||||||
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
|
|
||||||
|
|
||||||
load.sound = Audio
|
load.sound = Audio
|
||||||
load.map = Karten
|
load.map = Karten
|
||||||
@@ -139,7 +138,7 @@ mod.disable = Deaktivieren
|
|||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||||
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
@@ -171,7 +170,9 @@ available = Neue Forschung möglich
|
|||||||
unlock.incampaign = < Für Details in Kampagne freischalten >
|
unlock.incampaign = < Für Details in Kampagne freischalten >
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Behalten
|
research.load = Behalten
|
||||||
research.discard = Löschen
|
research.discard = Löschen
|
||||||
research.list = [lightgray]Forschung:
|
research.list = [lightgray]Forschung:
|
||||||
@@ -307,6 +308,7 @@ openlink = Link öffnen
|
|||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Crash-Logs exportieren
|
crash.export = Crash-Logs exportieren
|
||||||
crash.none = Keine Crash-Logs gefunden.
|
crash.none = Keine Crash-Logs gefunden.
|
||||||
crash.exported = Crash-Logs wurden erfolgreich exportiert.
|
crash.exported = Crash-Logs wurden erfolgreich exportiert.
|
||||||
@@ -356,12 +358,16 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
|
|||||||
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
||||||
workshop.info = Objekt-Info
|
workshop.info = Objekt-Info
|
||||||
changelog = Änderungen (optional):
|
changelog = Änderungen (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam-EULA
|
eula = Steam-EULA
|
||||||
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
||||||
publishing = [accent]Veröffentlichen...
|
publishing = [accent]Veröffentlichen...
|
||||||
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
||||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Wände zu Klippen
|
editor.cliffs = Wände zu Klippen
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
@@ -376,6 +382,7 @@ editor.waves = Wellen:
|
|||||||
editor.rules = Regeln:
|
editor.rules = Regeln:
|
||||||
editor.generation = Generator:
|
editor.generation = Generator:
|
||||||
editor.ingame = Im Spiel bearbeiten
|
editor.ingame = Im Spiel bearbeiten
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
editor.center = Zur Mitte
|
editor.center = Zur Mitte
|
||||||
@@ -391,9 +398,14 @@ waves.title = Wellen
|
|||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.every = alle
|
waves.every = alle
|
||||||
waves.waves = Welle(n)
|
waves.waves = Welle(n)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = pro Spawn
|
waves.perspawn = pro Spawn
|
||||||
waves.shields = Schilder pro Welle
|
waves.shields = Schilder pro Welle
|
||||||
waves.to = bis
|
waves.to = bis
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = maximale Einheiten
|
waves.max = maximale Einheiten
|
||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
@@ -435,6 +447,7 @@ editor.update = Aktualisieren
|
|||||||
editor.randomize = Zufällig anordnen
|
editor.randomize = Zufällig anordnen
|
||||||
editor.apply = Anwenden
|
editor.apply = Anwenden
|
||||||
editor.generate = Generieren
|
editor.generate = Generieren
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Teams ausfüllen
|
|||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
|
|
||||||
@@ -506,6 +521,7 @@ filter.option.circle-scale = Kreisskalierung
|
|||||||
filter.option.octaves = Oktaven
|
filter.option.octaves = Oktaven
|
||||||
filter.option.falloff = Rückgang
|
filter.option.falloff = Rückgang
|
||||||
filter.option.angle = Winkel
|
filter.option.angle = Winkel
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Drehung
|
filter.option.rotate = Drehung
|
||||||
filter.option.amount = Menge
|
filter.option.amount = Menge
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -548,18 +564,37 @@ requirement.core = Zerstöre den feindlichen Kern in {0}
|
|||||||
requirement.research = Erforsche {0}
|
requirement.research = Erforsche {0}
|
||||||
requirement.produce = Produziere {0}
|
requirement.produce = Produziere {0}
|
||||||
requirement.capture = Erobere {0}
|
requirement.capture = Erobere {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Start
|
launch.text = Start
|
||||||
research.multiplayer = Nur der Host kann forschen.
|
research.multiplayer = Nur der Host kann forschen.
|
||||||
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Anfangsressourcen festlegen
|
configure = Anfangsressourcen festlegen
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Anfangsressourcen
|
loadout = Anfangsressourcen
|
||||||
resources = Ressourcen
|
resources = Ressourcen
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Items werden von [accent]{0} []gestartet
|
launch.from = Items werden von [accent]{0} []gestartet
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Ziel: {0}
|
launch.destination = Ziel: {0}
|
||||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
@@ -601,8 +636,11 @@ sectors.rename = Sektor umbenennen
|
|||||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||||
sectors.go = Hingehen
|
sectors.go = Hingehen
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor erfolgreich erobert
|
sector.curcapture = Sektor erfolgreich erobert
|
||||||
sector.curlost = Sektor verloren
|
sector.curlost = Sektor verloren
|
||||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||||
@@ -611,6 +649,9 @@ sector.lost = Sektor [accent]{0}[white] verloren!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sektor [accent]{0}[white]erobert!
|
sector.captured = Sektor [accent]{0}[white]erobert!
|
||||||
sector.changeicon = Bild ändern
|
sector.changeicon = Bild ändern
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Niedrig
|
threat.low = Niedrig
|
||||||
threat.medium = Mittel
|
threat.medium = Mittel
|
||||||
@@ -621,6 +662,7 @@ threat.eradication = Zerstörung
|
|||||||
planets = Planeten
|
planets = Planeten
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sonne
|
planet.sun.name = Sonne
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
|||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Brennend
|
status.burning.name = Brennend
|
||||||
status.freezing.name = Frierend
|
status.freezing.name = Frierend
|
||||||
@@ -710,6 +755,7 @@ stat.showinmap = <öffne Spiel um zu zeigen>
|
|||||||
stat.description = Beschreibung
|
stat.description = Beschreibung
|
||||||
stat.input = Eingang
|
stat.input = Eingang
|
||||||
stat.output = Ausgang
|
stat.output = Ausgang
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
stat.tiles = Erforderte Untergründe
|
stat.tiles = Erforderte Untergründe
|
||||||
stat.affinities = Affinitäten
|
stat.affinities = Affinitäten
|
||||||
@@ -771,7 +817,6 @@ stat.buildspeed = Baugeschwindigkeit
|
|||||||
stat.minespeed = Abbaugeschwindigkeit
|
stat.minespeed = Abbaugeschwindigkeit
|
||||||
stat.minetier = Abbau-Kraft
|
stat.minetier = Abbau-Kraft
|
||||||
stat.payloadcapacity = Einheitenkapazität
|
stat.payloadcapacity = Einheitenkapazität
|
||||||
stat.commandlimit = Kommandier-Limit
|
|
||||||
stat.abilities = Fähigkeiten
|
stat.abilities = Fähigkeiten
|
||||||
stat.canboost = Kann boosten
|
stat.canboost = Kann boosten
|
||||||
stat.flying = Flug
|
stat.flying = Flug
|
||||||
@@ -782,6 +827,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator
|
|||||||
stat.reloadmultiplier = Nachlade-Multiplikator
|
stat.reloadmultiplier = Nachlade-Multiplikator
|
||||||
stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||||
stat.reactive = Reagiert mit
|
stat.reactive = Reagiert mit
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Heilung
|
stat.healing = Heilung
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
@@ -791,10 +837,13 @@ ability.unitspawn = {0} Fabrik
|
|||||||
ability.shieldregenfield = Schild-regenerations-Feld
|
ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
bar.noresources = Fehlende Ressourcen
|
bar.noresources = Fehlende Ressourcen
|
||||||
bar.corereq = Kern-Basis erforderlich
|
bar.corereq = Kern-Basis erforderlich
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
@@ -809,8 +858,12 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
bar.progress = Baufortschritt
|
bar.progress = Baufortschritt
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||||
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
bullet.infinitepierce = [stat]Durchstechkraft
|
bullet.infinitepierce = [stat]Durchstechkraft
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
unit.blockssquared = Blöcke²
|
unit.blockssquared = Blöcke²
|
||||||
@@ -839,6 +895,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
|||||||
unit.itemssecond = Materialeinheiten/Sekunde
|
unit.itemssecond = Materialeinheiten/Sekunde
|
||||||
unit.liquidunits = Flüssigkeitseinheiten
|
unit.liquidunits = Flüssigkeitseinheiten
|
||||||
unit.powerunits = Stromeinheiten
|
unit.powerunits = Stromeinheiten
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = Grad
|
unit.degrees = Grad
|
||||||
unit.seconds = Sekunden
|
unit.seconds = Sekunden
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -891,6 +948,8 @@ setting.difficulty.hard = Schwer
|
|||||||
setting.difficulty.insane = Verrückt
|
setting.difficulty.insane = Verrückt
|
||||||
setting.difficulty.name = Schwierigkeit:
|
setting.difficulty.name = Schwierigkeit:
|
||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.blockstatus.name = Block-Status anzeigen
|
setting.blockstatus.name = Block-Status anzeigen
|
||||||
@@ -910,6 +969,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
|||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
setting.coreitems.name = Kern-Items anzeigen
|
setting.coreitems.name = Kern-Items anzeigen
|
||||||
setting.position.name = Spieler-Position anzeigen
|
setting.position.name = Spieler-Position anzeigen
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft
|
|||||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
@@ -937,10 +998,6 @@ category.general.name = Allgemein
|
|||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Blockauswahl
|
category.blocks.name = Blockauswahl
|
||||||
command.attack = Angreifen
|
|
||||||
command.rally = Patrouillieren
|
|
||||||
command.retreat = Rückzug
|
|
||||||
command.idle = Stehen bleiben
|
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Einheit steuern
|
keybind.control.name = Einheit steuern
|
||||||
@@ -955,6 +1012,7 @@ keybind.move_y.name = Y-Achse
|
|||||||
keybind.mouse_move.name = Der Maus folgen
|
keybind.mouse_move.name = Der Maus folgen
|
||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||||
@@ -983,7 +1041,6 @@ keybind.break_block.name = Block zerstören
|
|||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Block aufheben
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Block fallen lassen
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
keybind.command.name = Einheiten kommandieren
|
|
||||||
keybind.shoot.name = Schießen
|
keybind.shoot.name = Schießen
|
||||||
keybind.zoom.name = Zoomen
|
keybind.zoom.name = Zoomen
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
@@ -1018,17 +1075,21 @@ mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis z
|
|||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = KI kann bauen
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = KI Stärke
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||||
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
|||||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
@@ -1054,9 +1117,11 @@ rules.title.unit = Einheiten
|
|||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
rules.title.environment = Umgebung
|
rules.title.environment = Umgebung
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Blitze
|
rules.lighting = Blitze
|
||||||
rules.enemyLights = Gegnerisches Licht
|
rules.fog = Fog of War
|
||||||
rules.fire = Feuer
|
rules.fire = Feuer
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Explosionsschaden
|
rules.explosions = Explosionsschaden
|
||||||
rules.ambientlight = Umgebungslicht
|
rules.ambientlight = Umgebungslicht
|
||||||
rules.weather = Wetter
|
rules.weather = Wetter
|
||||||
@@ -1070,6 +1135,8 @@ content.unit.name = Einheiten
|
|||||||
content.block.name = Blöcke
|
content.block.name = Blöcke
|
||||||
content.status.name = Effekte
|
content.status.name = Effekte
|
||||||
content.sector.name = Sektoren
|
content.sector.name = Sektoren
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Explosive Mischung
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metaglas
|
item.metaglass.name = Metaglas
|
||||||
item.scrap.name = Schrott
|
item.scrap.name = Schrott
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Wasser
|
liquid.water.name = Wasser
|
||||||
liquid.slag.name = Schlacke
|
liquid.slag.name = Schlacke
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Behälter
|
block.container.name = Behälter
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Kommandozentrale
|
|
||||||
block.ground-factory.name = Bodenfabrik
|
block.ground-factory.name = Bodenfabrik
|
||||||
block.air-factory.name = Luftfabrik
|
block.air-factory.name = Luftfabrik
|
||||||
block.naval-factory.name = Wasserfabrik
|
block.naval-factory.name = Wasserfabrik
|
||||||
@@ -1366,13 +1445,13 @@ block.logic-display.name = Logik-Bildschirm
|
|||||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||||
block.memory-cell.name = Speicherzelle
|
block.memory-cell.name = Speicherzelle
|
||||||
block.memory-bank.name = Große Speicherzelle
|
block.memory-bank.name = Große Speicherzelle
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blau
|
|
||||||
team.crux.name = rot
|
team.crux.name = rot
|
||||||
team.sharded.name = gelb
|
team.sharded.name = gelb
|
||||||
team.derelict.name = derelikt
|
team.derelict.name = derelikt
|
||||||
team.green.name = grün
|
team.green.name = grün
|
||||||
team.purple.name = lila
|
|
||||||
|
team.blue.name = blau
|
||||||
|
|
||||||
hint.skip = Überspringen
|
hint.skip = Überspringen
|
||||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||||
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um
|
|||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||||
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
|
|
||||||
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
|
||||||
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
||||||
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
||||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||||
@@ -1550,6 +1627,7 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
|
|||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||||
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Schießt auf Gegner.
|
block.duo.description = Schießt auf Gegner.
|
||||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||||
@@ -1574,7 +1652,6 @@ block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mi
|
|||||||
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
||||||
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
|
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
|
||||||
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
||||||
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
|
|
||||||
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||||
block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||||
block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
|||||||
lst.unitcontrol = Steuert [accent]@unit[].
|
lst.unitcontrol = Steuert [accent]@unit[].
|
||||||
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
||||||
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -1666,10 +1749,11 @@ laccess.color = Illuminiererfarbe.
|
|||||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||||
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||||
graphicstype.color = Wählt eine Farbe aus.
|
graphicstype.color = Wählt eine Farbe aus.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
|
|
||||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||||
graphicstype.line = Zeichnet eine Linie.
|
graphicstype.line = Zeichnet eine Linie.
|
||||||
@@ -1735,7 +1819,6 @@ lenum.storage = Speicherblock, z.B. ein Tresor.
|
|||||||
lenum.generator = Blöcke, die Strom generieren.
|
lenum.generator = Blöcke, die Strom generieren.
|
||||||
lenum.factory = Blöcke, die Ressourcen verarbeiten.
|
lenum.factory = Blöcke, die Ressourcen verarbeiten.
|
||||||
lenum.repair = Reperaturpunkt.
|
lenum.repair = Reperaturpunkt.
|
||||||
lenum.rally = Kommandozentrale
|
|
||||||
lenum.battery = Irgendeine Batterie.
|
lenum.battery = Irgendeine Batterie.
|
||||||
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
|
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
|
||||||
lenum.reactor = Schlag- / Thoriumreaktor.
|
lenum.reactor = Schlag- / Thoriumreaktor.
|
||||||
@@ -1769,6 +1852,7 @@ unitlocate.group = Gesuchter Blocktyp.
|
|||||||
|
|
||||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
@@ -1785,3 +1869,165 @@ lenum.build = Einen Block bauen.
|
|||||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando el próximo mapa...
|
|||||||
highscore = [accent]¡Nuevo récord de puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado
|
copied = Copiado
|
||||||
indev.notready = Esta parte del juego no esta lista aún.
|
indev.notready = Esta parte del juego no esta lista aún.
|
||||||
indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Desactivar
|
|||||||
mod.content = Contenido:
|
mod.content = Contenido:
|
||||||
mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
|
mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
|
||||||
mod.requiresversion = [scarlet]Requiere como mínimo la versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere como mínimo la versión del juego: [accent]{0}
|
||||||
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||||
@@ -172,7 +171,9 @@ available = ¡Nueva investigación disponible!
|
|||||||
unlock.incampaign = < Desbloquealo en campaña para más detalles >
|
unlock.incampaign = < Desbloquealo en campaña para más detalles >
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árbol de Tecnologías
|
techtree = Árbol de Tecnologías
|
||||||
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Cargar
|
research.load = Cargar
|
||||||
research.discard = Descartar
|
research.discard = Descartar
|
||||||
research.list = [lightgray]Investigaciones:
|
research.list = [lightgray]Investigaciones:
|
||||||
@@ -308,6 +309,7 @@ openlink = Abrir Enlace
|
|||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
max = Máximo
|
max = Máximo
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Exportar Registros de errores
|
crash.export = Exportar Registros de errores
|
||||||
crash.none = No se encontraron Registros de errores.
|
crash.none = No se encontraron Registros de errores.
|
||||||
crash.exported = Registros de errores exportados.
|
crash.exported = Registros de errores exportados.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
|
|||||||
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
||||||
workshop.info = Información del artículo
|
workshop.info = Información del artículo
|
||||||
changelog = Lista de cambios (optional):
|
changelog = Lista de cambios (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = EULA de Steam
|
eula = EULA de Steam
|
||||||
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
|
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
|
||||||
publishing = [accent]Publicando...
|
publishing = [accent]Publicando...
|
||||||
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán!
|
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán!
|
||||||
publish.error = Error publicando el artículo: {0}
|
publish.error = Error publicando el artículo: {0}
|
||||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Paredes a Colinas
|
editor.cliffs = Paredes a Colinas
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Oleadas:
|
|||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.ingame = Editar dentro del juego
|
editor.ingame = Editar dentro del juego
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicar en el Steam Workshop
|
editor.publish.workshop = Publicar en el Steam Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo Mapa
|
||||||
editor.center = Centrar
|
editor.center = Centrar
|
||||||
@@ -392,9 +399,14 @@ waves.title = Oleadas
|
|||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
waves.every = cada
|
waves.every = cada
|
||||||
waves.waves = oleada(s)
|
waves.waves = oleada(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = por lugar de aparición
|
waves.perspawn = por lugar de aparición
|
||||||
waves.shields = escudo/oleadas
|
waves.shields = escudo/oleadas
|
||||||
waves.to = hasta
|
waves.to = hasta
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = Oleadas máximas
|
waves.max = Oleadas máximas
|
||||||
waves.guardian = Guardián
|
waves.guardian = Guardián
|
||||||
waves.preview = Vista previa
|
waves.preview = Vista previa
|
||||||
@@ -436,6 +448,7 @@ editor.update = Actualizar
|
|||||||
editor.randomize = Aleatorio
|
editor.randomize = Aleatorio
|
||||||
editor.apply = Aplicar
|
editor.apply = Aplicar
|
||||||
editor.generate = Generar
|
editor.generate = Generar
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Cambiar Tamaño
|
editor.resize = Cambiar Tamaño
|
||||||
editor.loadmap = Cargar Mapa
|
editor.loadmap = Cargar Mapa
|
||||||
editor.savemap = Guardar Mapa
|
editor.savemap = Guardar Mapa
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Rellenar Equipos
|
|||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
toolmode.drawteams = Dibujar Equipos
|
toolmode.drawteams = Dibujar Equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Continuidad
|
filter.option.octaves = Continuidad
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotación
|
filter.option.rotate = Rotación
|
||||||
filter.option.amount = Cantidad
|
filter.option.amount = Cantidad
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Destruir el núcleo enemigo en {0}
|
|||||||
requirement.research = Investigar {0}
|
requirement.research = Investigar {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capturar {0}
|
requirement.capture = Capturar {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lanzar
|
launch.text = Lanzar
|
||||||
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
|
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
|
||||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
|
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Carga Inicial
|
loadout = Carga Inicial
|
||||||
resources = Recursos
|
resources = Recursos
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Unidades prohibidas
|
bannedunits = Unidades prohibidas
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
launch.from = Lanzando desde: [accent]{0}
|
launch.from = Lanzando desde: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||||
add = Añadir...
|
add = Añadir...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Renombrar sector
|
|||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
|
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Sobrevive {0} oleadas
|
sectors.survives = [accent]Sobrevive {0} oleadas
|
||||||
sectors.go = Ir
|
sectors.go = Ir
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Capturado
|
sector.curcapture = Sector Capturado
|
||||||
sector.curlost = Sector Perdido
|
sector.curlost = Sector Perdido
|
||||||
sector.missingresources = [scarlet]Recursos Insuficientes
|
sector.missingresources = [scarlet]Recursos Insuficientes
|
||||||
@@ -612,6 +650,9 @@ sector.lost = ¡Sector [accent]{0}[white] perdido[]!
|
|||||||
#nota: el espacio en blanco en la línea siguiente es intencionado
|
#nota: el espacio en blanco en la línea siguiente es intencionado
|
||||||
sector.captured = ¡Sector [accent]{0}[white] capturado!
|
sector.captured = ¡Sector [accent]{0}[white] capturado!
|
||||||
sector.changeicon = Cambiar Icono
|
sector.changeicon = Cambiar Icono
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Baja
|
threat.low = Baja
|
||||||
threat.medium = Media
|
threat.medium = Media
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Erradicación
|
|||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sol
|
planet.sun.name = Sol
|
||||||
|
|
||||||
sector.impact0078.name = Impacto 0078
|
sector.impact0078.name = Impacto 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Tras la costa, se encuentra esta remota ca
|
|||||||
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
|
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
|
||||||
sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta.
|
sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta.
|
||||||
sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = En llamas
|
status.burning.name = En llamas
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <mapa para mostrar>
|
|||||||
stat.description = Objetivo
|
stat.description = Objetivo
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Salida
|
stat.output = Salida
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Potenciador
|
stat.booster = Potenciador
|
||||||
stat.tiles = Terreno requerido
|
stat.tiles = Terreno requerido
|
||||||
stat.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Velocidad de construcción
|
|||||||
stat.minespeed = Velocidad de extracción
|
stat.minespeed = Velocidad de extracción
|
||||||
stat.minetier = Nivel de taladro
|
stat.minetier = Nivel de taladro
|
||||||
stat.payloadcapacity = Capacidad de Almacenamiento
|
stat.payloadcapacity = Capacidad de Almacenamiento
|
||||||
stat.commandlimit = Límite de escuadrón
|
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Puede Volar
|
stat.canboost = Puede Volar
|
||||||
stat.flying = Aéreo
|
stat.flying = Aéreo
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicador de Velocidad
|
|||||||
stat.reloadmultiplier = Multiplicador de Recarga
|
stat.reloadmultiplier = Multiplicador de Recarga
|
||||||
stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
|
stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
|
||||||
stat.reactive = Reacciona
|
stat.reactive = Reacciona
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Sanador
|
stat.healing = Sanador
|
||||||
|
|
||||||
ability.forcefield = Campo de Fuerza
|
ability.forcefield = Campo de Fuerza
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = Fábrica de {0}
|
|||||||
ability.shieldregenfield = Regeneración de Armaduras
|
ability.shieldregenfield = Regeneración de Armaduras
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
bar.noresources = Recursos insuficientes
|
bar.noresources = Recursos insuficientes
|
||||||
bar.corereq = Necesitas un núcleo base
|
bar.corereq = Necesitas un núcleo base
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Capacidad: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
bar.progress = Progreso de construcción
|
bar.progress = Progreso de construcción
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
bar.strength = [stat]{0}[lightgray]x fuerza
|
bar.strength = [stat]{0}[lightgray]x fuerza
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] Daño
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
|
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
|
||||||
bullet.incendiary = [stat]Incendiaria
|
bullet.incendiary = [stat]Incendiaria
|
||||||
bullet.homing = [stat]Rastreadora
|
bullet.homing = [stat]Rastreadora
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] empuje
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||||
bullet.infinitepierce = [stat]Perforante
|
bullet.infinitepierce = [stat]Perforante
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% reparación
|
bullet.healpercent = [stat]{0}[lightgray]% reparación
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
unit.blockssquared = bloques²
|
unit.blockssquared = bloques²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unidades de líquido/segundo
|
|||||||
unit.itemssecond = objetos/segundo
|
unit.itemssecond = objetos/segundo
|
||||||
unit.liquidunits = unidades de líquido
|
unit.liquidunits = unidades de líquido
|
||||||
unit.powerunits = unidades de energía
|
unit.powerunits = unidades de energía
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = grados
|
unit.degrees = grados
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Difícil
|
|||||||
setting.difficulty.insane = Demencial
|
setting.difficulty.insane = Demencial
|
||||||
setting.difficulty.name = Dificultad:
|
setting.difficulty.name = Dificultad:
|
||||||
setting.screenshake.name = Vibración de pantalla
|
setting.screenshake.name = Vibración de pantalla
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Mostrar efectos
|
setting.effects.name = Mostrar efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Mostrar estado de los bloques
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelar
|
|||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.coreitems.name = Mostrar Objetos en el nucleo
|
setting.coreitems.name = Mostrar Objetos en el nucleo
|
||||||
setting.position.name = Mostrar indicadores de posición de jugadores
|
setting.position.name = Mostrar indicadores de posición de jugadores
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del Ambiente
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía
|
|||||||
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
|
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
|
||||||
setting.playerchat.name = Mostrar el chat de burbuja
|
setting.playerchat.name = Mostrar el chat de burbuja
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = General
|
|||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Seleccionar bloques
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
|
||||||
command.rally = Reunirse
|
|
||||||
command.retreat = Retirarse
|
|
||||||
command.idle = Esperar
|
|
||||||
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
|
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
|
||||||
keybind.respawn.name = Reaparecer
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Controlar unidad
|
keybind.control.name = Controlar unidad
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mover y
|
|||||||
keybind.mouse_move.name = Seguir al Cursor del Ratón
|
keybind.mouse_move.name = Seguir al Cursor del Ratón
|
||||||
keybind.pan.name = Desplazar la cámara
|
keybind.pan.name = Desplazar la cámara
|
||||||
keybind.boost.name = Acelerar
|
keybind.boost.name = Acelerar
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de Plantillas
|
keybind.schematic_menu.name = Menu de Plantillas
|
||||||
keybind.schematic_flip_x.name = Invertir Plantilla desde X
|
keybind.schematic_flip_x.name = Invertir Plantilla desde X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Destruir Bloque
|
|||||||
keybind.deselect.name = Deseleccionar
|
keybind.deselect.name = Deseleccionar
|
||||||
keybind.pickupCargo.name = Recoger carga
|
keybind.pickupCargo.name = Recoger carga
|
||||||
keybind.dropCargo.name = Soltar carga
|
keybind.dropCargo.name = Soltar carga
|
||||||
keybind.command.name = Formar Escuadrón
|
|
||||||
keybind.shoot.name = Disparar
|
keybind.shoot.name = Disparar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menú
|
keybind.menu.name = Menú
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = No hay oleadas, el objetivo es destruir la base enemig
|
|||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Los reactores pueden explotar
|
rules.reactorexplosions = Los reactores pueden explotar
|
||||||
rules.coreincinerates = Núcleos inceran exceso de recursos
|
rules.coreincinerates = Núcleos inceran exceso de recursos
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Permitir Plantillas
|
rules.schematic = Permitir Plantillas
|
||||||
rules.wavetimer = Temporizador de Oleadas
|
rules.wavetimer = Temporizador de Oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Asalto
|
rules.attack = Asalto
|
||||||
rules.buildai = Contrucción de IA
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Nivel de IA
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
|
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
|
||||||
rules.corecapture = Capturar Núcleo al Destruirlo
|
rules.corecapture = Capturar Núcleo al Destruirlo
|
||||||
rules.polygoncoreprotection = Protección de Núcleo Poligonal
|
rules.polygoncoreprotection = Protección de Núcleo Poligonal
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
||||||
rules.blockhealthmultiplier = Multiplicador de Salud de Bloque
|
rules.blockhealthmultiplier = Multiplicador de Salud de Bloque
|
||||||
rules.blockdamagemultiplier = Multiplicador de Daño de Bloque
|
rules.blockdamagemultiplier = Multiplicador de Daño de Bloque
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
|||||||
rules.unitdamagemultiplier = Multiplicador de Daño de Unidades
|
rules.unitdamagemultiplier = Multiplicador de Daño de Unidades
|
||||||
rules.unitcapvariable = Núcleos alteran el Límite de Unidades
|
rules.unitcapvariable = Núcleos alteran el Límite de Unidades
|
||||||
rules.unitcap = Límite Base de Unidades
|
rules.unitcap = Límite Base de Unidades
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques)
|
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques)
|
||||||
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unidades
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Entorno
|
rules.title.environment = Entorno
|
||||||
rules.title.teams = Equipos
|
rules.title.teams = Equipos
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.enemyLights = Luces enemigas
|
rules.fog = Fog of War
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Daño de explosiones de Bloques/Unidades
|
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.weather = Clima
|
rules.weather = Clima
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Bloques
|
content.block.name = Bloques
|
||||||
content.status.name = Alteraciones de Estado
|
content.status.name = Alteraciones de Estado
|
||||||
content.sector.name = Sectores
|
content.sector.name = Sectores
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compuesto Explosivo
|
|||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.metaglass.name = Metacristal
|
item.metaglass.name = Metacristal
|
||||||
item.scrap.name = Chatarra
|
item.scrap.name = Chatarra
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Magma
|
liquid.slag.name = Magma
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Líquido criogénico
|
liquid.cryofluid.name = Líquido criogénico
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Plataforma de Lanzamiento
|
block.launch-pad.name = Plataforma de Lanzamiento
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Centro de Comando
|
|
||||||
block.ground-factory.name = Fábrica Terrestre
|
block.ground-factory.name = Fábrica Terrestre
|
||||||
block.air-factory.name = Fábrica Aérea
|
block.air-factory.name = Fábrica Aérea
|
||||||
block.naval-factory.name = Fábrica naval
|
block.naval-factory.name = Fábrica naval
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Pantalla lógica
|
|||||||
block.large-logic-display.name = Pantalla lógica grande
|
block.large-logic-display.name = Pantalla lógica grande
|
||||||
block.memory-cell.name = Unidad de memoria
|
block.memory-cell.name = Unidad de memoria
|
||||||
block.memory-bank.name = Servidor de memoria
|
block.memory-bank.name = Servidor de memoria
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = azul
|
|
||||||
team.crux.name = crux
|
team.crux.name = crux
|
||||||
team.sharded.name = sharded
|
team.sharded.name = sharded
|
||||||
team.derelict.name = abandonado
|
team.derelict.name = abandonado
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = morado
|
|
||||||
|
team.blue.name = azul
|
||||||
|
|
||||||
hint.skip = Omitir
|
hint.skip = Omitir
|
||||||
hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selecci
|
|||||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||||
hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
||||||
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
|
|
||||||
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
|
|
||||||
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
|
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
|
||||||
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
|
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
|
||||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
|
|||||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||||
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separa magma en cantidades moderadas de compone
|
|||||||
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
|
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
|
||||||
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
|
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
|
||||||
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
||||||
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
|
||||||
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||||
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
|
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
|
||||||
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [acc
|
|||||||
lst.unitcontrol = Controla la unidad actualmente enlazada.
|
lst.unitcontrol = Controla la unidad actualmente enlazada.
|
||||||
lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada.
|
lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada.
|
||||||
lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada.
|
lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
|
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Color del iluminador.
|
|||||||
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
||||||
laccess.dead = Si una unidad/bloque es destruída o inválida.
|
laccess.dead = Si una unidad/bloque es destruída o inválida.
|
||||||
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
||||||
laccess.commanded = [red]En desuso. ¡Será eliminado![]\nUsa [accent]controlado[] en su lugar.
|
|
||||||
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción.
|
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Llena el monitor con un color.
|
graphicstype.clear = Llena el monitor con un color.
|
||||||
graphicstype.color = Establece el color para próximas operaciones de gráficos.
|
graphicstype.color = Establece el color para próximas operaciones de gráficos.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Establece el ancho de la línea.
|
graphicstype.stroke = Establece el ancho de la línea.
|
||||||
graphicstype.line = Segmento de la línea del gráfico.
|
graphicstype.line = Segmento de la línea del gráfico.
|
||||||
graphicstype.rect = Rellena un rectángulo.
|
graphicstype.rect = Rellena un rectángulo.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Bloque de almacenamiento, ejemplo: Contenedor.
|
|||||||
lenum.generator = Bloques que generan energía.
|
lenum.generator = Bloques que generan energía.
|
||||||
lenum.factory = Bloques que transforman recursos.
|
lenum.factory = Bloques que transforman recursos.
|
||||||
lenum.repair = Puntos de reparación.
|
lenum.repair = Puntos de reparación.
|
||||||
lenum.rally = Centro de comando.
|
|
||||||
lenum.battery = Cualquier batería.
|
lenum.battery = Cualquier batería.
|
||||||
lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada.
|
lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada.
|
||||||
lenum.reactor = Reactor de Impacto/Torio.
|
lenum.reactor = Reactor de Impacto/Torio.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupo de bloque a buscar.
|
|||||||
|
|
||||||
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
||||||
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Moverse a una posición exacta.
|
lenum.move = Moverse a una posición exacta.
|
||||||
lenum.approach = Aproximarse a una posición con un radio.
|
lenum.approach = Aproximarse a una posición con un radio.
|
||||||
lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo.
|
lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo.
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Construye una estructura.
|
|||||||
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Iniciar/Detener potenciación.
|
lenum.boost = Iniciar/Detener potenciación.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Uus rekord!
|
highscore = [accent]Uus rekord!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Helid
|
load.sound = Helid
|
||||||
load.map = Maailmad
|
load.map = Maailmad
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Disable
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Vajalikud uuringud:
|
research.list = [lightgray]Vajalikud uuringud:
|
||||||
@@ -305,6 +306,7 @@ openlink = Ava link
|
|||||||
copylink = Kopeeri link
|
copylink = Kopeeri link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[li
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam'i kasutustingimused
|
eula = Steam'i kasutustingimused
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Pintsel
|
editor.brush = Pintsel
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Lahingulained:
|
|||||||
editor.rules = Reeglid:
|
editor.rules = Reeglid:
|
||||||
editor.generation = Genereerimine:
|
editor.generation = Genereerimine:
|
||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
editor.newmap = Uus maailm
|
editor.newmap = Uus maailm
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Lahingulained
|
|||||||
waves.remove = Eemalda
|
waves.remove = Eemalda
|
||||||
waves.every = iga
|
waves.every = iga
|
||||||
waves.waves = laine järel
|
waves.waves = laine järel
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = laine kohta
|
waves.perspawn = laine kohta
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = kuni
|
waves.to = kuni
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Eelvaade
|
waves.preview = Eelvaade
|
||||||
@@ -432,6 +444,7 @@ editor.update = Uuenda
|
|||||||
editor.randomize = Juhuslikusta
|
editor.randomize = Juhuslikusta
|
||||||
editor.apply = Kinnita
|
editor.apply = Kinnita
|
||||||
editor.generate = Genereeri
|
editor.generate = Genereeri
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Suurus
|
editor.resize = Suurus
|
||||||
editor.loadmap = Lae maailm
|
editor.loadmap = Lae maailm
|
||||||
editor.savemap = Salvesta
|
editor.savemap = Salvesta
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Täida võistkondi
|
|||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||||
filter.distort = Moonutamine
|
filter.distort = Moonutamine
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Ringjoone ulatus
|
|||||||
filter.option.octaves = Oktaav
|
filter.option.octaves = Oktaav
|
||||||
filter.option.falloff = Filter
|
filter.option.falloff = Filter
|
||||||
filter.option.angle = Nurk
|
filter.option.angle = Nurk
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blokk
|
filter.option.block = Blokk
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||||
add = Lisa...
|
add = Lisa...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Sisend
|
stat.input = Sisend
|
||||||
stat.output = Väljund
|
stat.output = Väljund
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Kiirendaja
|
stat.booster = Kiirendaja
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Kasutegur: {0}%
|
bar.efficiency = Kasutegur: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Edenemine
|
bar.progress = Edenemine
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = vedelikuühikut/s
|
|||||||
unit.itemssecond = ressursiühikut/s
|
unit.itemssecond = ressursiühikut/s
|
||||||
unit.liquidunits = vedelikuühikut
|
unit.liquidunits = vedelikuühikut
|
||||||
unit.powerunits = energiaühikut
|
unit.powerunits = energiaühikut
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = kraadi
|
unit.degrees = kraadi
|
||||||
unit.seconds = s
|
unit.seconds = s
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Raske
|
|||||||
setting.difficulty.insane = Hullumeelne
|
setting.difficulty.insane = Hullumeelne
|
||||||
setting.difficulty.name = Raskusaste:
|
setting.difficulty.name = Raskusaste:
|
||||||
setting.screenshake.name = Ekraani värisemine
|
setting.screenshake.name = Ekraani värisemine
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Näita visuaalefekte
|
setting.effects.name = Näita visuaalefekte
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
|||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muusika helitugevus
|
setting.musicvol.name = Muusika helitugevus
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Taustahelide tugevus
|
setting.ambientvol.name = Taustahelide tugevus
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Mäng
|
|||||||
category.view.name = Kaamera ja kasutajaliides
|
category.view.name = Kaamera ja kasutajaliides
|
||||||
category.multiplayer.name = Mitmikmäng
|
category.multiplayer.name = Mitmikmäng
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Ründa
|
|
||||||
command.rally = Patrulli
|
|
||||||
command.retreat = Põgene
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Liigu Y-teljel
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Hävita blokk
|
|||||||
keybind.deselect.name = Tühista valik
|
keybind.deselect.name = Tühista valik
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Tulista
|
keybind.shoot.name = Tulista
|
||||||
keybind.zoom.name = Muuda suumi
|
keybind.zoom.name = Muuda suumi
|
||||||
keybind.menu.name = Menüü
|
keybind.menu.name = Menüü
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
|||||||
mode.custom = Reeglid
|
mode.custom = Reeglid
|
||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
|
|||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Väeüksused
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Väeüksused
|
|||||||
content.block.name = Konstruktsioonid
|
content.block.name = Konstruktsioonid
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Vask
|
item.copper.name = Vask
|
||||||
item.lead.name = Plii
|
item.lead.name = Plii
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lõhkeaine
|
|||||||
item.pyratite.name = Püratiit
|
item.pyratite.name = Püratiit
|
||||||
item.metaglass.name = Metaklaas
|
item.metaglass.name = Metaklaas
|
||||||
item.scrap.name = Vanametall
|
item.scrap.name = Vanametall
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Räbu
|
liquid.slag.name = Räbu
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krüovedelik
|
liquid.cryofluid.name = Krüovedelik
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Soldat
|
unit.dagger.name = Soldat
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Hoidla
|
block.container.name = Hoidla
|
||||||
block.launch-pad.name = Stardiplatvorm
|
block.launch-pad.name = Stardiplatvorm
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = sinine
|
|
||||||
team.crux.name = punane
|
team.crux.name = punane
|
||||||
team.sharded.name = killustunud
|
team.sharded.name = killustunud
|
||||||
team.derelict.name = unustatud
|
team.derelict.name = unustatud
|
||||||
team.green.name = roheline
|
team.green.name = roheline
|
||||||
team.purple.name = lilla
|
|
||||||
|
team.blue.name = sinine
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
|
|||||||
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
||||||
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
||||||
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
||||||
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
||||||
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Marka berria!
|
highscore = [accent]Marka berria!
|
||||||
copied = Kopiatuta.
|
copied = Kopiatuta.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Soinuak
|
load.sound = Soinuak
|
||||||
load.map = Mapak
|
load.map = Mapak
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Desgaitu
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
techtree = Teknologia zuhaitza
|
techtree = Teknologia zuhaitza
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Ikertu:
|
research.list = [lightgray]Ikertu:
|
||||||
@@ -305,6 +306,7 @@ openlink = Ireki esteka
|
|||||||
copylink = Kopiatu esteka
|
copylink = Kopiatu esteka
|
||||||
back = Atzera
|
back = Atzera
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurta
|
|||||||
workshop.menu = Erabaki elementu honekin zer egin nahi duzun.
|
workshop.menu = Erabaki elementu honekin zer egin nahi duzun.
|
||||||
workshop.info = Elementuaren informazioa
|
workshop.info = Elementuaren informazioa
|
||||||
changelog = Aldaketa egunkatia (aukerakoa):
|
changelog = Aldaketa egunkatia (aukerakoa):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
|
missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
|
||||||
publishing = [accent]Argitaratzen...
|
publishing = [accent]Argitaratzen...
|
||||||
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
||||||
publish.error = Errorea elementua argitaratzean: {0}
|
publish.error = Errorea elementua argitaratzean: {0}
|
||||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Brotxa
|
editor.brush = Brotxa
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Boladak:
|
|||||||
editor.rules = Arauak:
|
editor.rules = Arauak:
|
||||||
editor.generation = Sorrarazi:
|
editor.generation = Sorrarazi:
|
||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
editor.newmap = Mapa berria
|
editor.newmap = Mapa berria
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Boladak
|
|||||||
waves.remove = Kendu
|
waves.remove = Kendu
|
||||||
waves.every = maiztasuna
|
waves.every = maiztasuna
|
||||||
waves.waves = bolada
|
waves.waves = bolada
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = sorrerako
|
waves.perspawn = sorrerako
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = -
|
waves.to = -
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Aurrebista
|
waves.preview = Aurrebista
|
||||||
@@ -432,6 +444,7 @@ editor.update = Eguneratu
|
|||||||
editor.randomize = Ausazkoa
|
editor.randomize = Ausazkoa
|
||||||
editor.apply = Aplikatu
|
editor.apply = Aplikatu
|
||||||
editor.generate = Sorrarazi
|
editor.generate = Sorrarazi
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Aldatu neurria
|
editor.resize = Aldatu neurria
|
||||||
editor.loadmap = Kargatu mapa
|
editor.loadmap = Kargatu mapa
|
||||||
editor.savemap = Gorde mapa
|
editor.savemap = Gorde mapa
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Bete taldeak
|
|||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||||
filter.distort = Distortsioa
|
filter.distort = Distortsioa
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Eskala zirkularra
|
|||||||
filter.option.octaves = Oktabak
|
filter.option.octaves = Oktabak
|
||||||
filter.option.falloff = Bakandu
|
filter.option.falloff = Bakandu
|
||||||
filter.option.angle = Angelua
|
filter.option.angle = Angelua
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blokea
|
filter.option.block = Blokea
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Suntsitu etsaiaren muina {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||||
add = Gehitu
|
add = Gehitu
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Sarrera
|
stat.input = Sarrera
|
||||||
stat.output = Irteera
|
stat.output = Irteera
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Indargarria
|
stat.booster = Indargarria
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||||
bar.efficiency = Eraginkortasuna: {0}%
|
bar.efficiency = Eraginkortasuna: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Eraikitze egoera
|
bar.progress = Eraikitze egoera
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] kalte
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] kontusioa
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = likido unitate/segundoko
|
|||||||
unit.itemssecond = elementu/segundoko
|
unit.itemssecond = elementu/segundoko
|
||||||
unit.liquidunits = likido unitate
|
unit.liquidunits = likido unitate
|
||||||
unit.powerunits = energia unitate
|
unit.powerunits = energia unitate
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = grado
|
unit.degrees = grado
|
||||||
unit.seconds = segundo
|
unit.seconds = segundo
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Zaila
|
|||||||
setting.difficulty.insane = Zoramena
|
setting.difficulty.insane = Zoramena
|
||||||
setting.difficulty.name = Zailtasuna:
|
setting.difficulty.name = Zailtasuna:
|
||||||
setting.screenshake.name = Pantailaren astindua
|
setting.screenshake.name = Pantailaren astindua
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Bistaratze-efektuak
|
setting.effects.name = Bistaratze-efektuak
|
||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
|||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikaren bolumena
|
setting.musicvol.name = Musikaren bolumena
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Giroaren bolumena
|
setting.ambientvol.name = Giroaren bolumena
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserraren opakutasuna
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Orokorra
|
|||||||
category.view.name = Bistaratzea
|
category.view.name = Bistaratzea
|
||||||
category.multiplayer.name = Hainbat jokalari
|
category.multiplayer.name = Hainbat jokalari
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Eraso
|
|
||||||
command.rally = Batu
|
|
||||||
command.retreat = Erretreta
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Mugitu y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Apurtu blokea
|
|||||||
keybind.deselect.name = Deshautatu
|
keybind.deselect.name = Deshautatu
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Tirokatu
|
keybind.shoot.name = Tirokatu
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menua
|
keybind.menu.name = Menua
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono go
|
|||||||
mode.custom = Arau pertsonalizatuak
|
mode.custom = Arau pertsonalizatuak
|
||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
|||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Unitateak
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Unitateak
|
|||||||
content.block.name = Blokeak
|
content.block.name = Blokeak
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Kobrea
|
item.copper.name = Kobrea
|
||||||
item.lead.name = Beruna
|
item.lead.name = Beruna
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lehergai konposatua
|
|||||||
item.pyratite.name = Piratita
|
item.pyratite.name = Piratita
|
||||||
item.metaglass.name = Metabeira
|
item.metaglass.name = Metabeira
|
||||||
item.scrap.name = Txatarra
|
item.scrap.name = Txatarra
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Ura
|
liquid.water.name = Ura
|
||||||
liquid.slag.name = Zepa
|
liquid.slag.name = Zepa
|
||||||
liquid.oil.name = Olioa
|
liquid.oil.name = Olioa
|
||||||
liquid.cryofluid.name = Krio-isurkaria
|
liquid.cryofluid.name = Krio-isurkaria
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = urdina
|
|
||||||
team.crux.name = gorria
|
team.crux.name = gorria
|
||||||
team.sharded.name = laranja
|
team.sharded.name = laranja
|
||||||
team.derelict.name = abandonatua
|
team.derelict.name = abandonatua
|
||||||
team.green.name = berdea
|
team.green.name = berdea
|
||||||
team.purple.name = morea
|
|
||||||
|
team.blue.name = urdina
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
|
|||||||
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
||||||
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
||||||
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
||||||
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
||||||
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Uusi ennätys!
|
highscore = [accent]Uusi ennätys!
|
||||||
copied = Kopioitu.
|
copied = Kopioitu.
|
||||||
indev.notready = Tämä osa peliä ei ole vielä valmis
|
indev.notready = Tämä osa peliä ei ole vielä valmis
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Ääniä
|
load.sound = Ääniä
|
||||||
load.map = Karttoja
|
load.map = Karttoja
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Poista käytössä
|
|||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Tutki:
|
research.list = [lightgray]Tutki:
|
||||||
@@ -305,6 +306,7 @@ openlink = Avaa linkki
|
|||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[li
|
|||||||
workshop.menu = Mitä haluat tehdä tälle asialle?
|
workshop.menu = Mitä haluat tehdä tälle asialle?
|
||||||
workshop.info = Kohteen Tiedot
|
workshop.info = Kohteen Tiedot
|
||||||
changelog = Loki (valinnainen):
|
changelog = Loki (valinnainen):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Virhe julkaisussa: {0}
|
publish.error = Virhe julkaisussa: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Sivellin
|
editor.brush = Sivellin
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Tasot:
|
|||||||
editor.rules = Säännöt:
|
editor.rules = Säännöt:
|
||||||
editor.generation = Generaatio:
|
editor.generation = Generaatio:
|
||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
editor.newmap = Uusi kartta
|
editor.newmap = Uusi kartta
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Tasot
|
|||||||
waves.remove = Poista
|
waves.remove = Poista
|
||||||
waves.every = jokainen
|
waves.every = jokainen
|
||||||
waves.waves = tasot
|
waves.waves = tasot
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per syntymispiste
|
waves.perspawn = per syntymispiste
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = jotta
|
waves.to = jotta
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Esikatselu
|
waves.preview = Esikatselu
|
||||||
@@ -432,6 +444,7 @@ editor.update = Päivitä
|
|||||||
editor.randomize = Satunnaista
|
editor.randomize = Satunnaista
|
||||||
editor.apply = Käytä
|
editor.apply = Käytä
|
||||||
editor.generate = Generoi
|
editor.generate = Generoi
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Säädä kokoa
|
editor.resize = Säädä kokoa
|
||||||
editor.loadmap = Lataa kartta
|
editor.loadmap = Lataa kartta
|
||||||
editor.savemap = Tallenna kartta
|
editor.savemap = Tallenna kartta
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Vääristää
|
filter.distort = Vääristää
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Oktaavi
|
filter.option.octaves = Oktaavi
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Kulma
|
filter.option.angle = Kulma
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Määrä
|
filter.option.amount = Määrä
|
||||||
filter.option.block = Estää
|
filter.option.block = Estää
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resurssit
|
resources = Resurssit
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Lisää...
|
add = Lisää...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Nimeä sektori
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Aurinko
|
planet.sun.name = Aurinko
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Sisääntulo
|
stat.input = Sisääntulo
|
||||||
stat.output = Ulostulo
|
stat.output = Ulostulo
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Tehostaja
|
stat.booster = Tehostaja
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Erikoisvoimat
|
stat.abilities = Erikoisvoimat
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Poran nopeus: {0}/s
|
bar.drillspeed = Poran nopeus: {0}/s
|
||||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||||
bar.efficiency = Tehokkuus: {0}%
|
bar.efficiency = Tehokkuus: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Rakennuksen edistys
|
bar.progress = Rakennuksen edistys
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Sisääntulo
|
bar.input = Sisääntulo
|
||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] Vahinko
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
unit.blockssquared = palikat²
|
unit.blockssquared = palikat²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
|
|||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
unit.liquidunits = nesteyksikköä
|
unit.liquidunits = nesteyksikköä
|
||||||
unit.powerunits = energiayksikköä
|
unit.powerunits = energiayksikköä
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = astetta
|
unit.degrees = astetta
|
||||||
unit.seconds = sekunttia
|
unit.seconds = sekunttia
|
||||||
unit.minutes = minuuttia
|
unit.minutes = minuuttia
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Taidonnäyte
|
|||||||
setting.difficulty.insane = Hullun Vaikea
|
setting.difficulty.insane = Hullun Vaikea
|
||||||
setting.difficulty.name = Vaikeustaso:
|
setting.difficulty.name = Vaikeustaso:
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
|||||||
setting.minimap.name = Näytä pienoiskartta
|
setting.minimap.name = Näytä pienoiskartta
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Näytä pelaajan sijainti
|
setting.position.name = Näytä pelaajan sijainti
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Taustaäänet
|
setting.ambientvol.name = Taustaäänet
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Moninpeli
|
category.multiplayer.name = Moninpeli
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Hyökkäys
|
|
||||||
command.rally = Kokoontuminen
|
|
||||||
command.retreat = Perääntyminen
|
|
||||||
command.idle = AFK
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Synny Uudelleen
|
keybind.respawn.name = Synny Uudelleen
|
||||||
keybind.control.name = Käytä Yksikköä
|
keybind.control.name = Käytä Yksikköä
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Shoot
|
keybind.shoot.name = Shoot
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Ikuiset resurssit
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Yksiköt
|
|||||||
content.block.name = Palikat
|
content.block.name = Palikat
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Kupari
|
item.copper.name = Kupari
|
||||||
item.lead.name = Lyijy
|
item.lead.name = Lyijy
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Erikoisruuti
|
|||||||
item.pyratite.name = Rikkikiisu
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Teräslasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryölitku
|
liquid.cryofluid.name = Kryölitku
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = sininen
|
|
||||||
team.crux.name = punainen
|
team.crux.name = punainen
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = vihreä
|
team.green.name = vihreä
|
||||||
team.purple.name = violetti
|
|
||||||
|
team.blue.name = sininen
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
|||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Hintayin ang bagong map...
|
|||||||
highscore = [accent]Panibagong mataas na Iskor!
|
highscore = [accent]Panibagong mataas na Iskor!
|
||||||
copied = Kinopya.
|
copied = Kinopya.
|
||||||
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
|
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
|
||||||
indev.campaign = [accent]Congratulations! Natapos Mo Na Ang Campaign![]\n\nHanggang dito na lang ang nilalaman ngayon. Interplanetary travel ay idadagdag sa hinaharap na mga updates.
|
|
||||||
|
|
||||||
load.sound = Mga Tunog
|
load.sound = Mga Tunog
|
||||||
load.map = Mga Mapa
|
load.map = Mga Mapa
|
||||||
@@ -138,7 +137,7 @@ mod.disable = 'Wag Paganahin
|
|||||||
mod.content = Nilalaman:
|
mod.content = Nilalaman:
|
||||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||||
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
||||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||||
@@ -170,7 +169,9 @@ available = Bagong research available!
|
|||||||
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
|||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = I-Export Crash Logs
|
crash.export = I-Export Crash Logs
|
||||||
crash.none = Walang nahanap na crash logs.
|
crash.none = Walang nahanap na crash logs.
|
||||||
crash.exported = Na-export ang mga crash log.
|
crash.exported = Na-export ang mga crash log.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
|
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = I-Publish Sa Workshop
|
editor.publish.workshop = I-Publish Sa Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
|||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
@@ -432,6 +444,7 @@ editor.update = Update
|
|||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Generate
|
editor.generate = Generate
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Wasakin ang Enemy Core sa {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
|
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
|
||||||
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = I-Configure ang Loadout
|
configure = I-Configure ang Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Mga Banned Blocks
|
bannedblocks = Mga Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Mga Banned Units
|
bannedunits = Mga Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
|
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
|
|||||||
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
||||||
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
||||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
|
|||||||
unit.itemssecond = aytem/segundo
|
unit.itemssecond = aytem/segundo
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = degrees
|
unit.degrees = degrees
|
||||||
unit.seconds = seconds
|
unit.seconds = seconds
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Hard
|
|||||||
setting.difficulty.insane = Insane
|
setting.difficulty.insane = Insane
|
||||||
setting.difficulty.name = Difficulty:
|
setting.difficulty.name = Difficulty:
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = I-Display Effects
|
setting.effects.name = I-Display Effects
|
||||||
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
||||||
setting.blockstatus.name = I-Display Block Status
|
setting.blockstatus.name = I-Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate
|
|||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
|
||||||
command.rally = Rally
|
|
||||||
command.retreat = Retreat
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move Y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Shoot
|
keybind.shoot.name = Shoot
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
|||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1295,9 +1375,9 @@ block.rotary-pump.name = Rotary Pump
|
|||||||
block.thorium-reactor.name = Thorium Reactor
|
block.thorium-reactor.name = Thorium Reactor
|
||||||
block.mass-driver.name = Mass Driver
|
block.mass-driver.name = Mass Driver
|
||||||
block.blast-drill.name = Airblast Drill
|
block.blast-drill.name = Airblast Drill
|
||||||
block.thermal-pump.name = Thermal Pump
|
block.impulse-pump.name = Impulse Pump
|
||||||
block.thermal-generator.name = Thermal Generator
|
block.thermal-generator.name = Thermal Generator
|
||||||
block.alloy-smelter.name = Alloy Smelter
|
block.surge-smelter.name = Surge Smelter
|
||||||
block.mender.name = Mender
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Mend Projector
|
block.mend-projector.name = Mend Projector
|
||||||
block.surge-wall.name = Surge Wall
|
block.surge-wall.name = Surge Wall
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Malaking Logic Display
|
block.large-logic-display.name = Malaking Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blue
|
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
|
||||||
|
team.blue.name = blue
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
hint.command = Pindutin ang [accent][[G][] para mag-utos ng mga kalapit na unit ng [accent]katulad na uri[] sa pagbuo.\n\nUpang mag-utos ng mga ground unit, kailangan mo munang kontrolin ang isa pang ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] ang iyong unit para mag-utos ng mga kalapit na unit sa pagbuo.
|
|
||||||
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
||||||
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
||||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||||
@@ -1440,7 +1517,7 @@ block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbo
|
|||||||
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
||||||
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
||||||
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
||||||
block.alloy-smelter.description = Pinagsasama ang titanium, lead, silicon at tanso upang makagawa ng surge alloy.
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||||
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
||||||
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
||||||
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
||||||
@@ -1493,7 +1570,7 @@ block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga
|
|||||||
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
||||||
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
||||||
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
||||||
block.thermal-pump.description = Ang tunay na bomba.
|
block.impulse-pump.description = Pumps and outputs liquids.
|
||||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
|||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Attente de la nouvelle carte...
|
|||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
copied = Copié.
|
copied = Copié.
|
||||||
indev.notready = Cette partie du jeu n'est pas encore prête.
|
indev.notready = Cette partie du jeu n'est pas encore prête.
|
||||||
indev.campaign = [accent]Félicitations! Vous avez atteint la fin de la campagne ![]\n\nC'est ici que le contenu actuel s'arrête. Le voyage interplanétaire sera ajouté dans de futures mises à jour.
|
|
||||||
|
|
||||||
load.sound = Son
|
load.sound = Son
|
||||||
load.map = Cartes
|
load.map = Cartes
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Désactiver
|
|||||||
mod.content = Contenu :
|
mod.content = Contenu :
|
||||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
|
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
|
||||||
mod.outdated = [scarlet]Non compatible avec la V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
|
mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
|
||||||
mod.erroredcontent = [scarlet]Erreurs de contenu !
|
mod.erroredcontent = [scarlet]Erreurs de contenu !
|
||||||
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||||
@@ -172,7 +171,9 @@ available = Nouvelle recherche disponible !
|
|||||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Charger
|
research.load = Charger
|
||||||
research.discard = Ignorer
|
research.discard = Ignorer
|
||||||
research.list = [lightgray]Recherche :
|
research.list = [lightgray]Recherche :
|
||||||
@@ -308,6 +309,7 @@ openlink = Ouvrir le lien
|
|||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Exporter les rapports de bugs
|
crash.export = Exporter les rapports de bugs
|
||||||
crash.none = Aucun rapport de bug trouvé.
|
crash.none = Aucun rapport de bug trouvé.
|
||||||
crash.exported = Rapports de bugs exportés.
|
crash.exported = Rapports de bugs exportés.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte ?\n\n[light
|
|||||||
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
|
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
|
||||||
workshop.info = Infos sur l'élément
|
workshop.info = Infos sur l'élément
|
||||||
changelog = Journal des changements (optionnel):
|
changelog = Journal des changements (optionnel):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = CGU de Steam
|
eula = CGU de Steam
|
||||||
missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée.
|
missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée.
|
||||||
publishing = [accent]Publication...
|
publishing = [accent]Publication...
|
||||||
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas !
|
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas !
|
||||||
publish.error = Erreur de publication de l'élément : {0}
|
publish.error = Erreur de publication de l'élément : {0}
|
||||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = De murs à falaises
|
editor.cliffs = De murs à falaises
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Vagues :
|
|||||||
editor.rules = Règles :
|
editor.rules = Règles :
|
||||||
editor.generation = Génération :
|
editor.generation = Génération :
|
||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
editor.center = Centrer
|
editor.center = Centrer
|
||||||
@@ -392,9 +399,14 @@ waves.title = Vagues
|
|||||||
waves.remove = Supprimer
|
waves.remove = Supprimer
|
||||||
waves.every = tous les
|
waves.every = tous les
|
||||||
waves.waves = vague(s)
|
waves.waves = vague(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = par apparition
|
waves.perspawn = par apparition
|
||||||
waves.shields = boucliers/vague
|
waves.shields = boucliers/vague
|
||||||
waves.to = à
|
waves.to = à
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = Unités maximum
|
waves.max = Unités maximum
|
||||||
waves.guardian = Gardien
|
waves.guardian = Gardien
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
@@ -436,6 +448,7 @@ editor.update = Mettre à jour
|
|||||||
editor.randomize = Randomiser
|
editor.randomize = Randomiser
|
||||||
editor.apply = Appliquer
|
editor.apply = Appliquer
|
||||||
editor.generate = Générer
|
editor.generate = Générer
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Redimensionner
|
editor.resize = Redimensionner
|
||||||
editor.loadmap = Charger la carte
|
editor.loadmap = Charger la carte
|
||||||
editor.savemap = Sauvegarder la carte
|
editor.savemap = Sauvegarder la carte
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Remplir les équipes
|
|||||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||||
toolmode.drawteams = Dessiner les équipes
|
toolmode.drawteams = Dessiner les équipes
|
||||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous.
|
filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Échelle circulaire
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Détachement
|
filter.option.falloff = Détachement
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotation
|
filter.option.rotate = Rotation
|
||||||
filter.option.amount = Quantité
|
filter.option.amount = Quantité
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Détruire le Noyau ennemi dans {0}
|
|||||||
requirement.research = Recherchez {0}
|
requirement.research = Recherchez {0}
|
||||||
requirement.produce = Produisez {0}
|
requirement.produce = Produisez {0}
|
||||||
requirement.capture = Capturez {0}
|
requirement.capture = Capturez {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Décoller
|
launch.text = Décoller
|
||||||
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
||||||
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier le chargement
|
configure = Modifier le chargement
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Chargement
|
loadout = Chargement
|
||||||
resources = Ressources
|
resources = Ressources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
launch.from = Décollage depuis : [accent]{0}
|
launch.from = Décollage depuis : [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
||||||
add = Ajouter
|
add = Ajouter
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Renommer le secteur
|
|||||||
sectors.enemybase = [scarlet]Base ennemie
|
sectors.enemybase = [scarlet]Base ennemie
|
||||||
sectors.vulnerable = [scarlet]Vulnérable
|
sectors.vulnerable = [scarlet]Vulnérable
|
||||||
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survécu à {0} vagues
|
sectors.survives = [accent]Survécu à {0} vagues
|
||||||
sectors.go = Aller
|
sectors.go = Aller
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Secteur capturé
|
sector.curcapture = Secteur capturé
|
||||||
sector.curlost = Secteur perdu
|
sector.curlost = Secteur perdu
|
||||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Secteur [accent]{0}[white] perdu !
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sector [accent]{0}[white]capturé !
|
sector.captured = Sector [accent]{0}[white]capturé !
|
||||||
sector.changeicon = Changer l'icone
|
sector.changeicon = Changer l'icone
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Faible
|
threat.low = Faible
|
||||||
threat.medium = Normale
|
threat.medium = Normale
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Éradication
|
|||||||
planets = Planètes
|
planets = Planètes
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Soleil
|
planet.sun.name = Soleil
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
@@ -660,6 +702,9 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
|
|||||||
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
||||||
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave.
|
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave.
|
||||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de lancement.
|
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de lancement.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Brûlé
|
status.burning.name = Brûlé
|
||||||
status.freezing.name = Gelé
|
status.freezing.name = Gelé
|
||||||
@@ -712,6 +757,7 @@ stat.showinmap = <charger la carte à afficher>
|
|||||||
stat.description = Description
|
stat.description = Description
|
||||||
stat.input = Ressource(s) requise(s)
|
stat.input = Ressource(s) requise(s)
|
||||||
stat.output = Ressource(s) produite(s)
|
stat.output = Ressource(s) produite(s)
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Boosteur
|
stat.booster = Boosteur
|
||||||
stat.tiles = Sol requis
|
stat.tiles = Sol requis
|
||||||
stat.affinities = Affinités
|
stat.affinities = Affinités
|
||||||
@@ -773,7 +819,6 @@ stat.buildspeed = Vitesse de construction
|
|||||||
stat.minespeed = Vitesse de minage
|
stat.minespeed = Vitesse de minage
|
||||||
stat.minetier = Niveau de minage
|
stat.minetier = Niveau de minage
|
||||||
stat.payloadcapacity = Capacité de chargement
|
stat.payloadcapacity = Capacité de chargement
|
||||||
stat.commandlimit = Limite de contrôle
|
|
||||||
stat.abilities = Abilités
|
stat.abilities = Abilités
|
||||||
stat.canboost = Boost
|
stat.canboost = Boost
|
||||||
stat.flying = Unité volante
|
stat.flying = Unité volante
|
||||||
@@ -784,6 +829,7 @@ stat.speedmultiplier = Multiplicateur de vitesse
|
|||||||
stat.reloadmultiplier = Multiplicateur de rechargement
|
stat.reloadmultiplier = Multiplicateur de rechargement
|
||||||
stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||||
stat.reactive = Réactions
|
stat.reactive = Réactions
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
@@ -793,10 +839,13 @@ ability.unitspawn = Usine de {0}
|
|||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Ressources manquantes
|
bar.noresources = Ressources manquantes
|
||||||
bar.corereq = Noyau de base requis
|
bar.corereq = Noyau de base requis
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Vitesse de Forage: {0}/s
|
bar.drillspeed = Vitesse de Forage: {0}/s
|
||||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
@@ -811,8 +860,12 @@ bar.capacity = Capacité: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquides
|
bar.liquid = Liquides
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
bar.progress = Construction en cours
|
bar.progress = Construction en cours
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Entrée
|
bar.input = Entrée
|
||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
bar.strength = [stat]{0}[lightgray]x puissance
|
bar.strength = [stat]{0}[lightgray]x puissance
|
||||||
@@ -823,6 +876,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
@@ -830,8 +884,10 @@ bullet.knockback = [stat]{0}[lightgray] recul
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x perforant
|
bullet.pierce = [stat]{0}[lightgray]x perforant
|
||||||
bullet.infinitepierce = [stat]perforant
|
bullet.infinitepierce = [stat]perforant
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
@@ -841,6 +897,7 @@ unit.liquidsecond = unités de liquide/seconde
|
|||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
unit.liquidunits = unités de liquide
|
unit.liquidunits = unités de liquide
|
||||||
unit.powerunits = unités d'énergie
|
unit.powerunits = unités d'énergie
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = degrés
|
unit.degrees = degrés
|
||||||
unit.seconds = secondes
|
unit.seconds = secondes
|
||||||
unit.minutes = minutes
|
unit.minutes = minutes
|
||||||
@@ -895,6 +952,8 @@ setting.difficulty.hard = Difficile
|
|||||||
setting.difficulty.insane = Extrême
|
setting.difficulty.insane = Extrême
|
||||||
setting.difficulty.name = Difficulté:
|
setting.difficulty.name = Difficulté:
|
||||||
setting.screenshake.name = Tremblement de l'Écran
|
setting.screenshake.name = Tremblement de l'Écran
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Afficher les Effets
|
setting.effects.name = Afficher les Effets
|
||||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||||
@@ -914,6 +973,7 @@ setting.pixelate.name = Pixeliser
|
|||||||
setting.minimap.name = Afficher la Mini-carte
|
setting.minimap.name = Afficher la Mini-carte
|
||||||
setting.coreitems.name = Afficher les objets du Noyau
|
setting.coreitems.name = Afficher les objets du Noyau
|
||||||
setting.position.name = Afficher la position du joueur
|
setting.position.name = Afficher la position du joueur
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume de la Musique
|
setting.musicvol.name = Volume de la Musique
|
||||||
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
||||||
setting.ambientvol.name = Volume Ambiant
|
setting.ambientvol.name = Volume Ambiant
|
||||||
@@ -929,6 +989,7 @@ setting.lasersopacity.name = Opacité des Connexions laser
|
|||||||
setting.bridgeopacity.name = Opacité des ponts
|
setting.bridgeopacity.name = Opacité des ponts
|
||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
|
||||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||||
@@ -946,11 +1007,6 @@ category.view.name = Voir
|
|||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
category.blocks.name = Sélection des blocs
|
category.blocks.name = Sélection des blocs
|
||||||
|
|
||||||
command.attack = Attaquer
|
|
||||||
command.rally = Rallier
|
|
||||||
command.retreat = Retraite
|
|
||||||
command.idle = Inactif
|
|
||||||
|
|
||||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||||
keybind.respawn.name = Réapparaître
|
keybind.respawn.name = Réapparaître
|
||||||
keybind.control.name = Contrôler une Unité
|
keybind.control.name = Contrôler une Unité
|
||||||
@@ -965,6 +1021,7 @@ keybind.move_y.name = Mouvement axe Y
|
|||||||
keybind.mouse_move.name = Suivre la souris
|
keybind.mouse_move.name = Suivre la souris
|
||||||
keybind.pan.name = Vue Panoramique
|
keybind.pan.name = Vue Panoramique
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
keybind.schematic_menu.name = Menu des schémas
|
keybind.schematic_menu.name = Menu des schémas
|
||||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
||||||
@@ -993,7 +1050,6 @@ keybind.break_block.name = Supprimer un bloc
|
|||||||
keybind.deselect.name = Désélectionner
|
keybind.deselect.name = Désélectionner
|
||||||
keybind.pickupCargo.name = Prendre un Chargement
|
keybind.pickupCargo.name = Prendre un Chargement
|
||||||
keybind.dropCargo.name = Lâcher un Chargement
|
keybind.dropCargo.name = Lâcher un Chargement
|
||||||
keybind.command.name = Commander
|
|
||||||
keybind.shoot.name = Tirer
|
keybind.shoot.name = Tirer
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1029,17 +1085,21 @@ mode.attack.description = Pas forcément de vagues, le but étant de détruire l
|
|||||||
mode.custom = Règles Personnalisées
|
mode.custom = Règles Personnalisées
|
||||||
|
|
||||||
rules.infiniteresources = Ressources Infinies
|
rules.infiniteresources = Ressources Infinies
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
rules.coreincinerates = Incinération des surplus du Noyau
|
rules.coreincinerates = Incinération des surplus du Noyau
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schémas autorisés
|
rules.schematic = Schémas autorisés
|
||||||
rules.wavetimer = Compte à rebours des vagues
|
rules.wavetimer = Compte à rebours des vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.buildai = Constructions de l'IA
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = IA Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||||
rules.polygoncoreprotection = Protection du noyau polygonal
|
rules.polygoncoreprotection = Protection du noyau polygonal
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||||
@@ -1048,8 +1108,10 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
|||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitcap = Limite d'Unités actives de Base
|
rules.unitcap = Limite d'Unités actives de Base
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||||
@@ -1065,9 +1127,11 @@ rules.title.unit = Unités
|
|||||||
rules.title.experimental = Expérimental
|
rules.title.experimental = Expérimental
|
||||||
rules.title.environment = Environnement
|
rules.title.environment = Environnement
|
||||||
rules.title.teams = Équipes
|
rules.title.teams = Équipes
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
rules.enemyLights = Éclairage ennemi
|
rules.fog = Fog of War
|
||||||
rules.fire = Feu
|
rules.fire = Feu
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||||
rules.ambientlight = Éclairage Ambiant
|
rules.ambientlight = Éclairage Ambiant
|
||||||
rules.weather = Météo
|
rules.weather = Météo
|
||||||
@@ -1081,6 +1145,8 @@ content.unit.name = Unités
|
|||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
content.status.name = Effet
|
content.status.name = Effet
|
||||||
content.sector.name = Secteurs
|
content.sector.name = Secteurs
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
@@ -1098,11 +1164,24 @@ item.blast-compound.name = Mélange Explosif
|
|||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Verre Trempé
|
item.metaglass.name = Verre Trempé
|
||||||
item.scrap.name = Ferraille
|
item.scrap.name = Ferraille
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.slag.name = Scories
|
liquid.slag.name = Scories
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.mace.name = Titan
|
unit.mace.name = Titan
|
||||||
@@ -1338,7 +1417,6 @@ block.foreshadow.name = Présage
|
|||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.segment.name = Diviseur
|
block.segment.name = Diviseur
|
||||||
block.command-center.name = Centre de Commande
|
|
||||||
block.ground-factory.name = Usine d'Unités Terrestres
|
block.ground-factory.name = Usine d'Unités Terrestres
|
||||||
block.air-factory.name = Usine d'Unités Aériennes
|
block.air-factory.name = Usine d'Unités Aériennes
|
||||||
block.naval-factory.name = Usine d'Unités Navales
|
block.naval-factory.name = Usine d'Unités Navales
|
||||||
@@ -1378,13 +1456,13 @@ block.logic-display.name = Écran
|
|||||||
block.large-logic-display.name = Grand Écran
|
block.large-logic-display.name = Grand Écran
|
||||||
block.memory-cell.name = Cellule de mémoire
|
block.memory-cell.name = Cellule de mémoire
|
||||||
block.memory-bank.name = Banque de mémoire
|
block.memory-bank.name = Banque de mémoire
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = bleu
|
|
||||||
team.crux.name = crux
|
team.crux.name = crux
|
||||||
team.sharded.name = sharded
|
team.sharded.name = sharded
|
||||||
team.derelict.name = Vestige
|
team.derelict.name = Vestige
|
||||||
team.green.name = vert
|
team.green.name = vert
|
||||||
team.purple.name = mauve
|
|
||||||
|
team.blue.name = bleu
|
||||||
|
|
||||||
hint.skip = Passer
|
hint.skip = Passer
|
||||||
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
||||||
@@ -1414,8 +1492,6 @@ hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans
|
|||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
|
|
||||||
hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
|
|
||||||
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
|
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
|
||||||
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
|
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
|
||||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||||
@@ -1562,6 +1638,7 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
|
|||||||
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
||||||
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
||||||
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
||||||
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
||||||
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
||||||
@@ -1586,7 +1663,6 @@ block.disassembler.description = Cette version avancée du séparateur peut prod
|
|||||||
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
|
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
|
||||||
block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs.
|
block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs.
|
||||||
block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes.
|
block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes.
|
||||||
block.command-center.description = Contrôle le comportement des unités avec plusieurs commandes différentes.
|
|
||||||
block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||||
block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||||
block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||||
@@ -1665,6 +1741,12 @@ lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@un
|
|||||||
lst.unitcontrol = Contrôle l'unité actuellement liée.
|
lst.unitcontrol = Contrôle l'unité actuellement liée.
|
||||||
lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée.
|
lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée.
|
||||||
lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée.
|
lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
@@ -1678,11 +1760,12 @@ laccess.color = La couleur d'un illuminateur.
|
|||||||
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même.
|
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même.
|
||||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||||
laccess.commanded = [red]Obsolète! Cette commande sera supprimée.[]\nUtilisez [accent]controlled[] à la place.
|
|
||||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Remplit l’écran d’une couleur.
|
graphicstype.clear = Remplit l’écran d’une couleur.
|
||||||
graphicstype.color = Définit une couleur pour les prochaines opérations de dessin.
|
graphicstype.color = Définit une couleur pour les prochaines opérations de dessin.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Définit la largeur d'une ligne.
|
graphicstype.stroke = Définit la largeur d'une ligne.
|
||||||
graphicstype.line = Dessine un segment de droite.
|
graphicstype.line = Dessine un segment de droite.
|
||||||
graphicstype.rect = Dessine un rectangle.
|
graphicstype.rect = Dessine un rectangle.
|
||||||
@@ -1747,7 +1830,6 @@ lenum.storage = Bâtiments de stockage, un coffre-fort par exemple.
|
|||||||
lenum.generator = Bâtiments générant de l'énergie.
|
lenum.generator = Bâtiments générant de l'énergie.
|
||||||
lenum.factory = Bâtiments traitant des ressources.
|
lenum.factory = Bâtiments traitant des ressources.
|
||||||
lenum.repair = Points de réparation.
|
lenum.repair = Points de réparation.
|
||||||
lenum.rally = Centres de commandes.
|
|
||||||
lenum.battery = N'importe quelle batterie.
|
lenum.battery = N'importe quelle batterie.
|
||||||
lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées.
|
lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées.
|
||||||
lenum.reactor = Réacteur à Impact/Thorium.
|
lenum.reactor = Réacteur à Impact/Thorium.
|
||||||
@@ -1781,6 +1863,7 @@ unitlocate.group = Le groupe de bâtiments à rechercher.
|
|||||||
|
|
||||||
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
||||||
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Bouge vers la position exacte.
|
lenum.move = Bouge vers la position exacte.
|
||||||
lenum.approach = Approche une position avec un rayon.
|
lenum.approach = Approche une position avec un rayon.
|
||||||
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
||||||
@@ -1797,3 +1880,165 @@ lenum.build = Construit une structure.
|
|||||||
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -25,7 +25,6 @@ gameover.waiting = [accent]Várakozás a következő mapra...
|
|||||||
highscore = [accent]Új rekord!
|
highscore = [accent]Új rekord!
|
||||||
copied = Másolva.
|
copied = Másolva.
|
||||||
indev.notready = A játéknak ez a része még nincsen kész
|
indev.notready = A játéknak ez a része még nincsen kész
|
||||||
indev.campaign = [accent]Gratulálunk! Elérted a kampány végét! []\n\nA tartalom jelenleg csak eddig tart. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
|
|
||||||
|
|
||||||
load.sound = Hangok
|
load.sound = Hangok
|
||||||
load.map = Mapok
|
load.map = Mapok
|
||||||
@@ -139,7 +138,7 @@ mod.disable = Letiltás
|
|||||||
mod.content = Tartalom:
|
mod.content = Tartalom:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
||||||
mod.outdated = [scarlet]Nem kompatibilis V6-tal (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
||||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||||
@@ -171,7 +170,9 @@ available = Új kutatás áll rendelkezésre!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Kész
|
completed = [accent]Kész
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Betöltés
|
research.load = Betöltés
|
||||||
research.discard = Eldobás
|
research.discard = Eldobás
|
||||||
research.list = [lightgray]Fedezd fel:
|
research.list = [lightgray]Fedezd fel:
|
||||||
@@ -307,6 +308,7 @@ openlink = Link megnyitása
|
|||||||
copylink = Link másolása
|
copylink = Link másolása
|
||||||
back = Vissza
|
back = Vissza
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Összeomlási napló exportálása
|
crash.export = Összeomlási napló exportálása
|
||||||
crash.none = Nem található összeomlási napló.
|
crash.none = Nem található összeomlási napló.
|
||||||
crash.exported = Összeomlási napló exportálva.
|
crash.exported = Összeomlási napló exportálva.
|
||||||
@@ -356,12 +358,16 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
|||||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||||
workshop.info = Item Infó
|
workshop.info = Item Infó
|
||||||
changelog = Változtatási napló (opcionális):
|
changelog = Változtatási napló (opcionális):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||||
publishing = [accent]Publikálás...
|
publishing = [accent]Publikálás...
|
||||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||||
publish.error = Hiba az item publikálásakor: {0}
|
publish.error = Hiba az item publikálásakor: {0}
|
||||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Méret
|
editor.brush = Méret
|
||||||
@@ -376,6 +382,7 @@ editor.waves = Hullámok:
|
|||||||
editor.rules = Szabályok:
|
editor.rules = Szabályok:
|
||||||
editor.generation = generálás:
|
editor.generation = generálás:
|
||||||
editor.ingame = Szerkesztés játékban
|
editor.ingame = Szerkesztés játékban
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Közzététel workshopon
|
editor.publish.workshop = Közzététel workshopon
|
||||||
editor.newmap = Új Map
|
editor.newmap = Új Map
|
||||||
editor.center = Ugrás középre
|
editor.center = Ugrás középre
|
||||||
@@ -391,9 +398,14 @@ waves.title = Hullámok
|
|||||||
waves.remove = Eltávolítás
|
waves.remove = Eltávolítás
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = hullámonként
|
waves.waves = hullámonként
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = pajzs/hullám
|
waves.shields = pajzs/hullám
|
||||||
waves.to = -
|
waves.to = -
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = őrző
|
waves.guardian = őrző
|
||||||
waves.preview = Előnézet
|
waves.preview = Előnézet
|
||||||
@@ -435,6 +447,7 @@ editor.update = Frissítés
|
|||||||
editor.randomize = Véletlenszerű
|
editor.randomize = Véletlenszerű
|
||||||
editor.apply = Alkalmazás
|
editor.apply = Alkalmazás
|
||||||
editor.generate = Haladó funkciók
|
editor.generate = Haladó funkciók
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Átméretezés
|
editor.resize = Átméretezés
|
||||||
editor.loadmap = Map betöltése
|
editor.loadmap = Map betöltése
|
||||||
editor.savemap = Mentés
|
editor.savemap = Mentés
|
||||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -504,6 +519,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Mennyiség
|
filter.option.amount = Mennyiség
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -546,18 +562,37 @@ requirement.core = Pusztítsd el az ellenséges magot {0} szektorban
|
|||||||
requirement.research = Fedezd fel: {0}
|
requirement.research = Fedezd fel: {0}
|
||||||
requirement.produce = Gyártsd le: {0}
|
requirement.produce = Gyártsd le: {0}
|
||||||
requirement.capture = Foglald el a(z) {0} szektort
|
requirement.capture = Foglald el a(z) {0} szektort
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Indítás
|
launch.text = Indítás
|
||||||
research.multiplayer = Csak a host fedezhet fel itemeket.
|
research.multiplayer = Csak a host fedezhet fel itemeket.
|
||||||
map.multiplayer = Csak a host tekintheti meg a szektorokat.
|
map.multiplayer = Csak a host tekintheti meg a szektorokat.
|
||||||
uncover = Felfedés
|
uncover = Felfedés
|
||||||
configure = Rakomány szerkesztése
|
configure = Rakomány szerkesztése
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Rakomány
|
loadout = Rakomány
|
||||||
resources = Nyersanyagok
|
resources = Nyersanyagok
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Tiltott blokkok
|
bannedblocks = Tiltott blokkok
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Összes hozzáadása
|
addall = Összes hozzáadása
|
||||||
launch.from = Indítás: [accent]{0}
|
launch.from = Indítás: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Irány: {0}
|
launch.destination = Irány: {0}
|
||||||
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
||||||
add = Hozzáadás...
|
add = Hozzáadás...
|
||||||
@@ -599,8 +634,11 @@ sectors.rename = Szektor átnevezése
|
|||||||
sectors.enemybase = [scarlet]Ellenséges bázis
|
sectors.enemybase = [scarlet]Ellenséges bázis
|
||||||
sectors.vulnerable = [scarlet]Sebezhető
|
sectors.vulnerable = [scarlet]Sebezhető
|
||||||
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült
|
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Túlél {0} hullámot
|
sectors.survives = [accent]Túlél {0} hullámot
|
||||||
sectors.go = Utazás
|
sectors.go = Utazás
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Szektor megszerezve
|
sector.curcapture = Szektor megszerezve
|
||||||
sector.curlost = A szektor elveszett
|
sector.curlost = A szektor elveszett
|
||||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||||
@@ -609,6 +647,9 @@ sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Alacsony
|
threat.low = Alacsony
|
||||||
threat.medium = Közepes
|
threat.medium = Közepes
|
||||||
@@ -619,6 +660,7 @@ threat.eradication = Felszámolás
|
|||||||
planets = Bolygók
|
planets = Bolygók
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Nap
|
planet.sun.name = Nap
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
|||||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -708,6 +753,7 @@ stat.showinmap = <load map to show>
|
|||||||
stat.description = Célja
|
stat.description = Célja
|
||||||
stat.input = Bemenet
|
stat.input = Bemenet
|
||||||
stat.output = Kimenet
|
stat.output = Kimenet
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Gyorsító
|
stat.booster = Gyorsító
|
||||||
stat.tiles = Szükséges talaj
|
stat.tiles = Szükséges talaj
|
||||||
stat.affinities = Módosító körülmények
|
stat.affinities = Módosító körülmények
|
||||||
@@ -769,7 +815,6 @@ stat.buildspeed = Építési sebesség
|
|||||||
stat.minespeed = Kitermelési sebesség
|
stat.minespeed = Kitermelési sebesség
|
||||||
stat.minetier = Kitermelési szint
|
stat.minetier = Kitermelési szint
|
||||||
stat.payloadcapacity = Teher kapacitás
|
stat.payloadcapacity = Teher kapacitás
|
||||||
stat.commandlimit = Utasítás limit
|
|
||||||
stat.abilities = Képességek
|
stat.abilities = Képességek
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Repül
|
stat.flying = Repül
|
||||||
@@ -780,6 +825,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Erőtér
|
ability.forcefield = Erőtér
|
||||||
@@ -789,10 +835,13 @@ ability.unitspawn = {0} Gyár
|
|||||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||||
ability.movelightning = Világítás
|
ability.movelightning = Világítás
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Erősebb Drill szükséges
|
bar.drilltierreq = Erősebb Drill szükséges
|
||||||
bar.noresources = Nincs elég nyersanyag
|
bar.noresources = Nincs elég nyersanyag
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Kitermelés: {0}/s
|
bar.drillspeed = Kitermelés: {0}/s
|
||||||
bar.pumpspeed = Kitermelés: {0}/s
|
bar.pumpspeed = Kitermelés: {0}/s
|
||||||
bar.efficiency = Hatékonyság: {0}%
|
bar.efficiency = Hatékonyság: {0}%
|
||||||
@@ -807,8 +856,12 @@ bar.capacity = Tárhely: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Folyadék
|
bar.liquid = Folyadék
|
||||||
bar.heat = Hő
|
bar.heat = Hő
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Áram
|
bar.power = Áram
|
||||||
bar.progress = Építés állapota
|
bar.progress = Építés állapota
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Bemenet
|
bar.input = Bemenet
|
||||||
bar.output = Kimenet
|
bar.output = Kimenet
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -819,6 +872,7 @@ bullet.damage = [stat]{0}[lightgray] sebzés
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||||
@@ -826,8 +880,10 @@ bullet.knockback = [stat]{0}[lightgray] hátralökés
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x átütő
|
bullet.pierce = [stat]{0}[lightgray]x átütő
|
||||||
bullet.infinitepierce = [stat]átütő
|
bullet.infinitepierce = [stat]átütő
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
|
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
|
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
|
||||||
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
|
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blokk
|
unit.blocks = blokk
|
||||||
unit.blockssquared = blokk²
|
unit.blockssquared = blokk²
|
||||||
@@ -837,6 +893,7 @@ unit.liquidsecond = egység/sec
|
|||||||
unit.itemssecond = item/sec
|
unit.itemssecond = item/sec
|
||||||
unit.liquidunits = egység
|
unit.liquidunits = egység
|
||||||
unit.powerunits = egység
|
unit.powerunits = egység
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = fok
|
unit.degrees = fok
|
||||||
unit.seconds = másodperc
|
unit.seconds = másodperc
|
||||||
unit.minutes = perc
|
unit.minutes = perc
|
||||||
@@ -889,6 +946,8 @@ setting.difficulty.hard = Nehéz
|
|||||||
setting.difficulty.insane = Őrült
|
setting.difficulty.insane = Őrült
|
||||||
setting.difficulty.name = Nehézség:
|
setting.difficulty.name = Nehézség:
|
||||||
setting.screenshake.name = Képernyő rázkódása
|
setting.screenshake.name = Képernyő rázkódása
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Effektek
|
setting.effects.name = Effektek
|
||||||
setting.destroyedblocks.name = Elpusztított épületek megjelenítése
|
setting.destroyedblocks.name = Elpusztított épületek megjelenítése
|
||||||
setting.blockstatus.name = Blokk állapotának megjelenítése
|
setting.blockstatus.name = Blokk állapotának megjelenítése
|
||||||
@@ -908,6 +967,7 @@ setting.pixelate.name = Pixeles
|
|||||||
setting.minimap.name = Minimap
|
setting.minimap.name = Minimap
|
||||||
setting.coreitems.name = Magban lévő nyersanyagok megjelenítése
|
setting.coreitems.name = Magban lévő nyersanyagok megjelenítése
|
||||||
setting.position.name = A játékos pozíciójának megjelenítése
|
setting.position.name = A játékos pozíciójának megjelenítése
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Zene hangerő
|
setting.musicvol.name = Zene hangerő
|
||||||
setting.atmosphere.name = Bolygó atmoszféra
|
setting.atmosphere.name = Bolygó atmoszféra
|
||||||
setting.ambientvol.name = Környezeti hangerő
|
setting.ambientvol.name = Környezeti hangerő
|
||||||
@@ -923,6 +983,7 @@ setting.lasersopacity.name = Villanyvezeték álátszatlansága
|
|||||||
setting.bridgeopacity.name = Híd átlátszatlansága
|
setting.bridgeopacity.name = Híd átlátszatlansága
|
||||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||||
setting.showweather.name = Időjárás grafika megjelenítése
|
setting.showweather.name = Időjárás grafika megjelenítése
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
||||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
||||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||||
@@ -935,10 +996,6 @@ category.general.name = Általános
|
|||||||
category.view.name = Nézet
|
category.view.name = Nézet
|
||||||
category.multiplayer.name = Többjátékos
|
category.multiplayer.name = Többjátékos
|
||||||
category.blocks.name = Blokk választás
|
category.blocks.name = Blokk választás
|
||||||
command.attack = Támadás
|
|
||||||
command.rally = Gyülekezés
|
|
||||||
command.retreat = Visszavonulás
|
|
||||||
command.idle = Semmi
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Újraéledés
|
keybind.respawn.name = Újraéledés
|
||||||
keybind.control.name = Egység irányítása
|
keybind.control.name = Egység irányítása
|
||||||
@@ -953,6 +1010,7 @@ keybind.move_y.name = Mozgás függőlegesen
|
|||||||
keybind.mouse_move.name = Egér követése
|
keybind.mouse_move.name = Egér követése
|
||||||
keybind.pan.name = Felderítés
|
keybind.pan.name = Felderítés
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Terület kijelölése
|
keybind.schematic_select.name = Terület kijelölése
|
||||||
keybind.schematic_menu.name = Schematic menü
|
keybind.schematic_menu.name = Schematic menü
|
||||||
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
||||||
@@ -981,7 +1039,6 @@ keybind.break_block.name = Blokk törlése
|
|||||||
keybind.deselect.name = Blokk választás törlése
|
keybind.deselect.name = Blokk választás törlése
|
||||||
keybind.pickupCargo.name = Rakomány felvétele
|
keybind.pickupCargo.name = Rakomány felvétele
|
||||||
keybind.dropCargo.name = Rakomány lerakása
|
keybind.dropCargo.name = Rakomány lerakása
|
||||||
keybind.command.name = Irányítás
|
|
||||||
keybind.shoot.name = Lövés
|
keybind.shoot.name = Lövés
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
@@ -1016,17 +1073,21 @@ mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Szüksé
|
|||||||
mode.custom = Egyéni szabályok
|
mode.custom = Egyéni szabályok
|
||||||
|
|
||||||
rules.infiniteresources = Végtelen erőforrás
|
rules.infiniteresources = Végtelen erőforrás
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktor robbanás
|
rules.reactorexplosions = Reaktor robbanás
|
||||||
rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
|
rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematicok
|
rules.schematic = Schematicok
|
||||||
rules.wavetimer = Hullám időzítő
|
rules.wavetimer = Hullám időzítő
|
||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
||||||
rules.blockhealthmultiplier = Épület életpont szorzó
|
rules.blockhealthmultiplier = Épület életpont szorzó
|
||||||
rules.blockdamagemultiplier = Épület sebzés szorzó
|
rules.blockdamagemultiplier = Épület sebzés szorzó
|
||||||
@@ -1035,8 +1096,10 @@ rules.unithealthmultiplier = Egység életpont szorzó
|
|||||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
|
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
|
||||||
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
|
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Építési költség szorzó
|
rules.buildcostmultiplier = Építési költség szorzó
|
||||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||||
@@ -1052,9 +1115,11 @@ rules.title.unit = Egységek
|
|||||||
rules.title.experimental = Kísérleti
|
rules.title.experimental = Kísérleti
|
||||||
rules.title.environment = Környezet
|
rules.title.environment = Környezet
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Világítás
|
rules.lighting = Világítás
|
||||||
rules.enemyLights = Ellenséges fények
|
rules.fog = Fog of War
|
||||||
rules.fire = Tűz
|
rules.fire = Tűz
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Épület/Egység robbanás sebzés
|
rules.explosions = Épület/Egység robbanás sebzés
|
||||||
rules.ambientlight = Háttérvilágítás
|
rules.ambientlight = Háttérvilágítás
|
||||||
rules.weather = Időjárás
|
rules.weather = Időjárás
|
||||||
@@ -1068,6 +1133,8 @@ content.unit.name = Egységek
|
|||||||
content.block.name = Blokkok
|
content.block.name = Blokkok
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Szektor
|
content.sector.name = Szektor
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Réz
|
item.copper.name = Réz
|
||||||
item.lead.name = Ólom
|
item.lead.name = Ólom
|
||||||
@@ -1085,10 +1152,23 @@ item.blast-compound.name = Robbanóelegy
|
|||||||
item.pyratite.name = Piratit
|
item.pyratite.name = Piratit
|
||||||
item.metaglass.name = Ólomüveg
|
item.metaglass.name = Ólomüveg
|
||||||
item.scrap.name = Hulladék
|
item.scrap.name = Hulladék
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Víz
|
liquid.water.name = Víz
|
||||||
liquid.slag.name = Salak
|
liquid.slag.name = Salak
|
||||||
liquid.oil.name = Olaj
|
liquid.oil.name = Olaj
|
||||||
liquid.cryofluid.name = Hűtőfolyadék
|
liquid.cryofluid.name = Hűtőfolyadék
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1323,7 +1403,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1362,13 +1441,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = kék
|
|
||||||
team.crux.name = piros
|
team.crux.name = piros
|
||||||
team.sharded.name = narancssárga
|
team.sharded.name = narancssárga
|
||||||
team.derelict.name = elhagyatott
|
team.derelict.name = elhagyatott
|
||||||
team.green.name = zöld
|
team.green.name = zöld
|
||||||
team.purple.name = lila
|
|
||||||
|
team.blue.name = kék
|
||||||
|
|
||||||
hint.skip = Átugrás
|
hint.skip = Átugrás
|
||||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||||
@@ -1398,8 +1477,6 @@ hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és m
|
|||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||||
hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod.
|
|
||||||
hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
|
|
||||||
hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel.
|
hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel.
|
||||||
hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld.
|
hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld.
|
||||||
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
|
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
|
||||||
@@ -1545,6 +1622,7 @@ block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból.
|
|||||||
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. A tartalma unloader segítségével nyerhető ki.
|
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. A tartalma unloader segítségével nyerhető ki.
|
||||||
block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot.
|
block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot.
|
||||||
block.launch-pad.description = Nyersanyagokat juttat el más szektorokba.
|
block.launch-pad.description = Nyersanyagokat juttat el más szektorokba.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Változatos lövedékekkel lő az ellenségre.
|
block.duo.description = Változatos lövedékekkel lő az ellenségre.
|
||||||
block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre.
|
block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre.
|
||||||
block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
|
block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
|
||||||
@@ -1569,7 +1647,6 @@ block.disassembler.description = Ritka ásványi elemeket választ ki salakból.
|
|||||||
block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel.
|
block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel.
|
||||||
block.payload-conveyor.description = Képes egységeket továbbítani.
|
block.payload-conveyor.description = Képes egységeket továbbítani.
|
||||||
block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
|
block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
|
||||||
block.command-center.description = Néhány paranccsal képes az egységeket irányítani.
|
|
||||||
block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||||
block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||||
block.naval-factory.description = Vízi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
block.naval-factory.description = Vízi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||||
@@ -1647,6 +1724,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1657,10 +1740,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1716,7 +1800,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1744,6 +1827,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1760,3 +1844,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya...
|
|||||||
highscore = [accent]Rekor baru!
|
highscore = [accent]Rekor baru!
|
||||||
copied = Tersalin.
|
copied = Tersalin.
|
||||||
indev.notready = Bagian tersebut saat ini belum siap
|
indev.notready = Bagian tersebut saat ini belum siap
|
||||||
indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
|
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
load.map = Peta
|
load.map = Peta
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Aktif
|
|||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
||||||
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
mod.errors = Kesalahan terjadi disaat memuat konten.
|
||||||
@@ -172,7 +171,9 @@ available = Penelitian baru tersedia!
|
|||||||
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Cabang Teknologi
|
techtree = Cabang Teknologi
|
||||||
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Muat
|
research.load = Muat
|
||||||
research.discard = Abaikan
|
research.discard = Abaikan
|
||||||
research.list = [lightgray]Penelitian:
|
research.list = [lightgray]Penelitian:
|
||||||
@@ -308,6 +309,7 @@ openlink = Buka Tautan
|
|||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
max = Batas
|
max = Batas
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Ekspor Crash Log
|
crash.export = Ekspor Crash Log
|
||||||
crash.none = Tidak ada crash log ditemukan.
|
crash.none = Tidak ada crash log ditemukan.
|
||||||
crash.exported = Crash log diekspor.
|
crash.exported = Crash log diekspor.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
|
|||||||
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
|
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
|
||||||
workshop.info = Informasi item
|
workshop.info = Informasi item
|
||||||
changelog = Catatan Pembaruan (opsional):
|
changelog = Catatan Pembaruan (opsional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = EULA Steam
|
eula = EULA Steam
|
||||||
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
|
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
|
||||||
publishing = [accent]Menerbitkan...
|
publishing = [accent]Menerbitkan...
|
||||||
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
|
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
|
||||||
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
|
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
|
||||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Dinding Ke Jurang
|
editor.cliffs = Dinding Ke Jurang
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Gelombang:
|
|||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
editor.newmap = Peta Baru
|
editor.newmap = Peta Baru
|
||||||
editor.center = Pusat
|
editor.center = Pusat
|
||||||
@@ -392,9 +399,14 @@ waves.title = Gelombang
|
|||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.every = setiap
|
waves.every = setiap
|
||||||
waves.waves = gelombang
|
waves.waves = gelombang
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
waves.shields = perisai/gelombang
|
waves.shields = perisai/gelombang
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = unit maks
|
waves.max = unit maks
|
||||||
waves.guardian = Penjaga
|
waves.guardian = Penjaga
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
@@ -436,6 +448,7 @@ editor.update = Perbaruan
|
|||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.apply = Terapkan
|
editor.apply = Terapkan
|
||||||
editor.generate = Generasi
|
editor.generate = Generasi
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Ubah Ukuran
|
editor.resize = Ubah Ukuran
|
||||||
editor.loadmap = Memuat Peta
|
editor.loadmap = Memuat Peta
|
||||||
editor.savemap = Simpan Peta
|
editor.savemap = Simpan Peta
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim
|
|||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
|||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
filter.option.angle = Sudut
|
filter.option.angle = Sudut
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Putar
|
filter.option.rotate = Putar
|
||||||
filter.option.amount = Jumlah
|
filter.option.amount = Jumlah
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0}
|
|||||||
requirement.research = Kembangkan {0}
|
requirement.research = Kembangkan {0}
|
||||||
requirement.produce = Produksi {0}
|
requirement.produce = Produksi {0}
|
||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
research.multiplayer = Hanya host yang dapat meneliti barang.
|
research.multiplayer = Hanya host yang dapat meneliti barang.
|
||||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Balok yang Dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Unit yang Dilarang
|
bannedunits = Unit yang Dilarang
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
add = Tambahkan...
|
add = Tambahkan...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor
|
|||||||
sectors.enemybase = [scarlet]Markas Musuh
|
sectors.enemybase = [scarlet]Markas Musuh
|
||||||
sectors.vulnerable = [scarlet]Rawan diserang
|
sectors.vulnerable = [scarlet]Rawan diserang
|
||||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||||
sectors.go = Mulai
|
sectors.go = Mulai
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor Dikuasai
|
sector.curcapture = Sektor Dikuasai
|
||||||
sector.curlost = Sektor Gagal Bertahan
|
sector.curlost = Sektor Gagal Bertahan
|
||||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Rendah
|
threat.low = Rendah
|
||||||
threat.medium = Sedang
|
threat.medium = Sedang
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Pemusnahan
|
|||||||
planets = Planet
|
planets = Planet
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Matahari
|
planet.sun.name = Matahari
|
||||||
|
|
||||||
sector.impact0078.name = Benturan 0078
|
sector.impact0078.name = Benturan 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
|
|||||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||||
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Membakar
|
status.burning.name = Membakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <muat peta untuk lihat>
|
|||||||
stat.description = Kegunaan
|
stat.description = Kegunaan
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
stat.affinities = Kecocokan
|
stat.affinities = Kecocokan
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun
|
|||||||
stat.minespeed = Kecepatan Menambang
|
stat.minespeed = Kecepatan Menambang
|
||||||
stat.minetier = Tingkat Menambang
|
stat.minetier = Tingkat Menambang
|
||||||
stat.payloadcapacity = Kapasitas Muatan
|
stat.payloadcapacity = Kapasitas Muatan
|
||||||
stat.commandlimit = Batas Perintah
|
|
||||||
stat.abilities = Kemampuan
|
stat.abilities = Kemampuan
|
||||||
stat.canboost = Dapat dipercepat
|
stat.canboost = Dapat dipercepat
|
||||||
stat.flying = Terbang
|
stat.flying = Terbang
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan
|
|||||||
stat.reloadmultiplier = Penggandaan Isi Ulang
|
stat.reloadmultiplier = Penggandaan Isi Ulang
|
||||||
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
||||||
stat.reactive = Reaktif
|
stat.reactive = Reaktif
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Menyembuhkan
|
stat.healing = Menyembuhkan
|
||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Bidang Kekuatan
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik
|
|||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
bar.corereq = Memerlukan Inti Dasar
|
bar.corereq = Memerlukan Inti Dasar
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
bar.progress = Perkembangan Pembangunan
|
bar.progress = Perkembangan Pembangunan
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
bullet.infinitepierce = [stat]menembus
|
bullet.infinitepierce = [stat]menembus
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
|
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.blockssquared = blok²
|
unit.blockssquared = blok²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik
|
|||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = bahan/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = menit
|
unit.minutes = menit
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Susah
|
|||||||
setting.difficulty.insane = Sangat sulit
|
setting.difficulty.insane = Sangat sulit
|
||||||
setting.difficulty.name = Tingkat Kesulitan:
|
setting.difficulty.name = Tingkat Kesulitan:
|
||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Munculkan Efek
|
||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
setting.blockstatus.name = Tunjukan Status Blok
|
setting.blockstatus.name = Tunjukan Status Blok
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel
|
|||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
setting.coreitems.name = Tunjukkan Bahan Inti
|
||||||
setting.position.name = Tunjukkan Posisi Pemain
|
setting.position.name = Tunjukkan Posisi Pemain
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
|||||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||||
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = Umum
|
|||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
category.blocks.name = Pilih Blok
|
category.blocks.name = Pilih Blok
|
||||||
command.attack = Serang
|
|
||||||
command.rally = Berkumpul
|
|
||||||
command.retreat = Mundur
|
|
||||||
command.idle = Diam di Tempat
|
|
||||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||||
keybind.respawn.name = Muncul Kembali
|
keybind.respawn.name = Muncul Kembali
|
||||||
keybind.control.name = Kontrol Unit
|
keybind.control.name = Kontrol Unit
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y
|
|||||||
keybind.mouse_move.name = Ikuti Mouse
|
keybind.mouse_move.name = Ikuti Mouse
|
||||||
keybind.pan.name = Tampilan Geser
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Dorongan
|
keybind.boost.name = Dorongan
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
keybind.schematic_flip_x.name = Balik Skema X
|
keybind.schematic_flip_x.name = Balik Skema X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok
|
|||||||
keybind.deselect.name = Batal Memilih
|
keybind.deselect.name = Batal Memilih
|
||||||
keybind.pickupCargo.name = Angkat Muatan
|
keybind.pickupCargo.name = Angkat Muatan
|
||||||
keybind.dropCargo.name = Turunkan Muatan
|
keybind.dropCargo.name = Turunkan Muatan
|
||||||
keybind.command.name = Perintah
|
|
||||||
keybind.shoot.name = Menembak
|
keybind.shoot.name = Menembak
|
||||||
keybind.zoom.name = Perbesar
|
keybind.zoom.name = Perbesar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala
|
|||||||
mode.custom = Pengaturan Modifikasi
|
mode.custom = Pengaturan Modifikasi
|
||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
rules.coreincinerates = Penghangusan Luapan Inti
|
rules.coreincinerates = Penghangusan Luapan Inti
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Bagan Diperbolehkan
|
rules.schematic = Bagan Diperbolehkan
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.buildai = Bangunan A.I.
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Tingkatan A.I.
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||||
rules.polygoncoreprotection = Poligon Pelindung Inti
|
rules.polygoncoreprotection = Poligon Pelindung Inti
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
||||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit
|
|||||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
rules.unitcap = Batas Unit Dasar
|
rules.unitcap = Batas Unit Dasar
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unit
|
|||||||
rules.title.experimental = Eksperimental
|
rules.title.experimental = Eksperimental
|
||||||
rules.title.environment = Lingkungan
|
rules.title.environment = Lingkungan
|
||||||
rules.title.teams = Tim
|
rules.title.teams = Tim
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Penerangan
|
rules.lighting = Penerangan
|
||||||
rules.enemyLights = Sinar dari Musuh
|
rules.fog = Fog of War
|
||||||
rules.fire = Api
|
rules.fire = Api
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||||
rules.ambientlight = Sinar Disekeliling
|
rules.ambientlight = Sinar Disekeliling
|
||||||
rules.weather = Cuaca
|
rules.weather = Cuaca
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unit
|
|||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
content.status.name = Status Efek
|
content.status.name = Status Efek
|
||||||
content.sector.name = Sektor
|
content.sector.name = Sektor
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Rongsokan
|
item.scrap.name = Rongsokan
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Lava
|
liquid.slag.name = Lava
|
||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Dingin
|
liquid.cryofluid.name = Cairan Dingin
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Pusat Perintah
|
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Unit Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
block.naval-factory.name = Pabrik Unit Laut
|
block.naval-factory.name = Pabrik Unit Laut
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika
|
|||||||
block.large-logic-display.name = Tampilan Logika Besar
|
block.large-logic-display.name = Tampilan Logika Besar
|
||||||
block.memory-cell.name = Sel Memori
|
block.memory-cell.name = Sel Memori
|
||||||
block.memory-bank.name = Bank Memori
|
block.memory-bank.name = Bank Memori
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = biru
|
|
||||||
team.crux.name = merah
|
team.crux.name = merah
|
||||||
team.sharded.name = kuning
|
team.sharded.name = kuning
|
||||||
team.derelict.name = abu-abu
|
team.derelict.name = abu-abu
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
|
||||||
|
team.blue.name = biru
|
||||||
|
|
||||||
hint.skip = Lewati
|
hint.skip = Lewati
|
||||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin
|
|||||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
|
|
||||||
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
|
|
||||||
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
|
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
|
||||||
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
|
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
|
||||||
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
|
|||||||
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
||||||
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
||||||
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
|
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||||
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
||||||
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef
|
|||||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
|
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
|
||||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
||||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
||||||
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
|
|
||||||
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
|
|||||||
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
||||||
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
|
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
|
||||||
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
|
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Warna lampu.
|
|||||||
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
|
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
|
||||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
|
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Menentukan lebar garis.
|
graphicstype.stroke = Menentukan lebar garis.
|
||||||
graphicstype.line = Menggambar segmen garis.
|
graphicstype.line = Menggambar segmen garis.
|
||||||
graphicstype.rect = Mengisi sebuah persegi panjang.
|
graphicstype.rect = Mengisi sebuah persegi panjang.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang.
|
|||||||
lenum.generator = Bangunan yang menghasilkan tenaga.
|
lenum.generator = Bangunan yang menghasilkan tenaga.
|
||||||
lenum.factory = Bangunan yang mengubah sumber daya.
|
lenum.factory = Bangunan yang mengubah sumber daya.
|
||||||
lenum.repair = Tempat perbaikan.
|
lenum.repair = Tempat perbaikan.
|
||||||
lenum.rally = Pusat perintah.
|
|
||||||
lenum.battery = Baterai apapun.
|
lenum.battery = Baterai apapun.
|
||||||
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
|
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
|
||||||
lenum.reactor = Reaktor Benturan/Thorium.
|
lenum.reactor = Reaktor Benturan/Thorium.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
|
|||||||
|
|
||||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||||
lenum.stop = Berhenti bergerak/menambang/membangun.
|
lenum.stop = Berhenti bergerak/menambang/membangun.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||||
lenum.approach = Mendekati posisi dalam radius.
|
lenum.approach = Mendekati posisi dalam radius.
|
||||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]In attesa della prossima mappa...
|
|||||||
highscore = [accent]Nuovo record!
|
highscore = [accent]Nuovo record!
|
||||||
copied = Copiato.
|
copied = Copiato.
|
||||||
indev.notready = Questa parte del gioco non è ancora pronta
|
indev.notready = Questa parte del gioco non è ancora pronta
|
||||||
indev.campaign = [accent]Congratulazioni! Hai raggiunto la fine della modalità campagna![]\n\nI contenuti per ora si fermano qui. In qualche aggiornamento futuro scoprirai i viaggi interplanetari.
|
|
||||||
|
|
||||||
load.sound = Suoni
|
load.sound = Suoni
|
||||||
load.map = Mappe
|
load.map = Mappe
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Disabilita
|
|||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
||||||
mod.outdated = [scarlet]Non compatibile con V6 (Versione minima: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
||||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||||
@@ -170,7 +169,9 @@ available = Nuova scoperta disponibile!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Carica
|
research.load = Carica
|
||||||
research.discard = Scarta
|
research.discard = Scarta
|
||||||
research.list = [lightgray]Ricerca:
|
research.list = [lightgray]Ricerca:
|
||||||
@@ -306,6 +307,7 @@ openlink = Apri Link
|
|||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Esporta Logs del Crash
|
crash.export = Esporta Logs del Crash
|
||||||
crash.none = Nessun Log trovato.
|
crash.none = Nessun Log trovato.
|
||||||
crash.exported = Crash logs esportati.
|
crash.exported = Crash logs esportati.
|
||||||
@@ -355,12 +357,16 @@ map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di
|
|||||||
workshop.menu = Seleziona cosa vorresti fare con questo elemento.
|
workshop.menu = Seleziona cosa vorresti fare con questo elemento.
|
||||||
workshop.info = Info Elemento
|
workshop.info = Info Elemento
|
||||||
changelog = Changelog (opzionale):
|
changelog = Changelog (opzionale):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop.
|
missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop.
|
||||||
publishing = [accent]Pubblicazione...
|
publishing = [accent]Pubblicazione...
|
||||||
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
||||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Dimensioni Pennello
|
editor.brush = Dimensioni Pennello
|
||||||
@@ -375,6 +381,7 @@ editor.waves = Ondate:
|
|||||||
editor.rules = Regole:
|
editor.rules = Regole:
|
||||||
editor.generation = Generazione:
|
editor.generation = Generazione:
|
||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
editor.newmap = Nuova Mappa
|
editor.newmap = Nuova Mappa
|
||||||
editor.center = Centro
|
editor.center = Centro
|
||||||
@@ -390,9 +397,14 @@ waves.title = Ondate
|
|||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.every = sempre
|
waves.every = sempre
|
||||||
waves.waves = ondata/e
|
waves.waves = ondata/e
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per generazione
|
waves.perspawn = per generazione
|
||||||
waves.shields = scudi/ondata
|
waves.shields = scudi/ondata
|
||||||
waves.to = a
|
waves.to = a
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardiano
|
waves.guardian = Guardiano
|
||||||
waves.preview = Anteprima
|
waves.preview = Anteprima
|
||||||
@@ -434,6 +446,7 @@ editor.update = Aggiorna
|
|||||||
editor.randomize = Casualizza
|
editor.randomize = Casualizza
|
||||||
editor.apply = Applica
|
editor.apply = Applica
|
||||||
editor.generate = Genera
|
editor.generate = Genera
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Ridimensiona
|
editor.resize = Ridimensiona
|
||||||
editor.loadmap = Carica Mappa
|
editor.loadmap = Carica Mappa
|
||||||
editor.savemap = Salva Mappa
|
editor.savemap = Salva Mappa
|
||||||
@@ -477,6 +490,8 @@ toolmode.fillteams = Riempi Squadre
|
|||||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||||
toolmode.drawteams = Disegna Squadre
|
toolmode.drawteams = Disegna Squadre
|
||||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
@@ -503,6 +518,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio
|
|||||||
filter.option.octaves = Ottavi
|
filter.option.octaves = Ottavi
|
||||||
filter.option.falloff = Cadere
|
filter.option.falloff = Cadere
|
||||||
filter.option.angle = Angolo
|
filter.option.angle = Angolo
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Quantità
|
filter.option.amount = Quantità
|
||||||
filter.option.block = Blocco
|
filter.option.block = Blocco
|
||||||
@@ -545,18 +561,37 @@ requirement.core = Distruggi il Nucleo Nemico in {0}
|
|||||||
requirement.research = Scopri {0}
|
requirement.research = Scopri {0}
|
||||||
requirement.produce = Produci {0}
|
requirement.produce = Produci {0}
|
||||||
requirement.capture = Cattura {0}
|
requirement.capture = Cattura {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lancia
|
launch.text = Lancia
|
||||||
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
||||||
map.multiplayer = Solo l'host può vedere i settori.
|
map.multiplayer = Solo l'host può vedere i settori.
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Equipaggiamento
|
loadout = Equipaggiamento
|
||||||
resources = Risorse
|
resources = Risorse
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
launch.from = Partenza da: [accent]{0}
|
launch.from = Partenza da: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinazione: {0}
|
launch.destination = Destinazione: {0}
|
||||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||||
add = Aggiungi...
|
add = Aggiungi...
|
||||||
@@ -598,8 +633,11 @@ sectors.rename = Rinomina Settore
|
|||||||
sectors.enemybase = [scarlet]Base Nemica
|
sectors.enemybase = [scarlet]Base Nemica
|
||||||
sectors.vulnerable = [scarlet]Vulnerabile
|
sectors.vulnerable = [scarlet]Vulnerabile
|
||||||
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||||
sectors.go = Lancia
|
sectors.go = Lancia
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Settore Catturato
|
sector.curcapture = Settore Catturato
|
||||||
sector.curlost = Settore Perso
|
sector.curlost = Settore Perso
|
||||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||||
@@ -608,6 +646,9 @@ sector.lost = Settore [accent]{0}[white] perso!
|
|||||||
#nota: lo spazio mancante nella linea sotto è intenzionale
|
#nota: lo spazio mancante nella linea sotto è intenzionale
|
||||||
sector.captured = Settore [accent]{0}[white]catturato!
|
sector.captured = Settore [accent]{0}[white]catturato!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Bassa
|
threat.low = Bassa
|
||||||
threat.medium = Media
|
threat.medium = Media
|
||||||
@@ -618,6 +659,7 @@ threat.eradication = Eradicazione
|
|||||||
planets = Pianeti
|
planets = Pianeti
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sole
|
planet.sun.name = Sole
|
||||||
|
|
||||||
sector.impact0078.name = Impatto 0078
|
sector.impact0078.name = Impatto 0078
|
||||||
@@ -655,6 +697,9 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
|||||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -706,6 +751,7 @@ stat.showinmap = <load map to show>
|
|||||||
stat.description = Obiettivo
|
stat.description = Obiettivo
|
||||||
stat.input = Ingresso
|
stat.input = Ingresso
|
||||||
stat.output = Uscita
|
stat.output = Uscita
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
stat.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
stat.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
@@ -767,7 +813,6 @@ stat.buildspeed = Velocità Costruzione
|
|||||||
stat.minespeed = Velocità Estrazione
|
stat.minespeed = Velocità Estrazione
|
||||||
stat.minetier = Livello Estrazione
|
stat.minetier = Livello Estrazione
|
||||||
stat.payloadcapacity = Capacità di Carico
|
stat.payloadcapacity = Capacità di Carico
|
||||||
stat.commandlimit = Limite di Comando
|
|
||||||
stat.abilities = Abilità
|
stat.abilities = Abilità
|
||||||
stat.canboost = Capace di Potenziamento
|
stat.canboost = Capace di Potenziamento
|
||||||
stat.flying = Volo
|
stat.flying = Volo
|
||||||
@@ -778,6 +823,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
@@ -787,10 +833,13 @@ ability.unitspawn = {0} Fabbrica
|
|||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Risorse Mancanti
|
bar.noresources = Risorse Mancanti
|
||||||
bar.corereq = Nucleo Richiesto
|
bar.corereq = Nucleo Richiesto
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Velocità Scavo: {0}/s
|
bar.drillspeed = Velocità Scavo: {0}/s
|
||||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||||
bar.efficiency = Efficienza: {0}%
|
bar.efficiency = Efficienza: {0}%
|
||||||
@@ -805,8 +854,12 @@ bar.capacity = Capacità: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Progresso Costruzione
|
bar.progress = Progresso Costruzione
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Entrata
|
bar.input = Entrata
|
||||||
bar.output = Uscita
|
bar.output = Uscita
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] danno
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||||
bullet.infinitepierce = [stat]perforazione
|
bullet.infinitepierce = [stat]perforazione
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
unit.blockssquared = blocchi²
|
unit.blockssquared = blocchi²
|
||||||
@@ -835,6 +891,7 @@ unit.liquidsecond = unità liquide/s
|
|||||||
unit.itemssecond = oggetti/s
|
unit.itemssecond = oggetti/s
|
||||||
unit.liquidunits = unità liquidi
|
unit.liquidunits = unità liquidi
|
||||||
unit.powerunits = unità energetica
|
unit.powerunits = unità energetica
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = gradi
|
unit.degrees = gradi
|
||||||
unit.seconds = secondi
|
unit.seconds = secondi
|
||||||
unit.minutes = minuti
|
unit.minutes = minuti
|
||||||
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difficile
|
|||||||
setting.difficulty.insane = Impossibile
|
setting.difficulty.insane = Impossibile
|
||||||
setting.difficulty.name = Difficoltà:
|
setting.difficulty.name = Difficoltà:
|
||||||
setting.screenshake.name = Movimento dello Schermo
|
setting.screenshake.name = Movimento dello Schermo
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Visualizza Effetti
|
setting.effects.name = Visualizza Effetti
|
||||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||||
setting.blockstatus.name = Visualizza Stato Blocchi
|
setting.blockstatus.name = Visualizza Stato Blocchi
|
||||||
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixellato
|
|||||||
setting.minimap.name = Mostra Minimappa
|
setting.minimap.name = Mostra Minimappa
|
||||||
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
|
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
|
||||||
setting.position.name = Mostra Posizione Giocatori
|
setting.position.name = Mostra Posizione Giocatori
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
||||||
setting.ambientvol.name = Volume Ambiente
|
setting.ambientvol.name = Volume Ambiente
|
||||||
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacità Raggi Energetici
|
|||||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||||
@@ -933,10 +994,6 @@ category.general.name = Generale
|
|||||||
category.view.name = Visualizzazione
|
category.view.name = Visualizzazione
|
||||||
category.multiplayer.name = Multigiocatore
|
category.multiplayer.name = Multigiocatore
|
||||||
category.blocks.name = Seleziona Blocco
|
category.blocks.name = Seleziona Blocco
|
||||||
command.attack = Attacca
|
|
||||||
command.rally = Guardia
|
|
||||||
command.retreat = Ritirata
|
|
||||||
command.idle = Inattivo
|
|
||||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||||
keybind.respawn.name = Rinasci
|
keybind.respawn.name = Rinasci
|
||||||
keybind.control.name = Controlla Unità
|
keybind.control.name = Controlla Unità
|
||||||
@@ -951,6 +1008,7 @@ keybind.move_y.name = Muovi Verticalmente
|
|||||||
keybind.mouse_move.name = Segui il Mouse
|
keybind.mouse_move.name = Segui il Mouse
|
||||||
keybind.pan.name = Vista Panoramica
|
keybind.pan.name = Vista Panoramica
|
||||||
keybind.boost.name = Scatto
|
keybind.boost.name = Scatto
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
|
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
|
||||||
@@ -979,7 +1037,6 @@ keybind.break_block.name = Rompi Blocco
|
|||||||
keybind.deselect.name = Deseleziona
|
keybind.deselect.name = Deseleziona
|
||||||
keybind.pickupCargo.name = Raccogli Carico
|
keybind.pickupCargo.name = Raccogli Carico
|
||||||
keybind.dropCargo.name = Rilascia Carico
|
keybind.dropCargo.name = Rilascia Carico
|
||||||
keybind.command.name = Comanda
|
|
||||||
keybind.shoot.name = Spara
|
keybind.shoot.name = Spara
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1014,17 +1071,21 @@ mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo r
|
|||||||
mode.custom = Regole Personalizzate
|
mode.custom = Regole Personalizzate
|
||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematiche Consentite
|
rules.schematic = Schematiche Consentite
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.buildai = Costruzioni dell'AI
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
|
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
|
||||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||||
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
|||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||||
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
||||||
@@ -1050,9 +1113,11 @@ rules.title.unit = Unità
|
|||||||
rules.title.experimental = Sperimentale
|
rules.title.experimental = Sperimentale
|
||||||
rules.title.environment = Ambiente
|
rules.title.environment = Ambiente
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
rules.enemyLights = Illuminazione Nemica
|
rules.fog = Fog of War
|
||||||
rules.fire = Fuoco
|
rules.fire = Fuoco
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||||
rules.ambientlight = Illuminazione\nAmbientale
|
rules.ambientlight = Illuminazione\nAmbientale
|
||||||
rules.weather = Meteo
|
rules.weather = Meteo
|
||||||
@@ -1066,6 +1131,8 @@ content.unit.name = Unità
|
|||||||
content.block.name = Blocchi
|
content.block.name = Blocchi
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Settori
|
content.sector.name = Settori
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Esplosivo
|
|||||||
item.pyratite.name = Pirite
|
item.pyratite.name = Pirite
|
||||||
item.metaglass.name = Vetro Metallico
|
item.metaglass.name = Vetro Metallico
|
||||||
item.scrap.name = Rottame
|
item.scrap.name = Rottame
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Acqua
|
liquid.water.name = Acqua
|
||||||
liquid.slag.name = Scoria
|
liquid.slag.name = Scoria
|
||||||
liquid.oil.name = Petrolio
|
liquid.oil.name = Petrolio
|
||||||
liquid.cryofluid.name = Criofluido
|
liquid.cryofluid.name = Criofluido
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Pugnalatore
|
unit.dagger.name = Pugnalatore
|
||||||
unit.mace.name = Randellatore
|
unit.mace.name = Randellatore
|
||||||
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Tenebra
|
|||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.segment.name = Segmentatore
|
block.segment.name = Segmentatore
|
||||||
block.command-center.name = Centro di Controllo
|
|
||||||
block.ground-factory.name = Fabbrica Terrestre
|
block.ground-factory.name = Fabbrica Terrestre
|
||||||
block.air-factory.name = Fabbrica Aerea
|
block.air-factory.name = Fabbrica Aerea
|
||||||
block.naval-factory.name = Fabbrica Navale
|
block.naval-factory.name = Fabbrica Navale
|
||||||
@@ -1360,13 +1439,13 @@ block.logic-display.name = Display Logico
|
|||||||
block.large-logic-display.name = Grande Display Logico
|
block.large-logic-display.name = Grande Display Logico
|
||||||
block.memory-cell.name = Cella di Memoria
|
block.memory-cell.name = Cella di Memoria
|
||||||
block.memory-bank.name = Banca di Memoria
|
block.memory-bank.name = Banca di Memoria
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blu
|
|
||||||
team.crux.name = rosso
|
team.crux.name = rosso
|
||||||
team.sharded.name = arancione
|
team.sharded.name = arancione
|
||||||
team.derelict.name = abbandonato
|
team.derelict.name = abbandonato
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = viola
|
|
||||||
|
team.blue.name = blu
|
||||||
|
|
||||||
hint.skip = Salta
|
hint.skip = Salta
|
||||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||||
@@ -1396,8 +1475,6 @@ hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare b
|
|||||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||||
hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
|
|
||||||
hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità.
|
hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità.
|
||||||
hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla.
|
hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla.
|
||||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||||
@@ -1543,6 +1620,7 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
|
|||||||
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
||||||
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
||||||
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Spara proiettili ai nemici.
|
block.duo.description = Spara proiettili ai nemici.
|
||||||
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
||||||
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
||||||
@@ -1567,7 +1645,6 @@ block.disassembler.description = Separa le scorie in diversi minerali, tra cui i
|
|||||||
block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
|
block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
|
||||||
block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
|
block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
|
||||||
block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
|
block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
|
||||||
block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi.
|
|
||||||
block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||||
block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||||
block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||||
@@ -1645,6 +1722,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]次のマップを待っています...
|
|||||||
highscore = [accent]ハイスコアを更新!
|
highscore = [accent]ハイスコアを更新!
|
||||||
copied = コピーしました。
|
copied = コピーしました。
|
||||||
indev.notready = ゲームのこの要素はまだ準備中です
|
indev.notready = ゲームのこの要素はまだ準備中です
|
||||||
indev.campaign = [accent]おめでとう! キャンペーンを達成しました![]\n\n現時点での内容はここまでです。 惑星間旅行は、今後のアップデートで追加される予定です。
|
|
||||||
|
|
||||||
load.sound = サウンド
|
load.sound = サウンド
|
||||||
load.map = マップ
|
load.map = マップ
|
||||||
@@ -140,7 +139,7 @@ mod.disable = 無効化
|
|||||||
mod.content = コンテンツ:
|
mod.content = コンテンツ:
|
||||||
mod.delete.error = Modを削除することができませんでした。
|
mod.delete.error = Modを削除することができませんでした。
|
||||||
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
|
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
|
||||||
mod.outdated = [scarlet]V6 との互換性がありません (minGameVersion が 105 未満)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
|
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
|
||||||
mod.erroredcontent = [scarlet]コンテンツエラー
|
mod.erroredcontent = [scarlet]コンテンツエラー
|
||||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||||
@@ -172,7 +171,9 @@ available = 新しい研究が利用可能です!
|
|||||||
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
|
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
|
||||||
completed = [accent]完了
|
completed = [accent]完了
|
||||||
techtree = テックツリー
|
techtree = テックツリー
|
||||||
research.legacy = [accent]5.0[] の研究データが見つかりました。\n[accent]このデータを読み込みますか?[] それとも、[accent]破棄して新しいキャンペーンで研究をやり直しますか?[](推奨)
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = ロード
|
research.load = ロード
|
||||||
research.discard = 破棄
|
research.discard = 破棄
|
||||||
research.list = [lightgray]研究:
|
research.list = [lightgray]研究:
|
||||||
@@ -308,6 +309,7 @@ openlink = リンクを開く
|
|||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = クラッシュログを出力
|
crash.export = クラッシュログを出力
|
||||||
crash.none = クラッシュログが見つかりません。
|
crash.none = クラッシュログが見つかりません。
|
||||||
crash.exported = クラッシュログを出力しました。
|
crash.exported = クラッシュログを出力しました。
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgr
|
|||||||
workshop.menu = このアイテムに対して行う操作を選択してください。
|
workshop.menu = このアイテムに対して行う操作を選択してください。
|
||||||
workshop.info = アイテムの詳細
|
workshop.info = アイテムの詳細
|
||||||
changelog = 更新履歴 (オプション):
|
changelog = 更新履歴 (オプション):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steamの使用許諾契約
|
eula = Steamの使用許諾契約
|
||||||
missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。
|
missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。
|
||||||
publishing = [accent]公開中...
|
publishing = [accent]公開中...
|
||||||
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
||||||
publish.error = 公開中のエラー: {0}
|
publish.error = 公開中のエラー: {0}
|
||||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = 壁を崖にする
|
editor.cliffs = 壁を崖にする
|
||||||
editor.brush = ブラシ
|
editor.brush = ブラシ
|
||||||
@@ -377,6 +383,7 @@ editor.waves = ウェーブ:
|
|||||||
editor.rules = ルール:
|
editor.rules = ルール:
|
||||||
editor.generation = 生成:
|
editor.generation = 生成:
|
||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
editor.newmap = 新しいマップ
|
editor.newmap = 新しいマップ
|
||||||
editor.center = 中心
|
editor.center = 中心
|
||||||
@@ -392,9 +399,14 @@ waves.title = ウェーブ
|
|||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.every = ウェーブ
|
waves.every = ウェーブ
|
||||||
waves.waves = ごとに出現
|
waves.waves = ごとに出現
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = 体出現
|
waves.perspawn = 体出現
|
||||||
waves.shields = シールド/ウェーブ
|
waves.shields = シールド/ウェーブ
|
||||||
waves.to = から
|
waves.to = から
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = 最大ユニット数
|
waves.max = 最大ユニット数
|
||||||
waves.guardian = ガーディアン
|
waves.guardian = ガーディアン
|
||||||
waves.preview = プレビュー
|
waves.preview = プレビュー
|
||||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
|||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
editor.apply = 適用
|
editor.apply = 適用
|
||||||
editor.generate = 生成
|
editor.generate = 生成
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = リサイズ
|
editor.resize = リサイズ
|
||||||
editor.loadmap = マップを読み込む
|
editor.loadmap = マップを読み込む
|
||||||
editor.savemap = マップを保存
|
editor.savemap = マップを保存
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = チームを変更
|
|||||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||||
toolmode.drawteams = チームを変更
|
toolmode.drawteams = チームを変更
|
||||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = サークルスケール
|
|||||||
filter.option.octaves = オクターブ
|
filter.option.octaves = オクターブ
|
||||||
filter.option.falloff = 減衰
|
filter.option.falloff = 減衰
|
||||||
filter.option.angle = 角度
|
filter.option.angle = 角度
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = 回転
|
filter.option.rotate = 回転
|
||||||
filter.option.amount = 量
|
filter.option.amount = 量
|
||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
@@ -549,18 +565,37 @@ requirement.core = {0} の敵のコアを破壊
|
|||||||
requirement.research = 研究: {0}
|
requirement.research = 研究: {0}
|
||||||
requirement.produce = 獲得: {0}
|
requirement.produce = 獲得: {0}
|
||||||
requirement.capture = 制圧: {0}
|
requirement.capture = 制圧: {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = 発射
|
launch.text = 発射
|
||||||
research.multiplayer = 研究できるのはホストのみです。
|
research.multiplayer = 研究できるのはホストのみです。
|
||||||
map.multiplayer = ホストのみがセクターを表示できます。
|
map.multiplayer = ホストのみがセクターを表示できます。
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = ロードアウト
|
loadout = ロードアウト
|
||||||
resources = 資源
|
resources = 資源
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
launch.from = [accent]{0}[] からの発射
|
launch.from = [accent]{0}[] からの発射
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = 目的地: {0}
|
launch.destination = 目的地: {0}
|
||||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||||
add = 追加...
|
add = 追加...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = セクター名を変更
|
|||||||
sectors.enemybase = [scarlet]敵基地
|
sectors.enemybase = [scarlet]敵基地
|
||||||
sectors.vulnerable = [scarlet]脆弱
|
sectors.vulnerable = [scarlet]脆弱
|
||||||
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]{0} ウェーブ生存
|
sectors.survives = [accent]{0} ウェーブ生存
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = 制圧したセクター
|
sector.curcapture = 制圧したセクター
|
||||||
sector.curlost = 失われたセクター
|
sector.curlost = 失われたセクター
|
||||||
sector.missingresources = [scarlet]資源が足りません
|
sector.missingresources = [scarlet]資源が足りません
|
||||||
@@ -612,6 +650,9 @@ sector.lost = セクター [accent]{0}[white] 喪失!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = セクター [accent]{0}[white]制圧!
|
sector.captured = セクター [accent]{0}[white]制圧!
|
||||||
sector.changeicon = アイコンを変更
|
sector.changeicon = アイコンを変更
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = 低
|
threat.low = 低
|
||||||
threat.medium = 中
|
threat.medium = 中
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = 根絶
|
|||||||
planets = 惑星
|
planets = 惑星
|
||||||
|
|
||||||
planet.serpulo.name = セルプロ
|
planet.serpulo.name = セルプロ
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = 太陽
|
planet.sun.name = 太陽
|
||||||
|
|
||||||
sector.impact0078.name = 墜落地点 0078
|
sector.impact0078.name = 墜落地点 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
|
|||||||
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
|
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
|
||||||
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
|
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
|
||||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = 燃焼
|
status.burning.name = 燃焼
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <表示のマップを読み込む>
|
|||||||
stat.description = 説明
|
stat.description = 説明
|
||||||
stat.input = 搬入
|
stat.input = 搬入
|
||||||
stat.output = 搬出
|
stat.output = 搬出
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = ブースト
|
stat.booster = ブースト
|
||||||
stat.tiles = 必要なタイル
|
stat.tiles = 必要なタイル
|
||||||
stat.affinities = 親和性
|
stat.affinities = 親和性
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
|
|||||||
stat.minespeed = 採掘速度
|
stat.minespeed = 採掘速度
|
||||||
stat.minetier = 採掘
|
stat.minetier = 採掘
|
||||||
stat.payloadcapacity = 積載容量
|
stat.payloadcapacity = 積載容量
|
||||||
stat.commandlimit = 指揮上限
|
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = ブースト可能
|
stat.canboost = ブースト可能
|
||||||
stat.flying = 飛行
|
stat.flying = 飛行
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = スピード倍率
|
|||||||
stat.reloadmultiplier = リロード倍率
|
stat.reloadmultiplier = リロード倍率
|
||||||
stat.buildspeedmultiplier = 建築速度倍率
|
stat.buildspeedmultiplier = 建築速度倍率
|
||||||
stat.reactive = 反応
|
stat.reactive = 反応
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 生産
|
|||||||
ability.shieldregenfield = シールドリペアフィールド
|
ability.shieldregenfield = シールドリペアフィールド
|
||||||
ability.movelightning = ムーブメントライトニング
|
ability.movelightning = ムーブメントライトニング
|
||||||
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = 不足している資源
|
bar.noresources = 不足している資源
|
||||||
bar.corereq = コアベースが必要
|
bar.corereq = コアベースが必要
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.pumpspeed = ポンプの速度: {0}/s
|
bar.pumpspeed = ポンプの速度: {0}/s
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = 容量: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
bar.progress = 建設状況
|
bar.progress = 建設状況
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = 入力
|
bar.input = 入力
|
||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
bar.strength = [stat]{0}[lightgray]x 強化
|
bar.strength = [stat]{0}[lightgray]x 強化
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ダメージ
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ノックバック
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
||||||
bullet.infinitepierce = [stat]レーザー弾
|
bullet.infinitepierce = [stat]レーザー弾
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.blockssquared = ブロック²
|
unit.blockssquared = ブロック²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
|
|||||||
unit.itemssecond = アイテム/秒
|
unit.itemssecond = アイテム/秒
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 電力
|
unit.powerunits = 電力
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
unit.minutes = 分
|
unit.minutes = 分
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = ハード
|
|||||||
setting.difficulty.insane = クレイジー
|
setting.difficulty.insane = クレイジー
|
||||||
setting.difficulty.name = 難易度:
|
setting.difficulty.name = 難易度:
|
||||||
setting.screenshake.name = 画面の揺れ
|
setting.screenshake.name = 画面の揺れ
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = 画面効果
|
setting.effects.name = 画面効果
|
||||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||||
setting.blockstatus.name = ブロックの状態を表示
|
setting.blockstatus.name = ブロックの状態を表示
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無
|
|||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
setting.coreitems.name = コアの資源を表示
|
setting.coreitems.name = コアの資源を表示
|
||||||
setting.position.name = プレイヤーの位置表示
|
setting.position.name = プレイヤーの位置表示
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
setting.atmosphere.name = 惑星の大気を表示
|
setting.atmosphere.name = 惑星の大気を表示
|
||||||
setting.ambientvol.name = 環境音 音量
|
setting.ambientvol.name = 環境音 音量
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 電線の透明度
|
|||||||
setting.bridgeopacity.name = ブリッジの透明度
|
setting.bridgeopacity.name = ブリッジの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
|
public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
|
||||||
public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか?
|
public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか?
|
||||||
public.beta = ベータ版では使用できません。
|
public.beta = ベータ版では使用できません。
|
||||||
@@ -938,10 +999,6 @@ category.general.name = 一般
|
|||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
category.blocks.name = ブロックセレクト
|
category.blocks.name = ブロックセレクト
|
||||||
command.attack = 攻撃
|
|
||||||
command.rally = 結集
|
|
||||||
command.retreat = 後退
|
|
||||||
command.idle = 待機
|
|
||||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||||
keybind.respawn.name = リスポーン
|
keybind.respawn.name = リスポーン
|
||||||
keybind.control.name = ユニットをコントロール
|
keybind.control.name = ユニットをコントロール
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 上下移動
|
|||||||
keybind.mouse_move.name = マウスを追う
|
keybind.mouse_move.name = マウスを追う
|
||||||
keybind.pan.name = 視点移動
|
keybind.pan.name = 視点移動
|
||||||
keybind.boost.name = ブースト
|
keybind.boost.name = ブースト
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
keybind.schematic_flip_x.name = 設計図をX座標で反転
|
keybind.schematic_flip_x.name = 設計図をX座標で反転
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = ブロックの破壊
|
|||||||
keybind.deselect.name = 選択解除
|
keybind.deselect.name = 選択解除
|
||||||
keybind.pickupCargo.name = 貨物を拾う
|
keybind.pickupCargo.name = 貨物を拾う
|
||||||
keybind.dropCargo.name = 貨物を降ろす
|
keybind.dropCargo.name = 貨物を降ろす
|
||||||
keybind.command.name = 指揮
|
|
||||||
keybind.shoot.name = ショット
|
keybind.shoot.name = ショット
|
||||||
keybind.zoom.name = ズーム
|
keybind.zoom.name = ズーム
|
||||||
keybind.menu.name = メニュー
|
keybind.menu.name = メニュー
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = ウェーブがなく、敵の基地を破壊するこ
|
|||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
rules.coreincinerates = 余剰アイテムの焼却
|
rules.coreincinerates = 余剰アイテムの焼却
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = 設計図を許可
|
rules.schematic = 設計図を許可
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.buildai = AI 建築
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI 階級
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
||||||
rules.corecapture = 破壊時にコアを奪取
|
rules.corecapture = 破壊時にコアを奪取
|
||||||
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||||
rules.blockhealthmultiplier = ブロックの体力倍率
|
rules.blockhealthmultiplier = ブロックの体力倍率
|
||||||
rules.blockdamagemultiplier = ブロックのダメージ倍率
|
rules.blockdamagemultiplier = ブロックのダメージ倍率
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = ユニットの体力倍率
|
|||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||||
rules.unitcap = 基礎ユニット上限数
|
rules.unitcap = 基礎ユニット上限数
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = 建設コストの倍率
|
rules.buildcostmultiplier = 建設コストの倍率
|
||||||
rules.buildspeedmultiplier = 建設速度の倍率
|
rules.buildspeedmultiplier = 建設速度の倍率
|
||||||
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
|
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = ユニット
|
|||||||
rules.title.experimental = 実験的なゲームプレイ
|
rules.title.experimental = 実験的なゲームプレイ
|
||||||
rules.title.environment = 環境
|
rules.title.environment = 環境
|
||||||
rules.title.teams = チーム
|
rules.title.teams = チーム
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
rules.enemyLights = 敵を発光させる
|
rules.fog = Fog of War
|
||||||
rules.fire = 火災
|
rules.fire = 火災
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 爆発ダメージ
|
rules.explosions = 爆発ダメージ
|
||||||
rules.ambientlight = 霧の色
|
rules.ambientlight = 霧の色
|
||||||
rules.weather = 気象
|
rules.weather = 気象
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = ユニット
|
|||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
content.status.name = ステータス効果
|
content.status.name = ステータス効果
|
||||||
content.sector.name = セクター
|
content.sector.name = セクター
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆発性化合物
|
|||||||
item.pyratite.name = ピラタイト
|
item.pyratite.name = ピラタイト
|
||||||
item.metaglass.name = メタガラス
|
item.metaglass.name = メタガラス
|
||||||
item.scrap.name = スクラップ
|
item.scrap.name = スクラップ
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = スラグ
|
liquid.slag.name = スラグ
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.mace.name = メイス
|
unit.mace.name = メイス
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = フォーシャドウ
|
|||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.segment.name = セグメント
|
block.segment.name = セグメント
|
||||||
block.command-center.name = 司令塔
|
|
||||||
block.ground-factory.name = 陸軍工場
|
block.ground-factory.name = 陸軍工場
|
||||||
block.air-factory.name = 空軍工場
|
block.air-factory.name = 空軍工場
|
||||||
block.naval-factory.name = 海軍工場
|
block.naval-factory.name = 海軍工場
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = ロジックディスプレイ
|
|||||||
block.large-logic-display.name = 大型ロジックディスプレイ
|
block.large-logic-display.name = 大型ロジックディスプレイ
|
||||||
block.memory-cell.name = メモリーセル
|
block.memory-cell.name = メモリーセル
|
||||||
block.memory-bank.name = メモリーバンク
|
block.memory-bank.name = メモリーバンク
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = ブルー
|
|
||||||
team.crux.name = レッド
|
team.crux.name = レッド
|
||||||
team.sharded.name = オレンジ
|
team.sharded.name = オレンジ
|
||||||
team.derelict.name = 廃墟
|
team.derelict.name = 廃墟
|
||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
|
||||||
|
team.blue.name = ブルー
|
||||||
|
|
||||||
hint.skip = スキップ
|
hint.skip = スキップ
|
||||||
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コ
|
|||||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||||
hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。
|
|
||||||
hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。
|
|
||||||
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
|
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
|
||||||
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
|
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
|
||||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = 各種類のアイテムを大量に保管します。
|
|||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = 小さく安価なタレットです。
|
block.duo.description = 小さく安価なタレットです。
|
||||||
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
||||||
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = スラグを低効率で貴重な鉱物成分
|
|||||||
block.overdrive-dome.description = 近くの建造物の速度を上げます。電気の他に、フェーズファイバーとシリコンが必要です。
|
block.overdrive-dome.description = 近くの建造物の速度を上げます。電気の他に、フェーズファイバーとシリコンが必要です。
|
||||||
block.payload-conveyor.description = 工場で生産されたユニットなど、大きな物を輸送します。
|
block.payload-conveyor.description = 工場で生産されたユニットなど、大きな物を輸送します。
|
||||||
block.payload-router.description = 搬入した物を3方向に均等に搬出します。
|
block.payload-router.description = 搬入した物を3方向に均等に搬出します。
|
||||||
block.command-center.description = いくつかのコマンドでユニットの動作を制御します。
|
|
||||||
block.ground-factory.description = 陸軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
block.ground-factory.description = 陸軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||||
block.air-factory.description = 空軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
block.air-factory.description = 空軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||||
block.naval-factory.description = 海軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
block.naval-factory.description = 海軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1663,10 +1746,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1722,7 +1806,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1750,6 +1833,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1766,3 +1850,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]다음 맵 기다리는 중...
|
|||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨.
|
||||||
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
||||||
indev.campaign = [accent]당신은 캠페인의 끝에 도달했습니다![]\n\n이것으로 캠페인에 있는 대부분의 콘텐츠는 끝났으며, 행성 간 여행은 향후 업데이트에 추가될 예정입니다.
|
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
load.map = 맵
|
load.map = 맵
|
||||||
@@ -140,7 +139,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
||||||
@@ -172,7 +171,9 @@ available = 새로운 콘텐츠 해금이 가능합니다!
|
|||||||
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = 불러오기
|
research.load = 불러오기
|
||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
@@ -308,6 +309,7 @@ openlink = 링크 열기
|
|||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
max = 최대
|
max = 최대
|
||||||
|
objective = Map Objective
|
||||||
crash.export = 오류 로그 내보내기
|
crash.export = 오류 로그 내보내기
|
||||||
crash.none = 오류 로그가 발견되지 않았습니다.
|
crash.none = 오류 로그가 발견되지 않았습니다.
|
||||||
crash.exported = 오류 로그가 추출되었습니다.
|
crash.exported = 오류 로그가 추출되었습니다.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작
|
|||||||
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
|
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
|
||||||
workshop.info = 아이템 정보
|
workshop.info = 아이템 정보
|
||||||
changelog = 변경점 (선택 사항):
|
changelog = 변경점 (선택 사항):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = 스팀 EULA
|
eula = 스팀 EULA
|
||||||
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
|
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
|
||||||
publishing = [accent]게시 중...
|
publishing = [accent]게시 중...
|
||||||
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
|
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
|
||||||
publish.error = 아이템 게시 오류: {0}
|
publish.error = 아이템 게시 오류: {0}
|
||||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = 언덕 전환
|
editor.cliffs = 언덕 전환
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
@@ -377,6 +383,7 @@ editor.waves = 단계:
|
|||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 지형 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.ingame = 인 게임 편집
|
editor.ingame = 인 게임 편집
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
editor.center = 중앙
|
editor.center = 중앙
|
||||||
@@ -392,9 +399,14 @@ waves.title = 단계
|
|||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 단계마다
|
waves.waves = 단계마다
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = 기씩
|
waves.perspawn = 기씩
|
||||||
waves.shields = 방어막만큼 소환
|
waves.shields = 방어막만큼 소환
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = 기까지
|
waves.max = 기까지
|
||||||
waves.guardian = 수호자
|
waves.guardian = 수호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
@@ -436,6 +448,7 @@ editor.update = 업데이트
|
|||||||
editor.randomize = 무작위
|
editor.randomize = 무작위
|
||||||
editor.apply = 적용
|
editor.apply = 적용
|
||||||
editor.generate = 생성
|
editor.generate = 생성
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = 맵 크기조정
|
editor.resize = 맵 크기조정
|
||||||
editor.loadmap = 맵 불러오기
|
editor.loadmap = 맵 불러오기
|
||||||
editor.savemap = 맵 저장
|
editor.savemap = 맵 저장
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 팀 채우기
|
|||||||
toolmode.fillteams.description = 블록 대신 선택한 팀으로 블록 팀을 채웁니다.
|
toolmode.fillteams.description = 블록 대신 선택한 팀으로 블록 팀을 채웁니다.
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록 대신 선택한 팀으로 블록 팀을 그립니다.
|
toolmode.drawteams.description = 블록 대신 선택한 팀으로 블록 팀을 그립니다.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
|
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 원 크기
|
|||||||
filter.option.octaves = 옥타브
|
filter.option.octaves = 옥타브
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
filter.option.angle = 각도
|
filter.option.angle = 각도
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = 방향
|
filter.option.rotate = 방향
|
||||||
filter.option.amount = 개수
|
filter.option.amount = 개수
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
@@ -549,18 +565,37 @@ requirement.core = {0} 지역에서 적 코어를 파괴
|
|||||||
requirement.research = {0} 연구
|
requirement.research = {0} 연구
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = {0} 점령
|
requirement.capture = {0} 점령
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = 출격
|
launch.text = 출격
|
||||||
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
|
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
|
||||||
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 초기자원 설정
|
configure = 초기자원 설정
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = 출격
|
loadout = 출격
|
||||||
resources = 자원
|
resources = 자원
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = 금지된 블록
|
bannedblocks = 금지된 블록
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = 금지된 기체
|
bannedunits = 금지된 기체
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.from = 출격 출발지: [accent]{0}[]
|
launch.from = 출격 출발지: [accent]{0}[]
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = 목적지: {0}
|
launch.destination = 목적지: {0}
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
add = 추가...
|
add = 추가...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = 지역 이름 변경하기
|
|||||||
sectors.enemybase = [scarlet]적 기지[]
|
sectors.enemybase = [scarlet]적 기지[]
|
||||||
sectors.vulnerable = [scarlet]취약함[]
|
sectors.vulnerable = [scarlet]취약함[]
|
||||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
|
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
||||||
sectors.go = 진입
|
sectors.go = 진입
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = 지역 점령됨
|
sector.curcapture = 지역 점령됨
|
||||||
sector.curlost = 지역 잃음
|
sector.curlost = 지역 잃음
|
||||||
sector.missingresources = [scarlet]자원 부족[]
|
sector.missingresources = [scarlet]자원 부족[]
|
||||||
@@ -612,6 +650,9 @@ sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
||||||
sector.changeicon = 아이콘 바꾸기
|
sector.changeicon = 아이콘 바꾸기
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = 낮음
|
threat.low = 낮음
|
||||||
threat.medium = 보통
|
threat.medium = 보통
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = 극한
|
|||||||
planets = 태양계
|
planets = 태양계
|
||||||
|
|
||||||
planet.serpulo.name = 세르플로
|
planet.serpulo.name = 세르플로
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = 태양
|
planet.sun.name = 태양
|
||||||
|
|
||||||
sector.impact0078.name = 폐허 : Impact 0078
|
sector.impact0078.name = 폐허 : Impact 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
|
|||||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <맵을 먼저 불러와야 합니다>
|
|||||||
stat.description = 특성
|
stat.description = 특성
|
||||||
stat.input = 입력
|
stat.input = 입력
|
||||||
stat.output = 출력
|
stat.output = 출력
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = 가속
|
stat.booster = 가속
|
||||||
stat.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
stat.affinities = 작용 가능
|
stat.affinities = 작용 가능
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = 건설 속도
|
|||||||
stat.minespeed = 채굴 속도
|
stat.minespeed = 채굴 속도
|
||||||
stat.minetier = 채굴 티어
|
stat.minetier = 채굴 티어
|
||||||
stat.payloadcapacity = 화물 용량
|
stat.payloadcapacity = 화물 용량
|
||||||
stat.commandlimit = 지휘 한계
|
|
||||||
stat.abilities = 능력
|
stat.abilities = 능력
|
||||||
stat.canboost = 이륙 가능
|
stat.canboost = 이륙 가능
|
||||||
stat.flying = 비행
|
stat.flying = 비행
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 이동속도 배수
|
|||||||
stat.reloadmultiplier = 재장전 배수
|
stat.reloadmultiplier = 재장전 배수
|
||||||
stat.buildspeedmultiplier = 건설속도 배수
|
stat.buildspeedmultiplier = 건설속도 배수
|
||||||
stat.reactive = 작용 받음
|
stat.reactive = 작용 받음
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = 회복량
|
stat.healing = 회복량
|
||||||
|
|
||||||
ability.forcefield = 보호막 필드
|
ability.forcefield = 보호막 필드
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 공장
|
|||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴 필요
|
bar.drilltierreq = 더 좋은 드릴 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
bar.corereq = 기본 코어 필요
|
bar.corereq = 기본 코어 필요
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = 드릴 속도: {0}/s
|
bar.drillspeed = 드릴 속도: {0}/s
|
||||||
bar.pumpspeed = 펌프 속도: {0}/s
|
bar.pumpspeed = 펌프 속도: {0}/s
|
||||||
bar.efficiency = 효율: {0}%
|
bar.efficiency = 효율: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = 용량: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
bar.progress = 건설 진행도
|
bar.progress = 건설 진행도
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||||
bullet.infinitepierce = [stat]관통[]
|
bullet.infinitepierce = [stat]관통[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||||
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.blockssquared = 블록²
|
unit.blockssquared = 블록²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 액체/초
|
|||||||
unit.itemssecond = 자원/초
|
unit.itemssecond = 자원/초
|
||||||
unit.liquidunits = 액체
|
unit.liquidunits = 액체
|
||||||
unit.powerunits = 전력
|
unit.powerunits = 전력
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = 도
|
unit.degrees = 도
|
||||||
unit.seconds = 초
|
unit.seconds = 초
|
||||||
unit.minutes = 분
|
unit.minutes = 분
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 어려움
|
|||||||
setting.difficulty.insane = 박멸
|
setting.difficulty.insane = 박멸
|
||||||
setting.difficulty.name = 난이도:
|
setting.difficulty.name = 난이도:
|
||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name = 화면 흔들림
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = 입자 효과 표시
|
setting.effects.name = 입자 효과 표시
|
||||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||||
setting.blockstatus.name = 블록 상태 표시
|
setting.blockstatus.name = 블록 상태 표시
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 픽셀화
|
|||||||
setting.minimap.name = 미니맵 표시
|
setting.minimap.name = 미니맵 표시
|
||||||
setting.coreitems.name = 코어에 있는 자원 표시
|
setting.coreitems.name = 코어에 있는 자원 표시
|
||||||
setting.position.name = 플레이어 위치 표시
|
setting.position.name = 플레이어 위치 표시
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = 음악 크기
|
setting.musicvol.name = 음악 크기
|
||||||
setting.atmosphere.name = 행성 배경화면 표시
|
setting.atmosphere.name = 행성 배경화면 표시
|
||||||
setting.ambientvol.name = 배경음 크기
|
setting.ambientvol.name = 배경음 크기
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 전선 투명도
|
|||||||
setting.bridgeopacity.name = 터널 투명도
|
setting.bridgeopacity.name = 터널 투명도
|
||||||
setting.playerchat.name = 채팅 말풍선 표시
|
setting.playerchat.name = 채팅 말풍선 표시
|
||||||
setting.showweather.name = 날씨 그래픽 표시
|
setting.showweather.name = 날씨 그래픽 표시
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
|
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
|
||||||
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
||||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = 일반
|
|||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
category.multiplayer.name = 멀티플레이어
|
category.multiplayer.name = 멀티플레이어
|
||||||
category.blocks.name = 블록 선택
|
category.blocks.name = 블록 선택
|
||||||
command.attack = 공격
|
|
||||||
command.rally = 집결
|
|
||||||
command.retreat = 후퇴
|
|
||||||
command.idle = 대기
|
|
||||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
keybind.respawn.name = 리스폰
|
keybind.respawn.name = 리스폰
|
||||||
keybind.control.name = 기체 제어
|
keybind.control.name = 기체 제어
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Y축 이동
|
|||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = 펜 보기
|
keybind.pan.name = 펜 보기
|
||||||
keybind.boost.name = 이륙
|
keybind.boost.name = 이륙
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 블록 파괴
|
|||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = 화물 집기
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = 화물 내려놓기
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
keybind.command.name = 명령
|
|
||||||
keybind.shoot.name = 사격
|
keybind.shoot.name = 사격
|
||||||
keybind.zoom.name = 확대/축소
|
keybind.zoom.name = 확대/축소
|
||||||
keybind.menu.name = 메뉴
|
keybind.menu.name = 메뉴
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
|||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = 원자로 폭발 허용
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.coreincinerates = 코어 방화 비허용
|
rules.coreincinerates = 코어 방화 비허용
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = 설계도 허용
|
rules.schematic = 설계도 허용
|
||||||
rules.wavetimer = 시간 제한이 있는 단계
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = AI 건설
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI 등급
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = 적Ai 무한자원
|
rules.enemyCheat = 적Ai 무한자원
|
||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 기체 체력 배수
|
|||||||
rules.unitdamagemultiplier = 기체 공격력 배수
|
rules.unitdamagemultiplier = 기체 공격력 배수
|
||||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||||
rules.unitcap = 기본 기체 제한
|
rules.unitcap = 기본 기체 제한
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = 적 코어 건설금지구역 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설금지구역 범위:[lightgray] (타일)
|
||||||
rules.wavespacing = 단계 간격:[lightgray] (초)
|
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = 건설 비용 배수
|
rules.buildcostmultiplier = 건설 비용 배수
|
||||||
rules.buildspeedmultiplier = 건설 속도 배수
|
rules.buildspeedmultiplier = 건설 속도 배수
|
||||||
rules.deconstructrefundmultiplier = 철거 환불 배수
|
rules.deconstructrefundmultiplier = 철거 환불 배수
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 기체
|
|||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment = 환경
|
rules.title.environment = 환경
|
||||||
rules.title.teams = 팀
|
rules.title.teams = 팀
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = 조명 표시
|
rules.lighting = 조명 표시
|
||||||
rules.enemyLights = 상대에게 조명 표시
|
rules.fog = Fog of War
|
||||||
rules.fire = 방화 허용
|
rules.fire = 방화 허용
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 블록/기체 폭발 데미지
|
rules.explosions = 블록/기체 폭발 데미지
|
||||||
rules.ambientlight = 자연 조명 표시
|
rules.ambientlight = 자연 조명 표시
|
||||||
rules.weather = 날씨 추가
|
rules.weather = 날씨 추가
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Units
|
|||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
content.status.name = 상태 이상
|
content.status.name = 상태 이상
|
||||||
content.sector.name = 지역
|
content.sector.name = 지역
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 폭발물
|
|||||||
item.pyratite.name = 파이라타이트
|
item.pyratite.name = 파이라타이트
|
||||||
item.metaglass.name = 강화 유리
|
item.metaglass.name = 강화 유리
|
||||||
item.scrap.name = 고철
|
item.scrap.name = 고철
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 물
|
liquid.water.name = 물
|
||||||
liquid.slag.name = 광재
|
liquid.slag.name = 광재
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 석유
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = 대거
|
unit.dagger.name = 대거
|
||||||
unit.mace.name = 메이스
|
unit.mace.name = 메이스
|
||||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 동력 펌프
|
|||||||
block.thorium-reactor.name = 토륨 원자로
|
block.thorium-reactor.name = 토륨 원자로
|
||||||
block.mass-driver.name = 매스 드라이버
|
block.mass-driver.name = 매스 드라이버
|
||||||
block.blast-drill.name = 압축 공기분사 드릴
|
block.blast-drill.name = 압축 공기분사 드릴
|
||||||
block.thermal-pump.name = 화력 펌프
|
block.impulse-pump.name = Impulse Pump
|
||||||
block.thermal-generator.name = 지열 발전기
|
block.thermal-generator.name = 지열 발전기
|
||||||
block.alloy-smelter.name = 설금 제련소
|
block.surge-smelter.name = Surge Smelter
|
||||||
block.mender.name = 멘더
|
block.mender.name = 멘더
|
||||||
block.mend-projector.name = 수리 프로젝터
|
block.mend-projector.name = 수리 프로젝터
|
||||||
block.surge-wall.name = 설금 벽
|
block.surge-wall.name = 설금 벽
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 포어쉐도우
|
|||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 지역 자원 수송기
|
block.launch-pad.name = 지역 자원 수송기
|
||||||
block.segment.name = 세그먼트
|
block.segment.name = 세그먼트
|
||||||
block.command-center.name = 기체 지휘소
|
|
||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 로직 디스플레이
|
|||||||
block.large-logic-display.name = 대형 로직 디스플레이
|
block.large-logic-display.name = 대형 로직 디스플레이
|
||||||
block.memory-cell.name = 메모리 셀
|
block.memory-cell.name = 메모리 셀
|
||||||
block.memory-bank.name = 메모리 보관소
|
block.memory-bank.name = 메모리 보관소
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = 파랑색 팀
|
|
||||||
team.crux.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
team.sharded.name = 주황색 팀
|
team.sharded.name = 주황색 팀
|
||||||
team.derelict.name = 버려진 팀
|
team.derelict.name = 버려진 팀
|
||||||
team.green.name = 초록색 팀
|
team.green.name = 초록색 팀
|
||||||
team.purple.name = 보라색 팀
|
|
||||||
|
team.blue.name = 파랑색 팀
|
||||||
|
|
||||||
hint.skip = 힌트 넘기기
|
hint.skip = 힌트 넘기기
|
||||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]
|
|||||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||||
hint.boost = [accent][[L-Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
hint.boost = [accent][[L-Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||||
hint.command = [accent][[G][]를 눌러 주변에 있는 비슷한 유형의 기체로 편대를 형성할 수 있습니다. \n\n 지상 기체를 지휘하기 위해서는 먼저 다른 지상 기체에 탑승해야 합니다.
|
|
||||||
hint.command.mobile = [accent]빠르게 두 번 눌러[] 주변 기체로 편대를 형성할 수 있습니다.
|
|
||||||
hint.payloadPickup = 작은 블록이나 기체를 집으려면 [accent][[[]를 누르십시오.
|
hint.payloadPickup = 작은 블록이나 기체를 집으려면 [accent][[[]를 누르십시오.
|
||||||
hint.payloadPickup.mobile = 작은 블록이나 기체를 집으려면 [accent]잠깐 누르십시오[].
|
hint.payloadPickup.mobile = 작은 블록이나 기체를 집으려면 [accent]잠깐 누르십시오[].
|
||||||
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
||||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
|
|||||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
||||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리를 결합하여 설금을 생산합니다.
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 포화 필터의 반대. 왼쪽 및 오른쪽
|
|||||||
block.mass-driver.description = 장거리 자원 운송 구조물. 자원을 모아서 연결된 매스 드라이버로 발사합니다. 작동하려면 전력이 필요합니다.
|
block.mass-driver.description = 장거리 자원 운송 구조물. 자원을 모아서 연결된 매스 드라이버로 발사합니다. 작동하려면 전력이 필요합니다.
|
||||||
block.mechanical-pump.description = 액체를 퍼 올립니다. 전력이 필요하지 않습니다.
|
block.mechanical-pump.description = 액체를 퍼 올립니다. 전력이 필요하지 않습니다.
|
||||||
block.rotary-pump.description = 액체를 퍼 올립니다. 작동하려면 전력이 필요합니다.
|
block.rotary-pump.description = 액체를 퍼 올립니다. 작동하려면 전력이 필요합니다.
|
||||||
block.thermal-pump.description = 액체를 퍼 올립니다.
|
block.impulse-pump.description = Pumps and outputs liquids.
|
||||||
block.conduit.description = 액체를 앞으로 움직입니다. 펌프 및 다른 파이프와 함께 사용합니다.
|
block.conduit.description = 액체를 앞으로 움직입니다. 펌프 및 다른 파이프와 함께 사용합니다.
|
||||||
block.pulse-conduit.description = 액체를 앞으로 움직입니다. 파이프보다 더 빠르게 운반하고 더 많이 저장합니다.
|
block.pulse-conduit.description = 액체를 앞으로 움직입니다. 파이프보다 더 빠르게 운반하고 더 많이 저장합니다.
|
||||||
block.plated-conduit.description = 액체를 앞으로 움직입니다. 측면에서 액체를 받아들이지 않습니다. 액체를 누설하지 않습니다.
|
block.plated-conduit.description = 액체를 앞으로 움직입니다. 측면에서 액체를 받아들이지 않습니다. 액체를 누설하지 않습니다.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = 각 종류별로 많은 양의 자원을 저장합니
|
|||||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||||
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
|
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
|
||||||
block.launch-pad.description = 선택한 구역으로 자원을 출격합니다.
|
block.launch-pad.description = 선택한 구역으로 자원을 출격합니다.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
||||||
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
|
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
|
||||||
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
|
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한
|
|||||||
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다.
|
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다.
|
||||||
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
|
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
|
||||||
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
|
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
|
||||||
block.command-center.description = 각각의 명령어로 기체의 행동을 제어합니다.
|
|
||||||
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||||
block.air-factory.description = 공중 기체 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
block.air-factory.description = 공중 기체 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||||
block.naval-factory.description = 해상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
block.naval-factory.description = 해상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저
|
|||||||
lst.unitcontrol = 현재 지정된 기체를 조종하기
|
lst.unitcontrol = 현재 지정된 기체를 조종하기
|
||||||
lst.unitradar = 현재 지정된 기체 주변의 기체 검색하기
|
lst.unitradar = 현재 지정된 기체 주변의 기체 검색하기
|
||||||
lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지정된 기체가 필요합니다.
|
lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지정된 기체가 필요합니다.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다.
|
laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다.
|
||||||
laccess.dead = 기체 또는 건물 사망/무효 여부
|
laccess.dead = 기체 또는 건물 사망/무효 여부
|
||||||
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
||||||
laccess.commanded = [red]이제 사용되지 않으며, 곧 제거될 예정입니다![]\n대신 [accent]controlled[]를 사용하십시오.
|
|
||||||
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = 이 색으로 화면을 채우기
|
graphicstype.clear = 이 색으로 화면을 채우기
|
||||||
graphicstype.color = 아래 그래픽 실행문들의 색 설정하기
|
graphicstype.color = 아래 그래픽 실행문들의 색 설정하기
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = 선 굵기 설정하기
|
graphicstype.stroke = 선 굵기 설정하기
|
||||||
graphicstype.line = 선분 그리기
|
graphicstype.line = 선분 그리기
|
||||||
graphicstype.rect = 직사각형 채우기
|
graphicstype.rect = 직사각형 채우기
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = 창고같은 저장 건물
|
|||||||
lenum.generator = 전력을 생산하는 건물
|
lenum.generator = 전력을 생산하는 건물
|
||||||
lenum.factory = 자원을 변환하는 건물
|
lenum.factory = 자원을 변환하는 건물
|
||||||
lenum.repair = 수리 지점
|
lenum.repair = 수리 지점
|
||||||
lenum.rally = 지휘소
|
|
||||||
lenum.battery = 배터리
|
lenum.battery = 배터리
|
||||||
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
||||||
lenum.reactor = 핵융합로/토륨 원자로
|
lenum.reactor = 핵융합로/토륨 원자로
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = 찾을 건물 집단
|
|||||||
|
|
||||||
lenum.idle = 채광/건설 제외 이동만 중단\n기본 상태입니다.
|
lenum.idle = 채광/건설 제외 이동만 중단\n기본 상태입니다.
|
||||||
lenum.stop = 이동/채광/건설 중단
|
lenum.stop = 이동/채광/건설 중단
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = 특정 위치로 이동
|
lenum.move = 특정 위치로 이동
|
||||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||||
@@ -1786,6 +1870,168 @@ lenum.build = 구조물 건설
|
|||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
|
||||||
lenum.within = 좌표 주변 기체 발견 여부
|
lenum.within = 좌표 주변 기체 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|
||||||
|
|
||||||
#1788 line matching
|
#1788 line matching
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Naujas rekordas!
|
highscore = [accent]Naujas rekordas!
|
||||||
copied = Nukopijuota.
|
copied = Nukopijuota.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Garsai
|
load.sound = Garsai
|
||||||
load.map = Žemėlapiai
|
load.map = Žemėlapiai
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Išjungti
|
|||||||
mod.content = Tūrinys:
|
mod.content = Tūrinys:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
|
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
||||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||||
mod.errors = Įvyko klaida kraunant turinį.
|
mod.errors = Įvyko klaida kraunant turinį.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Išrasta
|
completed = [accent]Išrasta
|
||||||
techtree = Technologijų Medis
|
techtree = Technologijų Medis
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Išradimai:
|
research.list = [lightgray]Išradimai:
|
||||||
@@ -305,6 +306,7 @@ openlink = Atidaryti Nuorodą
|
|||||||
copylink = Kopijuoti Nuorodą
|
copylink = Kopijuoti Nuorodą
|
||||||
back = Sugrįžti
|
back = Sugrįžti
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgra
|
|||||||
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
|
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
|
||||||
workshop.info = Elemento informacija
|
workshop.info = Elemento informacija
|
||||||
changelog = Pasikeitimai (neprivaloma):
|
changelog = Pasikeitimai (neprivaloma):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
|
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
|
||||||
publishing = [accent]Publikuojama...
|
publishing = [accent]Publikuojama...
|
||||||
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
||||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Teptukas
|
editor.brush = Teptukas
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Bangos:
|
|||||||
editor.rules = Taisyklės:
|
editor.rules = Taisyklės:
|
||||||
editor.generation = Generacija:
|
editor.generation = Generacija:
|
||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
editor.newmap = Naujas žemėlapis
|
editor.newmap = Naujas žemėlapis
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Bangos
|
|||||||
waves.remove = Panaikinti
|
waves.remove = Panaikinti
|
||||||
waves.every = kiekvieną
|
waves.every = kiekvieną
|
||||||
waves.waves = banga(os)
|
waves.waves = banga(os)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = iki
|
waves.to = iki
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Apžiūra
|
waves.preview = Apžiūra
|
||||||
@@ -432,6 +444,7 @@ editor.update = Atnaujinti
|
|||||||
editor.randomize = Sumaišyti atsitiktinai
|
editor.randomize = Sumaišyti atsitiktinai
|
||||||
editor.apply = Taikyti
|
editor.apply = Taikyti
|
||||||
editor.generate = Generuoti
|
editor.generate = Generuoti
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Pakeisti dydį
|
editor.resize = Pakeisti dydį
|
||||||
editor.loadmap = Užkrauti žemėlapį
|
editor.loadmap = Užkrauti žemėlapį
|
||||||
editor.savemap = Išsaugoti žemėlapį
|
editor.savemap = Išsaugoti žemėlapį
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Užpildyti komandas
|
|||||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||||
toolmode.drawteams = Piešti komandas
|
toolmode.drawteams = Piešti komandas
|
||||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
||||||
filter.distort = Iškraipyti
|
filter.distort = Iškraipyti
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Apskritimo mastelis
|
|||||||
filter.option.octaves = Oktavos
|
filter.option.octaves = Oktavos
|
||||||
filter.option.falloff = Mažėjimas
|
filter.option.falloff = Mažėjimas
|
||||||
filter.option.angle = Kampas
|
filter.option.angle = Kampas
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Kiekis
|
filter.option.amount = Kiekis
|
||||||
filter.option.block = Blokas
|
filter.option.block = Blokas
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||||
add = Pridėti...
|
add = Pridėti...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Įeiga
|
stat.input = Įeiga
|
||||||
stat.output = Išeiga
|
stat.output = Išeiga
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Stiprintuvas
|
stat.booster = Stiprintuvas
|
||||||
stat.tiles = Privalomi
|
stat.tiles = Privalomi
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Grąžto Greitis: {0}/s
|
bar.drillspeed = Grąžto Greitis: {0}/s
|
||||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||||
bar.efficiency = Efektyvumas: {0}%
|
bar.efficiency = Efektyvumas: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Talpumas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Skystis
|
bar.liquid = Skystis
|
||||||
bar.heat = Karščiai
|
bar.heat = Karščiai
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Jėga
|
bar.power = Jėga
|
||||||
bar.progress = Statymo Progresas
|
bar.progress = Statymo Progresas
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Įeiga
|
bar.input = Įeiga
|
||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] žalos
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] numušimas
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blokai
|
unit.blocks = blokai
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = skysčio per sekundę
|
|||||||
unit.itemssecond = daiktų per sekundę
|
unit.itemssecond = daiktų per sekundę
|
||||||
unit.liquidunits = skysčio vienetai
|
unit.liquidunits = skysčio vienetai
|
||||||
unit.powerunits = energijos vienetai
|
unit.powerunits = energijos vienetai
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = laipsnių
|
unit.degrees = laipsnių
|
||||||
unit.seconds = sekundės
|
unit.seconds = sekundės
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Sunkus
|
|||||||
setting.difficulty.insane = Beprotiškas
|
setting.difficulty.insane = Beprotiškas
|
||||||
setting.difficulty.name = Sunkumas:
|
setting.difficulty.name = Sunkumas:
|
||||||
setting.screenshake.name = Ekrano Drebėjimas
|
setting.screenshake.name = Ekrano Drebėjimas
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Rodyti Efektus
|
setting.effects.name = Rodyti Efektus
|
||||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pikseliavimas
|
|||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muzikos Garsumas
|
setting.musicvol.name = Muzikos Garsumas
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Aplinkos Garsas
|
setting.ambientvol.name = Aplinkos Garsas
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
|||||||
setting.bridgeopacity.name = Tilto Nepermatomumas
|
setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Bendra
|
|||||||
category.view.name = Vaizdas
|
category.view.name = Vaizdas
|
||||||
category.multiplayer.name = Žaidimas Tinkle
|
category.multiplayer.name = Žaidimas Tinkle
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Pulti
|
|
||||||
command.rally = Susitelkti
|
|
||||||
command.retreat = Atsitraukti
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Judėjimas Y ašimi
|
|||||||
keybind.mouse_move.name = Sekti Pelę
|
keybind.mouse_move.name = Sekti Pelę
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Išgriauti Bloką
|
|||||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Šauti
|
keybind.shoot.name = Šauti
|
||||||
keybind.zoom.name = Keisti Vaizdo Mastelį
|
keybind.zoom.name = Keisti Vaizdo Mastelį
|
||||||
keybind.menu.name = Meniu
|
keybind.menu.name = Meniu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žais
|
|||||||
mode.custom = Pasirinktinės Taisyklės
|
mode.custom = Pasirinktinės Taisyklės
|
||||||
|
|
||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Bangų Laikmatis
|
rules.wavetimer = Bangų Laikmatis
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
|||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Vienetai
|
|||||||
rules.title.experimental = Eksperimentinis
|
rules.title.experimental = Eksperimentinis
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Aplinkos Šviesa
|
rules.ambientlight = Aplinkos Šviesa
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Vienetai
|
|||||||
content.block.name = Blokai
|
content.block.name = Blokai
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Varis
|
item.copper.name = Varis
|
||||||
item.lead.name = Švinas
|
item.lead.name = Švinas
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprogusis Junginys
|
|||||||
item.pyratite.name = Piratitas
|
item.pyratite.name = Piratitas
|
||||||
item.metaglass.name = Meta Stiklas
|
item.metaglass.name = Meta Stiklas
|
||||||
item.scrap.name = Metalo Laužas
|
item.scrap.name = Metalo Laužas
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Vanduo
|
liquid.water.name = Vanduo
|
||||||
liquid.slag.name = Šlakas
|
liquid.slag.name = Šlakas
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krio Skystis
|
liquid.cryofluid.name = Krio Skystis
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = mėlyna
|
|
||||||
team.crux.name = raudona
|
team.crux.name = raudona
|
||||||
team.sharded.name = oranžinė
|
team.sharded.name = oranžinė
|
||||||
team.derelict.name = apleista
|
team.derelict.name = apleista
|
||||||
team.green.name = žalia
|
team.green.name = žalia
|
||||||
team.purple.name = violetinė
|
|
||||||
|
team.blue.name = mėlyna
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
|
|||||||
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
||||||
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
||||||
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
||||||
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
||||||
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Nieuw topscore!
|
highscore = [accent]Nieuw topscore!
|
||||||
copied = Gekopieerd.
|
copied = Gekopieerd.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Geluid
|
load.sound = Geluid
|
||||||
load.map = Kaarten
|
load.map = Kaarten
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Deactiveer
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
|
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
|
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
|
||||||
mod.erroredcontent = [scarlet]Inhoud Fouten
|
mod.erroredcontent = [scarlet]Inhoud Fouten
|
||||||
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
|
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Tech boom
|
techtree = Tech boom
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Onderzoek:
|
research.list = [lightgray]Onderzoek:
|
||||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
|||||||
copylink = Kopieer Link
|
copylink = Kopieer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgr
|
|||||||
workshop.menu = Selecteer wat je hiermee wilt doen.
|
workshop.menu = Selecteer wat je hiermee wilt doen.
|
||||||
workshop.info = Informatie
|
workshop.info = Informatie
|
||||||
changelog = Update logboek (optioneel):
|
changelog = Update logboek (optioneel):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
|
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
|
||||||
publishing = [accent]Publiceren...
|
publishing = [accent]Publiceren...
|
||||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||||
publish.error = Fout met het publiceren: {0}
|
publish.error = Fout met het publiceren: {0}
|
||||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Kwast
|
editor.brush = Kwast
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Rondes:
|
|||||||
editor.rules = Regels:
|
editor.rules = Regels:
|
||||||
editor.generation = Generatie:
|
editor.generation = Generatie:
|
||||||
editor.ingame = Bewerk In-Game
|
editor.ingame = Bewerk In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
editor.newmap = Nieuwe Kaart
|
editor.newmap = Nieuwe Kaart
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Rondes
|
|||||||
waves.remove = Verwijder
|
waves.remove = Verwijder
|
||||||
waves.every = elke
|
waves.every = elke
|
||||||
waves.waves = ronde(s)
|
waves.waves = ronde(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per keer
|
waves.perspawn = per keer
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = tot
|
waves.to = tot
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Voorvertoning
|
waves.preview = Voorvertoning
|
||||||
@@ -432,6 +444,7 @@ editor.update = Bijwerken
|
|||||||
editor.randomize = Willekeurig
|
editor.randomize = Willekeurig
|
||||||
editor.apply = Gebruiken
|
editor.apply = Gebruiken
|
||||||
editor.generate = Genereer
|
editor.generate = Genereer
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Verander formaat
|
editor.resize = Verander formaat
|
||||||
editor.loadmap = Laad Kaart
|
editor.loadmap = Laad Kaart
|
||||||
editor.savemap = Bewaar Kaart
|
editor.savemap = Bewaar Kaart
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Vervang Teams
|
|||||||
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
||||||
toolmode.drawteams = Teken Teams
|
toolmode.drawteams = Teken Teams
|
||||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||||
filter.distort = Verdraai
|
filter.distort = Verdraai
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Formaat Rondje
|
|||||||
filter.option.octaves = Octaven
|
filter.option.octaves = Octaven
|
||||||
filter.option.falloff = Afval
|
filter.option.falloff = Afval
|
||||||
filter.option.angle = Hoek
|
filter.option.angle = Hoek
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Vernietig vijandige core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Ontdek
|
uncover = Ontdek
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||||
add = Voeg toe...
|
add = Voeg toe...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Mining Snelheid: {0}/s
|
bar.drillspeed = Mining Snelheid: {0}/s
|
||||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||||
bar.efficiency = Rendement: {0}%
|
bar.efficiency = Rendement: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capaciteit: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vloeistof
|
bar.liquid = Vloeistof
|
||||||
bar.heat = Warmte
|
bar.heat = Warmte
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Stroom
|
bar.power = Stroom
|
||||||
bar.progress = Bouw Voortgang
|
bar.progress = Bouw Voortgang
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] terugslag
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blokken
|
unit.blocks = blokken
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = vloeistofeenheid/seconde
|
|||||||
unit.itemssecond = items/seconde
|
unit.itemssecond = items/seconde
|
||||||
unit.liquidunits = vloeistofeenheid
|
unit.liquidunits = vloeistofeenheid
|
||||||
unit.powerunits = stroomeenheid
|
unit.powerunits = stroomeenheid
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = graden
|
unit.degrees = graden
|
||||||
unit.seconds = secondes
|
unit.seconds = secondes
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = moeilijk
|
|||||||
setting.difficulty.insane = krankzinnig
|
setting.difficulty.insane = krankzinnig
|
||||||
setting.difficulty.name = Moeilijkheidsgraad:
|
setting.difficulty.name = Moeilijkheidsgraad:
|
||||||
setting.screenshake.name = Schuddend Scherm
|
setting.screenshake.name = Schuddend Scherm
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Toon Effecten
|
setting.effects.name = Toon Effecten
|
||||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
|||||||
setting.minimap.name = Toon Minimap
|
setting.minimap.name = Toon Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Toon Speler Posities
|
setting.position.name = Toon Speler Posities
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Muziek Volume
|
setting.musicvol.name = Muziek Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Achtergronds Volume
|
setting.ambientvol.name = Achtergronds Volume
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Stroom Draad Transparantie
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Toon chat
|
setting.playerchat.name = Toon chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Algemeen
|
|||||||
category.view.name = Toon
|
category.view.name = Toon
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Val aan
|
|
||||||
command.rally = Groepeer
|
|
||||||
command.retreat = Terugtrekken
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Beweeg y
|
|||||||
keybind.mouse_move.name = Volg Muis
|
keybind.mouse_move.name = Volg Muis
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerp Menu
|
keybind.schematic_menu.name = Ontwerp Menu
|
||||||
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Breek Blok
|
|||||||
keybind.deselect.name = Deselecteer
|
keybind.deselect.name = Deselecteer
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Schiet
|
keybind.shoot.name = Schiet
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s)
|
|||||||
mode.custom = Aangepaste regels
|
mode.custom = Aangepaste regels
|
||||||
|
|
||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Ronde timer
|
rules.wavetimer = Ronde timer
|
||||||
rules.waves = Rondes
|
rules.waves = Rondes
|
||||||
rules.attack = Aanval modus
|
rules.attack = Aanval modus
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Oneindige AI grondstoffen
|
rules.enemyCheat = Oneindige AI grondstoffen
|
||||||
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Vermenigvulder
|
|||||||
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimenteel
|
rules.title.experimental = Experimenteel
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Mist
|
rules.ambientlight = Mist
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Eenheiden
|
|||||||
content.block.name = Blokken
|
content.block.name = Blokken
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Coper
|
item.copper.name = Coper
|
||||||
item.lead.name = Lood
|
item.lead.name = Lood
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
|||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Metaglas
|
item.metaglass.name = Metaglas
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Koelvloeistof
|
liquid.cryofluid.name = Koelvloeistof
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dolk
|
unit.dagger.name = Dolk
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blauw
|
|
||||||
team.crux.name = rood
|
team.crux.name = rood
|
||||||
team.sharded.name = oranje
|
team.sharded.name = oranje
|
||||||
team.derelict.name = wees
|
team.derelict.name = wees
|
||||||
team.green.name = groen
|
team.green.name = groen
|
||||||
team.purple.name = paars
|
|
||||||
|
team.blue.name = blauw
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
|
|||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
copied = Gekopieerd.
|
copied = Gekopieerd.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Geluiden
|
load.sound = Geluiden
|
||||||
load.map = Kaarten
|
load.map = Kaarten
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Schakel uit
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Technische vooruitgang
|
techtree = Technische vooruitgang
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Onderzoek:
|
research.list = [lightgray]Onderzoek:
|
||||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
|||||||
copylink = Kopiëer Link
|
copylink = Kopiëer Link
|
||||||
back = Terug
|
back = Terug
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
|||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
@@ -432,6 +444,7 @@ editor.update = Update
|
|||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Generate
|
editor.generate = Generate
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
|
|||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = degrees
|
unit.degrees = degrees
|
||||||
unit.seconds = seconds
|
unit.seconds = seconds
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = hard
|
|||||||
setting.difficulty.insane = insane
|
setting.difficulty.insane = insane
|
||||||
setting.difficulty.name = Difficulty:
|
setting.difficulty.name = Difficulty:
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables
|
|||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
|
||||||
command.rally = Rally
|
|
||||||
command.retreat = Retreat
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Shoot
|
keybind.shoot.name = Shoot
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
|||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Water
|
liquid.water.name = Water
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blue
|
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
|
||||||
|
team.blue.name = blue
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
|
|||||||
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Oczekiwanie na następną mapę...
|
|||||||
highscore = [accent]Nowy rekord!
|
highscore = [accent]Nowy rekord!
|
||||||
copied = Skopiowano.
|
copied = Skopiowano.
|
||||||
indev.notready = Ta część gry nie jest jeszcze ukończona
|
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||||
indev.campaign = [accent]Udało ci się zakończyć kampanię![]\n\nZawartość kończy się na tym. Podróż międzyplanetarna zostanie dodana w przyszłych aktualizacjach.
|
|
||||||
|
|
||||||
load.sound = Dźwięki
|
load.sound = Dźwięki
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Wyłącz
|
|||||||
mod.content = Zawartość:
|
mod.content = Zawartość:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
@@ -172,7 +171,9 @@ available = Nowe Odkrycie dostępne
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Ukończony
|
completed = [accent]Ukończony
|
||||||
techtree = Drzewo Techno-\nlogiczne
|
techtree = Drzewo Techno-\nlogiczne
|
||||||
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Załaduj
|
research.load = Załaduj
|
||||||
research.discard = Odrzuć
|
research.discard = Odrzuć
|
||||||
research.list = [lightgray]Badania:
|
research.list = [lightgray]Badania:
|
||||||
@@ -308,6 +309,7 @@ openlink = Otwórz Link
|
|||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
back = Wróć
|
back = Wróć
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Eksportuj Logi Błędów
|
crash.export = Eksportuj Logi Błędów
|
||||||
crash.none = Nie znaleziono logów błędów.
|
crash.none = Nie znaleziono logów błędów.
|
||||||
crash.exported = Logi zostały wyeksportowane.
|
crash.exported = Logi zostały wyeksportowane.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n
|
|||||||
workshop.menu = Wybierz co chcesz zrobić z tą pozycją.
|
workshop.menu = Wybierz co chcesz zrobić z tą pozycją.
|
||||||
workshop.info = Informacja o pozycji
|
workshop.info = Informacja o pozycji
|
||||||
changelog = Historia aktualizacji (opcjonalna):
|
changelog = Historia aktualizacji (opcjonalna):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||||
publishing = [accent]Publikowanie...
|
publishing = [accent]Publikowanie...
|
||||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Pędzel
|
editor.brush = Pędzel
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Fale:
|
|||||||
editor.rules = Zasady:
|
editor.rules = Zasady:
|
||||||
editor.generation = Generacja:
|
editor.generation = Generacja:
|
||||||
editor.ingame = Edytuj w Grze
|
editor.ingame = Edytuj w Grze
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Opublikuj w Warsztacie
|
editor.publish.workshop = Opublikuj w Warsztacie
|
||||||
editor.newmap = Nowa Mapa
|
editor.newmap = Nowa Mapa
|
||||||
editor.center = Wyśrodkuj
|
editor.center = Wyśrodkuj
|
||||||
@@ -392,9 +399,14 @@ waves.title = Fale
|
|||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
waves.every = co
|
waves.every = co
|
||||||
waves.waves = fal(e)
|
waves.waves = fal(e)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = co pojawienie
|
waves.perspawn = co pojawienie
|
||||||
waves.shields = tarcze/fala
|
waves.shields = tarcze/fala
|
||||||
waves.to = do
|
waves.to = do
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Strażnik
|
waves.guardian = Strażnik
|
||||||
waves.preview = Podgląd
|
waves.preview = Podgląd
|
||||||
@@ -436,6 +448,7 @@ editor.update = Aktualizuj
|
|||||||
editor.randomize = Losuj
|
editor.randomize = Losuj
|
||||||
editor.apply = Zastosuj
|
editor.apply = Zastosuj
|
||||||
editor.generate = Generuj
|
editor.generate = Generuj
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Zmień Rozmiar
|
editor.resize = Zmień Rozmiar
|
||||||
editor.loadmap = Załaduj Mapę
|
editor.loadmap = Załaduj Mapę
|
||||||
editor.savemap = Zapisz Mapę
|
editor.savemap = Zapisz Mapę
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Wypełnij Drużyny
|
|||||||
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
||||||
toolmode.drawteams = Rysuj Drużyny
|
toolmode.drawteams = Rysuj Drużyny
|
||||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||||
filter.distort = Zniekształcanie
|
filter.distort = Zniekształcanie
|
||||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Skala Koła
|
|||||||
filter.option.octaves = Oktawy
|
filter.option.octaves = Oktawy
|
||||||
filter.option.falloff = Spadek
|
filter.option.falloff = Spadek
|
||||||
filter.option.angle = Kąt
|
filter.option.angle = Kąt
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Obróć
|
filter.option.rotate = Obróć
|
||||||
filter.option.amount = Ilość
|
filter.option.amount = Ilość
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -547,18 +563,37 @@ requirement.core = Zniszcz rdzeń wroga w {0}
|
|||||||
requirement.research = Zbadaj {0}
|
requirement.research = Zbadaj {0}
|
||||||
requirement.produce = Produkcja {0}
|
requirement.produce = Produkcja {0}
|
||||||
requirement.capture = Zdobądź {0}
|
requirement.capture = Zdobądź {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Wystrzel
|
launch.text = Wystrzel
|
||||||
research.multiplayer = Tylko host może odkrywać przedmoty.
|
research.multiplayer = Tylko host może odkrywać przedmoty.
|
||||||
map.multiplayer = Tylko host może widzieć sektory
|
map.multiplayer = Tylko host może widzieć sektory
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Ładunek
|
loadout = Ładunek
|
||||||
resources = Zasoby
|
resources = Zasoby
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Zabronione jednostki
|
bannedunits = Zabronione jednostki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.from = Wystrzelony z: [accent]{0}
|
launch.from = Wystrzelony z: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Cel: {0}
|
launch.destination = Cel: {0}
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
@@ -600,8 +635,11 @@ sectors.rename = Zmień Nazwę Sektora
|
|||||||
sectors.enemybase = [scarlet]Baza Wroga
|
sectors.enemybase = [scarlet]Baza Wroga
|
||||||
sectors.vulnerable = [scarlet]Wrażliwy
|
sectors.vulnerable = [scarlet]Wrażliwy
|
||||||
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Przeżywa {0} fal
|
sectors.survives = [accent]Przeżywa {0} fal
|
||||||
sectors.go = Idź
|
sectors.go = Idź
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor Podbity
|
sector.curcapture = Sektor Podbity
|
||||||
sector.curlost = Sektor Stracony
|
sector.curlost = Sektor Stracony
|
||||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||||
@@ -610,6 +648,9 @@ sector.lost = Sektor [accent]{0}[white] został stracony!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sektor [accent]{0}[white]został podbity!
|
sector.captured = Sektor [accent]{0}[white]został podbity!
|
||||||
sector.changeicon = Zmień Ikonę
|
sector.changeicon = Zmień Ikonę
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Niski
|
threat.low = Niski
|
||||||
threat.medium = Średni
|
threat.medium = Średni
|
||||||
@@ -620,6 +661,7 @@ threat.eradication = Czystka
|
|||||||
planets = Planety
|
planets = Planety
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Słońce
|
planet.sun.name = Słońce
|
||||||
|
|
||||||
sector.impact0078.name = Uderzenie 0078
|
sector.impact0078.name = Uderzenie 0078
|
||||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
|
|||||||
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
||||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Podpalenie
|
status.burning.name = Podpalenie
|
||||||
status.freezing.name = Zamrożenie
|
status.freezing.name = Zamrożenie
|
||||||
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
|
|||||||
stat.description = Opis
|
stat.description = Opis
|
||||||
stat.input = Wejście
|
stat.input = Wejście
|
||||||
stat.output = Wyjście
|
stat.output = Wyjście
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Wzmacniacz
|
stat.booster = Wzmacniacz
|
||||||
stat.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
stat.affinities = Uwydajnienia
|
stat.affinities = Uwydajnienia
|
||||||
@@ -770,7 +816,6 @@ stat.buildspeed = Prędkość Budowy
|
|||||||
stat.minespeed = Prędkość Wydobycia
|
stat.minespeed = Prędkość Wydobycia
|
||||||
stat.minetier = Stopień Wydobycia
|
stat.minetier = Stopień Wydobycia
|
||||||
stat.payloadcapacity = Ładowność
|
stat.payloadcapacity = Ładowność
|
||||||
stat.commandlimit = Limit Zarządanych Jednostek
|
|
||||||
stat.abilities = Umiejętności
|
stat.abilities = Umiejętności
|
||||||
stat.canboost = Może przyspieszyć
|
stat.canboost = Może przyspieszyć
|
||||||
stat.flying = Może latać
|
stat.flying = Może latać
|
||||||
@@ -781,6 +826,7 @@ stat.speedmultiplier = Mnożnik Prędkości
|
|||||||
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
|
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
|
||||||
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Leczy
|
stat.healing = Leczy
|
||||||
|
|
||||||
ability.forcefield = Pole Siłowe
|
ability.forcefield = Pole Siłowe
|
||||||
@@ -790,10 +836,13 @@ ability.unitspawn = Fabryka Jednostek {0}
|
|||||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||||
ability.movelightning = Pioruny Poruszania
|
ability.movelightning = Pioruny Poruszania
|
||||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Brak Zasobów
|
bar.noresources = Brak Zasobów
|
||||||
bar.corereq = Wymagany Rdzeń
|
bar.corereq = Wymagany Rdzeń
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
@@ -808,8 +857,12 @@ bar.capacity = Pojemność: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Prąd
|
bar.power = Prąd
|
||||||
bar.progress = Postęp Budowy
|
bar.progress = Postęp Budowy
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Wejście
|
bar.input = Wejście
|
||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
bar.strength = [stat]{0}[lightgray]x siły
|
bar.strength = [stat]{0}[lightgray]x siły
|
||||||
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] Obrażenia
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] odrzut
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||||
bullet.infinitepierce = [stat]przebijający
|
bullet.infinitepierce = [stat]przebijający
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% leczenia
|
bullet.healpercent = [stat]{0}[lightgray]% leczenia
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = bloki
|
unit.blocks = bloki
|
||||||
unit.blockssquared = bloki²
|
unit.blockssquared = bloki²
|
||||||
@@ -838,6 +894,7 @@ unit.liquidsecond = jednostek płynu na sekundę
|
|||||||
unit.itemssecond = przedmiotów na sekundę
|
unit.itemssecond = przedmiotów na sekundę
|
||||||
unit.liquidunits = jednostek płynu
|
unit.liquidunits = jednostek płynu
|
||||||
unit.powerunits = jednostek prądu
|
unit.powerunits = jednostek prądu
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = stopnie
|
unit.degrees = stopnie
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -890,6 +947,8 @@ setting.difficulty.hard = Trudny
|
|||||||
setting.difficulty.insane = Szalony
|
setting.difficulty.insane = Szalony
|
||||||
setting.difficulty.name = Poziom trudności
|
setting.difficulty.name = Poziom trudności
|
||||||
setting.screenshake.name = Siła wstrząsów ekranu
|
setting.screenshake.name = Siła wstrząsów ekranu
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||||
setting.blockstatus.name = Wyświetl status bloków
|
setting.blockstatus.name = Wyświetl status bloków
|
||||||
@@ -909,6 +968,7 @@ setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
|||||||
setting.minimap.name = Pokaż minimapę
|
setting.minimap.name = Pokaż minimapę
|
||||||
setting.coreitems.name = Pokazuj przedmoty w rdzeniu
|
setting.coreitems.name = Pokazuj przedmoty w rdzeniu
|
||||||
setting.position.name = Pokazuj położenie gracza
|
setting.position.name = Pokazuj położenie gracza
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Głośność muzyki
|
setting.musicvol.name = Głośność muzyki
|
||||||
setting.atmosphere.name = Pokazuj atmosferę planety
|
setting.atmosphere.name = Pokazuj atmosferę planety
|
||||||
setting.ambientvol.name = Głośność otoczenia
|
setting.ambientvol.name = Głośność otoczenia
|
||||||
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Przezroczystość laserów zasilających
|
|||||||
setting.bridgeopacity.name = Przezroczystość mostów
|
setting.bridgeopacity.name = Przezroczystość mostów
|
||||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||||
setting.showweather.name = Pokaż pogodę
|
setting.showweather.name = Pokaż pogodę
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||||
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
||||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||||
@@ -936,10 +997,6 @@ category.general.name = Ogólne
|
|||||||
category.view.name = Wyświetl
|
category.view.name = Wyświetl
|
||||||
category.multiplayer.name = Wielu graczy
|
category.multiplayer.name = Wielu graczy
|
||||||
category.blocks.name = Wybierz Blok
|
category.blocks.name = Wybierz Blok
|
||||||
command.attack = Atakuj
|
|
||||||
command.rally = Zbiórka
|
|
||||||
command.retreat = Wycofaj
|
|
||||||
command.idle = Nieaktywny
|
|
||||||
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
||||||
keybind.respawn.name = Odrodzenie
|
keybind.respawn.name = Odrodzenie
|
||||||
keybind.control.name = Kontroluj jednostkę
|
keybind.control.name = Kontroluj jednostkę
|
||||||
@@ -954,6 +1011,7 @@ keybind.move_y.name = Poruszanie w pionie
|
|||||||
keybind.mouse_move.name = Podążaj Za Myszą
|
keybind.mouse_move.name = Podążaj Za Myszą
|
||||||
keybind.pan.name = Widok Panoramiczny
|
keybind.pan.name = Widok Panoramiczny
|
||||||
keybind.boost.name = Przyspiesz
|
keybind.boost.name = Przyspiesz
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Wybierz region
|
keybind.schematic_select.name = Wybierz region
|
||||||
keybind.schematic_menu.name = Menu schematów
|
keybind.schematic_menu.name = Menu schematów
|
||||||
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
||||||
@@ -982,7 +1040,6 @@ keybind.break_block.name = Zniszcz Blok
|
|||||||
keybind.deselect.name = Odznacz
|
keybind.deselect.name = Odznacz
|
||||||
keybind.pickupCargo.name = Podnieś Ładunek
|
keybind.pickupCargo.name = Podnieś Ładunek
|
||||||
keybind.dropCargo.name = Opuść Ładunek
|
keybind.dropCargo.name = Opuść Ładunek
|
||||||
keybind.command.name = Rozkazuj
|
|
||||||
keybind.shoot.name = Strzelanie
|
keybind.shoot.name = Strzelanie
|
||||||
keybind.zoom.name = Przybliżanie
|
keybind.zoom.name = Przybliżanie
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1017,17 +1074,21 @@ mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[g
|
|||||||
mode.custom = Własny Tryb
|
mode.custom = Własny Tryb
|
||||||
|
|
||||||
rules.infiniteresources = Nieskończone Zasoby
|
rules.infiniteresources = Nieskończone Zasoby
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Eksplozje Reaktorów
|
rules.reactorexplosions = Eksplozje Reaktorów
|
||||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Zezwalaj na schematy
|
rules.schematic = Zezwalaj na schematy
|
||||||
rules.wavetimer = Zegar Fal
|
rules.wavetimer = Zegar Fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
rules.buildai = SI Może Budować
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
|
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
|
||||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||||
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
|||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||||
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||||
@@ -1053,9 +1116,11 @@ rules.title.unit = Jednostki
|
|||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
rules.title.environment = Otoczenie
|
rules.title.environment = Otoczenie
|
||||||
rules.title.teams = Drużyny
|
rules.title.teams = Drużyny
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
rules.enemyLights = Wrogowie Emitują Światło
|
rules.fog = Fog of War
|
||||||
rules.fire = Ogień
|
rules.fire = Ogień
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||||
rules.ambientlight = Otaczające\nŚwiatło
|
rules.ambientlight = Otaczające\nŚwiatło
|
||||||
rules.weather = Pogoda
|
rules.weather = Pogoda
|
||||||
@@ -1069,6 +1134,8 @@ content.unit.name = Jednostki
|
|||||||
content.block.name = Bloki
|
content.block.name = Bloki
|
||||||
content.status.name = Efekty Statusu
|
content.status.name = Efekty Statusu
|
||||||
content.sector.name = Sektory
|
content.sector.name = Sektory
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Wybuchowy Związek
|
|||||||
item.pyratite.name = Piratian
|
item.pyratite.name = Piratian
|
||||||
item.metaglass.name = Metaszkło
|
item.metaglass.name = Metaszkło
|
||||||
item.scrap.name = Złom
|
item.scrap.name = Złom
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Woda
|
liquid.water.name = Woda
|
||||||
liquid.slag.name = Żużel
|
liquid.slag.name = Żużel
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Centrum Dowodzenia
|
|
||||||
block.ground-factory.name = Fabryka Naziemna
|
block.ground-factory.name = Fabryka Naziemna
|
||||||
block.air-factory.name = Fabryka Powietrzna
|
block.air-factory.name = Fabryka Powietrzna
|
||||||
block.naval-factory.name = Fabryka Morska
|
block.naval-factory.name = Fabryka Morska
|
||||||
@@ -1363,13 +1442,13 @@ block.logic-display.name = Wyświetlacz Logiczny
|
|||||||
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
||||||
block.memory-cell.name = Komórka Pamięci
|
block.memory-cell.name = Komórka Pamięci
|
||||||
block.memory-bank.name = Bank Pamięci
|
block.memory-bank.name = Bank Pamięci
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = niebieski
|
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
team.sharded.name = żółty
|
team.sharded.name = żółty
|
||||||
team.derelict.name = szary
|
team.derelict.name = szary
|
||||||
team.green.name = zielony
|
team.green.name = zielony
|
||||||
team.purple.name = fioletowy
|
|
||||||
|
team.blue.name = niebieski
|
||||||
|
|
||||||
hint.skip = Pomiń
|
hint.skip = Pomiń
|
||||||
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
||||||
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\
|
|||||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
|
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
|
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
|
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
|
||||||
hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
|
|
||||||
hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
|
|
||||||
hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki.
|
hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki.
|
||||||
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
|
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
|
||||||
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
|
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
|
||||||
@@ -1546,6 +1623,7 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
|
|||||||
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
||||||
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
||||||
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
|
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
|
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
|
||||||
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
|
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
|
||||||
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
|
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
|
||||||
@@ -1570,7 +1648,6 @@ block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jak
|
|||||||
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
|
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
|
||||||
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
|
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
|
||||||
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
|
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
|
||||||
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
|
|
||||||
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||||
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||||
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||||
@@ -1649,6 +1726,12 @@ lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją
|
|||||||
lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
|
lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
|
||||||
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
|
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
|
||||||
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
|
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||||
|
|
||||||
@@ -1662,11 +1745,12 @@ laccess.color = Kolor iluminatora.
|
|||||||
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
|
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
|
||||||
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
|
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
|
||||||
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
|
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
|
||||||
laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[].
|
|
||||||
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
|
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Wypełnia wyświetlacz kolorem.
|
graphicstype.clear = Wypełnia wyświetlacz kolorem.
|
||||||
graphicstype.color = Ustawia kolor następnych operacji rysujących.
|
graphicstype.color = Ustawia kolor następnych operacji rysujących.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Ustawia grubość linii.
|
graphicstype.stroke = Ustawia grubość linii.
|
||||||
graphicstype.line = Rysuje segment linii.
|
graphicstype.line = Rysuje segment linii.
|
||||||
graphicstype.rect = Wypełnia prostokąt.
|
graphicstype.rect = Wypełnia prostokąt.
|
||||||
@@ -1730,7 +1814,6 @@ lenum.storage = Budynek przechowujący, np. Magazyn.
|
|||||||
lenum.generator = Budynki generujące prąd.
|
lenum.generator = Budynki generujące prąd.
|
||||||
lenum.factory = Budynki przetwarzające surowce.
|
lenum.factory = Budynki przetwarzające surowce.
|
||||||
lenum.repair = Punkty naprawy.
|
lenum.repair = Punkty naprawy.
|
||||||
lenum.rally = Centrum dowodzenia.
|
|
||||||
lenum.battery = Dowolna bateria.
|
lenum.battery = Dowolna bateria.
|
||||||
lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
|
lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
|
||||||
lenum.reactor = Reaktor uderzeniowy/torowy.
|
lenum.reactor = Reaktor uderzeniowy/torowy.
|
||||||
@@ -1764,6 +1847,7 @@ unitlocate.group = Grupa szukanych budynków.
|
|||||||
|
|
||||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||||
lenum.stop = Przestań poruszać się/kopać/budować.
|
lenum.stop = Przestań poruszać się/kopać/budować.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Przemieść się do określonej pozycji.
|
lenum.move = Przemieść się do określonej pozycji.
|
||||||
lenum.approach = Podejdź do pozycji w promieniu.
|
lenum.approach = Podejdź do pozycji w promieniu.
|
||||||
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
|
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
|
||||||
@@ -1780,3 +1864,165 @@ lenum.build = Buduj strukturę.
|
|||||||
lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando pelo próximo mapa...
|
|||||||
highscore = [accent]Novo recorde!
|
highscore = [accent]Novo recorde!
|
||||||
copied = Copiado
|
copied = Copiado
|
||||||
indev.notready = Essa parte do jogo ainda não esta pronta
|
indev.notready = Essa parte do jogo ainda não esta pronta
|
||||||
indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações.
|
|
||||||
|
|
||||||
load.sound = Sons
|
load.sound = Sons
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Desati-\nvar
|
|||||||
mod.content = Conteúdo:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
||||||
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
@@ -172,7 +171,9 @@ available = Nova pesquisa disponível!
|
|||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
research.legacy = dados de pesquisa da versão [accent]5.0[] encontrados.\nVocê quer [accent]carregar esses dados[], ou [accent]descartar eles[] e recomeçar as pesquisas da nova campanha (recomendado)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Carregar
|
research.load = Carregar
|
||||||
research.discard = Descartar
|
research.discard = Descartar
|
||||||
research.list = [lightgray]Pesquise:
|
research.list = [lightgray]Pesquise:
|
||||||
@@ -308,6 +309,7 @@ openlink = Abrir Link
|
|||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
max = Máximo
|
max = Máximo
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Exportar Históricos de Crashes.
|
crash.export = Exportar Históricos de Crashes.
|
||||||
crash.none = Nenhum Histórico de Crashes Encontrado.
|
crash.none = Nenhum Histórico de Crashes Encontrado.
|
||||||
crash.exported = Históricos de Crashes Exportado.
|
crash.exported = Históricos de Crashes Exportado.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
|
|||||||
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
||||||
workshop.info = Informação do item
|
workshop.info = Informação do item
|
||||||
changelog = Mudanças (opcional):
|
changelog = Mudanças (opcional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = EULA da Steam
|
eula = EULA da Steam
|
||||||
missing = Este item foi deletado ou movido.\n[lightgray]O listamento da oficina foi automaticamente desligado.
|
missing = Este item foi deletado ou movido.\n[lightgray]O listamento da oficina foi automaticamente desligado.
|
||||||
publishing = [accent]Publicando...
|
publishing = [accent]Publicando...
|
||||||
publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da oficina, ou seus itens não irão aparecer!
|
publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da oficina, ou seus itens não irão aparecer!
|
||||||
publish.error = Erro publicando o item: {0}
|
publish.error = Erro publicando o item: {0}
|
||||||
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Paredes para Penhascos
|
editor.cliffs = Paredes para Penhascos
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Hordas:
|
|||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
editor.center = Centro
|
editor.center = Centro
|
||||||
@@ -392,9 +399,14 @@ waves.title = Hordas
|
|||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.every = a cada
|
waves.every = a cada
|
||||||
waves.waves = Horda(s)
|
waves.waves = Horda(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = por spawn
|
waves.perspawn = por spawn
|
||||||
waves.shields = Escudo/Horda
|
waves.shields = Escudo/Horda
|
||||||
waves.to = para
|
waves.to = para
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = quantidade máxima
|
waves.max = quantidade máxima
|
||||||
waves.guardian = Guardião
|
waves.guardian = Guardião
|
||||||
waves.preview = Pré-visualizar
|
waves.preview = Pré-visualizar
|
||||||
@@ -436,6 +448,7 @@ editor.update = Atualizar
|
|||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.apply = Aplicar
|
editor.apply = Aplicar
|
||||||
editor.generate = Gerar
|
editor.generate = Gerar
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Redimen-\nsionar
|
editor.resize = Redimen-\nsionar
|
||||||
editor.loadmap = Carregar\nmapa
|
editor.loadmap = Carregar\nmapa
|
||||||
editor.savemap = Salvar\nmapa
|
editor.savemap = Salvar\nmapa
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Preencher times
|
|||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Escala de círculo
|
|||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ângulo
|
filter.option.angle = Ângulo
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
@@ -547,17 +563,36 @@ requirement.core = Destruir o núcleo inimigo em {0}
|
|||||||
requirement.research = Pesquise {0}
|
requirement.research = Pesquise {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lançar
|
launch.text = Lançar
|
||||||
research.multiplayer = Apenas o host pode pesquisar itens.
|
research.multiplayer = Apenas o host pode pesquisar itens.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Carregamento
|
loadout = Carregamento
|
||||||
resources = Recursos
|
resources = Recursos
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Blocos Banidos
|
bannedblocks = Blocos Banidos
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Adicionar Todos
|
addall = Adicionar Todos
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
@@ -599,8 +634,11 @@ sectors.rename = Renomear Setor
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||||
@@ -608,6 +646,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -616,6 +657,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sol
|
planet.sun.name = Sol
|
||||||
sector.impact0078.name = Impacto 0078
|
sector.impact0078.name = Impacto 0078
|
||||||
|
|
||||||
@@ -653,6 +695,9 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
|
|||||||
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
|
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
|
||||||
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
|
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
|
||||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Queimando
|
status.burning.name = Queimando
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
@@ -705,6 +750,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Saída
|
stat.output = Saída
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Apoio
|
stat.booster = Apoio
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
@@ -767,7 +813,6 @@ stat.buildspeed = Velocidade de Construção
|
|||||||
stat.minespeed = Velocidade de Mineração
|
stat.minespeed = Velocidade de Mineração
|
||||||
stat.minetier = Nível de Mineração
|
stat.minetier = Nível de Mineração
|
||||||
stat.payloadcapacity = Capacidade de Carga
|
stat.payloadcapacity = Capacidade de Carga
|
||||||
stat.commandlimit = Limite de Comando
|
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Pode impulsionar
|
stat.canboost = Pode impulsionar
|
||||||
stat.flying = Voador
|
stat.flying = Voador
|
||||||
@@ -778,6 +823,7 @@ stat.speedmultiplier = Multiplicador de Velocidade
|
|||||||
stat.reloadmultiplier = Multiplicador de Recarregamento
|
stat.reloadmultiplier = Multiplicador de Recarregamento
|
||||||
stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
|
stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
|
||||||
stat.reactive = Reage
|
stat.reactive = Reage
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Reparo
|
stat.healing = Reparo
|
||||||
|
|
||||||
ability.forcefield = Campo de Força
|
ability.forcefield = Campo de Força
|
||||||
@@ -787,10 +833,13 @@ ability.unitspawn = Fábrica de {0}
|
|||||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||||
ability.movelightning = Raio de Movimento
|
ability.movelightning = Raio de Movimento
|
||||||
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Recursos Insuficientes
|
bar.noresources = Recursos Insuficientes
|
||||||
bar.corereq = Base do Núcleo Necessária
|
bar.corereq = Base do Núcleo Necessária
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Velocidade da Broca: {0}/s
|
bar.drillspeed = Velocidade da Broca: {0}/s
|
||||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
@@ -805,8 +854,12 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Aquecer
|
bar.heat = Aquecer
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
bar.progress = Progresso da construção
|
bar.progress = Progresso da construção
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Saída
|
bar.output = Saída
|
||||||
bar.strength = [stat]{0}[lightgray]x força
|
bar.strength = [stat]{0}[lightgray]x força
|
||||||
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] de dano
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||||
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] Impulso
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
bullet.infinitepierce = [stat]perfuração
|
bullet.infinitepierce = [stat]perfuração
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% reparo
|
bullet.healpercent = [stat]{0}[lightgray]% reparo
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
unit.blockssquared = Blocos²
|
unit.blockssquared = Blocos²
|
||||||
@@ -835,6 +891,7 @@ unit.liquidsecond = líquido segundo
|
|||||||
unit.itemssecond = itens por segundo
|
unit.itemssecond = itens por segundo
|
||||||
unit.liquidunits = unidades de líquido
|
unit.liquidunits = unidades de líquido
|
||||||
unit.powerunits = unidades de energia
|
unit.powerunits = unidades de energia
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = Graus
|
unit.degrees = Graus
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difícil
|
|||||||
setting.difficulty.insane = Insano
|
setting.difficulty.insane = Insano
|
||||||
setting.difficulty.name = Dificuldade
|
setting.difficulty.name = Dificuldade
|
||||||
setting.screenshake.name = Vibração da Tela
|
setting.screenshake.name = Vibração da Tela
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
|||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Mostrar Itens no Núcleo (WIP)
|
setting.coreitems.name = Mostrar Itens no Núcleo (WIP)
|
||||||
setting.position.name = Mostrar a posição do Jogador
|
setting.position.name = Mostrar a posição do Jogador
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||||
setting.ambientvol.name = Volume do Ambiente
|
setting.ambientvol.name = Volume do Ambiente
|
||||||
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacidade do laser
|
|||||||
setting.bridgeopacity.name = Opacidade da ponte
|
setting.bridgeopacity.name = Opacidade da ponte
|
||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Mostrar Gráficos do Clima
|
setting.showweather.name = Mostrar Gráficos do Clima
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||||
@@ -933,10 +994,6 @@ category.general.name = Geral
|
|||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Selecionar bloco
|
category.blocks.name = Selecionar bloco
|
||||||
command.attack = Atacar
|
|
||||||
command.rally = Reunir
|
|
||||||
command.retreat = Recuar
|
|
||||||
command.idle = Parado
|
|
||||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||||
keybind.respawn.name = Reaparecer
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Controlar unidade
|
keybind.control.name = Controlar unidade
|
||||||
@@ -951,6 +1008,7 @@ keybind.move_y.name = Mover no eixo Y
|
|||||||
keybind.mouse_move.name = Seguir o Cursor
|
keybind.mouse_move.name = Seguir o Cursor
|
||||||
keybind.pan.name = Câmera livre
|
keybind.pan.name = Câmera livre
|
||||||
keybind.boost.name = Impulsionar
|
keybind.boost.name = Impulsionar
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -979,7 +1037,6 @@ keybind.break_block.name = Quebrar bloco
|
|||||||
keybind.deselect.name = Desselecionar
|
keybind.deselect.name = Desselecionar
|
||||||
keybind.pickupCargo.name = Pegar Carga
|
keybind.pickupCargo.name = Pegar Carga
|
||||||
keybind.dropCargo.name = Soltar Carga
|
keybind.dropCargo.name = Soltar Carga
|
||||||
keybind.command.name = Comandar
|
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
keybind.zoom.name = Ampliar
|
keybind.zoom.name = Ampliar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1014,17 +1071,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
|||||||
mode.custom = Regras personalizadas
|
mode.custom = Regras personalizadas
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reatores explodem
|
rules.reactorexplosions = Reatores explodem
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Permitir Esquemas
|
rules.schematic = Permitir Esquemas
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Habilitar construção da IA
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||||
rules.blockdamagemultiplier = Multiplicador de dano do bloco
|
rules.blockdamagemultiplier = Multiplicador de dano do bloco
|
||||||
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
|||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||||
@@ -1050,9 +1113,11 @@ rules.title.unit = Unidades
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Ambiente
|
rules.title.environment = Ambiente
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.enemyLights = Iluminação Inimiga
|
rules.fog = Fog of War
|
||||||
rules.fire = Fogo
|
rules.fire = Fogo
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Dano de explosão de unidades/blocos
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
rules.ambientlight = Luz ambiente
|
rules.ambientlight = Luz ambiente
|
||||||
rules.weather = Clima
|
rules.weather = Clima
|
||||||
@@ -1066,6 +1131,8 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Explosivo
|
|||||||
item.pyratite.name = Piratita
|
item.pyratite.name = Piratita
|
||||||
item.metaglass.name = Metavidro
|
item.metaglass.name = Metavidro
|
||||||
item.scrap.name = Sucata
|
item.scrap.name = Sucata
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio-fluido
|
liquid.cryofluid.name = Crio-fluido
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Contêiner
|
block.container.name = Contêiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.segment.name = Segmento
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Centro de Comando
|
|
||||||
block.ground-factory.name = Fábrica de unidades terrestres
|
block.ground-factory.name = Fábrica de unidades terrestres
|
||||||
block.air-factory.name = Fábrica de unidades aéreas
|
block.air-factory.name = Fábrica de unidades aéreas
|
||||||
block.naval-factory.name = Fábrica de unidades navais
|
block.naval-factory.name = Fábrica de unidades navais
|
||||||
@@ -1360,13 +1439,13 @@ block.logic-display.name = Monitor Lógico
|
|||||||
block.large-logic-display.name = Monitor lógico grande
|
block.large-logic-display.name = Monitor lógico grande
|
||||||
block.memory-cell.name = Célula de Memória
|
block.memory-cell.name = Célula de Memória
|
||||||
block.memory-bank.name = Banco de Memória
|
block.memory-bank.name = Banco de Memória
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Azul
|
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
team.sharded.name = Fragmentado
|
team.sharded.name = Fragmentado
|
||||||
team.derelict.name = Abandonado
|
team.derelict.name = Abandonado
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxa
|
|
||||||
|
team.blue.name = Azul
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1395,8 +1474,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1542,6 +1619,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
|
|||||||
block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
|
block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Dispara balas alternadas em inimigos.
|
block.duo.description = Dispara balas alternadas em inimigos.
|
||||||
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
||||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||||
@@ -1566,7 +1644,6 @@ block.disassembler.description = Separa escória em traços de minerais componen
|
|||||||
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
|
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
|
||||||
block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas.
|
block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas.
|
||||||
block.payload-router.description = Separa cargas recebidas em 3 direções de saída.
|
block.payload-router.description = Separa cargas recebidas em 3 direções de saída.
|
||||||
block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes.
|
|
||||||
block.ground-factory.description = Produz unidades terrestres. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
block.ground-factory.description = Produz unidades terrestres. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||||
block.air-factory.description = Produz unidades aéreas. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
block.air-factory.description = Produz unidades aéreas. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||||
block.naval-factory.description = Produz unidades navais. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
block.naval-factory.description = Produz unidades navais. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||||
@@ -1645,6 +1722,12 @@ lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@u
|
|||||||
lst.unitcontrol = Controla a unidade atualmente vinculada.
|
lst.unitcontrol = Controla a unidade atualmente vinculada.
|
||||||
lst.unitradar = Localiza unidades em volta da unidade vinculada.
|
lst.unitradar = Localiza unidades em volta da unidade vinculada.
|
||||||
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Novo recorde!
|
highscore = [accent]Novo recorde!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Sons
|
load.sound = Sons
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Desativar
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore de tecnologia
|
techtree = Árvore de tecnologia
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Pesquise:
|
research.list = [lightgray]Pesquise:
|
||||||
@@ -305,6 +306,7 @@ openlink = Abrir Ligação
|
|||||||
copylink = Copiar ligação
|
copylink = Copiar ligação
|
||||||
back = Voltar
|
back = Voltar
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
|
|||||||
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
|
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = EULA do Steam
|
eula = EULA do Steam
|
||||||
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
|
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
|
||||||
publishing = [accent]A publicar...
|
publishing = [accent]A publicar...
|
||||||
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
||||||
publish.error = Erro ao publicao os items: {0}
|
publish.error = Erro ao publicao os items: {0}
|
||||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Hordas:
|
|||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Hordas
|
|||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.every = a cada
|
waves.every = a cada
|
||||||
waves.waves = Hordas(s)
|
waves.waves = Hordas(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = por spawn
|
waves.perspawn = por spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = para
|
waves.to = para
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré visualizar
|
waves.preview = Pré visualizar
|
||||||
@@ -432,6 +444,7 @@ editor.update = Atualizar
|
|||||||
editor.randomize = Aleatorizar
|
editor.randomize = Aleatorizar
|
||||||
editor.apply = Aplicar
|
editor.apply = Aplicar
|
||||||
editor.generate = Gerar
|
editor.generate = Gerar
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Redimen-\nsionar
|
editor.resize = Redimen-\nsionar
|
||||||
editor.loadmap = Carregar\nmapa
|
editor.loadmap = Carregar\nmapa
|
||||||
editor.savemap = Gravar\nmapa
|
editor.savemap = Gravar\nmapa
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Encher times
|
|||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Escala de círculo
|
|||||||
filter.option.octaves = Oitavas
|
filter.option.octaves = Oitavas
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ângulo
|
filter.option.angle = Ângulo
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destruir Núcleo Inimigo em {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Blocos banidos
|
bannedblocks = Blocos banidos
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Adiciona tudo
|
addall = Adiciona tudo
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Saida
|
stat.output = Saida
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Telhas Requeridas
|
stat.tiles = Telhas Requeridas
|
||||||
stat.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Velocidade da broca: {0}/s
|
bar.drillspeed = Velocidade da broca: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Aquecimento
|
bar.heat = Aquecimento
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
bar.progress = Progresso da construção
|
bar.progress = Progresso da construção
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dano
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]Impulso
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = Unidades de líquido/segundo
|
|||||||
unit.itemssecond = itens/segundo
|
unit.itemssecond = itens/segundo
|
||||||
unit.liquidunits = Unidades de liquido
|
unit.liquidunits = Unidades de liquido
|
||||||
unit.powerunits = Unidades de energia
|
unit.powerunits = Unidades de energia
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = Graus
|
unit.degrees = Graus
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Difícil
|
|||||||
setting.difficulty.insane = Insano
|
setting.difficulty.insane = Insano
|
||||||
setting.difficulty.name = Dificuldade
|
setting.difficulty.name = Dificuldade
|
||||||
setting.screenshake.name = Balanço do Ecrã
|
setting.screenshake.name = Balanço do Ecrã
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
|||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Volume do ambiente
|
setting.ambientvol.name = Volume do ambiente
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Opacidade do Power Laser
|
|||||||
setting.bridgeopacity.name = Opacidade da Ponte
|
setting.bridgeopacity.name = Opacidade da Ponte
|
||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = Geral
|
|||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Atacar
|
|
||||||
command.rally = Reunir
|
|
||||||
command.retreat = Recuar
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = mover_y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
|
keybind.schematic_menu.name = Menu esquemático
|
||||||
keybind.schematic_flip_x.name = Rodar esquema X
|
keybind.schematic_flip_x.name = Rodar esquema X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Quebrar bloco
|
|||||||
keybind.deselect.name = Deselecionar
|
keybind.deselect.name = Deselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
|||||||
mode.custom = Regras personalizadas
|
mode.custom = Regras personalizadas
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
|||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Unidades
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Unidades
|
|||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Composto de explosão
|
|||||||
item.pyratite.name = Piratita
|
item.pyratite.name = Piratita
|
||||||
item.metaglass.name = Metavidro
|
item.metaglass.name = Metavidro
|
||||||
item.scrap.name = Sucata
|
item.scrap.name = Sucata
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
liquid.slag.name = Escória
|
liquid.slag.name = Escória
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio Fluido
|
liquid.cryofluid.name = Crio Fluido
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Azul
|
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxo
|
|
||||||
|
team.blue.name = Azul
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
|
|||||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Uma torre pequena e barata.
|
block.duo.description = Uma torre pequena e barata.
|
||||||
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
|
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
|
||||||
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
|
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă...
|
|||||||
highscore = [accent]Scor maxim nou!
|
highscore = [accent]Scor maxim nou!
|
||||||
copied = Copiat.
|
copied = Copiat.
|
||||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||||
indev.campaign = [accent]Felicitări! Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
|
|
||||||
|
|
||||||
load.sound = Sunete
|
load.sound = Sunete
|
||||||
load.map = Hărți
|
load.map = Hărți
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Dezactivează
|
|||||||
mod.content = Conținut:
|
mod.content = Conținut:
|
||||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||||
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
|
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
|
||||||
mod.outdated = [scarlet]Nu este compatibil cu V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
|
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
|
||||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||||
@@ -172,7 +171,9 @@ available = Poți cerceta noi tehnologii!
|
|||||||
unlock.incampaign = < Deblochează în campanie pt detalii >
|
unlock.incampaign = < Deblochează în campanie pt detalii >
|
||||||
completed = [accent]Finalizat
|
completed = [accent]Finalizat
|
||||||
techtree = Cercetează
|
techtree = Cercetează
|
||||||
research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Păstrează Datele
|
research.load = Păstrează Datele
|
||||||
research.discard = Renunță
|
research.discard = Renunță
|
||||||
research.list = [lightgray]Cercetare:
|
research.list = [lightgray]Cercetare:
|
||||||
@@ -308,6 +309,7 @@ openlink = Deschide Linkul
|
|||||||
copylink = Copiază Linkul
|
copylink = Copiază Linkul
|
||||||
back = Înapoi
|
back = Înapoi
|
||||||
max = Maximum
|
max = Maximum
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Exportă Crash Logs
|
crash.export = Exportă Crash Logs
|
||||||
crash.none = Nu s-au găsit crash logs.
|
crash.none = Nu s-au găsit crash logs.
|
||||||
crash.exported = Crash logs exportate.
|
crash.exported = Crash logs exportate.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Sigur vrei să publici această hartă?\n\n[lightgray] Asi
|
|||||||
workshop.menu = Selectează ce ai vrea să faci cu acest item.
|
workshop.menu = Selectează ce ai vrea să faci cu acest item.
|
||||||
workshop.info = Informații despre Item
|
workshop.info = Informații despre Item
|
||||||
changelog = Schimbări (opțional):
|
changelog = Schimbări (opțional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA (Termeni și Condiții)
|
eula = Steam EULA (Termeni și Condiții)
|
||||||
missing = Acest item a fost șters sau mutat.\n[lightgray]Listarea de pe Workshop a fost automat dezlegată.
|
missing = Acest item a fost șters sau mutat.\n[lightgray]Listarea de pe Workshop a fost automat dezlegată.
|
||||||
publishing = [accent]Se Publică...
|
publishing = [accent]Se Publică...
|
||||||
publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
|
publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
|
||||||
publish.error = Eroare la publicarea itemului: {0}
|
publish.error = Eroare la publicarea itemului: {0}
|
||||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Pereți >> Dealuri
|
editor.cliffs = Pereți >> Dealuri
|
||||||
editor.brush = Pensulă
|
editor.brush = Pensulă
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Valuri:
|
|||||||
editor.rules = Reguli:
|
editor.rules = Reguli:
|
||||||
editor.generation = Generare:
|
editor.generation = Generare:
|
||||||
editor.ingame = Editează în Joc
|
editor.ingame = Editează în Joc
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publică pe Workshop
|
editor.publish.workshop = Publică pe Workshop
|
||||||
editor.newmap = Hartă Nouă
|
editor.newmap = Hartă Nouă
|
||||||
editor.center = Centrează
|
editor.center = Centrează
|
||||||
@@ -392,9 +399,14 @@ waves.title = Valuri
|
|||||||
waves.remove = Elimină
|
waves.remove = Elimină
|
||||||
waves.every = la fiecare
|
waves.every = la fiecare
|
||||||
waves.waves = val(uri)
|
waves.waves = val(uri)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per apariție
|
waves.perspawn = per apariție
|
||||||
waves.shields = scuturi/val
|
waves.shields = scuturi/val
|
||||||
waves.to = până la
|
waves.to = până la
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = unități maxime
|
waves.max = unități maxime
|
||||||
waves.guardian = Gardian
|
waves.guardian = Gardian
|
||||||
waves.preview = Previzualizare
|
waves.preview = Previzualizare
|
||||||
@@ -436,6 +448,7 @@ editor.update = Update
|
|||||||
editor.randomize = Aleatoriu
|
editor.randomize = Aleatoriu
|
||||||
editor.apply = Aplică
|
editor.apply = Aplică
|
||||||
editor.generate = Generează
|
editor.generate = Generează
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Schimbă Dimensiune
|
editor.resize = Schimbă Dimensiune
|
||||||
editor.loadmap = Încarcă Harta
|
editor.loadmap = Încarcă Harta
|
||||||
editor.savemap = Salvează Harta
|
editor.savemap = Salvează Harta
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Umplere Echipe
|
|||||||
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
||||||
toolmode.drawteams = Desenează Echipe
|
toolmode.drawteams = Desenează Echipe
|
||||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai jos.
|
filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai jos.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Scară circulară
|
|||||||
filter.option.octaves = Octave
|
filter.option.octaves = Octave
|
||||||
filter.option.falloff = Cădere
|
filter.option.falloff = Cădere
|
||||||
filter.option.angle = Unghi
|
filter.option.angle = Unghi
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotește
|
filter.option.rotate = Rotește
|
||||||
filter.option.amount = Cantitate
|
filter.option.amount = Cantitate
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Distruge Nucleul Inamic din {0}
|
|||||||
requirement.research = Cercetează {0}
|
requirement.research = Cercetează {0}
|
||||||
requirement.produce = Produ {0}
|
requirement.produce = Produ {0}
|
||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
resources = Resurse
|
resources = Resurse
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.from = Lansează Din: [accent]{0}
|
launch.from = Lansează Din: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinație: {0}
|
launch.destination = Destinație: {0}
|
||||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||||
add = Adaugă...
|
add = Adaugă...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Redenumește Sectorul
|
|||||||
sectors.enemybase = [scarlet]Bază Inamică
|
sectors.enemybase = [scarlet]Bază Inamică
|
||||||
sectors.vulnerable = [scarlet]Vulnerabil
|
sectors.vulnerable = [scarlet]Vulnerabil
|
||||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||||
sectors.go = Start
|
sectors.go = Start
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Capturat
|
sector.curcapture = Sector Capturat
|
||||||
sector.curlost = Sector Pierdut
|
sector.curlost = Sector Pierdut
|
||||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
|||||||
#spațiul lipsă de mai jos e intenționat
|
#spațiul lipsă de mai jos e intenționat
|
||||||
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
||||||
sector.changeicon = Schimbă Iconița
|
sector.changeicon = Schimbă Iconița
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Scăzută
|
threat.low = Scăzută
|
||||||
threat.medium = Medie
|
threat.medium = Medie
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Eradicare
|
|||||||
planets = Planete
|
planets = Planete
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Soare
|
planet.sun.name = Soare
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
|
|||||||
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
||||||
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
||||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Arde
|
status.burning.name = Arde
|
||||||
status.freezing.name = Îngheață
|
status.freezing.name = Îngheață
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <vezi pe hartă>
|
|||||||
stat.description = Utilizare
|
stat.description = Utilizare
|
||||||
stat.input = Necesită
|
stat.input = Necesită
|
||||||
stat.output = Produce
|
stat.output = Produce
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Îmbunătățiri
|
stat.booster = Îmbunătățiri
|
||||||
stat.tiles = Teren Necesar
|
stat.tiles = Teren Necesar
|
||||||
stat.affinities = Afinități
|
stat.affinities = Afinități
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Viteză Construcție
|
|||||||
stat.minespeed = Viteză Minare
|
stat.minespeed = Viteză Minare
|
||||||
stat.minetier = Minabile
|
stat.minetier = Minabile
|
||||||
stat.payloadcapacity = Capacitate Încărcătură
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
stat.commandlimit = Nr Unități Comandate
|
|
||||||
stat.abilities = Abilități
|
stat.abilities = Abilități
|
||||||
stat.canboost = Are Propulsor
|
stat.canboost = Are Propulsor
|
||||||
stat.flying = Zboară
|
stat.flying = Zboară
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicator Viteză
|
|||||||
stat.reloadmultiplier = Multiplicator Lovituri/sec
|
stat.reloadmultiplier = Multiplicator Lovituri/sec
|
||||||
stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
||||||
stat.reactive = Reacționează la
|
stat.reactive = Reacționează la
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Reparare
|
stat.healing = Reparare
|
||||||
|
|
||||||
ability.forcefield = Câmp de Forță
|
ability.forcefield = Câmp de Forță
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = Fabrică de {0}
|
|||||||
ability.shieldregenfield = Câmp Regenerare Scut
|
ability.shieldregenfield = Câmp Regenerare Scut
|
||||||
ability.movelightning = Mișcare Fulger
|
ability.movelightning = Mișcare Fulger
|
||||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
bar.corereq = Plasare pe Nucleu Necesară
|
bar.corereq = Plasare pe Nucleu Necesară
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Viteză Minare: {0}/s
|
bar.drillspeed = Viteză Minare: {0}/s
|
||||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||||
bar.efficiency = Eficiență: {0}%
|
bar.efficiency = Eficiență: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Capacitate: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
bar.progress = Progres
|
bar.progress = Progres
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Necesită
|
bar.input = Necesită
|
||||||
bar.output = Produce
|
bar.output = Produce
|
||||||
bar.strength = [stat]{0}[lightgray]x putere
|
bar.strength = [stat]{0}[lightgray]x putere
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] forță
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] împingere
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||||
bullet.infinitepierce = [stat]penetrează
|
bullet.infinitepierce = [stat]penetrează
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% reparare
|
bullet.healpercent = [stat]{0}[lightgray]% reparare
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
unit.blockssquared = blocuri²
|
unit.blockssquared = blocuri²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unități lichid/secundă
|
|||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
unit.liquidunits = unități lichid
|
unit.liquidunits = unități lichid
|
||||||
unit.powerunits = electricitate
|
unit.powerunits = electricitate
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = grade
|
unit.degrees = grade
|
||||||
unit.seconds = secunde
|
unit.seconds = secunde
|
||||||
unit.minutes = min
|
unit.minutes = min
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Greu
|
|||||||
setting.difficulty.insane = Nebunesc
|
setting.difficulty.insane = Nebunesc
|
||||||
setting.difficulty.name = Dificultate:
|
setting.difficulty.name = Dificultate:
|
||||||
setting.screenshake.name = Agitare Ecran
|
setting.screenshake.name = Agitare Ecran
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vezi Efectele
|
setting.effects.name = Vezi Efectele
|
||||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||||
setting.blockstatus.name = Vezi Starea Blocului
|
setting.blockstatus.name = Vezi Starea Blocului
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelează
|
|||||||
setting.minimap.name = Vezi Miniharta
|
setting.minimap.name = Vezi Miniharta
|
||||||
setting.coreitems.name = Vezi Materialele din Nucleu
|
setting.coreitems.name = Vezi Materialele din Nucleu
|
||||||
setting.position.name = Vezi Poziția Jucătorului
|
setting.position.name = Vezi Poziția Jucătorului
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Volumul Muzicii
|
setting.musicvol.name = Volumul Muzicii
|
||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacitate Laser Electric
|
|||||||
setting.bridgeopacity.name = Opacitate Poduri
|
setting.bridgeopacity.name = Opacitate Poduri
|
||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
||||||
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
||||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = General
|
|||||||
category.view.name = Privire
|
category.view.name = Privire
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Selectare Bloc
|
category.blocks.name = Selectare Bloc
|
||||||
command.attack = Atac
|
|
||||||
command.rally = Adunare
|
|
||||||
command.retreat = Retragere
|
|
||||||
command.idle = Inactiv
|
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
keybind.respawn.name = Regenerare
|
keybind.respawn.name = Regenerare
|
||||||
keybind.control.name = Controlează Unități
|
keybind.control.name = Controlează Unități
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mergi pe Y
|
|||||||
keybind.mouse_move.name = Urmărește Mouseul
|
keybind.mouse_move.name = Urmărește Mouseul
|
||||||
keybind.pan.name = Mișcă Harta
|
keybind.pan.name = Mișcă Harta
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
keybind.schematic_flip_x.name = Întoarce Schema X
|
keybind.schematic_flip_x.name = Întoarce Schema X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Distruge Bloc
|
|||||||
keybind.deselect.name = Deselectează
|
keybind.deselect.name = Deselectează
|
||||||
keybind.pickupCargo.name = Ridică Încărcătura
|
keybind.pickupCargo.name = Ridică Încărcătura
|
||||||
keybind.dropCargo.name = Aruncă Încărcătura
|
keybind.dropCargo.name = Aruncă Încărcătura
|
||||||
keybind.command.name = Comandă Unitățile
|
|
||||||
keybind.shoot.name = Trage
|
keybind.shoot.name = Trage
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Meniu
|
keybind.menu.name = Meniu
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
|
|||||||
mode.custom = Reguli Personalizate
|
mode.custom = Reguli Personalizate
|
||||||
|
|
||||||
rules.infiniteresources = Resurse Infinite
|
rules.infiniteresources = Resurse Infinite
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactoarele Explodează
|
rules.reactorexplosions = Reactoarele Explodează
|
||||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Se Pot Folosi Scheme
|
rules.schematic = Se Pot Folosi Scheme
|
||||||
rules.wavetimer = Valuri pe Timp
|
rules.wavetimer = Valuri pe Timp
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
rules.buildai = AI-ul Construiește
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Nivel AI
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||||
rules.corecapture = Capturează Nucleele Distruse
|
rules.corecapture = Capturează Nucleele Distruse
|
||||||
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
|||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||||
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||||
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
|
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
|
||||||
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
|
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unități
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Mediu
|
rules.title.environment = Mediu
|
||||||
rules.title.teams = Echipe
|
rules.title.teams = Echipe
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Luminozitate Ambientală
|
rules.lighting = Luminozitate Ambientală
|
||||||
rules.enemyLights = Inamicii Luminează
|
rules.fog = Fog of War
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||||
rules.ambientlight = Ambient
|
rules.ambientlight = Ambient
|
||||||
rules.weather = Vreme
|
rules.weather = Vreme
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unități
|
|||||||
content.block.name = Blocuri
|
content.block.name = Blocuri
|
||||||
content.status.name = Efecte de Stare
|
content.status.name = Efecte de Stare
|
||||||
content.sector.name = Sectoare
|
content.sector.name = Sectoare
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Cupru
|
item.copper.name = Cupru
|
||||||
item.lead.name = Plumb
|
item.lead.name = Plumb
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compus Explozibil
|
|||||||
item.pyratite.name = Piratită
|
item.pyratite.name = Piratită
|
||||||
item.metaglass.name = Metasticlă
|
item.metaglass.name = Metasticlă
|
||||||
item.scrap.name = Fier Vechi
|
item.scrap.name = Fier Vechi
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Apă
|
liquid.water.name = Apă
|
||||||
liquid.slag.name = Zgură
|
liquid.slag.name = Zgură
|
||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Criofluid
|
liquid.cryofluid.name = Criofluid
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Platformă de Lansare
|
block.launch-pad.name = Platformă de Lansare
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Centru de Comandă
|
|
||||||
block.ground-factory.name = Fabrică Unități Artilerie
|
block.ground-factory.name = Fabrică Unități Artilerie
|
||||||
block.air-factory.name = Fabrică Unități Aeriene
|
block.air-factory.name = Fabrică Unități Aeriene
|
||||||
block.naval-factory.name = Fabrică Unități Navale
|
block.naval-factory.name = Fabrică Unități Navale
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Monitor Logic
|
|||||||
block.large-logic-display.name = Monitor Logic Mare
|
block.large-logic-display.name = Monitor Logic Mare
|
||||||
block.memory-cell.name = Celulă de Memorie
|
block.memory-cell.name = Celulă de Memorie
|
||||||
block.memory-bank.name = Bancă de Memorie
|
block.memory-bank.name = Bancă de Memorie
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Albastru
|
|
||||||
team.crux.name = Agresor
|
team.crux.name = Agresor
|
||||||
team.sharded.name = Portocaliu
|
team.sharded.name = Portocaliu
|
||||||
team.derelict.name = Ruină
|
team.derelict.name = Ruină
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Mov
|
|
||||||
|
team.blue.name = Albastru
|
||||||
|
|
||||||
hint.skip = Treci peste
|
hint.skip = Treci peste
|
||||||
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocu
|
|||||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||||
hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
|
|
||||||
hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
|
|
||||||
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
|
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
|
||||||
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
|
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
|
||||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
|
|||||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separă zgura în componentele sale minerale ex
|
|||||||
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
|
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
|
||||||
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
|
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
|
||||||
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
|
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
|
||||||
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
|
|
||||||
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||||
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||||
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o
|
|||||||
lst.unitcontrol = Controlează unitatea controlată de procesor.
|
lst.unitcontrol = Controlează unitatea controlată de procesor.
|
||||||
lst.unitradar = Localizează unitățile din jurul unității controlate de procesor.
|
lst.unitradar = Localizează unitățile din jurul unității controlate de procesor.
|
||||||
lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor.
|
lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Culoarea iluminatorului.
|
|||||||
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
|
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
|
||||||
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
||||||
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
|
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
|
||||||
laccess.commanded = [red]Învechit. Se va șterge![]\nFolosește [accent]controlled[].
|
|
||||||
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
|
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Umple monitorul cu o culoare.
|
graphicstype.clear = Umple monitorul cu o culoare.
|
||||||
graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw.
|
graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Setează grosimea liniei.
|
graphicstype.stroke = Setează grosimea liniei.
|
||||||
graphicstype.line = Desenează un segment de linie.
|
graphicstype.line = Desenează un segment de linie.
|
||||||
graphicstype.rect = Desenează un dreptunghi.
|
graphicstype.rect = Desenează un dreptunghi.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Clădire de stocare, de ex. Containerul.
|
|||||||
lenum.generator = Clădiri care generează electricitate.
|
lenum.generator = Clădiri care generează electricitate.
|
||||||
lenum.factory = Clădiri care transformă resurse.
|
lenum.factory = Clădiri care transformă resurse.
|
||||||
lenum.repair = Puncte de Reparare.
|
lenum.repair = Puncte de Reparare.
|
||||||
lenum.rally = Centre de Comandă.
|
|
||||||
lenum.battery = Orice baterie.
|
lenum.battery = Orice baterie.
|
||||||
lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată.
|
lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată.
|
||||||
lenum.reactor = Reactor de Toriu/Impact.
|
lenum.reactor = Reactor de Toriu/Impact.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupul clădirilor de detectat.
|
|||||||
|
|
||||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||||
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Mergi la această poziție.
|
lenum.move = Mergi la această poziție.
|
||||||
lenum.approach = Apropie-te la o anumită distanță de poziție.
|
lenum.approach = Apropie-te la o anumită distanță de poziție.
|
||||||
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
|
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Construiește o structură.
|
|||||||
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
||||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||||
lenum.boost = Pornește/oprește propulsorul.
|
lenum.boost = Pornește/oprește propulsorul.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Ожидание следующей карты...
|
|||||||
highscore = [accent]Новый рекорд!
|
highscore = [accent]Новый рекорд!
|
||||||
copied = Скопировано.
|
copied = Скопировано.
|
||||||
indev.notready = Эта часть игры ещё не готова
|
indev.notready = Эта часть игры ещё не готова
|
||||||
indev.campaign = [accent]Поздравляем! Вы достигли конца кампании![]\n\nЭто всё, что предоставляет сейчас контент. Межпланетные путешествия будут добавлены в будущих обновлениях.
|
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
load.map = Карты
|
load.map = Карты
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Выкл.
|
|||||||
mod.content = Содержимое:
|
mod.content = Содержимое:
|
||||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||||
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
|
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
|
||||||
mod.outdated = [scarlet]Не совместим с V6 (нет "minGameVersion: 105")
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
|
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
|
||||||
mod.erroredcontent = [scarlet]Ошибки содержимого
|
mod.erroredcontent = [scarlet]Ошибки содержимого
|
||||||
mod.errors = Ошибки были вызваны загружаемым содержимым.
|
mod.errors = Ошибки были вызваны загружаемым содержимым.
|
||||||
@@ -172,7 +171,9 @@ available = Доступно новое исследование!
|
|||||||
unlock.incampaign = < Разблокируйте в кампании для подробностей >
|
unlock.incampaign = < Разблокируйте в кампании для подробностей >
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево\n технологий
|
techtree = Дерево\n технологий
|
||||||
research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Загрузить
|
research.load = Загрузить
|
||||||
research.discard = Отказаться
|
research.discard = Отказаться
|
||||||
research.list = [lightgray]Исследуйте:
|
research.list = [lightgray]Исследуйте:
|
||||||
@@ -307,6 +308,7 @@ openlink = Открыть ссылку
|
|||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
max = Заполнить полностью
|
max = Заполнить полностью
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Экспорт отчёта об ошибках
|
crash.export = Экспорт отчёта об ошибках
|
||||||
crash.none = Отчёты об ошибках не найдены.
|
crash.none = Отчёты об ошибках не найдены.
|
||||||
crash.exported = Отчёты об ошибках экспортированы.
|
crash.exported = Отчёты об ошибках экспортированы.
|
||||||
@@ -356,12 +358,16 @@ map.publish.confirm = Вы уверены, что хотите опублико
|
|||||||
workshop.menu = Выберите, что вы хотите сделать с этим предметом.
|
workshop.menu = Выберите, что вы хотите сделать с этим предметом.
|
||||||
workshop.info = Информация о предмете
|
workshop.info = Информация о предмете
|
||||||
changelog = Список изменений (необязательно):
|
changelog = Список изменений (необязательно):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||||
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
||||||
publishing = [accent]Отправка…
|
publishing = [accent]Отправка…
|
||||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||||
publish.error = Ошибка отправки предмета: {0}
|
publish.error = Ошибка отправки предмета: {0}
|
||||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Создать скалы из стен
|
editor.cliffs = Создать скалы из стен
|
||||||
|
|
||||||
editor.brush = Кисть
|
editor.brush = Кисть
|
||||||
@@ -376,6 +382,7 @@ editor.waves = Волны:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.ingame = Редактировать в игре
|
editor.ingame = Редактировать в игре
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Опубликовать в Мастерской
|
editor.publish.workshop = Опубликовать в Мастерской
|
||||||
editor.newmap = Новая карта
|
editor.newmap = Новая карта
|
||||||
editor.center = Центрировать
|
editor.center = Центрировать
|
||||||
@@ -391,9 +398,14 @@ waves.title = Волны
|
|||||||
waves.remove = Удалить
|
waves.remove = Удалить
|
||||||
waves.every = каждый
|
waves.every = каждый
|
||||||
waves.waves = волна(ы)
|
waves.waves = волна(ы)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = за появление
|
waves.perspawn = за появление
|
||||||
waves.shields = ед. щита/волну
|
waves.shields = ед. щита/волну
|
||||||
waves.to = до
|
waves.to = до
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = максимум единиц
|
waves.max = максимум единиц
|
||||||
waves.guardian = Страж
|
waves.guardian = Страж
|
||||||
waves.preview = Предварительный просмотр
|
waves.preview = Предварительный просмотр
|
||||||
@@ -435,6 +447,7 @@ editor.update = Обновить
|
|||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.apply = Применить
|
editor.apply = Применить
|
||||||
editor.generate = Сгенери-\nровать
|
editor.generate = Сгенери-\nровать
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Изменить\nразмер
|
editor.resize = Изменить\nразмер
|
||||||
editor.loadmap = Загрузить\nкарту
|
editor.loadmap = Загрузить\nкарту
|
||||||
editor.savemap = Сохранить\nкарту
|
editor.savemap = Сохранить\nкарту
|
||||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Изменить команду блоков
|
|||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||||
|
|
||||||
@@ -506,6 +521,7 @@ filter.option.circle-scale = Масштаб круга
|
|||||||
filter.option.octaves = Цикличность применения
|
filter.option.octaves = Цикличность применения
|
||||||
filter.option.falloff = Спад цикличности
|
filter.option.falloff = Спад цикличности
|
||||||
filter.option.angle = Угол
|
filter.option.angle = Угол
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Повернуть
|
filter.option.rotate = Повернуть
|
||||||
filter.option.amount = Количество
|
filter.option.amount = Количество
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
@@ -548,18 +564,37 @@ requirement.core = Уничтожьте вражеское ядро в зоне
|
|||||||
requirement.research = Исследуйте {0}
|
requirement.research = Исследуйте {0}
|
||||||
requirement.produce = Произведите {0}
|
requirement.produce = Произведите {0}
|
||||||
requirement.capture = Захватите {0}
|
requirement.capture = Захватите {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
research.multiplayer = Только хост может исследовать предметы.
|
research.multiplayer = Только хост может исследовать предметы.
|
||||||
map.multiplayer = Только хост может просматривать секторы.
|
map.multiplayer = Только хост может просматривать секторы.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Груз
|
loadout = Груз
|
||||||
resources = Ресурсы
|
resources = Ресурсы
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Запрещённые блоки
|
bannedblocks = Запрещённые блоки
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Запрещённые единицы
|
bannedunits = Запрещённые единицы
|
||||||
addall = Добавить всё
|
addall = Добавить всё
|
||||||
launch.from = Запуск из: [accent]{0}
|
launch.from = Запуск из: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Место назначения: {0}
|
launch.destination = Место назначения: {0}
|
||||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
@@ -601,8 +636,11 @@ sectors.rename = Переименовать сектор
|
|||||||
sectors.enemybase = [scarlet]Вражеская база
|
sectors.enemybase = [scarlet]Вражеская база
|
||||||
sectors.vulnerable = [scarlet]Уязвим
|
sectors.vulnerable = [scarlet]Уязвим
|
||||||
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Продержится {0} волн(ы)
|
sectors.survives = [accent]Продержится {0} волн(ы)
|
||||||
sectors.go = Перейти
|
sectors.go = Перейти
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Сектор захвачен
|
sector.curcapture = Сектор захвачен
|
||||||
sector.curlost = Сектор потерян
|
sector.curlost = Сектор потерян
|
||||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
@@ -611,6 +649,9 @@ sector.lost = Сектор [accent]{0}[white] потерян!
|
|||||||
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
|
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
|
||||||
sector.captured = Сектор [accent]{0}[white]захвачен!
|
sector.captured = Сектор [accent]{0}[white]захвачен!
|
||||||
sector.changeicon = Изменить иконку
|
sector.changeicon = Изменить иконку
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Низкая
|
threat.low = Низкая
|
||||||
threat.medium = Средняя
|
threat.medium = Средняя
|
||||||
@@ -621,6 +662,7 @@ threat.eradication = Истребляющая
|
|||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
planet.serpulo.name = Серпуло
|
planet.serpulo.name = Серпуло
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Солнце
|
planet.sun.name = Солнце
|
||||||
|
|
||||||
sector.impact0078.name = Крушение 0078
|
sector.impact0078.name = Крушение 0078
|
||||||
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Дальше за береговой ли
|
|||||||
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
|
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
|
||||||
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
|
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
|
||||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Горение
|
status.burning.name = Горение
|
||||||
status.freezing.name = Замерзание
|
status.freezing.name = Замерзание
|
||||||
@@ -710,6 +755,7 @@ stat.showinmap = <загрузите карту для отображения>
|
|||||||
stat.description = Назначение
|
stat.description = Назначение
|
||||||
stat.input = Вход
|
stat.input = Вход
|
||||||
stat.output = Выход
|
stat.output = Выход
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Ускоритель
|
stat.booster = Ускоритель
|
||||||
stat.tiles = Необходимые плитки
|
stat.tiles = Необходимые плитки
|
||||||
stat.affinities = Множитель эффективности
|
stat.affinities = Множитель эффективности
|
||||||
@@ -771,7 +817,6 @@ stat.buildspeed = Скорость строительства
|
|||||||
stat.minespeed = Скорость добычи
|
stat.minespeed = Скорость добычи
|
||||||
stat.minetier = Уровень добычи
|
stat.minetier = Уровень добычи
|
||||||
stat.payloadcapacity = Грузоподъёмность
|
stat.payloadcapacity = Грузоподъёмность
|
||||||
stat.commandlimit = Лимит командования
|
|
||||||
stat.abilities = Способности
|
stat.abilities = Способности
|
||||||
stat.canboost = Может взлететь
|
stat.canboost = Может взлететь
|
||||||
stat.flying = Летающий
|
stat.flying = Летающий
|
||||||
@@ -782,6 +827,7 @@ stat.speedmultiplier = Множитель скорости
|
|||||||
stat.reloadmultiplier = Множитель перезарядки
|
stat.reloadmultiplier = Множитель перезарядки
|
||||||
stat.buildspeedmultiplier = Множитель скорости строительства
|
stat.buildspeedmultiplier = Множитель скорости строительства
|
||||||
stat.reactive = Реактивен
|
stat.reactive = Реактивен
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
@@ -791,10 +837,13 @@ ability.unitspawn = Завод единиц «{0}»
|
|||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
ability.movelightning = Молнии при движении
|
ability.movelightning = Молнии при движении
|
||||||
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
|
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
bar.corereq = Требуется основа ядра
|
bar.corereq = Требуется основа ядра
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Скорость бурения: {0}/с
|
bar.drillspeed = Скорость бурения: {0}/с
|
||||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||||
bar.efficiency = Эффективность: {0}%
|
bar.efficiency = Эффективность: {0}%
|
||||||
@@ -809,8 +858,12 @@ bar.capacity = Вместимость: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Энергия
|
bar.power = Энергия
|
||||||
bar.progress = Прогресс строительства
|
bar.progress = Прогресс строительства
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Ввод
|
bar.input = Ввод
|
||||||
bar.output = Вывод
|
bar.output = Вывод
|
||||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||||
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] урона
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% ремонта
|
bullet.healpercent = [stat]{0}[lightgray]% ремонта
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
unit.blockssquared = блоков²
|
unit.blockssquared = блоков²
|
||||||
@@ -839,6 +895,7 @@ unit.liquidsecond = жидкостных единиц/секунду
|
|||||||
unit.itemssecond = предметов/секунду
|
unit.itemssecond = предметов/секунду
|
||||||
unit.liquidunits = жидкостных единиц
|
unit.liquidunits = жидкостных единиц
|
||||||
unit.powerunits = энерг. единиц
|
unit.powerunits = энерг. единиц
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = °
|
unit.degrees = °
|
||||||
unit.seconds = сек
|
unit.seconds = сек
|
||||||
unit.minutes = мин
|
unit.minutes = мин
|
||||||
@@ -891,6 +948,8 @@ setting.difficulty.hard = Сложная
|
|||||||
setting.difficulty.insane = Безумная
|
setting.difficulty.insane = Безумная
|
||||||
setting.difficulty.name = Сложность:
|
setting.difficulty.name = Сложность:
|
||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||||
setting.blockstatus.name = Показывать статус блока
|
setting.blockstatus.name = Показывать статус блока
|
||||||
@@ -910,6 +969,7 @@ setting.pixelate.name = Пикселизация
|
|||||||
setting.minimap.name = Отображать мини-карту
|
setting.minimap.name = Отображать мини-карту
|
||||||
setting.coreitems.name = Отображать предметы из ядра
|
setting.coreitems.name = Отображать предметы из ядра
|
||||||
setting.position.name = Отображать координаты игрока
|
setting.position.name = Отображать координаты игрока
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Громкость музыки
|
setting.musicvol.name = Громкость музыки
|
||||||
setting.atmosphere.name = Отображать атмосферу планеты
|
setting.atmosphere.name = Отображать атмосферу планеты
|
||||||
setting.ambientvol.name = Громкость окружения
|
setting.ambientvol.name = Громкость окружения
|
||||||
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Непрозрачность лазеров эне
|
|||||||
setting.bridgeopacity.name = Непрозрачность мостов
|
setting.bridgeopacity.name = Непрозрачность мостов
|
||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
||||||
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
|
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
@@ -937,10 +998,6 @@ category.general.name = Основное
|
|||||||
category.view.name = Просмотр
|
category.view.name = Просмотр
|
||||||
category.multiplayer.name = Сетевая игра
|
category.multiplayer.name = Сетевая игра
|
||||||
category.blocks.name = Выбор блока
|
category.blocks.name = Выбор блока
|
||||||
command.attack = Атаковать
|
|
||||||
command.rally = Точка сбора
|
|
||||||
command.retreat = Отступить
|
|
||||||
command.idle = Ждать
|
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||||
keybind.respawn.name = Возрождение в ядре
|
keybind.respawn.name = Возрождение в ядре
|
||||||
keybind.control.name = Перехватить контроль над единицей
|
keybind.control.name = Перехватить контроль над единицей
|
||||||
@@ -955,6 +1012,7 @@ keybind.move_y.name = Движение по оси Y
|
|||||||
keybind.mouse_move.name = Следовать за курсором
|
keybind.mouse_move.name = Следовать за курсором
|
||||||
keybind.pan.name = Панорамирование камеры
|
keybind.pan.name = Панорамирование камеры
|
||||||
keybind.boost.name = Полёт/ускорение
|
keybind.boost.name = Полёт/ускорение
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Выбрать область
|
keybind.schematic_select.name = Выбрать область
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Отразить схему по оси X
|
keybind.schematic_flip_x.name = Отразить схему по оси X
|
||||||
@@ -983,7 +1041,6 @@ keybind.break_block.name = Разрушить блок
|
|||||||
keybind.deselect.name = Снять выделение
|
keybind.deselect.name = Снять выделение
|
||||||
keybind.pickupCargo.name = Взять груз
|
keybind.pickupCargo.name = Взять груз
|
||||||
keybind.dropCargo.name = Сбросить груз
|
keybind.dropCargo.name = Сбросить груз
|
||||||
keybind.command.name = Командовать группой
|
|
||||||
keybind.shoot.name = Выстрел
|
keybind.shoot.name = Выстрел
|
||||||
keybind.zoom.name = Масштабирование
|
keybind.zoom.name = Масштабирование
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
@@ -1017,18 +1074,22 @@ mode.attack.name = Атака
|
|||||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
|
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
|
||||||
mode.custom = Пользовательские правила
|
mode.custom = Пользовательские правила
|
||||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Взрывы реакторов
|
rules.reactorexplosions = Взрывы реакторов
|
||||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Схемы разрешены
|
rules.schematic = Схемы разрешены
|
||||||
rules.wavetimer = Интервал волн
|
rules.wavetimer = Интервал волн
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = Строительство ИИ
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Уровень ИИ
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|
||||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||||
rules.corecapture = Захват ядра после уничтожения
|
rules.corecapture = Захват ядра после уничтожения
|
||||||
rules.polygoncoreprotection = Полигональная защита ядер
|
rules.polygoncoreprotection = Полигональная защита ядер
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
|
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
|
||||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||||
rules.blockdamagemultiplier = Множитель урона блоков
|
rules.blockdamagemultiplier = Множитель урона блоков
|
||||||
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Множитель прочности боев. е
|
|||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||||
@@ -1054,9 +1117,11 @@ rules.title.unit = Боевые единицы
|
|||||||
rules.title.experimental = Экспериментально
|
rules.title.experimental = Экспериментально
|
||||||
rules.title.environment = Окружение
|
rules.title.environment = Окружение
|
||||||
rules.title.teams = Команды
|
rules.title.teams = Команды
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Освещение
|
rules.lighting = Освещение
|
||||||
rules.enemyLights = Вражеские огни
|
rules.fog = Fog of War
|
||||||
rules.fire = Огонь
|
rules.fire = Огонь
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Урон от взрывов блоков/единиц
|
rules.explosions = Урон от взрывов блоков/единиц
|
||||||
rules.ambientlight = Окружающий свет
|
rules.ambientlight = Окружающий свет
|
||||||
rules.weather = Погода
|
rules.weather = Погода
|
||||||
@@ -1070,6 +1135,8 @@ content.unit.name = Боевые единицы
|
|||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.status.name = Эффекты статуса
|
content.status.name = Эффекты статуса
|
||||||
content.sector.name = Секторы
|
content.sector.name = Секторы
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
item.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Взрывчатая смесь
|
|||||||
item.pyratite.name = Пиротит
|
item.pyratite.name = Пиротит
|
||||||
item.metaglass.name = Метастекло
|
item.metaglass.name = Метастекло
|
||||||
item.scrap.name = Металлолом
|
item.scrap.name = Металлолом
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Вода
|
liquid.water.name = Вода
|
||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
liquid.cryofluid.name = Криогенная жидкость
|
liquid.cryofluid.name = Криогенная жидкость
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Кинжал
|
unit.dagger.name = Кинжал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Знамение
|
|||||||
block.container.name = Контейнер
|
block.container.name = Контейнер
|
||||||
block.launch-pad.name = Пусковая площадка
|
block.launch-pad.name = Пусковая площадка
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.command-center.name = Командный центр
|
|
||||||
block.ground-factory.name = Наземная фабрика
|
block.ground-factory.name = Наземная фабрика
|
||||||
block.air-factory.name = Воздушная фабрика
|
block.air-factory.name = Воздушная фабрика
|
||||||
block.naval-factory.name = Морская фабрика
|
block.naval-factory.name = Морская фабрика
|
||||||
@@ -1366,13 +1445,13 @@ block.logic-display.name = Логический дисплей
|
|||||||
block.large-logic-display.name = Большой логический дисплей
|
block.large-logic-display.name = Большой логический дисплей
|
||||||
block.memory-cell.name = Ячейка памяти
|
block.memory-cell.name = Ячейка памяти
|
||||||
block.memory-bank.name = Блок памяти
|
block.memory-bank.name = Блок памяти
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Синяя
|
|
||||||
team.crux.name = Агрессоры
|
team.crux.name = Агрессоры
|
||||||
team.sharded.name = Расколотые
|
team.sharded.name = Расколотые
|
||||||
team.derelict.name = Покинутая
|
team.derelict.name = Покинутая
|
||||||
team.green.name = Зелёная
|
team.green.name = Зелёная
|
||||||
team.purple.name = Фиолетовая
|
|
||||||
|
team.blue.name = Синяя
|
||||||
|
|
||||||
hint.skip = Пропустить
|
hint.skip = Пропустить
|
||||||
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
|
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
|
||||||
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Зажмите [accent][[F][] и переместите,
|
|||||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||||
hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу.
|
|
||||||
hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
|
|
||||||
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
|
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
|
||||||
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
|
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
|
||||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||||
@@ -1550,6 +1627,7 @@ block.vault.description = Хранит большое количество пр
|
|||||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||||
@@ -1574,7 +1652,6 @@ block.disassembler.description = Разделяет шлак на крупицы
|
|||||||
block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы.
|
block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы.
|
||||||
block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
|
block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
|
||||||
block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления.
|
block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления.
|
||||||
block.command-center.description = Управляет поведением единиц при помощи различных команд.
|
|
||||||
block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||||
block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||||
block.naval-factory.description = Производит морские единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
block.naval-factory.description = Производит морские единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Привязывается к единице определённ
|
|||||||
lst.unitcontrol = Управляет привязанной в данный момент единицей.
|
lst.unitcontrol = Управляет привязанной в данный момент единицей.
|
||||||
lst.unitradar = Обнаруживает единицы вокруг привязанной в данный момент единицы.
|
lst.unitradar = Обнаруживает единицы вокруг привязанной в данный момент единицы.
|
||||||
lst.unitlocate = Обнаруживает позицию/постройку определённого типа где-либо на карте. Требует привязанную единицу.
|
lst.unitlocate = Обнаруживает позицию/постройку определённого типа где-либо на карте. Требует привязанную единицу.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
@@ -1666,11 +1749,12 @@ laccess.color = Цвет осветителя.
|
|||||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||||
laccess.commanded = [red]Устарело. Будет удалено![]\nВместо этого, используйте [accent]controlled[].
|
|
||||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Заливка дисплея цветом.
|
graphicstype.clear = Заливка дисплея цветом.
|
||||||
graphicstype.color = Установка цвета для следующих операций отрисовки.
|
graphicstype.color = Установка цвета для следующих операций отрисовки.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Установка толщины линии.
|
graphicstype.stroke = Установка толщины линии.
|
||||||
graphicstype.line = Отрисовка отрезка.
|
graphicstype.line = Отрисовка отрезка.
|
||||||
graphicstype.rect = Отрисовка закрашенного прямоугольника.
|
graphicstype.rect = Отрисовка закрашенного прямоугольника.
|
||||||
@@ -1735,7 +1819,6 @@ lenum.storage = Здание хранения, например, хранили
|
|||||||
lenum.generator = Постройки, вырабатывающие энергию.
|
lenum.generator = Постройки, вырабатывающие энергию.
|
||||||
lenum.factory = Постройки, перерабатывающие предметы.
|
lenum.factory = Постройки, перерабатывающие предметы.
|
||||||
lenum.repair = Ремонтные пункты.
|
lenum.repair = Ремонтные пункты.
|
||||||
lenum.rally = Командный центр.
|
|
||||||
lenum.battery = Любой аккумулятор.
|
lenum.battery = Любой аккумулятор.
|
||||||
lenum.resupply = Пункты снабжения.\nАктуально только при включённом [accent]"Боев. ед. требуют боеприпасы"[].
|
lenum.resupply = Пункты снабжения.\nАктуально только при включённом [accent]"Боев. ед. требуют боеприпасы"[].
|
||||||
lenum.reactor = Импульсный/ториевый реактор.
|
lenum.reactor = Импульсный/ториевый реактор.
|
||||||
@@ -1769,6 +1852,7 @@ unitlocate.group = Группа построек для поиска.
|
|||||||
|
|
||||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||||
lenum.stop = Остановка передвижения/копания/строительства.
|
lenum.stop = Остановка передвижения/копания/строительства.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Перемещение в определённую позицию.
|
lenum.move = Перемещение в определённую позицию.
|
||||||
lenum.approach = Приближение к позиции с указанным радиусом.
|
lenum.approach = Приближение к позиции с указанным радиусом.
|
||||||
lenum.pathfind = Перемещение к точке появления врагов.
|
lenum.pathfind = Перемещение к точке появления врагов.
|
||||||
@@ -1785,3 +1869,165 @@ lenum.build = Строительство структур.
|
|||||||
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
|
|||||||
highscore = [accent]Novi rekord!
|
highscore = [accent]Novi rekord!
|
||||||
copied = Iskopirano.
|
copied = Iskopirano.
|
||||||
indev.notready = Ovaj deo igre još uvek nije spreman.
|
indev.notready = Ovaj deo igre još uvek nije spreman.
|
||||||
indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
|
|
||||||
|
|
||||||
load.sound = Zvukovi
|
load.sound = Zvukovi
|
||||||
load.map = Mape
|
load.map = Mape
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Onemogući
|
|||||||
mod.content = Sadržaj:
|
mod.content = Sadržaj:
|
||||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||||
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
|
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
|
||||||
mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
|
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
|
||||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||||
@@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje!
|
|||||||
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
||||||
completed = [accent]Završeno.
|
completed = [accent]Završeno.
|
||||||
techtree = Drvo tehnologija
|
techtree = Drvo tehnologija
|
||||||
research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Učitajte
|
research.load = Učitajte
|
||||||
research.discard = Odbacite
|
research.discard = Odbacite
|
||||||
research.list = [lightgray]Tehnologija:
|
research.list = [lightgray]Tehnologija:
|
||||||
@@ -308,6 +309,7 @@ openlink = Open Link
|
|||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -392,9 +399,14 @@ waves.title = Waves
|
|||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Čuvar
|
waves.guardian = Čuvar
|
||||||
waves.preview = Prikaz
|
waves.preview = Prikaz
|
||||||
@@ -436,6 +448,7 @@ editor.update = Update
|
|||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Generate
|
editor.generate = Generate
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sunce
|
planet.sun.name = Sunce
|
||||||
|
|
||||||
sector.impact0078.name = Udar 0078
|
sector.impact0078.name = Udar 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
|
|||||||
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
||||||
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <Učitajte mapu da se vidi>
|
|||||||
stat.description = Namena
|
stat.description = Namena
|
||||||
stat.input = Ulaz
|
stat.input = Ulaz
|
||||||
stat.output = Izlaz
|
stat.output = Izlaz
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Pojačivač
|
stat.booster = Pojačivač
|
||||||
stat.tiles = Potrebni blokovi
|
stat.tiles = Potrebni blokovi
|
||||||
stat.affinities = Afiniteti
|
stat.affinities = Afiniteti
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje
|
|||||||
stat.minespeed = Brzina kopanja
|
stat.minespeed = Brzina kopanja
|
||||||
stat.minetier = Nivo kopanja
|
stat.minetier = Nivo kopanja
|
||||||
stat.payloadcapacity = Tovarni kapacitet
|
stat.payloadcapacity = Tovarni kapacitet
|
||||||
stat.commandlimit = Ograničenje komandovanja
|
|
||||||
stat.abilities = Spospbnosti
|
stat.abilities = Spospbnosti
|
||||||
stat.canboost = Može lebdeti
|
stat.canboost = Može lebdeti
|
||||||
stat.flying = Leteća jedinica
|
stat.flying = Leteća jedinica
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine
|
|||||||
stat.reloadmultiplier = Umnožavač brzine paljbe
|
stat.reloadmultiplier = Umnožavač brzine paljbe
|
||||||
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
||||||
stat.reactive = Reaguje sa
|
stat.reactive = Reaguje sa
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
|
||||||
ability.forcefield = Polje sile
|
ability.forcefield = Polje sile
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika
|
|||||||
ability.shieldregenfield = Brzina obnovke štita
|
ability.shieldregenfield = Brzina obnovke štita
|
||||||
ability.movelightning = Munje pri kretanju
|
ability.movelightning = Munje pri kretanju
|
||||||
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
|
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Bolja bušilica potrebna
|
bar.drilltierreq = Bolja bušilica potrebna
|
||||||
bar.noresources = Nedostaju resursi
|
bar.noresources = Nedostaju resursi
|
||||||
bar.corereq = Potrebno Jezgro kao osnova
|
bar.corereq = Potrebno Jezgro kao osnova
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Brzina bušenja: {0}/s
|
bar.drillspeed = Brzina bušenja: {0}/s
|
||||||
bar.pumpspeed = Brzina pumpanja: {0}/s
|
bar.pumpspeed = Brzina pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
|
||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]navođen
|
bullet.homing = [stat]navođen
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||||
bullet.infinitepierce = [stat]proboj
|
bullet.infinitepierce = [stat]proboj
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second
|
|||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = degrees
|
unit.degrees = degrees
|
||||||
unit.seconds = seconds
|
unit.seconds = seconds
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Hard
|
|||||||
setting.difficulty.insane = Insane
|
setting.difficulty.insane = Insane
|
||||||
setting.difficulty.name = Difficulty:
|
setting.difficulty.name = Difficulty:
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate
|
|||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.coreitems.name = Display Core Items
|
setting.coreitems.name = Display Core Items
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
|
||||||
command.rally = Rally
|
|
||||||
command.retreat = Retreat
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Shoot
|
keybind.shoot.name = Shoot
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Bakar
|
item.copper.name = Bakar
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv
|
|||||||
item.pyratite.name = Piratit
|
item.pyratite.name = Piratit
|
||||||
item.metaglass.name = Olovno staklo
|
item.metaglass.name = Olovno staklo
|
||||||
item.scrap.name = Opiljci
|
item.scrap.name = Opiljci
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Šljaka
|
liquid.slag.name = Šljaka
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Rashladna tečnost
|
liquid.cryofluid.name = Rashladna tečnost
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Bodež
|
unit.dagger.name = Bodež
|
||||||
unit.mace.name = Topuz
|
unit.mace.name = Topuz
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak
|
|||||||
block.container.name = Kontejner
|
block.container.name = Kontejner
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Komandni toranj
|
|
||||||
block.ground-factory.name = Zemna fabrika
|
block.ground-factory.name = Zemna fabrika
|
||||||
block.air-factory.name = Vazdučna fabrika
|
block.air-factory.name = Vazdučna fabrika
|
||||||
block.naval-factory.name = Mornarička fabrika
|
block.naval-factory.name = Mornarička fabrika
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej
|
|||||||
block.large-logic-display.name = Veliki logički displej
|
block.large-logic-display.name = Veliki logički displej
|
||||||
block.memory-cell.name = Memorijska ćelija
|
block.memory-cell.name = Memorijska ćelija
|
||||||
block.memory-bank.name = Memorijska banka
|
block.memory-bank.name = Memorijska banka
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = plavi
|
|
||||||
team.crux.name = kruks
|
team.crux.name = kruks
|
||||||
team.sharded.name = skrhani
|
team.sharded.name = skrhani
|
||||||
team.derelict.name = zaostali
|
team.derelict.name = zaostali
|
||||||
team.green.name = zeleni
|
team.green.name = zeleni
|
||||||
team.purple.name = ljubičasti
|
|
||||||
|
team.blue.name = plavi
|
||||||
|
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents
|
|||||||
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
||||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Fires alternating bullets at enemies.
|
block.duo.description = Fires alternating bullets at enemies.
|
||||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
|
|||||||
|
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Nytt rekord!
|
highscore = [accent]Nytt rekord!
|
||||||
copied = Kopierad.
|
copied = Kopierad.
|
||||||
indev.notready = Denna del av spelet är iunte färdig ännu
|
indev.notready = Denna del av spelet är iunte färdig ännu
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Ljud
|
load.sound = Ljud
|
||||||
load.map = Kartor
|
load.map = Kartor
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Inaktivera
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||||
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Teknologiträd
|
techtree = Teknologiträd
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Forskning:
|
research.list = [lightgray]Forskning:
|
||||||
@@ -305,6 +306,7 @@ openlink = Öppna Länk
|
|||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Vågor:
|
|||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Vågor
|
|||||||
waves.remove = Ta bort
|
waves.remove = Ta bort
|
||||||
waves.every = var
|
waves.every = var
|
||||||
waves.waves = våg(or)
|
waves.waves = våg(or)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = till
|
waves.to = till
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Förhandsvisning
|
waves.preview = Förhandsvisning
|
||||||
@@ -432,6 +444,7 @@ editor.update = Uppdatera
|
|||||||
editor.randomize = Slumpa
|
editor.randomize = Slumpa
|
||||||
editor.apply = Verkställ
|
editor.apply = Verkställ
|
||||||
editor.generate = Generera
|
editor.generate = Generera
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fyll Lag
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Rita Lag
|
toolmode.drawteams = Rita Lag
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkelskala
|
|||||||
filter.option.octaves = Oktaver
|
filter.option.octaves = Oktaver
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Vinkel
|
filter.option.angle = Vinkel
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Lägg till...
|
add = Lägg till...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Byt namn på sektor
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Inmatning
|
stat.input = Inmatning
|
||||||
stat.output = Utmatning
|
stat.output = Utmatning
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Nödvändiga Tiles
|
stat.tiles = Nödvändiga Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skada
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
|
|||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = grader
|
unit.degrees = grader
|
||||||
unit.seconds = sekunder
|
unit.seconds = sekunder
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svårt
|
|||||||
setting.difficulty.insane = Galet
|
setting.difficulty.insane = Galet
|
||||||
setting.difficulty.name = Svårighetsgrad:
|
setting.difficulty.name = Svårighetsgrad:
|
||||||
setting.screenshake.name = Skärmskak
|
setting.screenshake.name = Skärmskak
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Visa Effekter
|
setting.effects.name = Visa Effekter
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
|||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
|
||||||
command.rally = Rally
|
|
||||||
command.retreat = Retreat
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Shoot
|
keybind.shoot.name = Shoot
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Enheter
|
|||||||
content.block.name = Block
|
content.block.name = Block
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Koppar
|
item.copper.name = Koppar
|
||||||
item.lead.name = Bly
|
item.lead.name = Bly
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprängmedel
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metaglas
|
item.metaglass.name = Metaglas
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Vatten
|
liquid.water.name = Vatten
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Olja
|
liquid.oil.name = Olja
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blåa
|
|
||||||
team.crux.name = röda
|
team.crux.name = röda
|
||||||
team.sharded.name = orangea
|
team.sharded.name = orangea
|
||||||
team.derelict.name = derelicta
|
team.derelict.name = derelicta
|
||||||
team.green.name = gröna
|
team.green.name = gröna
|
||||||
team.purple.name = lila
|
|
||||||
|
team.blue.name = blåa
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
|||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]กำลังรอแมพใหม่...
|
|||||||
highscore = [accent]คะแนนสูงสุดใหม่!
|
highscore = [accent]คะแนนสูงสุดใหม่!
|
||||||
copied = คัดลอกแล้ว
|
copied = คัดลอกแล้ว
|
||||||
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
||||||
indev.campaign = [accent]ยินดีด้วย! คุณได้มาถึงจุดจบของแคมเปญแล้ว![]\n\nนี่คือเท่าที่เนื้อเรื่องจะดำเนินต่อไปได้ ณ ตอนนี้ การเดินทางข้ามโลกจะเพิ่มมาในอนาคต
|
|
||||||
|
|
||||||
load.sound = เสียง
|
load.sound = เสียง
|
||||||
load.map = แมพ
|
load.map = แมพ
|
||||||
@@ -140,7 +139,7 @@ mod.disable = ปิดใช้งาน
|
|||||||
mod.content = เนื้อหา:
|
mod.content = เนื้อหา:
|
||||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||||
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
||||||
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
|
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
|
||||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||||
@@ -172,7 +171,9 @@ available = มีการวิจัยใหม่พร้อมปลด
|
|||||||
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
||||||
completed = [accent]วิจัยแล้ว
|
completed = [accent]วิจัยแล้ว
|
||||||
techtree = ต้นไม้แห่งเทคโนโลยี
|
techtree = ต้นไม้แห่งเทคโนโลยี
|
||||||
research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ)
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = โหลด
|
research.load = โหลด
|
||||||
research.discard = ทอดทิ้ง
|
research.discard = ทอดทิ้ง
|
||||||
research.list = [lightgray]การวิจัย:
|
research.list = [lightgray]การวิจัย:
|
||||||
@@ -308,6 +309,7 @@ openlink = เปิดลิ้งค์
|
|||||||
copylink = คัดลอกลิ้งค์
|
copylink = คัดลอกลิ้งค์
|
||||||
back = กลับ
|
back = กลับ
|
||||||
max = เต็ม
|
max = เต็ม
|
||||||
|
objective = Map Objective
|
||||||
crash.export = ส่งออกบันทึกข้อขัดข้อง
|
crash.export = ส่งออกบันทึกข้อขัดข้อง
|
||||||
crash.none = ไม่เจอบันทึกข้อขัดข้อง
|
crash.none = ไม่เจอบันทึกข้อขัดข้อง
|
||||||
crash.exported = ส่งออกบันทึกข้อขัดข้องแล้ว
|
crash.exported = ส่งออกบันทึกข้อขัดข้องแล้ว
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = คุณแน่ใจหรือว่าจะเผ
|
|||||||
workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้
|
workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้
|
||||||
workshop.info = ข้อมูลไอเท็ม
|
workshop.info = ข้อมูลไอเท็ม
|
||||||
changelog = สิ่งที่เปลี่ยนไป (ไม่จำเป็น):
|
changelog = สิ่งที่เปลี่ยนไป (ไม่จำเป็น):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว
|
missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว
|
||||||
publishing = [accent]กำลังเผยแพร่...
|
publishing = [accent]กำลังเผยแพร่...
|
||||||
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
|
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
|
||||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0}
|
steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||||
editor.brush = แปรง
|
editor.brush = แปรง
|
||||||
@@ -377,6 +383,7 @@ editor.waves = คลื่น:
|
|||||||
editor.rules = กฎ:
|
editor.rules = กฎ:
|
||||||
editor.generation = เจนเนอเรชั่น:
|
editor.generation = เจนเนอเรชั่น:
|
||||||
editor.ingame = แก้ไขในเกม
|
editor.ingame = แก้ไขในเกม
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
||||||
editor.newmap = แมพใหม่
|
editor.newmap = แมพใหม่
|
||||||
editor.center = ศูนย์กลางแมพ
|
editor.center = ศูนย์กลางแมพ
|
||||||
@@ -392,9 +399,14 @@ waves.title = คลื่น
|
|||||||
waves.remove = ลบ
|
waves.remove = ลบ
|
||||||
waves.every = ทุกๆ
|
waves.every = ทุกๆ
|
||||||
waves.waves = คลื่น
|
waves.waves = คลื่น
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = ต่อการเกิด
|
waves.perspawn = ต่อการเกิด
|
||||||
waves.shields = เกราะ/คลื่น
|
waves.shields = เกราะ/คลื่น
|
||||||
waves.to = ถึง
|
waves.to = ถึง
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = ยูนิตสูงสุด
|
waves.max = ยูนิตสูงสุด
|
||||||
waves.guardian = ผู้พิทักษ์
|
waves.guardian = ผู้พิทักษ์
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
@@ -436,6 +448,7 @@ editor.update = อัปเดต
|
|||||||
editor.randomize = สุ่ม
|
editor.randomize = สุ่ม
|
||||||
editor.apply = ใช้
|
editor.apply = ใช้
|
||||||
editor.generate = การกำเนิด
|
editor.generate = การกำเนิด
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = เปลี่ยนขนาด
|
editor.resize = เปลี่ยนขนาด
|
||||||
editor.loadmap = โหลดแมพ
|
editor.loadmap = โหลดแมพ
|
||||||
editor.savemap = เซฟแมพ
|
editor.savemap = เซฟแมพ
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = เติมทีม
|
|||||||
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
||||||
toolmode.drawteams = วาดทีม
|
toolmode.drawteams = วาดทีม
|
||||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = อัตราวงกลม
|
|||||||
filter.option.octaves = เลอะเลือน
|
filter.option.octaves = เลอะเลือน
|
||||||
filter.option.falloff = หลุดร่วง
|
filter.option.falloff = หลุดร่วง
|
||||||
filter.option.angle = มุม
|
filter.option.angle = มุม
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = หมุน
|
filter.option.rotate = หมุน
|
||||||
filter.option.amount = จำนวน
|
filter.option.amount = จำนวน
|
||||||
filter.option.block = บล็อก
|
filter.option.block = บล็อก
|
||||||
@@ -549,18 +565,37 @@ requirement.core = ทำลายแกนกลางของศัตรู
|
|||||||
requirement.research = วิจัย {0}
|
requirement.research = วิจัย {0}
|
||||||
requirement.produce = ผลิต {0}
|
requirement.produce = ผลิต {0}
|
||||||
requirement.capture = ยึดครอง {0}
|
requirement.capture = ยึดครอง {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = ลุย!
|
launch.text = ลุย!
|
||||||
research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้
|
research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้
|
||||||
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
||||||
uncover = เปิดเผย
|
uncover = เปิดเผย
|
||||||
configure = ตั้งค่าทรัพยากร
|
configure = ตั้งค่าทรัพยากร
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = ทรัพยากรเริ่มต้น
|
loadout = ทรัพยากรเริ่มต้น
|
||||||
resources = ทรัพยากร
|
resources = ทรัพยากร
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = บล็อกต้องห้าม
|
bannedblocks = บล็อกต้องห้าม
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = ยูนิตต้องห้าม
|
bannedunits = ยูนิตต้องห้าม
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = จุดหมายปลายทาง: {0}
|
launch.destination = จุดหมายปลายทาง: {0}
|
||||||
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
|
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
|
||||||
add = เพิ่ม...
|
add = เพิ่ม...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
|||||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||||
sectors.go = ไป
|
sectors.go = ไป
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = ยึดครองแล้ว
|
sector.curcapture = ยึดครองแล้ว
|
||||||
sector.curlost = เราเสียเซ็กเตอร์!
|
sector.curlost = เราเสียเซ็กเตอร์!
|
||||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||||
@@ -612,6 +650,9 @@ sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
|
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
|
||||||
sector.changeicon = เปลี่ยนไอคอน
|
sector.changeicon = เปลี่ยนไอคอน
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = ต่ำ
|
threat.low = ต่ำ
|
||||||
threat.medium = กลาง
|
threat.medium = กลาง
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = ทำลายล้าง
|
|||||||
planets = ดาวเคราะห์
|
planets = ดาวเคราะห์
|
||||||
|
|
||||||
planet.serpulo.name = เซอร์ปูโล่
|
planet.serpulo.name = เซอร์ปูโล่
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = ดวงอาทิตย์
|
planet.sun.name = ดวงอาทิตย์
|
||||||
|
|
||||||
sector.impact0078.name = อิมแพค 0078
|
sector.impact0078.name = อิมแพค 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
|
|||||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
||||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = เผาไหม้
|
status.burning.name = เผาไหม้
|
||||||
status.freezing.name = แช่แข็ง
|
status.freezing.name = แช่แข็ง
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <โหลดแมพเพื่อแสดง>
|
|||||||
stat.description = วัตถุประสงค์
|
stat.description = วัตถุประสงค์
|
||||||
stat.input = ต้องการ
|
stat.input = ต้องการ
|
||||||
stat.output = ส่งออก
|
stat.output = ส่งออก
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = บูสเตอร์
|
stat.booster = บูสเตอร์
|
||||||
stat.tiles = ช่องที่ต้องการ
|
stat.tiles = ช่องที่ต้องการ
|
||||||
stat.affinities = ความสัมพันธ์
|
stat.affinities = ความสัมพันธ์
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = ความเร็วการสร้าง
|
|||||||
stat.minespeed = ความเร็วการขุด
|
stat.minespeed = ความเร็วการขุด
|
||||||
stat.minetier = แร่ที่ขุดได้
|
stat.minetier = แร่ที่ขุดได้
|
||||||
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
||||||
stat.commandlimit = จำนวนยูนิตที่สั่งการได้สูงสุด
|
|
||||||
stat.abilities = ทักษะ
|
stat.abilities = ทักษะ
|
||||||
stat.canboost = สามารถบูสต์
|
stat.canboost = สามารถบูสต์
|
||||||
stat.flying = บินได้
|
stat.flying = บินได้
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = พหุคูณความเร็ว
|
|||||||
stat.reloadmultiplier = พหุคูณการรีโหลด
|
stat.reloadmultiplier = พหุคูณการรีโหลด
|
||||||
stat.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
stat.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||||
stat.reactive = ปฏิกิริยา
|
stat.reactive = ปฏิกิริยา
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = การรักษา
|
stat.healing = การรักษา
|
||||||
|
|
||||||
ability.forcefield = โล่พลังงาน
|
ability.forcefield = โล่พลังงาน
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = โรงงาน{0}
|
|||||||
ability.shieldregenfield = สนามรักษาโล่
|
ability.shieldregenfield = สนามรักษาโล่
|
||||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||||
bar.noresources = ขาดทรัพยากร
|
bar.noresources = ขาดทรัพยากร
|
||||||
bar.corereq = ต้องวางบนแกนกลาง
|
bar.corereq = ต้องวางบนแกนกลาง
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = ความเร็วการขุด: {0}/วิ
|
bar.drillspeed = ความเร็วการขุด: {0}/วิ
|
||||||
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
|
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
|
||||||
bar.efficiency = ประสิทธิภาพ: {0}%
|
bar.efficiency = ประสิทธิภาพ: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = ความจุ: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = ของเหลว
|
bar.liquid = ของเหลว
|
||||||
bar.heat = ความร้อน
|
bar.heat = ความร้อน
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = พลังงาน
|
bar.power = พลังงาน
|
||||||
bar.progress = ความคืบหน้า
|
bar.progress = ความคืบหน้า
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = ด้านเข้า
|
bar.input = ด้านเข้า
|
||||||
bar.output = ด้านออก
|
bar.output = ด้านออก
|
||||||
bar.strength = [lightgray]ความแรง [stat]{0}[lightgray]x
|
bar.strength = [lightgray]ความแรง [stat]{0}[lightgray]x
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
|||||||
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||||
bullet.infinitepierce = [stat]เจาะทะลุ
|
bullet.infinitepierce = [stat]เจาะทะลุ
|
||||||
bullet.healpercent = [lightgray]เปอร์เซ็นการรักษา: [stat]{0}[lightgray]%
|
bullet.healpercent = [lightgray]เปอร์เซ็นการรักษา: [stat]{0}[lightgray]%
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x
|
bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x
|
||||||
bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}[lightgray]x
|
bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}[lightgray]x
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = บล็อก
|
unit.blocks = บล็อก
|
||||||
unit.blockssquared = บล็อก²
|
unit.blockssquared = บล็อก²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = หน่วย/วินาที
|
|||||||
unit.itemssecond = ไอเท็ม/วินาที
|
unit.itemssecond = ไอเท็ม/วินาที
|
||||||
unit.liquidunits = หน่วยของเหลว
|
unit.liquidunits = หน่วยของเหลว
|
||||||
unit.powerunits = หน่วยพลังงาน
|
unit.powerunits = หน่วยพลังงาน
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = องศา
|
unit.degrees = องศา
|
||||||
unit.seconds = วินาที
|
unit.seconds = วินาที
|
||||||
unit.minutes = นาที
|
unit.minutes = นาที
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = ยาก
|
|||||||
setting.difficulty.insane = โหดเหี้ยม
|
setting.difficulty.insane = โหดเหี้ยม
|
||||||
setting.difficulty.name = ระดับความยาก:
|
setting.difficulty.name = ระดับความยาก:
|
||||||
setting.screenshake.name = การสั่นของจอ
|
setting.screenshake.name = การสั่นของจอ
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = แสดงเอฟเฟกต์
|
setting.effects.name = แสดงเอฟเฟกต์
|
||||||
setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย
|
setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย
|
||||||
setting.blockstatus.name = แสดงสถานะของบล็อก
|
setting.blockstatus.name = แสดงสถานะของบล็อก
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช
|
|||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
||||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = ระดับเสียงเพลง
|
setting.musicvol.name = ระดับเสียงเพลง
|
||||||
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
||||||
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = ความโปร่งแสงของเล
|
|||||||
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||||
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
||||||
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||||
@@ -938,10 +999,6 @@ category.general.name = ทั่วไป
|
|||||||
category.view.name = การมองเห็น
|
category.view.name = การมองเห็น
|
||||||
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
||||||
category.blocks.name = เลือกบล็อก
|
category.blocks.name = เลือกบล็อก
|
||||||
command.attack = โจมตี
|
|
||||||
command.rally = รวมตัว
|
|
||||||
command.retreat = ถอยกลับ
|
|
||||||
command.idle = อยู่เฉยๆ
|
|
||||||
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
||||||
keybind.respawn.name = เกิดใหม่
|
keybind.respawn.name = เกิดใหม่
|
||||||
keybind.control.name = ควบคุมยูนิต
|
keybind.control.name = ควบคุมยูนิต
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = เคลี่อนที่ในแกน y
|
|||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
keybind.pan.name = แพนวิว
|
keybind.pan.name = แพนวิว
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = เลือกพื้นที่
|
keybind.schematic_select.name = เลือกพื้นที่
|
||||||
keybind.schematic_menu.name = เมนูแผนผัง
|
keybind.schematic_menu.name = เมนูแผนผัง
|
||||||
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = ทุบบล็อก
|
|||||||
keybind.deselect.name = ยกเลิกการเลือก
|
keybind.deselect.name = ยกเลิกการเลือก
|
||||||
keybind.pickupCargo.name = ยกของขึ้น
|
keybind.pickupCargo.name = ยกของขึ้น
|
||||||
keybind.dropCargo.name = วางของลง
|
keybind.dropCargo.name = วางของลง
|
||||||
keybind.command.name = สั่งการ
|
|
||||||
keybind.shoot.name = ยิง
|
keybind.shoot.name = ยิง
|
||||||
keybind.zoom.name = ซูม
|
keybind.zoom.name = ซูม
|
||||||
keybind.menu.name = เมนู
|
keybind.menu.name = เมนู
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = ทำลายฐานของศัตรู \n[gr
|
|||||||
mode.custom = กฎแบบกำหนดเอง
|
mode.custom = กฎแบบกำหนดเอง
|
||||||
|
|
||||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = การระเบิดของเตาปฏิกร
|
rules.reactorexplosions = การระเบิดของเตาปฏิกร
|
||||||
rules.coreincinerates = แกนกลางเผาไอเท็มส่วนเกิน
|
rules.coreincinerates = แกนกลางเผาไอเท็มส่วนเกิน
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = อนุญาตแผนผัง
|
rules.schematic = อนุญาตแผนผัง
|
||||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||||
rules.waves = คลื่น
|
rules.waves = คลื่น
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.buildai = AI ก่อสร้าง
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = ระดับของ AI
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
||||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||||
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
|
|||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||||
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
|
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
||||||
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = ยูนิต
|
|||||||
rules.title.experimental = ทดลอง
|
rules.title.experimental = ทดลอง
|
||||||
rules.title.environment = สิ่งแวดล้อม
|
rules.title.environment = สิ่งแวดล้อม
|
||||||
rules.title.teams = ทีม
|
rules.title.teams = ทีม
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = แสง
|
rules.lighting = แสง
|
||||||
rules.enemyLights = ไฟศัตรู
|
rules.fog = Fog of War
|
||||||
rules.fire = ไฟ
|
rules.fire = ไฟ
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
|
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
|
||||||
rules.ambientlight = แสงจากแวดล้อม
|
rules.ambientlight = แสงจากแวดล้อม
|
||||||
rules.weather = สภาพอากาศ
|
rules.weather = สภาพอากาศ
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = ยูนิต
|
|||||||
content.block.name = บล็อก
|
content.block.name = บล็อก
|
||||||
content.status.name = เอฟเฟกต์สถานะ
|
content.status.name = เอฟเฟกต์สถานะ
|
||||||
content.sector.name = เซ็กเตอร์
|
content.sector.name = เซ็กเตอร์
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = ทองแดง
|
item.copper.name = ทองแดง
|
||||||
item.lead.name = ตะกั่ว
|
item.lead.name = ตะกั่ว
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = สารระเบิด
|
|||||||
item.pyratite.name = ไพราไทต์
|
item.pyratite.name = ไพราไทต์
|
||||||
item.metaglass.name = กระจกเมต้า
|
item.metaglass.name = กระจกเมต้า
|
||||||
item.scrap.name = เศษเหล็ก
|
item.scrap.name = เศษเหล็ก
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = น้ำ
|
liquid.water.name = น้ำ
|
||||||
liquid.slag.name = แร่หลอม
|
liquid.slag.name = แร่หลอม
|
||||||
liquid.oil.name = น้ำมัน
|
liquid.oil.name = น้ำมัน
|
||||||
liquid.cryofluid.name = สารหล่อเย็น
|
liquid.cryofluid.name = สารหล่อเย็น
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
unit.dagger.name = แด็กเกอร์
|
||||||
unit.mace.name = เมส
|
unit.mace.name = เมส
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = ฟอร์ชาโดว์
|
|||||||
block.container.name = ตู้เก็บของ
|
block.container.name = ตู้เก็บของ
|
||||||
block.launch-pad.name = ฐานส่งของ
|
block.launch-pad.name = ฐานส่งของ
|
||||||
block.segment.name = เซ็กเมนต์
|
block.segment.name = เซ็กเมนต์
|
||||||
block.command-center.name = ศูนย์ควบคุม
|
|
||||||
block.ground-factory.name = โรงงานยูนิตพื้นดิน
|
block.ground-factory.name = โรงงานยูนิตพื้นดิน
|
||||||
block.air-factory.name = โรงงานยูนิตอากาศ
|
block.air-factory.name = โรงงานยูนิตอากาศ
|
||||||
block.naval-factory.name = โรงงานยูนิตน้ำ
|
block.naval-factory.name = โรงงานยูนิตน้ำ
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = หน้าจอลอจิก
|
|||||||
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
|
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
|
||||||
block.memory-cell.name = เซลล์ความจำ
|
block.memory-cell.name = เซลล์ความจำ
|
||||||
block.memory-bank.name = ธนาคารความจำ
|
block.memory-bank.name = ธนาคารความจำ
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = น้ำเงิน
|
|
||||||
team.crux.name = ครักซ์
|
team.crux.name = ครักซ์
|
||||||
team.sharded.name = ชาร์ด
|
team.sharded.name = ชาร์ด
|
||||||
team.derelict.name = ทิ้งร้าง
|
team.derelict.name = ทิ้งร้าง
|
||||||
team.green.name = เขียว
|
team.green.name = เขียว
|
||||||
team.purple.name = ม่วง
|
|
||||||
|
team.blue.name = น้ำเงิน
|
||||||
|
|
||||||
hint.skip = ข้าม
|
hint.skip = ข้าม
|
||||||
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่
|
|||||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||||
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
|
|
||||||
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
|
|
||||||
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
||||||
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
||||||
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ
|
|||||||
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
|
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
|
||||||
block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง
|
block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง
|
||||||
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้
|
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่ศัตรู
|
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่ศัตรู
|
||||||
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
|
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
|
||||||
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
|
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = แยกแร่หลอมออกเป
|
|||||||
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
|
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
|
||||||
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
|
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
|
||||||
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
|
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
|
||||||
block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย
|
|
||||||
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||||
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||||
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = เลือกยูนิตถัดไปเป็นชน
|
|||||||
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
||||||
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
||||||
lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้
|
lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = สีของตัวเปล่งแสง
|
|||||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับว่า processor\nถ้าเป็นผู้สั่งการรูปแบบ จะส่งกลับว่า leader\nนอกนั้น จะส่งตัวยูนิตเอง
|
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับว่า processor\nถ้าเป็นผู้สั่งการรูปแบบ จะส่งกลับว่า leader\nนอกนั้น จะส่งตัวยูนิตเอง
|
||||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว
|
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว
|
||||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0
|
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0
|
||||||
laccess.commanded = [red]อันนี้เลิกใช้แล้ว จะถูกลบ![]\nให้ใช้ [accent]controlled[] แทน
|
|
||||||
laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress
|
laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = เติมจอแสดงผลด้วยสี
|
graphicstype.clear = เติมจอแสดงผลด้วยสี
|
||||||
graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป
|
graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = ตั้งค่าความกว้างของเส้น
|
graphicstype.stroke = ตั้งค่าความกว้างของเส้น
|
||||||
graphicstype.line = วาดส่วนของเส้นตรง
|
graphicstype.line = วาดส่วนของเส้นตรง
|
||||||
graphicstype.rect = เติมรูปเหลี่ยม
|
graphicstype.rect = เติมรูปเหลี่ยม
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = บล็อกเก็บของ เช่น ตู้น
|
|||||||
lenum.generator = สิ่งก่อสร้างที่ผลิตพลังงาน
|
lenum.generator = สิ่งก่อสร้างที่ผลิตพลังงาน
|
||||||
lenum.factory = สิ่งก่อสร้างที่เปลี่ยนสิ่งหนึ่งเป็นอีกสิ่งหนึ่ง
|
lenum.factory = สิ่งก่อสร้างที่เปลี่ยนสิ่งหนึ่งเป็นอีกสิ่งหนึ่ง
|
||||||
lenum.repair = จุดซ่อมแซมหรือป้อมซ่อมแซมยูนิต
|
lenum.repair = จุดซ่อมแซมหรือป้อมซ่อมแซมยูนิต
|
||||||
lenum.rally = ศูนย์ควบคุม
|
|
||||||
lenum.battery = แบตเตอรี่อะไรก็ได้
|
lenum.battery = แบตเตอรี่อะไรก็ได้
|
||||||
lenum.resupply = จุดเติมของ\nจะใช้ได้เมื่อ [accent]"ยูนิตต้องใช้กระสุน"[] เปิดอยู่
|
lenum.resupply = จุดเติมของ\nจะใช้ได้เมื่อ [accent]"ยูนิตต้องใช้กระสุน"[] เปิดอยู่
|
||||||
lenum.reactor = เตาปฏิกรอิมแพค/ทอเรี่ยม
|
lenum.reactor = เตาปฏิกรอิมแพค/ทอเรี่ยม
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
|
|||||||
|
|
||||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||||
lenum.pathfind = ใช้ AI ปกติเดินทางไปหาแกนกลางศัตรู
|
lenum.pathfind = ใช้ AI ปกติเดินทางไปหาแกนกลางศัตรู
|
||||||
@@ -1786,6 +1870,168 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
|||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
||||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
|||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
@@ -138,7 +137,7 @@ mod.disable = Disable
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
@@ -170,7 +169,9 @@ available = New research available!
|
|||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
research.discard = Discard
|
research.discard = Discard
|
||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
@@ -305,6 +306,7 @@ openlink = Linki ac
|
|||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
max = Max
|
max = Max
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
|||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Select what you would like to do with this item.
|
||||||
workshop.info = Item Info
|
workshop.info = Item Info
|
||||||
changelog = Changelog (optional):
|
changelog = Changelog (optional):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
|||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
|||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
@@ -432,6 +444,7 @@ editor.update = Update
|
|||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.apply = Apply
|
editor.apply = Apply
|
||||||
editor.generate = Yarat
|
editor.generate = Yarat
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Boyutunu degistir
|
editor.resize = Boyutunu degistir
|
||||||
editor.loadmap = Harita yukle
|
editor.loadmap = Harita yukle
|
||||||
editor.savemap = Haritayi kaydet
|
editor.savemap = Haritayi kaydet
|
||||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Rotate
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
|||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.produce = Produce {0}
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
|||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Survives {0} waves
|
sectors.survives = [accent]Survives {0} waves
|
||||||
sectors.go = Go
|
sectors.go = Go
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sector Captured
|
sector.curcapture = Sector Captured
|
||||||
sector.curlost = Sector Lost
|
sector.curlost = Sector Lost
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
|||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.captured = Sector [accent]{0}[white]captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = Low
|
threat.low = Low
|
||||||
threat.medium = Medium
|
threat.medium = Medium
|
||||||
threat.high = High
|
threat.high = High
|
||||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
|||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Sun
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
|
|
||||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
|||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
|||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -829,6 +885,7 @@ unit.liquidsecond = Saniyede bir
|
|||||||
unit.itemssecond = Saniyede bir
|
unit.itemssecond = Saniyede bir
|
||||||
unit.liquidunits = Litre
|
unit.liquidunits = Litre
|
||||||
unit.powerunits = Volt
|
unit.powerunits = Volt
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = derece
|
unit.degrees = derece
|
||||||
unit.seconds = saniye
|
unit.seconds = saniye
|
||||||
unit.minutes = mins
|
unit.minutes = mins
|
||||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = zor
|
|||||||
setting.difficulty.insane = cok zor
|
setting.difficulty.insane = cok zor
|
||||||
setting.difficulty.name = Zorluk derecesi:
|
setting.difficulty.name = Zorluk derecesi:
|
||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
|||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Show Player Position
|
setting.position.name = Show Player Position
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
|||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -927,10 +988,6 @@ category.general.name = General
|
|||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
command.attack = Attack
|
|
||||||
command.rally = Rally
|
|
||||||
command.retreat = Retreat
|
|
||||||
command.idle = Idle
|
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Control Unit
|
||||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Yukari/asagi hareket
|
|||||||
keybind.mouse_move.name = Follow Mouse
|
keybind.mouse_move.name = Follow Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
|||||||
keybind.deselect.name = Eldeki yapiyi birak
|
keybind.deselect.name = Eldeki yapiyi birak
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
keybind.command.name = Command
|
|
||||||
keybind.shoot.name = Sik
|
keybind.shoot.name = Sik
|
||||||
keybind.zoom.name = Yaklas
|
keybind.zoom.name = Yaklas
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI Tier
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI Resources
|
rules.enemyCheat = Infinite AI Resources
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
|||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.title.teams = Teams
|
rules.title.teams = Teams
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.fog = Fog of War
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
|||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
content.status.name = Status Effects
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = patlama birlesimi
|
|||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Su
|
liquid.water.name = Su
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
liquid.cryofluid.name = kriyo sivisi
|
liquid.cryofluid.name = kriyo sivisi
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Naval Factory
|
||||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
|||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Memory Bank
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = blue
|
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
team.sharded.name = orange
|
team.sharded.name = orange
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
|
||||||
|
team.blue.name = blue
|
||||||
hint.skip = Skip
|
hint.skip = Skip
|
||||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
|||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
||||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
|
|||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
|||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
block.command-center.description = Controls unit behavior with several different commands.
|
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Set line width.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Draw line segment.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Fill a rectangle.
|
||||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
|||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Buildings that generate power.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Repair points.
|
||||||
lenum.rally = Command center.
|
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Any battery.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
|||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Sonraki Harita Bekleniyor...
|
|||||||
highscore = [accent]Yeni rekor!
|
highscore = [accent]Yeni rekor!
|
||||||
copied = Panoya Kopyalandı.
|
copied = Panoya Kopyalandı.
|
||||||
indev.notready = Oyunun bu kısmı henüz hazır değil.
|
indev.notready = Oyunun bu kısmı henüz hazır değil.
|
||||||
indev.campaign = [accent]Tebrikler! Mücadelenin sonuna ulaştın![]\n\nİçerikler bir sonraki sürüme kadar bu kadar.. Gezegenler arası ulaşım gelecek güncellemelerde eklenicek.
|
|
||||||
|
|
||||||
load.sound = Sesler
|
load.sound = Sesler
|
||||||
load.map = Haritalar
|
load.map = Haritalar
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Devre Dışı Bırak
|
|||||||
mod.content = İçerik:
|
mod.content = İçerik:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
|
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
|
||||||
mod.outdated = [scarlet]V6 ile uyumlu değil (minGameVersion: 105 yok)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
||||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||||
@@ -172,7 +171,9 @@ available = Yeni Araştırma Mümkün!
|
|||||||
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
||||||
completed = [accent]Tamamlandı
|
completed = [accent]Tamamlandı
|
||||||
techtree = Teknoloji Ağacı
|
techtree = Teknoloji Ağacı
|
||||||
research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Yükle
|
research.load = Yükle
|
||||||
research.discard = Sil
|
research.discard = Sil
|
||||||
research.list = [lightgray]Araştırmalar:
|
research.list = [lightgray]Araştırmalar:
|
||||||
@@ -308,6 +309,7 @@ openlink = Bağlantıyı Aç
|
|||||||
copylink = Bağlantıyı Kopyala
|
copylink = Bağlantıyı Kopyala
|
||||||
back = Geri
|
back = Geri
|
||||||
max = Maks
|
max = Maks
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Çökme Hatasını Günlüğünü Dışarı Aktar
|
crash.export = Çökme Hatasını Günlüğünü Dışarı Aktar
|
||||||
crash.none = Çökme Hatası Günlüğü Bulunamadı.
|
crash.none = Çökme Hatası Günlüğü Bulunamadı.
|
||||||
crash.exported = Çökme Hatası Günlüğü Dışarı Aktarıldı.
|
crash.exported = Çökme Hatası Günlüğü Dışarı Aktarıldı.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig
|
|||||||
workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin.
|
workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin.
|
||||||
workshop.info = Eşya açıklaması
|
workshop.info = Eşya açıklaması
|
||||||
changelog = Değişim Listesi (isteğe bağlı):
|
changelog = Değişim Listesi (isteğe bağlı):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam Kullanıcı Sözleşmesi
|
eula = Steam Kullanıcı Sözleşmesi
|
||||||
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
||||||
publishing = [accent]Yayınlanıyor...
|
publishing = [accent]Yayınlanıyor...
|
||||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||||
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
||||||
steam.error = Steam hatası.\nHata kodu: {0}
|
steam.error = Steam hatası.\nHata kodu: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Duvardan Kayalığa
|
editor.cliffs = Duvardan Kayalığa
|
||||||
editor.brush = Fırça
|
editor.brush = Fırça
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Dalgalar:
|
|||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
editor.newmap = Yeni Harita
|
editor.newmap = Yeni Harita
|
||||||
editor.center = Ortala
|
editor.center = Ortala
|
||||||
@@ -392,9 +399,14 @@ waves.title = Dalgalar
|
|||||||
waves.remove = Kaldır
|
waves.remove = Kaldır
|
||||||
waves.every = her
|
waves.every = her
|
||||||
waves.waves = dalga(lar)
|
waves.waves = dalga(lar)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = doğma noktası başına
|
waves.perspawn = doğma noktası başına
|
||||||
waves.shields = kalkan/dalga
|
waves.shields = kalkan/dalga
|
||||||
waves.to = doğru
|
waves.to = doğru
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = maks birim
|
waves.max = maks birim
|
||||||
waves.guardian = Gardiyan
|
waves.guardian = Gardiyan
|
||||||
waves.preview = Önizleme
|
waves.preview = Önizleme
|
||||||
@@ -436,6 +448,7 @@ editor.update = Güncelle
|
|||||||
editor.randomize = Rastgele Yap
|
editor.randomize = Rastgele Yap
|
||||||
editor.apply = Uygula
|
editor.apply = Uygula
|
||||||
editor.generate = Oluştur
|
editor.generate = Oluştur
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Harita Kaydet
|
editor.savemap = Harita Kaydet
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Takımları Doldur
|
|||||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||||
toolmode.drawteams = Takım Çiz
|
toolmode.drawteams = Takım Çiz
|
||||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Daire Ölçek
|
|||||||
filter.option.octaves = Oktavlar
|
filter.option.octaves = Oktavlar
|
||||||
filter.option.falloff = Düşüş
|
filter.option.falloff = Düşüş
|
||||||
filter.option.angle = Açı
|
filter.option.angle = Açı
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Döndür
|
filter.option.rotate = Döndür
|
||||||
filter.option.amount = Miktar
|
filter.option.amount = Miktar
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
@@ -549,18 +565,37 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
|||||||
requirement.research = {0} araştır
|
requirement.research = {0} araştır
|
||||||
requirement.produce = {0} üret
|
requirement.produce = {0} üret
|
||||||
requirement.capture = {0} sektörünü ele geçir
|
requirement.capture = {0} sektörünü ele geçir
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Kalkış
|
launch.text = Kalkış
|
||||||
research.multiplayer = Sadece kurucu araştırma yapabilir.
|
research.multiplayer = Sadece kurucu araştırma yapabilir.
|
||||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||||
uncover = Aç
|
uncover = Aç
|
||||||
configure = Ekipmanı Yapılandır
|
configure = Ekipmanı Yapılandır
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Yükleme
|
loadout = Yükleme
|
||||||
resources = Kaynaklar
|
resources = Kaynaklar
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Yasaklı Elemanlar
|
bannedunits = Yasaklı Elemanlar
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Varış Yeri: {0}
|
launch.destination = Varış Yeri: {0}
|
||||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||||
add = Ekle...
|
add = Ekle...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Sektörü Yeniden Adlandır
|
|||||||
sectors.enemybase = [scarlet]Düşman Base
|
sectors.enemybase = [scarlet]Düşman Base
|
||||||
sectors.vulnerable = [scarlet]Dayanıksız
|
sectors.vulnerable = [scarlet]Dayanıksız
|
||||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||||
sectors.go = Git
|
sectors.go = Git
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektör Elegeçirildi
|
sector.curcapture = Sektör Elegeçirildi
|
||||||
sector.curlost = Sektör Kaybedildi
|
sector.curlost = Sektör Kaybedildi
|
||||||
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
|
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Sektör [accent]{0}[white] kaybedildi!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
||||||
sector.changeicon = İkon Değiştir
|
sector.changeicon = İkon Değiştir
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Düşük
|
threat.low = Düşük
|
||||||
threat.medium = Orta
|
threat.medium = Orta
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = İmkansız
|
|||||||
planets = Gezegenler
|
planets = Gezegenler
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Güneş
|
planet.sun.name = Güneş
|
||||||
|
|
||||||
sector.impact0078.name = 0078 Darbesi
|
sector.impact0078.name = 0078 Darbesi
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
|
|||||||
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
||||||
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <görüntülenecek haritayı yükle>
|
|||||||
stat.description = Amaç
|
stat.description = Amaç
|
||||||
stat.input = Giriş
|
stat.input = Giriş
|
||||||
stat.output = Çıkış
|
stat.output = Çıkış
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
stat.tiles = Gereken Kare
|
stat.tiles = Gereken Kare
|
||||||
stat.affinities = Yakınlıklar
|
stat.affinities = Yakınlıklar
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = İnşa Hızı
|
|||||||
stat.minespeed = Kazı Hızı
|
stat.minespeed = Kazı Hızı
|
||||||
stat.minetier = Kazı Seviyesi
|
stat.minetier = Kazı Seviyesi
|
||||||
stat.payloadcapacity = Yük Kapasitesi
|
stat.payloadcapacity = Yük Kapasitesi
|
||||||
stat.commandlimit = Komut Limiti
|
|
||||||
stat.abilities = Kabiliyetler
|
stat.abilities = Kabiliyetler
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Uçuyor
|
stat.flying = Uçuyor
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hız Çarpanı
|
|||||||
stat.reloadmultiplier = Yeniden Yükleme Çarpanı
|
stat.reloadmultiplier = Yeniden Yükleme Çarpanı
|
||||||
stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||||
stat.reactive = Tepki Verir
|
stat.reactive = Tepki Verir
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Tamir Eder
|
stat.healing = Tamir Eder
|
||||||
|
|
||||||
ability.forcefield = Güç Kalkanı
|
ability.forcefield = Güç Kalkanı
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Birliği Fabrikası
|
|||||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||||
ability.movelightning = Hareket Enerjisi
|
ability.movelightning = Hareket Enerjisi
|
||||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
bar.noresources = Kaynak Yetersiz
|
bar.noresources = Kaynak Yetersiz
|
||||||
bar.corereq = Çekirdek Tabanı Gerekli
|
bar.corereq = Çekirdek Tabanı Gerekli
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Matkap Hızı: {0}/s
|
bar.drillspeed = Matkap Hızı: {0}/s
|
||||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||||
bar.efficiency = Verim: {0}%
|
bar.efficiency = Verim: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Enerji
|
bar.power = Enerji
|
||||||
bar.progress = İnşa İlerlemesi
|
bar.progress = İnşa İlerlemesi
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Girdi
|
bar.input = Girdi
|
||||||
bar.output = Çıktı
|
bar.output = Çıktı
|
||||||
bar.strength = [stat]{0}[lightgray]x Güç
|
bar.strength = [stat]{0}[lightgray]x Güç
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0} [lightgray]hasar
|
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bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
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bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
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||||||
bullet.incendiary = [stat]yakıcı
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bullet.incendiary = [stat]yakıcı
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bullet.homing = [stat]güdümlü
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bullet.homing = [stat]güdümlü
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
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bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
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||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
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bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
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||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
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bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
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@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0} [lightgray]savurma
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bullet.pierce = [stat]{0}[lightgray]x delme
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bullet.pierce = [stat]{0}[lightgray]x delme
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bullet.infinitepierce = [stat]delme
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bullet.infinitepierce = [stat]delme
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% ototamir
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bullet.healpercent = [stat]{0}[lightgray]% ototamir
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bullet.healamount = [stat]{0}[lightgray] direct repair
|
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bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
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bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
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bullet.reload = [stat]{0}[lightgray]x atış hızı
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bullet.reload = [stat]{0}[lightgray]x atış hızı
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blok
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unit.blocks = blok
|
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unit.blockssquared = blok²
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unit.blockssquared = blok²
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@@ -840,6 +896,7 @@ unit.liquidsecond = sıvı birimi/saniye
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unit.itemssecond = eşya/saniye
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unit.itemssecond = eşya/saniye
|
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unit.liquidunits = sıvı birimi
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unit.liquidunits = sıvı birimi
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unit.powerunits = enerji birimi
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unit.powerunits = enerji birimi
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unit.heatunits = heat units
|
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unit.degrees = derece
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unit.degrees = derece
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unit.seconds = saniye
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unit.seconds = saniye
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unit.minutes = dakika
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unit.minutes = dakika
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@@ -892,6 +949,8 @@ setting.difficulty.hard = Zor
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setting.difficulty.insane = İmkansız
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setting.difficulty.insane = İmkansız
|
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setting.difficulty.name = Zorluk:
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setting.difficulty.name = Zorluk:
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setting.screenshake.name = Ekranı Sars
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setting.screenshake.name = Ekranı Sars
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Efektleri Görüntüle
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setting.effects.name = Efektleri Görüntüle
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setting.destroyedblocks.name = Kırılmış Blokları Göster
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setting.destroyedblocks.name = Kırılmış Blokları Göster
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setting.blockstatus.name = Blok Durumunu Göster
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setting.blockstatus.name = Blok Durumunu Göster
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@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
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setting.minimap.name = Haritayı Göster
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setting.minimap.name = Haritayı Göster
|
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setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
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setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
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setting.position.name = Oyuncu Noktasını Göster
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setting.position.name = Oyuncu Noktasını Göster
|
||||||
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setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Müzik Sesi
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setting.musicvol.name = Müzik Sesi
|
||||||
setting.atmosphere.name = Gezegen Atmosferini Göster
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setting.atmosphere.name = Gezegen Atmosferini Göster
|
||||||
setting.ambientvol.name = Çevresel Ses
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setting.ambientvol.name = Çevresel Ses
|
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@@ -926,6 +986,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
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setting.bridgeopacity.name = Köprü Opaklığı
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setting.bridgeopacity.name = Köprü Opaklığı
|
||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
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setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
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setting.showweather.name = Hava Durmu Grafiklerini Göster
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setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
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public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
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public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
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public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
||||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
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public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
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@@ -938,10 +999,6 @@ category.general.name = Genel
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category.view.name = Görünüm
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category.view.name = Görünüm
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category.multiplayer.name = Çok Oyunculu
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category.multiplayer.name = Çok Oyunculu
|
||||||
category.blocks.name = Blok Seçimi
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category.blocks.name = Blok Seçimi
|
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command.attack = Saldır
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command.rally = Toplan
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|
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command.retreat = Geri Çekil
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|
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command.idle = Boşta
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|
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placement.blockselectkeys = \n[lightgray]Tuş: [{0},
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placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
||||||
keybind.respawn.name = Yeniden Doğ
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keybind.respawn.name = Yeniden Doğ
|
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keybind.control.name = Birliği Kontrol Et
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keybind.control.name = Birliği Kontrol Et
|
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@@ -956,6 +1013,7 @@ keybind.move_y.name = y Ekseninde Hareket
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keybind.mouse_move.name = Fareyi Takip Et
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keybind.mouse_move.name = Fareyi Takip Et
|
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keybind.pan.name = Yatay Kaydırma Görünümü
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keybind.pan.name = Yatay Kaydırma Görünümü
|
||||||
keybind.boost.name = Yükselt
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keybind.boost.name = Yükselt
|
||||||
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keybind.command_mode.name = Command Mode
|
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keybind.schematic_select.name = Bölge Seç
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keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
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keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
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keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
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@@ -984,7 +1042,6 @@ keybind.break_block.name = Blok Kır
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keybind.deselect.name = Seçimleri Kaldır
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keybind.deselect.name = Seçimleri Kaldır
|
||||||
keybind.pickupCargo.name = Kargoyu Al
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keybind.pickupCargo.name = Kargoyu Al
|
||||||
keybind.dropCargo.name = Kargoyu Bırak
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keybind.dropCargo.name = Kargoyu Bırak
|
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keybind.command.name = Komut
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|
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keybind.shoot.name = Ateş Et
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keybind.shoot.name = Ateş Et
|
||||||
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
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keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
|
||||||
keybind.menu.name = Menü
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keybind.menu.name = Menü
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak i
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mode.custom = Özel Kurallar
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mode.custom = Özel Kurallar
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|
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rules.infiniteresources = Sınırsız Kaynaklar
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rules.infiniteresources = Sınırsız Kaynaklar
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||||||
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rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Reaktör Patlamaları
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rules.reactorexplosions = Reaktör Patlamaları
|
||||||
rules.coreincinerates = Çekirdek Taşanları Eritir
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rules.coreincinerates = Çekirdek Taşanları Eritir
|
||||||
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rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Şema Kullanılabilir
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rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
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rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.waves = Dalgalar
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rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
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rules.attack = Saldırı Modu
|
||||||
rules.buildai = Yapay Zeka İnşası
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rules.rtsai = RTS AI
|
||||||
rules.aitier = Yapay Zeka Seviyesi
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rules.rtsminsquadsize = Min Squad Size
|
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rules.rtsminattackweight = Min Attack Weight
|
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rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
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rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
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rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
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rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
|
||||||
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rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
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rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
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rules.blockhealthmultiplier = Blok Canı Çarpanı
|
||||||
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
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rules.blockdamagemultiplier = Blok Hasarı Çarpanı
|
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@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Birim Canı Çarpanı
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rules.unitdamagemultiplier = Birim Hasarı Çapanı
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rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
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rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
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rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
|
||||||
rules.unitcap = Sabit eleman Sınırı
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rules.unitcap = Sabit eleman Sınırı
|
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|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
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rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
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rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
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|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
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rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
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rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
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rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Birlikler
|
|||||||
rules.title.experimental = Deneysel
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rules.title.experimental = Deneysel
|
||||||
rules.title.environment = Çevre
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rules.title.environment = Çevre
|
||||||
rules.title.teams = Takımlar
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rules.title.teams = Takımlar
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Işıklandırma
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rules.lighting = Işıklandırma
|
||||||
rules.enemyLights = Enemy Lights
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rules.fog = Fog of War
|
||||||
rules.fire = Ateş
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rules.fire = Ateş
|
||||||
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rules.anyenv = <Any>
|
||||||
rules.explosions = Blok/Birlik Patlama Hasarı
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rules.explosions = Blok/Birlik Patlama Hasarı
|
||||||
rules.ambientlight = Ortam Işığı
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rules.ambientlight = Ortam Işığı
|
||||||
rules.weather = Hava
|
rules.weather = Hava
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Birimler
|
|||||||
content.block.name = Bloklar
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content.block.name = Bloklar
|
||||||
content.status.name = Durum Etkileri
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content.status.name = Durum Etkileri
|
||||||
content.sector.name = Sektörler
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content.sector.name = Sektörler
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Bakır
|
item.copper.name = Bakır
|
||||||
item.lead.name = Kurşun
|
item.lead.name = Kurşun
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Patlayıcı Bileşik
|
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item.pyratite.name = Pirratit
|
item.pyratite.name = Pirratit
|
||||||
item.metaglass.name = Metacam
|
item.metaglass.name = Metacam
|
||||||
item.scrap.name = Hurda
|
item.scrap.name = Hurda
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Su
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liquid.water.name = Su
|
||||||
liquid.slag.name = Cüruf
|
liquid.slag.name = Cüruf
|
||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Kriyosıvı
|
liquid.cryofluid.name = Kriyosıvı
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Konteyner
|
block.container.name = Konteyner
|
||||||
block.launch-pad.name = Fıralatış Rampası
|
block.launch-pad.name = Fıralatış Rampası
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Komuta Merkezi
|
|
||||||
block.ground-factory.name = Yer Birimi Fabrikası
|
block.ground-factory.name = Yer Birimi Fabrikası
|
||||||
block.air-factory.name = Hava Birimi Fabrikası
|
block.air-factory.name = Hava Birimi Fabrikası
|
||||||
block.naval-factory.name = Deniz Birimi Fabrikası
|
block.naval-factory.name = Deniz Birimi Fabrikası
|
||||||
@@ -1368,13 +1447,13 @@ block.logic-display.name = Ekran
|
|||||||
block.large-logic-display.name = Büyük Ekran
|
block.large-logic-display.name = Büyük Ekran
|
||||||
block.memory-cell.name = Bellek Hücresi
|
block.memory-cell.name = Bellek Hücresi
|
||||||
block.memory-bank.name = Bellek Bankası
|
block.memory-bank.name = Bellek Bankası
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = mavi
|
|
||||||
team.crux.name = öz
|
team.crux.name = öz
|
||||||
team.sharded.name = parçalanmış
|
team.sharded.name = parçalanmış
|
||||||
team.derelict.name = sahipsiz
|
team.derelict.name = sahipsiz
|
||||||
team.green.name = yeşil
|
team.green.name = yeşil
|
||||||
team.purple.name = mor
|
|
||||||
|
team.blue.name = mavi
|
||||||
|
|
||||||
hint.skip = Geç
|
hint.skip = Geç
|
||||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||||
@@ -1404,8 +1483,6 @@ hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için
|
|||||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||||
hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
|
||||||
hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
|
||||||
hint.payloadPickup = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binanın yada birimin üstündeyken [accent][[[] tuşuna basarak kendinizden küçük binaları ve birimleri alabilirsiniz.
|
hint.payloadPickup = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binanın yada birimin üstündeyken [accent][[[] tuşuna basarak kendinizden küçük binaları ve birimleri alabilirsiniz.
|
||||||
hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binaya yada birime [accent]Tıklayıp Basılı Tutarak[] kendinizden küçük binaları ve birimleri alabilirsiniz.
|
hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binaya yada birime [accent]Tıklayıp Basılı Tutarak[] kendinizden küçük binaları ve birimleri alabilirsiniz.
|
||||||
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
||||||
@@ -1552,6 +1629,7 @@ block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasad
|
|||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||||
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
||||||
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
||||||
@@ -1576,7 +1654,6 @@ block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Tory
|
|||||||
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
|
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
|
||||||
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
||||||
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
||||||
block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir.
|
|
||||||
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
block.air-factory.description = Hava Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
block.air-factory.description = Hava Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
block.naval-factory.description = Su Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
block.naval-factory.description = Su Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
@@ -1655,6 +1732,12 @@ lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
|||||||
lst.unitcontrol = Bağlı birimi kontrol et.
|
lst.unitcontrol = Bağlı birimi kontrol et.
|
||||||
lst.unitradar = Bağlı birimin etrafındaki birimleri tara.
|
lst.unitradar = Bağlı birimin etrafındaki birimleri tara.
|
||||||
lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
|
lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||||
|
|
||||||
@@ -1668,11 +1751,12 @@ laccess.color = Aydınlatıcı Rengi.
|
|||||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||||
laccess.dead = Bir bina veya birim hala var mı?
|
laccess.dead = Bir bina veya birim hala var mı?
|
||||||
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
||||||
laccess.commanded = [red]Bu komut sonradan silicek! Controlled kullan!
|
|
||||||
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Ekranı bir renkle kapla.
|
graphicstype.clear = Ekranı bir renkle kapla.
|
||||||
graphicstype.color = Bir sonraki çizim için Renk.
|
graphicstype.color = Bir sonraki çizim için Renk.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Çizgi Kalınlığını belirle.
|
graphicstype.stroke = Çizgi Kalınlığını belirle.
|
||||||
graphicstype.line = Çizgiyi Belirle.
|
graphicstype.line = Çizgiyi Belirle.
|
||||||
graphicstype.rect = Bir Dikdörtgeni doldur.
|
graphicstype.rect = Bir Dikdörtgeni doldur.
|
||||||
@@ -1737,7 +1821,6 @@ lenum.storage = Depolama Bloğu
|
|||||||
lenum.generator = Enerji Üreten bir Blok
|
lenum.generator = Enerji Üreten bir Blok
|
||||||
lenum.factory = Fabrika Bloğu
|
lenum.factory = Fabrika Bloğu
|
||||||
lenum.repair = Tamir Bloğu
|
lenum.repair = Tamir Bloğu
|
||||||
lenum.rally = Komut Bloğu
|
|
||||||
lenum.battery = Pil
|
lenum.battery = Pil
|
||||||
lenum.resupply = Mermi Aktarım Bloğu
|
lenum.resupply = Mermi Aktarım Bloğu
|
||||||
lenum.reactor = Patlama/Toryum Reaktör
|
lenum.reactor = Patlama/Toryum Reaktör
|
||||||
@@ -1771,6 +1854,7 @@ unitlocate.group = Aranan binanın türü.
|
|||||||
|
|
||||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||||
lenum.stop = Dur!
|
lenum.stop = Dur!
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Tam konuma git.
|
lenum.move = Tam konuma git.
|
||||||
lenum.approach = Bir Konuma yaklaş.
|
lenum.approach = Bir Konuma yaklaş.
|
||||||
lenum.pathfind = Düşman Doğuş noktasına git.
|
lenum.pathfind = Düşman Doğuş noktasına git.
|
||||||
@@ -1787,3 +1871,165 @@ lenum.build = Bina inşa et.
|
|||||||
lenum.getblock = Bir bloğun verilerini al.
|
lenum.getblock = Bir bloğun verilerini al.
|
||||||
lenum.within = Bir birim menzil alanında mı?
|
lenum.within = Bir birim menzil alanında mı?
|
||||||
lenum.boost = Boostlamaya başla/dur
|
lenum.boost = Boostlamaya başla/dur
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Очікуємо наступно мапу…
|
|||||||
highscore = [accent]Новий рекорд!
|
highscore = [accent]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
indev.notready = Ця частина гри ще не готова.
|
indev.notready = Ця частина гри ще не готова.
|
||||||
indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях.
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
load.map = Мапи
|
load.map = Мапи
|
||||||
load.image = Зображення
|
load.image = Зображення
|
||||||
@@ -136,7 +135,7 @@ mod.disable = Вимкнути
|
|||||||
mod.content = Зміст:
|
mod.content = Зміст:
|
||||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||||
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
||||||
mod.outdated = [scarlet]Не сумісна з V6
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
||||||
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
||||||
mod.errors = Виникли помилки під час завантаження змісту.
|
mod.errors = Виникли помилки під час завантаження змісту.
|
||||||
@@ -167,7 +166,9 @@ available = Нове дослідження доступно!
|
|||||||
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
|
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево технологій
|
techtree = Дерево технологій
|
||||||
research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Завантажити
|
research.load = Завантажити
|
||||||
research.discard = Відмовитися
|
research.discard = Відмовитися
|
||||||
research.list = [lightgray]Дослідження:
|
research.list = [lightgray]Дослідження:
|
||||||
@@ -301,6 +302,7 @@ openlink = Перейти за посиланням
|
|||||||
copylink = Скопіювати посилання
|
copylink = Скопіювати посилання
|
||||||
back = Назад
|
back = Назад
|
||||||
max = Макс.
|
max = Макс.
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Експортувати аварійні звіти
|
crash.export = Експортувати аварійні звіти
|
||||||
crash.none = Аварійних звітів не знайдено
|
crash.none = Аварійних звітів не знайдено
|
||||||
crash.exported = Аварійні звіти експортовано
|
crash.exported = Аварійні звіти експортовано
|
||||||
@@ -350,12 +352,16 @@ map.publish.confirm = Ви дійсно хочете опублікувати ц
|
|||||||
workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
|
workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
|
||||||
workshop.info = Інформація про предмет
|
workshop.info = Інформація про предмет
|
||||||
changelog = Змінопис (за бажанням):
|
changelog = Змінопис (за бажанням):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Ліцензійна угода Steam
|
eula = Ліцензійна угода Steam
|
||||||
missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
|
missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
|
||||||
publishing = [accent]Публікація…
|
publishing = [accent]Публікація…
|
||||||
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
||||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
editor.cliffs = Стіни в скелі
|
editor.cliffs = Стіни в скелі
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
@@ -369,6 +375,7 @@ editor.waves = Хвилі:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерація:
|
editor.generation = Генерація:
|
||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
editor.center = Центрувати
|
editor.center = Центрувати
|
||||||
@@ -384,9 +391,14 @@ waves.title = Хвилі
|
|||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
waves.every = кожен
|
waves.every = кожен
|
||||||
waves.waves = хвиля(і)
|
waves.waves = хвиля(і)
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = за появу
|
waves.perspawn = за появу
|
||||||
waves.shields = щитів за хвилю
|
waves.shields = щитів за хвилю
|
||||||
waves.to = до
|
waves.to = до
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = max units
|
waves.max = max units
|
||||||
waves.guardian = Вартовий
|
waves.guardian = Вартовий
|
||||||
waves.preview = Попередній перегляд
|
waves.preview = Попередній перегляд
|
||||||
@@ -425,6 +437,7 @@ editor.update = Оновити
|
|||||||
editor.randomize = Випадково
|
editor.randomize = Випадково
|
||||||
editor.apply = Застосувати
|
editor.apply = Застосувати
|
||||||
editor.generate = Згенерувати
|
editor.generate = Згенерувати
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Змінити\nрозмір
|
editor.resize = Змінити\nрозмір
|
||||||
editor.loadmap = Завантажити мапу
|
editor.loadmap = Завантажити мапу
|
||||||
editor.savemap = Зберегти мапу
|
editor.savemap = Зберегти мапу
|
||||||
@@ -467,6 +480,8 @@ toolmode.fillteams = Змінити блок у команді
|
|||||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||||
toolmode.drawteams = Змінити команду блока
|
toolmode.drawteams = Змінити команду блока
|
||||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
||||||
filter.distort = Спотворення
|
filter.distort = Спотворення
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
@@ -492,6 +507,7 @@ filter.option.circle-scale = Масштаб круга
|
|||||||
filter.option.octaves = Циклічність застосування
|
filter.option.octaves = Циклічність застосування
|
||||||
filter.option.falloff = Спад циклічності
|
filter.option.falloff = Спад циклічності
|
||||||
filter.option.angle = Кут
|
filter.option.angle = Кут
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Повернути
|
filter.option.rotate = Повернути
|
||||||
filter.option.amount = Кількість
|
filter.option.amount = Кількість
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
@@ -532,17 +548,36 @@ requirement.core = Знищте вороже ядро в зоні «{0}»
|
|||||||
requirement.research = Дослідіть {0}
|
requirement.research = Дослідіть {0}
|
||||||
requirement.produce = Виробіть {0}
|
requirement.produce = Виробіть {0}
|
||||||
requirement.capture = Захопіть {0}
|
requirement.capture = Захопіть {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||||
map.multiplayer = Лише власник може переглядати сектори.
|
map.multiplayer = Лише власник може переглядати сектори.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
loadout = Вивантаження
|
loadout = Вивантаження
|
||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Заборонені одиниці
|
bannedunits = Заборонені одиниці
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
launch.from = Запуск з [accent]{0}
|
launch.from = Запуск з [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Пункт призначення: {0}
|
launch.destination = Пункт призначення: {0}
|
||||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||||
add = Додати…
|
add = Додати…
|
||||||
@@ -581,8 +616,11 @@ sectors.rename = Перейменування сектору
|
|||||||
sectors.enemybase = [scarlet]Ворожа база
|
sectors.enemybase = [scarlet]Ворожа база
|
||||||
sectors.vulnerable = [scarlet]Уразливий
|
sectors.vulnerable = [scarlet]Уразливий
|
||||||
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Протримайтеся {0} хвиль
|
sectors.survives = [accent]Протримайтеся {0} хвиль
|
||||||
sectors.go = Перейти
|
sectors.go = Перейти
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Сектор захоплено
|
sector.curcapture = Сектор захоплено
|
||||||
sector.curlost = Сектор втрачено
|
sector.curlost = Сектор втрачено
|
||||||
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
||||||
@@ -590,6 +628,9 @@ sector.attacked = Сектор [accent]{0}[white] під атакою!
|
|||||||
sector.lost = Сектор [accent]{0}[white] втрачено!
|
sector.lost = Сектор [accent]{0}[white] втрачено!
|
||||||
sector.captured = Сектор [accent]{0}[white]захоплено!
|
sector.captured = Сектор [accent]{0}[white]захоплено!
|
||||||
sector.changeicon = Змінити значок
|
sector.changeicon = Змінити значок
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
threat.low = низька
|
threat.low = низька
|
||||||
threat.medium = середня
|
threat.medium = середня
|
||||||
threat.high = висока
|
threat.high = висока
|
||||||
@@ -597,6 +638,7 @@ threat.extreme = екстремальна
|
|||||||
threat.eradication = викорінювальна
|
threat.eradication = викорінювальна
|
||||||
planets = Планети
|
planets = Планети
|
||||||
planet.serpulo.name = Cерпуло
|
planet.serpulo.name = Cерпуло
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Сонце
|
planet.sun.name = Сонце
|
||||||
sector.impact0078.name = Аварійне приземлення 0078
|
sector.impact0078.name = Аварійне приземлення 0078
|
||||||
sector.groundZero.name = Відправний пункт
|
sector.groundZero.name = Відправний пункт
|
||||||
@@ -632,6 +674,9 @@ sector.windsweptIslands.description = Далі, за береговою ліні
|
|||||||
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
||||||
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
||||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Палає
|
status.burning.name = Палає
|
||||||
status.freezing.name = Замерзає
|
status.freezing.name = Замерзає
|
||||||
@@ -683,6 +728,7 @@ stat.showinmap = <завантажте мапу для показу>
|
|||||||
stat.description = Призначення
|
stat.description = Призначення
|
||||||
stat.input = Ввід
|
stat.input = Ввід
|
||||||
stat.output = Вивід
|
stat.output = Вивід
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
stat.tiles = Необхідні плитки
|
stat.tiles = Необхідні плитки
|
||||||
stat.affinities = Збільшення ефективності
|
stat.affinities = Збільшення ефективності
|
||||||
@@ -744,7 +790,6 @@ stat.buildspeed = Швидкість будування
|
|||||||
stat.minespeed = Швидкість видобутку
|
stat.minespeed = Швидкість видобутку
|
||||||
stat.minetier = Рівень видобутку
|
stat.minetier = Рівень видобутку
|
||||||
stat.payloadcapacity = Вантажність
|
stat.payloadcapacity = Вантажність
|
||||||
stat.commandlimit = Максимум у загоні
|
|
||||||
stat.abilities = Здібності
|
stat.abilities = Здібності
|
||||||
stat.canboost = Можна прискорити
|
stat.canboost = Можна прискорити
|
||||||
stat.flying = Літає
|
stat.flying = Літає
|
||||||
@@ -755,6 +800,7 @@ stat.speedmultiplier = Множник швидкості
|
|||||||
stat.reloadmultiplier = Множник перезарядки
|
stat.reloadmultiplier = Множник перезарядки
|
||||||
stat.buildspeedmultiplier = Множник швидкості будування
|
stat.buildspeedmultiplier = Множник швидкості будування
|
||||||
stat.reactive = Реактивний
|
stat.reactive = Реактивний
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Щитове поле
|
ability.forcefield = Щитове поле
|
||||||
@@ -764,9 +810,12 @@ ability.unitspawn = Завод одиниць «{0}»
|
|||||||
ability.shieldregenfield = Поле, що відновлює щити
|
ability.shieldregenfield = Поле, що відновлює щити
|
||||||
ability.movelightning = Блискавки під час руху
|
ability.movelightning = Блискавки під час руху
|
||||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Потрібен ліпший бур
|
bar.drilltierreq = Потрібен ліпший бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
bar.corereq = Необхідне основне ядро
|
bar.corereq = Необхідне основне ядро
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Швидкість буріння: {0} за с.
|
bar.drillspeed = Швидкість буріння: {0} за с.
|
||||||
bar.pumpspeed = Швидкість викачування: {0} за с.
|
bar.pumpspeed = Швидкість викачування: {0} за с.
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
@@ -781,8 +830,12 @@ bar.capacity = Місткість: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
bar.progress = Хід будування
|
bar.progress = Хід будування
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Ввід
|
bar.input = Ввід
|
||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
bar.strength = x[stat]{0}[lightgray] сила
|
bar.strength = x[stat]{0}[lightgray] сила
|
||||||
@@ -791,6 +844,7 @@ bullet.damage = [stat]{0}[lightgray] шкода
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
bullet.homing = [stat]самонаведення
|
bullet.homing = [stat]самонаведення
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
|
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
|
||||||
@@ -798,8 +852,10 @@ bullet.knockback = [stat]{0}[lightgray] відкидання
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
bullet.infinitepierce = [stat]пробиття
|
bullet.infinitepierce = [stat]пробиття
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.blockssquared = блоків²
|
unit.blockssquared = блоків²
|
||||||
unit.powersecond = одиниць енергії за секунду
|
unit.powersecond = одиниць енергії за секунду
|
||||||
@@ -808,6 +864,7 @@ unit.liquidsecond = одиниць рідини за секунду
|
|||||||
unit.itemssecond = предметів за секунду
|
unit.itemssecond = предметів за секунду
|
||||||
unit.liquidunits = одиниць рідини
|
unit.liquidunits = одиниць рідини
|
||||||
unit.powerunits = одиниць енергії
|
unit.powerunits = одиниць енергії
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = град.
|
unit.degrees = град.
|
||||||
unit.seconds = с
|
unit.seconds = с
|
||||||
unit.minutes = хв
|
unit.minutes = хв
|
||||||
@@ -860,6 +917,8 @@ setting.difficulty.hard = Важка
|
|||||||
setting.difficulty.insane = Неможлива
|
setting.difficulty.insane = Неможлива
|
||||||
setting.difficulty.name = Складність:
|
setting.difficulty.name = Складність:
|
||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||||
setting.blockstatus.name = Показувати стан блоку
|
setting.blockstatus.name = Показувати стан блоку
|
||||||
@@ -879,6 +938,7 @@ setting.pixelate.name = Пікселізація
|
|||||||
setting.minimap.name = Показувати мінімапу
|
setting.minimap.name = Показувати мінімапу
|
||||||
setting.coreitems.name = Показувати предмети в ядрі
|
setting.coreitems.name = Показувати предмети в ядрі
|
||||||
setting.position.name = Показувати координати гравця
|
setting.position.name = Показувати координати гравця
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.atmosphere.name = Показувати планетарну атмосферу
|
setting.atmosphere.name = Показувати планетарну атмосферу
|
||||||
setting.ambientvol.name = Звуки довкілля
|
setting.ambientvol.name = Звуки довкілля
|
||||||
@@ -894,6 +954,7 @@ setting.lasersopacity.name = Непрозорість лазерів енерг
|
|||||||
setting.bridgeopacity.name = Непрозорість мостів
|
setting.bridgeopacity.name = Непрозорість мостів
|
||||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||||
setting.showweather.name = Показувати погоду
|
setting.showweather.name = Показувати погоду
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
|
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
|
||||||
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
|
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
|
||||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||||
@@ -906,10 +967,6 @@ category.general.name = Загальне
|
|||||||
category.view.name = Перегляд
|
category.view.name = Перегляд
|
||||||
category.multiplayer.name = Мережева гра
|
category.multiplayer.name = Мережева гра
|
||||||
category.blocks.name = Вибір блока
|
category.blocks.name = Вибір блока
|
||||||
command.attack = Наступ
|
|
||||||
command.rally = Точка збору
|
|
||||||
command.retreat = Відступити
|
|
||||||
command.idle = Бездіяльність
|
|
||||||
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
|
||||||
keybind.respawn.name = Відродження
|
keybind.respawn.name = Відродження
|
||||||
keybind.control.name = Контролювання одиниці
|
keybind.control.name = Контролювання одиниці
|
||||||
@@ -924,6 +981,7 @@ keybind.move_y.name = Рух за віссю Y
|
|||||||
keybind.mouse_move.name = Рухатися за мишею
|
keybind.mouse_move.name = Рухатися за мишею
|
||||||
keybind.pan.name = Політ камери за мишею
|
keybind.pan.name = Політ камери за мишею
|
||||||
keybind.boost.name = Прискорення
|
keybind.boost.name = Прискорення
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Вибрати ділянку
|
keybind.schematic_select.name = Вибрати ділянку
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
||||||
@@ -952,7 +1010,6 @@ keybind.break_block.name = Зламати блок
|
|||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.pickupCargo.name = Взяти вантаж
|
keybind.pickupCargo.name = Взяти вантаж
|
||||||
keybind.dropCargo.name = Скинути вантаж
|
keybind.dropCargo.name = Скинути вантаж
|
||||||
keybind.command.name = Взяти командування над одиницями
|
|
||||||
keybind.shoot.name = Постріл
|
keybind.shoot.name = Постріл
|
||||||
keybind.zoom.name = Наблизити
|
keybind.zoom.name = Наблизити
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
@@ -986,17 +1043,21 @@ mode.attack.name = Атака
|
|||||||
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
||||||
mode.custom = Користувацькі правила
|
mode.custom = Користувацькі правила
|
||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Вибухи реактора
|
rules.reactorexplosions = Вибухи реактора
|
||||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Використання схем дозволено
|
rules.schematic = Використання схем дозволено
|
||||||
rules.wavetimer = Таймер для хвиль
|
rules.wavetimer = Таймер для хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = Будування ШІ
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Рівень складності будівель ШІ [0;1]
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
||||||
rules.corecapture = Захоплення ядра після знищення
|
rules.corecapture = Захоплення ядра після знищення
|
||||||
rules.polygoncoreprotection = Полігональний захист ядер
|
rules.polygoncoreprotection = Полігональний захист ядер
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||||
@@ -1005,9 +1066,11 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
|
|||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||||
rules.unitcap = Початкове обмеження одиниць
|
rules.unitcap = Початкове обмеження одиниць
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
|
|
||||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Множник затрат на будування
|
rules.buildcostmultiplier = Множник затрат на будування
|
||||||
rules.buildspeedmultiplier = Множник швидкості будування
|
rules.buildspeedmultiplier = Множник швидкості будування
|
||||||
rules.deconstructrefundmultiplier = Множник відшкодування в разі демонтажу
|
rules.deconstructrefundmultiplier = Множник відшкодування в разі демонтажу
|
||||||
@@ -1023,9 +1086,11 @@ rules.title.unit = Бойові одиниці
|
|||||||
rules.title.experimental = Експериментальне
|
rules.title.experimental = Експериментальне
|
||||||
rules.title.environment = Середовище
|
rules.title.environment = Середовище
|
||||||
rules.title.teams = Команди
|
rules.title.teams = Команди
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
rules.enemyLights = Ворожі вогні
|
rules.fog = Fog of War
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
rules.weather = Погода
|
rules.weather = Погода
|
||||||
@@ -1038,6 +1103,8 @@ content.unit.name = Бойові одиниці
|
|||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
content.status.name = Ефекти стану
|
content.status.name = Ефекти стану
|
||||||
content.sector.name = Cектори
|
content.sector.name = Cектори
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
item.copper.name = Мідь
|
item.copper.name = Мідь
|
||||||
item.lead.name = Свинець
|
item.lead.name = Свинець
|
||||||
item.coal.name = Вугілля
|
item.coal.name = Вугілля
|
||||||
@@ -1054,10 +1121,23 @@ item.blast-compound.name = Вибухова суміш
|
|||||||
item.pyratite.name = Пиротит
|
item.pyratite.name = Пиротит
|
||||||
item.metaglass.name = Метаскло
|
item.metaglass.name = Метаскло
|
||||||
item.scrap.name = Брухт
|
item.scrap.name = Брухт
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
liquid.water.name = Вода
|
liquid.water.name = Вода
|
||||||
liquid.slag.name = Шлак
|
liquid.slag.name = Шлак
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Кріогенна рідина
|
liquid.cryofluid.name = Кріогенна рідина
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Фортеця
|
unit.fortress.name = Фортеця
|
||||||
@@ -1291,7 +1371,6 @@ block.foreshadow.name = Передвісник
|
|||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Пусковий майданчик
|
block.launch-pad.name = Пусковий майданчик
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.command-center.name = Командний центр
|
|
||||||
block.ground-factory.name = Наземний завод
|
block.ground-factory.name = Наземний завод
|
||||||
block.air-factory.name = Повітряний завод
|
block.air-factory.name = Повітряний завод
|
||||||
block.naval-factory.name = Морський завод
|
block.naval-factory.name = Морський завод
|
||||||
@@ -1330,12 +1409,12 @@ block.logic-display.name = Логічний дисплей
|
|||||||
block.large-logic-display.name = Великий логічний дисплей
|
block.large-logic-display.name = Великий логічний дисплей
|
||||||
block.memory-cell.name = Комірка пам’яті
|
block.memory-cell.name = Комірка пам’яті
|
||||||
block.memory-bank.name = Блок пам’яті
|
block.memory-bank.name = Блок пам’яті
|
||||||
team.blue.name = Сині
|
team.malis.name = Malis
|
||||||
team.crux.name = Загарбники
|
team.crux.name = Загарбники
|
||||||
team.sharded.name = Розколоті
|
team.sharded.name = Розколоті
|
||||||
team.derelict.name = Переможені
|
team.derelict.name = Переможені
|
||||||
team.green.name = Зелені
|
team.green.name = Зелені
|
||||||
team.purple.name = Фіолетові
|
team.blue.name = Сині
|
||||||
hint.skip = Пропустити
|
hint.skip = Пропустити
|
||||||
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
||||||
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
||||||
@@ -1364,8 +1443,6 @@ hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, що
|
|||||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||||
hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею.
|
|
||||||
hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін.
|
|
||||||
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
|
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
|
||||||
hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
||||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||||
@@ -1510,6 +1587,7 @@ block.vault.description = Зберігає велику кількість пр
|
|||||||
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||||
block.unloader.description = Вивантажує предмети з найближчих блоків
|
block.unloader.description = Вивантажує предмети з найближчих блоків
|
||||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Вистрілює чергами куль у ворогів.
|
block.duo.description = Вистрілює чергами куль у ворогів.
|
||||||
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||||
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||||
@@ -1534,7 +1612,6 @@ block.disassembler.description = Поділяє шлак на незначні
|
|||||||
block.overdrive-dome.description = Збільшує швидкість найближчих будівель. Потребує фазову тканину і кремній.
|
block.overdrive-dome.description = Збільшує швидкість найближчих будівель. Потребує фазову тканину і кремній.
|
||||||
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
|
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
|
||||||
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
|
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
|
||||||
block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
|
|
||||||
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||||
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||||
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||||
@@ -1613,6 +1690,12 @@ lst.unitbind = Прив’язка до одиниці певного типу
|
|||||||
lst.unitcontrol = Контролювати поточну прив’язану одиницю.
|
lst.unitcontrol = Контролювати поточну прив’язану одиницю.
|
||||||
lst.unitradar = Знайти одиницю біля поточної прив’язаної одиниці.
|
lst.unitradar = Знайти одиницю біля поточної прив’язаної одиниці.
|
||||||
lst.unitlocate = Виявляє позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’язана одиниця.
|
lst.unitlocate = Виявляє позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’язана одиниця.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
||||||
|
|
||||||
@@ -1626,11 +1709,12 @@ laccess.color = Колір освітлювача.
|
|||||||
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
|
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
|
||||||
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
||||||
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
||||||
laccess.commanded = [red]Застаріле. Буде видалено![]\nВикористовуйте натомість [accent]controlled[].
|
|
||||||
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Залити дисплей вказаним кольором.
|
graphicstype.clear = Залити дисплей вказаним кольором.
|
||||||
graphicstype.color = Установити колір для подальшої операції малювання.
|
graphicstype.color = Установити колір для подальшої операції малювання.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Установити ширину ліній.
|
graphicstype.stroke = Установити ширину ліній.
|
||||||
graphicstype.line = Накреслити відрізок лінії.
|
graphicstype.line = Накреслити відрізок лінії.
|
||||||
graphicstype.rect = Залити кольором прямокутник.
|
graphicstype.rect = Залити кольором прямокутник.
|
||||||
@@ -1692,7 +1776,6 @@ lenum.storage = Складське приміщення, як-от Сховищ
|
|||||||
lenum.generator = Будівлі, що виробляють енергію.
|
lenum.generator = Будівлі, що виробляють енергію.
|
||||||
lenum.factory = Будівлі, що видозмінюють ресурси.
|
lenum.factory = Будівлі, що видозмінюють ресурси.
|
||||||
lenum.repair = Ремонтні пункти.
|
lenum.repair = Ремонтні пункти.
|
||||||
lenum.rally = Командний центр.
|
|
||||||
lenum.battery = Будь-який акумулятор.
|
lenum.battery = Будь-який акумулятор.
|
||||||
lenum.resupply = Пункти постачання.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпасів»[] увімкнено.
|
lenum.resupply = Пункти постачання.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпасів»[] увімкнено.
|
||||||
lenum.reactor = Імпульсний чи Торієвий реактор.
|
lenum.reactor = Імпульсний чи Торієвий реактор.
|
||||||
@@ -1726,6 +1809,7 @@ unitlocate.group = Група будівль для пошуку.
|
|||||||
|
|
||||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||||
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Перемістити в точне положення.
|
lenum.move = Перемістити в точне положення.
|
||||||
lenum.approach = Наближення до позиції із зазначеним радіусом.
|
lenum.approach = Наближення до позиції із зазначеним радіусом.
|
||||||
lenum.pathfind = Знайдення шляху до точки появи ворогів.
|
lenum.pathfind = Знайдення шляху до точки появи ворогів.
|
||||||
@@ -1742,3 +1826,165 @@ lenum.build = Побудувати будівлю.
|
|||||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||||
lenum.boost = Почати чи зупинити політ.
|
lenum.boost = Почати чи зупинити політ.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
|
|||||||
highscore = [accent]Điểm cao mới!
|
highscore = [accent]Điểm cao mới!
|
||||||
copied = Đã sao chép.
|
copied = Đã sao chép.
|
||||||
indev.notready = Phần này của trò chơi chưa sẵn sàng
|
indev.notready = Phần này của trò chơi chưa sẵn sàng
|
||||||
indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai.
|
|
||||||
|
|
||||||
load.sound = Âm thanh
|
load.sound = Âm thanh
|
||||||
load.map = Bản đồ
|
load.map = Bản đồ
|
||||||
@@ -140,7 +139,7 @@ mod.disable = Tắt
|
|||||||
mod.content = Nội dung:
|
mod.content = Nội dung:
|
||||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||||
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
|
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
|
||||||
mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
|
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
|
||||||
mod.erroredcontent = [scarlet]Lỗi nội dung
|
mod.erroredcontent = [scarlet]Lỗi nội dung
|
||||||
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
||||||
@@ -172,7 +171,9 @@ available = Đã có mục nghiên cứu mới!
|
|||||||
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
|
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
|
||||||
completed = [accent]Hoàn tất
|
completed = [accent]Hoàn tất
|
||||||
techtree = Tiến trình
|
techtree = Tiến trình
|
||||||
research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = Tải
|
research.load = Tải
|
||||||
research.discard = Bỏ qua
|
research.discard = Bỏ qua
|
||||||
research.list = [lightgray]Nghiên cứu:
|
research.list = [lightgray]Nghiên cứu:
|
||||||
@@ -308,6 +309,7 @@ openlink = Mở link
|
|||||||
copylink = Sao chép link
|
copylink = Sao chép link
|
||||||
back = Quay lại
|
back = Quay lại
|
||||||
max = Tối đa
|
max = Tối đa
|
||||||
|
objective = Map Objective
|
||||||
crash.export = Xuất Crash Logs
|
crash.export = Xuất Crash Logs
|
||||||
crash.none = Không có Crash Logs nào được tìm thấy.
|
crash.none = Không có Crash Logs nào được tìm thấy.
|
||||||
crash.exported = Crash logs đã được xuất.
|
crash.exported = Crash logs đã được xuất.
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = Bạn có chắc chắn muốn xuất bản bản đồ n
|
|||||||
workshop.menu = Chọn những gì bạn muốn làm với mục này.
|
workshop.menu = Chọn những gì bạn muốn làm với mục này.
|
||||||
workshop.info = Thông tin mục
|
workshop.info = Thông tin mục
|
||||||
changelog = Danh sách các thay đổi (không bắt buộc):
|
changelog = Danh sách các thay đổi (không bắt buộc):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Mục này đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết.
|
missing = Mục này đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết.
|
||||||
publishing = [accent]Đang xuất bản...
|
publishing = [accent]Đang xuất bản...
|
||||||
publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Đảm bảo rằng bạn đồng ý với Workshop EULA trước, hoặc mục của bạn sẽ không hiển thị!
|
publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Đảm bảo rằng bạn đồng ý với Workshop EULA trước, hoặc mục của bạn sẽ không hiển thị!
|
||||||
publish.error = Lỗi khi xuất bản: {0}
|
publish.error = Lỗi khi xuất bản: {0}
|
||||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Chuyển tường thành vách đá
|
editor.cliffs = Chuyển tường thành vách đá
|
||||||
editor.brush = Kích thước
|
editor.brush = Kích thước
|
||||||
@@ -377,6 +383,7 @@ editor.waves = Lượt:
|
|||||||
editor.rules = Luật:
|
editor.rules = Luật:
|
||||||
editor.generation = Cấu trúc:
|
editor.generation = Cấu trúc:
|
||||||
editor.ingame = Chỉnh sửa trong trò chơi
|
editor.ingame = Chỉnh sửa trong trò chơi
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Xuất bản lên Workshop
|
editor.publish.workshop = Xuất bản lên Workshop
|
||||||
editor.newmap = Bản đồ mới
|
editor.newmap = Bản đồ mới
|
||||||
editor.center = Trung tâm
|
editor.center = Trung tâm
|
||||||
@@ -392,9 +399,14 @@ waves.title = Đợt
|
|||||||
waves.remove = Xóa
|
waves.remove = Xóa
|
||||||
waves.every = mỗi
|
waves.every = mỗi
|
||||||
waves.waves = đợt
|
waves.waves = đợt
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = mỗi lần xuất hiện
|
waves.perspawn = mỗi lần xuất hiện
|
||||||
waves.shields = khiên/đợt
|
waves.shields = khiên/đợt
|
||||||
waves.to = đến
|
waves.to = đến
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = Số lượng quân lính tối đa
|
waves.max = Số lượng quân lính tối đa
|
||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Xem trước
|
waves.preview = Xem trước
|
||||||
@@ -436,6 +448,7 @@ editor.update = Cập nhật
|
|||||||
editor.randomize = Ngẫu nhiên
|
editor.randomize = Ngẫu nhiên
|
||||||
editor.apply = Áp dụng
|
editor.apply = Áp dụng
|
||||||
editor.generate = Tạo ra
|
editor.generate = Tạo ra
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = Thay đổi kích thước
|
editor.resize = Thay đổi kích thước
|
||||||
editor.loadmap = Mở bản đồ
|
editor.loadmap = Mở bản đồ
|
||||||
editor.savemap = Lưu bản đồ
|
editor.savemap = Lưu bản đồ
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]Không có bộ lọc! Thêm một cái bằng nút bên dưới.
|
filters.empty = [lightgray]Không có bộ lọc! Thêm một cái bằng nút bên dưới.
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Độ lớn vòng tròn
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Góc
|
filter.option.angle = Góc
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = Quay
|
filter.option.rotate = Quay
|
||||||
filter.option.amount = Số lượng
|
filter.option.amount = Số lượng
|
||||||
filter.option.block = Khối
|
filter.option.block = Khối
|
||||||
@@ -549,18 +565,37 @@ requirement.core = Phá hủy căn cứ địch ở {0}
|
|||||||
requirement.research = Nghiên cứu {0}
|
requirement.research = Nghiên cứu {0}
|
||||||
requirement.produce = Sản lượng {0}
|
requirement.produce = Sản lượng {0}
|
||||||
requirement.capture = Chiếm {0}
|
requirement.capture = Chiếm {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Phóng
|
launch.text = Phóng
|
||||||
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
||||||
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
||||||
uncover = Khám phá
|
uncover = Khám phá
|
||||||
configure = Tùy chỉnh vật phẩm
|
configure = Tùy chỉnh vật phẩm
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = Vật phẩm
|
loadout = Vật phẩm
|
||||||
resources = Tài nguyên
|
resources = Tài nguyên
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = Khối bị cấm
|
bannedblocks = Khối bị cấm
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = Quân lính bị cấm
|
bannedunits = Quân lính bị cấm
|
||||||
addall = Thêm tất cả
|
addall = Thêm tất cả
|
||||||
launch.from = Đang phóng từ: [accent]{0}
|
launch.from = Đang phóng từ: [accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Đích đến: {0}
|
launch.destination = Đích đến: {0}
|
||||||
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
||||||
add = Thêm...
|
add = Thêm...
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = Đổi tên khu vực
|
|||||||
sectors.enemybase = [scarlet]Căn cứ địch
|
sectors.enemybase = [scarlet]Căn cứ địch
|
||||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Vượt qua {0} đợt
|
sectors.survives = [accent]Vượt qua {0} đợt
|
||||||
sectors.go = Đi
|
sectors.go = Đi
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Khu vực đã chiếm
|
sector.curcapture = Khu vực đã chiếm
|
||||||
sector.curlost = Khu vực đã mất
|
sector.curlost = Khu vực đã mất
|
||||||
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
|
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
|
||||||
@@ -612,6 +650,9 @@ sector.lost = Khu vực [accent]{0}[white] đã mất!
|
|||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
|
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
|
||||||
sector.changeicon = Thay đổi icon
|
sector.changeicon = Thay đổi icon
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = Thấp
|
threat.low = Thấp
|
||||||
threat.medium = Trung bình
|
threat.medium = Trung bình
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = Hủy diệt
|
|||||||
planets = Hành tinh
|
planets = Hành tinh
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Mặt trời
|
planet.sun.name = Mặt trời
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
|
|||||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = Cháy
|
status.burning.name = Cháy
|
||||||
status.freezing.name = Đóng băng
|
status.freezing.name = Đóng băng
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <Mở bản đồ để hiện thị>
|
|||||||
stat.description = Mô tả
|
stat.description = Mô tả
|
||||||
stat.input = Đầu vào
|
stat.input = Đầu vào
|
||||||
stat.output = Sản phẩm
|
stat.output = Sản phẩm
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = Tăng cường
|
stat.booster = Tăng cường
|
||||||
stat.tiles = Yêu cầu khu vực
|
stat.tiles = Yêu cầu khu vực
|
||||||
stat.affinities = Phù hợp
|
stat.affinities = Phù hợp
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = Tốc độ xây
|
|||||||
stat.minespeed = Tốc độ đào
|
stat.minespeed = Tốc độ đào
|
||||||
stat.minetier = Cấp độ đào
|
stat.minetier = Cấp độ đào
|
||||||
stat.payloadcapacity = Sức chứa khối hàng
|
stat.payloadcapacity = Sức chứa khối hàng
|
||||||
stat.commandlimit = Giới hạn lệnh
|
|
||||||
stat.abilities = Khả năng
|
stat.abilities = Khả năng
|
||||||
stat.canboost = Nâng cấp
|
stat.canboost = Nâng cấp
|
||||||
stat.flying = Bay
|
stat.flying = Bay
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hệ số tốc độ
|
|||||||
stat.reloadmultiplier = Reload Multiplier
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
||||||
stat.reactive = Phản ứng.
|
stat.reactive = Phản ứng.
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = Sửa chữa
|
stat.healing = Sửa chữa
|
||||||
|
|
||||||
ability.forcefield = Tạo khiên
|
ability.forcefield = Tạo khiên
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = Sản xuất {0}
|
|||||||
ability.shieldregenfield = Tạo khiên nhỏ
|
ability.shieldregenfield = Tạo khiên nhỏ
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||||
bar.noresources = Thiếu tài nguyên
|
bar.noresources = Thiếu tài nguyên
|
||||||
bar.corereq = Yêu cầu căn cứ
|
bar.corereq = Yêu cầu căn cứ
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = Tốc độ khoan: {0}/giây
|
bar.drillspeed = Tốc độ khoan: {0}/giây
|
||||||
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
||||||
bar.efficiency = Hiệu suất: {0}%
|
bar.efficiency = Hiệu suất: {0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = Sức chứa: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chất lỏng
|
bar.liquid = Chất lỏng
|
||||||
bar.heat = Nhiệt độ
|
bar.heat = Nhiệt độ
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = Năng lượng
|
bar.power = Năng lượng
|
||||||
bar.progress = Đang xây dựng
|
bar.progress = Đang xây dựng
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Đầu vào
|
bar.input = Đầu vào
|
||||||
bar.output = Sản phẩm
|
bar.output = Sản phẩm
|
||||||
bar.strength = [stat]{0}[lightgray]x strength
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] sát thương
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||||
bullet.incendiary = [stat]cháy
|
bullet.incendiary = [stat]cháy
|
||||||
bullet.homing = [stat]truy đuổi
|
bullet.homing = [stat]truy đuổi
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]phá mảnh
|
bullet.frags = [stat]phá mảnh
|
||||||
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] bật lùi
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
|
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
|
||||||
bullet.infinitepierce = [stat]xuyên thấu
|
bullet.infinitepierce = [stat]xuyên thấu
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% sửa chữa
|
bullet.healpercent = [stat]{0}[lightgray]% sửa chữa
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
|
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
|
||||||
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
|
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = Khối
|
unit.blocks = Khối
|
||||||
unit.blockssquared = Khối²
|
unit.blockssquared = Khối²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
|||||||
unit.itemssecond = vật phẩm/giây
|
unit.itemssecond = vật phẩm/giây
|
||||||
unit.liquidunits = đơn vị chất lỏng
|
unit.liquidunits = đơn vị chất lỏng
|
||||||
unit.powerunits = đơn vị năng lượng
|
unit.powerunits = đơn vị năng lượng
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = độ
|
unit.degrees = độ
|
||||||
unit.seconds = giây
|
unit.seconds = giây
|
||||||
unit.minutes = phút
|
unit.minutes = phút
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Khó
|
|||||||
setting.difficulty.insane = Rất khó
|
setting.difficulty.insane = Rất khó
|
||||||
setting.difficulty.name = Độ khó:
|
setting.difficulty.name = Độ khó:
|
||||||
setting.screenshake.name = Rung chuyển khung hình
|
setting.screenshake.name = Rung chuyển khung hình
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Hiển thị hiệu ứng
|
setting.effects.name = Hiển thị hiệu ứng
|
||||||
setting.destroyedblocks.name = Hiển thị khối bị phá
|
setting.destroyedblocks.name = Hiển thị khối bị phá
|
||||||
setting.blockstatus.name = Hiển thị trạng thái khối
|
setting.blockstatus.name = Hiển thị trạng thái khối
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Đồ họa pixel
|
|||||||
setting.minimap.name = Hiển thị bản đồ mini
|
setting.minimap.name = Hiển thị bản đồ mini
|
||||||
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ
|
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ
|
||||||
setting.position.name = Hiển thị vị trí người chơi
|
setting.position.name = Hiển thị vị trí người chơi
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Âm lượng nhạc
|
setting.musicvol.name = Âm lượng nhạc
|
||||||
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
|
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
|
||||||
setting.ambientvol.name = Âm lượng tổng
|
setting.ambientvol.name = Âm lượng tổng
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
|||||||
setting.bridgeopacity.name = Độ mờ cầu
|
setting.bridgeopacity.name = Độ mờ cầu
|
||||||
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
||||||
setting.showweather.name = Hiển thị đồ họa thời tiết
|
setting.showweather.name = Hiển thị đồ họa thời tiết
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Bạn có muốn công khai trò chơi của mình không?\n[accent]Bất kỳ ai cũng có thể tham gia trò chơi của bạn.\n[lightgray]Điều này có thể được thay đổi sau trong Cài đặt-> Trò chơi-> Hiển thị trò chơi công khai.
|
public.confirm = Bạn có muốn công khai trò chơi của mình không?\n[accent]Bất kỳ ai cũng có thể tham gia trò chơi của bạn.\n[lightgray]Điều này có thể được thay đổi sau trong Cài đặt-> Trò chơi-> Hiển thị trò chơi công khai.
|
||||||
public.confirm.really = Nếu bạn muốn chơi với bạn bè, sử dụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn làm trò chơi của mình [scarlet]công khai[]?
|
public.confirm.really = Nếu bạn muốn chơi với bạn bè, sử dụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn làm trò chơi của mình [scarlet]công khai[]?
|
||||||
public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
|
public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
|
||||||
@@ -938,10 +999,6 @@ category.general.name = Chung
|
|||||||
category.view.name = Xem
|
category.view.name = Xem
|
||||||
category.multiplayer.name = Nhiều người chơi
|
category.multiplayer.name = Nhiều người chơi
|
||||||
category.blocks.name = Chọn khối
|
category.blocks.name = Chọn khối
|
||||||
command.attack = Tấn công
|
|
||||||
command.rally = Tập hợp
|
|
||||||
command.retreat = Rút lui
|
|
||||||
command.idle = Không hoạt động
|
|
||||||
placement.blockselectkeys = \n[lightgray]Phím: [{0},
|
placement.blockselectkeys = \n[lightgray]Phím: [{0},
|
||||||
keybind.respawn.name = Hồi sinh
|
keybind.respawn.name = Hồi sinh
|
||||||
keybind.control.name = Điều khiển quân lính
|
keybind.control.name = Điều khiển quân lính
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Di chuyển Y
|
|||||||
keybind.mouse_move.name = Theo chuột
|
keybind.mouse_move.name = Theo chuột
|
||||||
keybind.pan.name = Di chuyển góc nhìn
|
keybind.pan.name = Di chuyển góc nhìn
|
||||||
keybind.boost.name = Tăng tốc
|
keybind.boost.name = Tăng tốc
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = Chọn khu vực
|
keybind.schematic_select.name = Chọn khu vực
|
||||||
keybind.schematic_menu.name = Menu bản thiết kế
|
keybind.schematic_menu.name = Menu bản thiết kế
|
||||||
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Phá khối
|
|||||||
keybind.deselect.name = Bỏ chọn
|
keybind.deselect.name = Bỏ chọn
|
||||||
keybind.pickupCargo.name = Nhặt hàng
|
keybind.pickupCargo.name = Nhặt hàng
|
||||||
keybind.dropCargo.name = Thả hàng
|
keybind.dropCargo.name = Thả hàng
|
||||||
keybind.command.name = Lệnh
|
|
||||||
keybind.shoot.name = Bắn
|
keybind.shoot.name = Bắn
|
||||||
keybind.zoom.name = Thu phóng
|
keybind.zoom.name = Thu phóng
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
|
|||||||
mode.custom = Tùy chỉnh luật
|
mode.custom = Tùy chỉnh luật
|
||||||
|
|
||||||
rules.infiniteresources = Tài nguyên vô hạn
|
rules.infiniteresources = Tài nguyên vô hạn
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Nổ lò phản ứng
|
rules.reactorexplosions = Nổ lò phản ứng
|
||||||
rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
|
rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Cho phép dùng bản thiết kế
|
rules.schematic = Cho phép dùng bản thiết kế
|
||||||
rules.wavetimer = Đếm ngược đợt
|
rules.wavetimer = Đếm ngược đợt
|
||||||
rules.waves = Đợt
|
rules.waves = Đợt
|
||||||
rules.attack = Chế độ tấn công
|
rules.attack = Chế độ tấn công
|
||||||
rules.buildai = AI Xây dựng
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = Cấp độ AI
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
|
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
|
||||||
rules.corecapture = Chiếm căn cứ khi phá hủy
|
rules.corecapture = Chiếm căn cứ khi phá hủy
|
||||||
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác.
|
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác.
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
|
rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
|
||||||
rules.blockhealthmultiplier = Hệ số độ bền khối
|
rules.blockhealthmultiplier = Hệ số độ bền khối
|
||||||
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Hệ số máu của quân lính
|
|||||||
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
|
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
|
||||||
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
|
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
|
||||||
rules.unitcap = Giới hạn quân lính
|
rules.unitcap = Giới hạn quân lính
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
||||||
rules.wavespacing = Thời gian giữa các đợt:[lightgray] (giây)
|
rules.wavespacing = Thời gian giữa các đợt:[lightgray] (giây)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
||||||
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
||||||
rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi phá công trình
|
rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi phá công trình
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Quân lính
|
|||||||
rules.title.experimental = Thực nghiệm
|
rules.title.experimental = Thực nghiệm
|
||||||
rules.title.environment = Môi trường
|
rules.title.environment = Môi trường
|
||||||
rules.title.teams = Đội
|
rules.title.teams = Đội
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = Ánh sáng
|
rules.lighting = Ánh sáng
|
||||||
rules.enemyLights = Đèn địch
|
rules.fog = Fog of War
|
||||||
rules.fire = Lửa
|
rules.fire = Lửa
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Sát thương nổ của Khối/Quân lính
|
rules.explosions = Sát thương nổ của Khối/Quân lính
|
||||||
rules.ambientlight = Ánh sáng môi trường
|
rules.ambientlight = Ánh sáng môi trường
|
||||||
rules.weather = Thời tiết
|
rules.weather = Thời tiết
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = Quân lính
|
|||||||
content.block.name = Khối
|
content.block.name = Khối
|
||||||
content.status.name = Trạng thái hiệu ứng
|
content.status.name = Trạng thái hiệu ứng
|
||||||
content.sector.name = Khu vực
|
content.sector.name = Khu vực
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = Đồng
|
item.copper.name = Đồng
|
||||||
item.lead.name = Chì
|
item.lead.name = Chì
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Chất nổ
|
|||||||
item.pyratite.name = Nhiệt thạch
|
item.pyratite.name = Nhiệt thạch
|
||||||
item.metaglass.name = Thuỷ tinh
|
item.metaglass.name = Thuỷ tinh
|
||||||
item.scrap.name = Phế liệu
|
item.scrap.name = Phế liệu
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Nước
|
liquid.water.name = Nước
|
||||||
liquid.slag.name = Xỉ nóng chảy
|
liquid.slag.name = Xỉ nóng chảy
|
||||||
liquid.oil.name = Dầu
|
liquid.oil.name = Dầu
|
||||||
liquid.cryofluid.name = Chất làm lạnh
|
liquid.cryofluid.name = Chất làm lạnh
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
|||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Bệ phóng
|
block.launch-pad.name = Bệ phóng
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Trung tâm chỉ huy
|
|
||||||
block.ground-factory.name = Nhà máy bộ binh
|
block.ground-factory.name = Nhà máy bộ binh
|
||||||
block.air-factory.name = Nhà máy Không quân
|
block.air-factory.name = Nhà máy Không quân
|
||||||
block.naval-factory.name = Nhà máy Hải quân
|
block.naval-factory.name = Nhà máy Hải quân
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Màn hình
|
|||||||
block.large-logic-display.name = Màn hình lớn
|
block.large-logic-display.name = Màn hình lớn
|
||||||
block.memory-cell.name = Bộ nhớ
|
block.memory-cell.name = Bộ nhớ
|
||||||
block.memory-bank.name = Bộ nhớ lớn
|
block.memory-bank.name = Bộ nhớ lớn
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = Xanh dương
|
|
||||||
team.crux.name = Crux
|
team.crux.name = Crux
|
||||||
team.sharded.name = Sharded
|
team.sharded.name = Sharded
|
||||||
team.derelict.name = Không xác định
|
team.derelict.name = Không xác định
|
||||||
team.green.name = Xanh lá cây
|
team.green.name = Xanh lá cây
|
||||||
team.purple.name = Tím
|
|
||||||
|
team.blue.name = Xanh dương
|
||||||
|
|
||||||
hint.skip = Bỏ qua
|
hint.skip = Bỏ qua
|
||||||
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối đ
|
|||||||
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
||||||
hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác.
|
|
||||||
hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội.
|
|
||||||
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một quân lính.
|
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một quân lính.
|
||||||
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một quân lính để nhặt nó.
|
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một quân lính để nhặt nó.
|
||||||
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
|
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. N
|
|||||||
block.container.description = Lưu trữ lượng lớn vật phẩm mỗi loại. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
block.container.description = Lưu trữ lượng lớn vật phẩm mỗi loại. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
||||||
block.unloader.description = Lấy các vật phẩm được chọn từ các ô gần đó.
|
block.unloader.description = Lấy các vật phẩm được chọn từ các ô gần đó.
|
||||||
block.launch-pad.description = Phóng lô vật phẩm vào phân vùng.
|
block.launch-pad.description = Phóng lô vật phẩm vào phân vùng.
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
||||||
block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
||||||
block.scorch.description = Đốt mọi kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần.
|
block.scorch.description = Đốt mọi kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần.
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Tách xỉ thành các kim loại khác nhau v
|
|||||||
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng phase fabric and silicon để hoạt động.
|
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng phase fabric and silicon để hoạt động.
|
||||||
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các quân lính từ nhà máy.
|
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các quân lính từ nhà máy.
|
||||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra.
|
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra.
|
||||||
block.command-center.description = Kiểm soát hoạt động của của quân lính bằng một số lệnh khác nhau.
|
|
||||||
block.ground-factory.description = Sản xuất binh lính bộ binh. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
block.ground-factory.description = Sản xuất binh lính bộ binh. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||||
block.air-factory.description = Sản xuất binh lính không quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
block.air-factory.description = Sản xuất binh lính không quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||||
block.naval-factory.description = Sản xuất binh lính hải quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
block.naval-factory.description = Sản xuất binh lính hải quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = Màu đèn chiếu sáng.
|
|||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = Tô màu cho màn hình.
|
graphicstype.clear = Tô màu cho màn hình.
|
||||||
graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo.
|
graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo.
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = Đặt chiều rộng đoạn thẳng.
|
graphicstype.stroke = Đặt chiều rộng đoạn thẳng.
|
||||||
graphicstype.line = Vẽ đoạn thẳng.
|
graphicstype.line = Vẽ đoạn thẳng.
|
||||||
graphicstype.rect = Tô một hình chữ nhật.
|
graphicstype.rect = Tô một hình chữ nhật.
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = Khối lưu trữ, Ví dụ Nhà kho.
|
|||||||
lenum.generator = Khối có thể tạo ra năng lượng.
|
lenum.generator = Khối có thể tạo ra năng lượng.
|
||||||
lenum.factory = Khối có thể biến đổi vật phẩm.
|
lenum.factory = Khối có thể biến đổi vật phẩm.
|
||||||
lenum.repair = Điểm sửa chữa.
|
lenum.repair = Điểm sửa chữa.
|
||||||
lenum.rally = Trung tâm chỉ huy.
|
|
||||||
lenum.battery = Bất kì pin.
|
lenum.battery = Bất kì pin.
|
||||||
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
|
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
|
||||||
lenum.reactor = Lò phản ứng ThoriumNhiệt hạch.
|
lenum.reactor = Lò phản ứng ThoriumNhiệt hạch.
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
|
|||||||
|
|
||||||
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
||||||
lenum.stop = Dừng di chuyển/Đào/Xây dựng.
|
lenum.stop = Dừng di chuyển/Đào/Xây dựng.
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Di chuyển đến vị trí xác định.
|
lenum.move = Di chuyển đến vị trí xác định.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Tìm đường đến nơi tạo ra kẻ địch.
|
lenum.pathfind = Tìm đường đến nơi tạo ra kẻ địch.
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = Xây công trình.
|
|||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
||||||
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]正在更换下一张地图…
|
|||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
copied = 已复制
|
copied = 已复制
|
||||||
indev.notready = 这部分玩法还未开发完成。
|
indev.notready = 这部分玩法还未开发完成。
|
||||||
indev.campaign = [accent]恭喜!您已经完成了战役模式![]\n\n这是目前全部的游戏内容。 未来的更新中将添加行星际旅行。
|
|
||||||
|
|
||||||
load.sound = 音乐加载中
|
load.sound = 音乐加载中
|
||||||
load.map = 地图加载中
|
load.map = 地图加载中
|
||||||
@@ -140,7 +139,7 @@ mod.disable = 禁用
|
|||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||||
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
||||||
mod.outdated = [scarlet]该模组可能无法在6.0版本上正确地运行(缺失 minGameVersion: 105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
mod.errors = 读取内容时发生错误。
|
mod.errors = 读取内容时发生错误。
|
||||||
@@ -172,7 +171,9 @@ available = 可研究新科技!
|
|||||||
unlock.incampaign = < 在战役中解锁以显示详情 >
|
unlock.incampaign = < 在战役中解锁以显示详情 >
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
techtree = 科技树
|
techtree = 科技树
|
||||||
research.legacy = 发现了[accent]5.0[]版本的研究数据。 \n您想要[accent]加载这些数据[],还是(推荐)[accent]丢弃它们[]并在新战役中重新研究?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = 加载
|
research.load = 加载
|
||||||
research.discard = 丢弃
|
research.discard = 丢弃
|
||||||
research.list = [lightgray]研究:
|
research.list = [lightgray]研究:
|
||||||
@@ -308,6 +309,7 @@ openlink = 打开链接
|
|||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
back = 返回
|
back = 返回
|
||||||
max = 最大值
|
max = 最大值
|
||||||
|
objective = Map Objective
|
||||||
crash.export = 导出崩溃日志
|
crash.export = 导出崩溃日志
|
||||||
crash.none = 未找到崩溃日志。
|
crash.none = 未找到崩溃日志。
|
||||||
crash.exported = 崩溃日志已导出。
|
crash.exported = 崩溃日志已导出。
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea
|
|||||||
workshop.menu = 选择要对此项目进行的操作。
|
workshop.menu = 选择要对此项目进行的操作。
|
||||||
workshop.info = 项目信息
|
workshop.info = 项目信息
|
||||||
changelog = 更新日志(可选):
|
changelog = 更新日志(可选):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam最终用户许可协议
|
eula = Steam最终用户许可协议
|
||||||
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
|
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
|
||||||
publishing = [accent]正在发布…
|
publishing = [accent]正在发布…
|
||||||
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
||||||
publish.error = 发布项目时出错:{0}
|
publish.error = 发布项目时出错:{0}
|
||||||
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||||
editor.brush = 笔触大小
|
editor.brush = 笔触大小
|
||||||
@@ -377,6 +383,7 @@ editor.waves = 波次:
|
|||||||
editor.rules = 规则:
|
editor.rules = 规则:
|
||||||
editor.generation = 地形生成器:
|
editor.generation = 地形生成器:
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
editor.center = 居中
|
editor.center = 居中
|
||||||
@@ -392,9 +399,14 @@ waves.title = 波次
|
|||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = 每波
|
waves.perspawn = 每波
|
||||||
waves.shields = 护盾/波
|
waves.shields = 护盾/波
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = 最大单位数
|
waves.max = 最大单位数
|
||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = 预览
|
waves.preview = 预览
|
||||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
|||||||
editor.randomize = 重新生成
|
editor.randomize = 重新生成
|
||||||
editor.apply = 应用
|
editor.apply = 应用
|
||||||
editor.generate = 自动生成
|
editor.generate = 自动生成
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = 改变尺寸
|
editor.resize = 改变尺寸
|
||||||
editor.loadmap = 载入地图
|
editor.loadmap = 载入地图
|
||||||
editor.savemap = 保存地图
|
editor.savemap = 保存地图
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充队伍
|
|||||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
|
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 半径
|
|||||||
filter.option.octaves = 蔓延
|
filter.option.octaves = 蔓延
|
||||||
filter.option.falloff = 分散
|
filter.option.falloff = 分散
|
||||||
filter.option.angle = 角度
|
filter.option.angle = 角度
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = 中心对称
|
filter.option.rotate = 中心对称
|
||||||
filter.option.amount = 数量
|
filter.option.amount = 数量
|
||||||
filter.option.block = 地表方块
|
filter.option.block = 地表方块
|
||||||
@@ -549,18 +565,37 @@ requirement.core = 摧毁{0}的敌方核心
|
|||||||
requirement.research = 研究{0}
|
requirement.research = 研究{0}
|
||||||
requirement.produce = 生产{0}
|
requirement.produce = 生产{0}
|
||||||
requirement.capture = 占领{0}
|
requirement.capture = 占领{0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
research.multiplayer = 只有服务器创建者能研究科技。
|
research.multiplayer = 只有服务器创建者能研究科技。
|
||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
uncover = 已解锁
|
uncover = 已解锁
|
||||||
configure = 设定装运的物资
|
configure = 设定装运的物资
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
resources = 资源
|
resources = 资源
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
addall = 全部装运
|
addall = 全部装运
|
||||||
launch.from = 发射自:[accent]{0}
|
launch.from = 发射自:[accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = 目的地:{0}
|
launch.destination = 目的地:{0}
|
||||||
configure.invalid = 数量必须在0到{0}之间。
|
configure.invalid = 数量必须在0到{0}之间。
|
||||||
add = 添加…
|
add = 添加…
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = 重命名区块
|
|||||||
sectors.enemybase = [scarlet]敌方基地
|
sectors.enemybase = [scarlet]敌方基地
|
||||||
sectors.vulnerable = [scarlet]易受攻击
|
sectors.vulnerable = [scarlet]易受攻击
|
||||||
sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
|
sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]预测可守{0}波
|
sectors.survives = [accent]预测可守{0}波
|
||||||
sectors.go = 进入
|
sectors.go = 进入
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = 区块已占领
|
sector.curcapture = 区块已占领
|
||||||
sector.curlost = 区块已丢失
|
sector.curlost = 区块已丢失
|
||||||
sector.missingresources = [scarlet]建造核心所需资源不足
|
sector.missingresources = [scarlet]建造核心所需资源不足
|
||||||
@@ -612,6 +650,9 @@ sector.lost = 区块[accent]{0}[white]已丢失!
|
|||||||
#note: the missing space in the line below is intentional(中文无关)
|
#note: the missing space in the line below is intentional(中文无关)
|
||||||
sector.captured = 区块[accent]{0}[white]已占领!
|
sector.captured = 区块[accent]{0}[white]已占领!
|
||||||
sector.changeicon = 更改图标
|
sector.changeicon = 更改图标
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = 低度
|
threat.low = 低度
|
||||||
threat.medium = 中度
|
threat.medium = 中度
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = 毁灭
|
|||||||
planets = 行星
|
planets = 行星
|
||||||
|
|
||||||
planet.serpulo.name = 塞普罗
|
planet.serpulo.name = 塞普罗
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = 太阳
|
planet.sun.name = 太阳
|
||||||
|
|
||||||
sector.impact0078.name = 冲击区0078
|
sector.impact0078.name = 冲击区0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
|||||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
|
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
|
||||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
|
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
|
||||||
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <进入地图后显示>
|
|||||||
stat.description = 介绍
|
stat.description = 介绍
|
||||||
stat.input = 输入
|
stat.input = 输入
|
||||||
stat.output = 输出
|
stat.output = 输出
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = 强化所需
|
stat.booster = 强化所需
|
||||||
stat.tiles = 所需地形
|
stat.tiles = 所需地形
|
||||||
stat.affinities = 影响因素
|
stat.affinities = 影响因素
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建造速度
|
|||||||
stat.minespeed = 采矿速度
|
stat.minespeed = 采矿速度
|
||||||
stat.minetier = 可采集矿物
|
stat.minetier = 可采集矿物
|
||||||
stat.payloadcapacity = 载荷容量
|
stat.payloadcapacity = 载荷容量
|
||||||
stat.commandlimit = 指挥上限
|
|
||||||
stat.abilities = 技能
|
stat.abilities = 技能
|
||||||
stat.canboost = 可助推
|
stat.canboost = 可助推
|
||||||
stat.flying = 空中单位
|
stat.flying = 空中单位
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 移动速度倍率
|
|||||||
stat.reloadmultiplier = 开火速率倍率
|
stat.reloadmultiplier = 开火速率倍率
|
||||||
stat.buildspeedmultiplier = 建造速度倍率
|
stat.buildspeedmultiplier = 建造速度倍率
|
||||||
stat.reactive = 反应
|
stat.reactive = 反应
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = 治疗
|
stat.healing = 治疗
|
||||||
|
|
||||||
ability.forcefield = 力墙场
|
ability.forcefield = 力墙场
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0}单位工厂
|
|||||||
ability.shieldregenfield = 护盾再生场
|
ability.shieldregenfield = 护盾再生场
|
||||||
ability.movelightning = 闪电助推器
|
ability.movelightning = 闪电助推器
|
||||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = 挖掘速度:{0}/秒
|
bar.drillspeed = 挖掘速度:{0}/秒
|
||||||
bar.pumpspeed = 泵送速度:{0}/秒
|
bar.pumpspeed = 泵送速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
bar.progress = 制造进度
|
bar.progress = 制造进度
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = 输入
|
bar.input = 输入
|
||||||
bar.output = 输出
|
bar.output = 输出
|
||||||
bar.strength = [stat]{0}[lightgray]x效率
|
bar.strength = [stat]{0}[lightgray]x效率
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]伤害
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
bullet.homing = [stat]追踪
|
bullet.homing = [stat]追踪
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]无限穿透
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
bullet.reload = [stat]{0}[lightgray]x开火速率
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
|
|||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 电力
|
unit.powerunits = 电力
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
unit.minutes = 分
|
unit.minutes = 分
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困难
|
|||||||
setting.difficulty.insane = 疯狂
|
setting.difficulty.insane = 疯狂
|
||||||
setting.difficulty.name = 难度:
|
setting.difficulty.name = 难度:
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = 显示特效
|
setting.effects.name = 显示特效
|
||||||
setting.destroyedblocks.name = 显示已摧毁的建筑
|
setting.destroyedblocks.name = 显示已摧毁的建筑
|
||||||
setting.blockstatus.name = 显示建筑状态
|
setting.blockstatus.name = 显示建筑状态
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素画面
|
|||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
setting.coreitems.name = 显示核心物资
|
setting.coreitems.name = 显示核心物资
|
||||||
setting.position.name = 显示玩家坐标
|
setting.position.name = 显示玩家坐标
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
setting.atmosphere.name = 显示行星大气层
|
setting.atmosphere.name = 显示行星大气层
|
||||||
setting.ambientvol.name = 环境音量
|
setting.ambientvol.name = 环境音量
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 电力连接线不透明度
|
|||||||
setting.bridgeopacity.name = 桥梁不透明度
|
setting.bridgeopacity.name = 桥梁不透明度
|
||||||
setting.playerchat.name = 显示玩家聊天气泡
|
setting.playerchat.name = 显示玩家聊天气泡
|
||||||
setting.showweather.name = 显示天气效果
|
setting.showweather.name = 显示天气效果
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
||||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
||||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||||
@@ -938,10 +999,6 @@ category.general.name = 常规
|
|||||||
category.view.name = 视图
|
category.view.name = 视图
|
||||||
category.multiplayer.name = 多人游戏
|
category.multiplayer.name = 多人游戏
|
||||||
category.blocks.name = 建筑选择
|
category.blocks.name = 建筑选择
|
||||||
command.attack = 攻击
|
|
||||||
command.rally = 集合
|
|
||||||
command.retreat = 撤退
|
|
||||||
command.idle = 闲置
|
|
||||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||||
keybind.respawn.name = 重生
|
keybind.respawn.name = 重生
|
||||||
keybind.control.name = 控制单位
|
keybind.control.name = 控制单位
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 竖直移动
|
|||||||
keybind.mouse_move.name = 单位跟随鼠标
|
keybind.mouse_move.name = 单位跟随鼠标
|
||||||
keybind.pan.name = 鼠标控制镜头
|
keybind.pan.name = 鼠标控制镜头
|
||||||
keybind.boost.name = 启动助推
|
keybind.boost.name = 启动助推
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
keybind.schematic_flip_x.name = 水平翻转
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 拆除建筑
|
|||||||
keybind.deselect.name = 取消选择
|
keybind.deselect.name = 取消选择
|
||||||
keybind.pickupCargo.name = 拾取载荷
|
keybind.pickupCargo.name = 拾取载荷
|
||||||
keybind.dropCargo.name = 释放载荷
|
keybind.dropCargo.name = 释放载荷
|
||||||
keybind.command.name = 指挥附近的单位
|
|
||||||
keybind.shoot.name = 射击
|
keybind.shoot.name = 射击
|
||||||
keybind.zoom.name = 缩放
|
keybind.zoom.name = 缩放
|
||||||
keybind.menu.name = 菜单
|
keybind.menu.name = 菜单
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红
|
|||||||
mode.custom = 自定义模式
|
mode.custom = 自定义模式
|
||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = 反应堆爆炸有破坏性
|
rules.reactorexplosions = 反应堆爆炸有破坏性
|
||||||
rules.coreincinerates = 核心自动销毁多余的物品
|
rules.coreincinerates = 核心自动销毁多余的物品
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.buildai = 敌方 AI 会建造建筑
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI 难度
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
||||||
rules.corecapture = 摧毁核心时将其俘获
|
rules.corecapture = 摧毁核心时将其俘获
|
||||||
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = 敌人(红队)无限资源
|
rules.enemyCheat = 敌人(红队)无限资源
|
||||||
rules.blockhealthmultiplier = 建筑生命值倍率
|
rules.blockhealthmultiplier = 建筑生命值倍率
|
||||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 单位生命值倍率
|
|||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
rules.buildspeedmultiplier = 建造速度倍率
|
rules.buildspeedmultiplier = 建造速度倍率
|
||||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 单位
|
|||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = 环境
|
rules.title.environment = 环境
|
||||||
rules.title.teams = 队伍
|
rules.title.teams = 队伍
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = 迷雾
|
rules.lighting = 迷雾
|
||||||
rules.enemyLights = 敌方单位发光
|
rules.fog = Fog of War
|
||||||
rules.fire = 允许火焰产生并蔓延
|
rules.fire = 允许火焰产生并蔓延
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 迷雾颜色
|
rules.ambientlight = 迷雾颜色
|
||||||
rules.weather = 天气
|
rules.weather = 天气
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = 单位
|
|||||||
content.block.name = 建筑
|
content.block.name = 建筑
|
||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸混合物
|
|||||||
item.pyratite.name = 硫化物
|
item.pyratite.name = 硫化物
|
||||||
item.metaglass.name = 钢化玻璃
|
item.metaglass.name = 钢化玻璃
|
||||||
item.scrap.name = 废料
|
item.scrap.name = 废料
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 矿渣液
|
liquid.slag.name = 矿渣液
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.mace.name = 战锤
|
unit.mace.name = 战锤
|
||||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 回转泵
|
|||||||
block.thorium-reactor.name = 钍反应堆
|
block.thorium-reactor.name = 钍反应堆
|
||||||
block.mass-driver.name = 质量驱动器
|
block.mass-driver.name = 质量驱动器
|
||||||
block.blast-drill.name = 爆破钻头
|
block.blast-drill.name = 爆破钻头
|
||||||
block.thermal-pump.name = 热能泵
|
block.impulse-pump.name = Impulse Pump
|
||||||
block.thermal-generator.name = 热能发电机
|
block.thermal-generator.name = 热能发电机
|
||||||
block.alloy-smelter.name = 合金冶炼厂
|
block.surge-smelter.name = Surge Smelter
|
||||||
block.mender.name = 修理器
|
block.mender.name = 修理器
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 合金墙
|
block.surge-wall.name = 合金墙
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 厄兆
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.segment.name = 裂解光束
|
block.segment.name = 裂解光束
|
||||||
block.command-center.name = 指挥中心
|
|
||||||
block.ground-factory.name = 陆军工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空军工厂
|
block.air-factory.name = 空军工厂
|
||||||
block.naval-factory.name = 海军工厂
|
block.naval-factory.name = 海军工厂
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 逻辑显示屏
|
|||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 内存元
|
block.memory-cell.name = 内存元
|
||||||
block.memory-bank.name = 内存库
|
block.memory-bank.name = 内存库
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = 蓝
|
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
team.sharded.name = 黄
|
team.sharded.name = 黄
|
||||||
team.derelict.name = 灰
|
team.derelict.name = 灰
|
||||||
team.green.name = 绿
|
team.green.name = 绿
|
||||||
team.purple.name = 紫
|
|
||||||
|
team.blue.name = 蓝
|
||||||
|
|
||||||
hint.skip = 跳过
|
hint.skip = 跳过
|
||||||
hint.desktopMove = 使用[accent][[WASD][]键来移动。
|
hint.desktopMove = 使用[accent][[WASD][]键来移动。
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建
|
|||||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||||
hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位,才能指挥其他的地面单位。
|
|
||||||
hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。
|
|
||||||
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。
|
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。
|
||||||
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。
|
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。
|
||||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
|||||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||||
block.phase-weaver.description = 用钍和沙合成相位织物。
|
block.phase-weaver.description = 用钍和沙合成相位织物。
|
||||||
block.alloy-smelter.description = 将钛、 铅、 硅和铜熔合成巨浪合金。
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||||
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
||||||
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
||||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才
|
|||||||
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
|
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
|
||||||
block.mechanical-pump.description = 泵送液体,不需要电力。
|
block.mechanical-pump.description = 泵送液体,不需要电力。
|
||||||
block.rotary-pump.description = 泵送液体,需要电力。
|
block.rotary-pump.description = 泵送液体,需要电力。
|
||||||
block.thermal-pump.description = 泵送液体,需要大量电力。
|
block.impulse-pump.description = Pumps and outputs liquids.
|
||||||
block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。
|
block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。
|
||||||
block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
||||||
block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。
|
block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
|
|||||||
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
||||||
block.unloader.description = 从周围的建筑卸载指定物品。
|
block.unloader.description = 从周围的建筑卸载指定物品。
|
||||||
block.launch-pad.description = 将货物发射至指定区块。
|
block.launch-pad.description = 将货物发射至指定区块。
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = 交替向敌人发射子弹。
|
block.duo.description = 交替向敌人发射子弹。
|
||||||
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
||||||
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率将矿渣液分离成微量的外
|
|||||||
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
|
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
|
||||||
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
||||||
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
||||||
block.command-center.description = 通过若干命令来控制所有单位的行为。
|
|
||||||
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[]
|
|||||||
lst.unitcontrol = 控制已绑定的单位
|
lst.unitcontrol = 控制已绑定的单位
|
||||||
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
||||||
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
@@ -1667,11 +1750,12 @@ laccess.color = 照明器发光的颜色
|
|||||||
laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
|
laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
|
||||||
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||||
laccess.commanded = [red]已废弃,将被移除![]\n已由[accent]controlled[]替代
|
|
||||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = 用指定的颜色填充整个显示屏
|
graphicstype.clear = 用指定的颜色填充整个显示屏
|
||||||
graphicstype.color = 设置后续画图操作所使用的颜色
|
graphicstype.color = 设置后续画图操作所使用的颜色
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = 设置线条宽度
|
graphicstype.stroke = 设置线条宽度
|
||||||
graphicstype.line = 绘制线段
|
graphicstype.line = 绘制线段
|
||||||
graphicstype.rect = 绘制实心矩形
|
graphicstype.rect = 绘制实心矩形
|
||||||
@@ -1736,7 +1820,6 @@ lenum.storage = 仓储建筑(容器/仓库)
|
|||||||
lenum.generator = 发电建筑
|
lenum.generator = 发电建筑
|
||||||
lenum.factory = 生产物品的工厂
|
lenum.factory = 生产物品的工厂
|
||||||
lenum.repair = 维修点
|
lenum.repair = 维修点
|
||||||
lenum.rally = 指挥中心
|
|
||||||
lenum.battery = 电池
|
lenum.battery = 电池
|
||||||
lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效
|
lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效
|
||||||
lenum.reactor = 钍反应堆/冲击反应堆
|
lenum.reactor = 钍反应堆/冲击反应堆
|
||||||
@@ -1770,6 +1853,7 @@ unitlocate.group = 所搜寻的建筑分类
|
|||||||
|
|
||||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||||
lenum.stop = 停止移动/采矿/建造动作
|
lenum.stop = 停止移动/采矿/建造动作
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = 移动到某个位置
|
lenum.move = 移动到某个位置
|
||||||
lenum.approach = 靠近某个位置至一定的距离内
|
lenum.approach = 靠近某个位置至一定的距离内
|
||||||
lenum.pathfind = 寻路移动至敌人出生点
|
lenum.pathfind = 寻路移动至敌人出生点
|
||||||
@@ -1786,3 +1870,165 @@ lenum.build = 建造建筑
|
|||||||
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
||||||
lenum.within = 检查单位是否接近了某个位置
|
lenum.within = 检查单位是否接近了某个位置
|
||||||
lenum.boost = 开始/停止助推
|
lenum.boost = 开始/停止助推
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]等待下一張地圖中……
|
|||||||
highscore = [accent]新的高分紀錄!
|
highscore = [accent]新的高分紀錄!
|
||||||
copied = 已複製。
|
copied = 已複製。
|
||||||
indev.notready = 這部份的遊戲尚未完成
|
indev.notready = 這部份的遊戲尚未完成
|
||||||
indev.campaign = [accent]恭喜你完成戰役了![]\n\n這是截至目前的遊戲內容。星際旅行會在未來的更新加入遊戲~
|
|
||||||
|
|
||||||
load.sound = 音效載入中
|
load.sound = 音效載入中
|
||||||
load.map = 地圖載入中
|
load.map = 地圖載入中
|
||||||
@@ -140,7 +139,7 @@ mod.disable = 禁用
|
|||||||
mod.content = 內容:
|
mod.content = 內容:
|
||||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
||||||
mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本:105)
|
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
||||||
mod.erroredcontent = [scarlet]內容錯誤
|
mod.erroredcontent = [scarlet]內容錯誤
|
||||||
mod.errors = 載入內容時發生錯誤
|
mod.errors = 載入內容時發生錯誤
|
||||||
@@ -172,7 +171,9 @@ available = 可研究新科技!
|
|||||||
unlock.incampaign = <在戰役中解鎖>
|
unlock.incampaign = <在戰役中解鎖>
|
||||||
completed = [accent]完成
|
completed = [accent]完成
|
||||||
techtree = 科技樹
|
techtree = 科技樹
|
||||||
research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)?
|
techtree.select = Tech Tree Selection
|
||||||
|
techtree.serpulo = Serpulo
|
||||||
|
techtree.erekir = Erekir
|
||||||
research.load = 載入
|
research.load = 載入
|
||||||
research.discard = 放棄
|
research.discard = 放棄
|
||||||
research.list = [lightgray]研究︰
|
research.list = [lightgray]研究︰
|
||||||
@@ -308,6 +309,7 @@ openlink = 開啟連結
|
|||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
max = 最大量
|
max = 最大量
|
||||||
|
objective = Map Objective
|
||||||
crash.export = 匯出當機報告。
|
crash.export = 匯出當機報告。
|
||||||
crash.none = 無當機報告。
|
crash.none = 無當機報告。
|
||||||
crash.exported = 已匯出當機報告。
|
crash.exported = 已匯出當機報告。
|
||||||
@@ -357,12 +359,16 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
|
|||||||
workshop.menu = 選擇您要對此項目執行的動作。
|
workshop.menu = 選擇您要對此項目執行的動作。
|
||||||
workshop.info = 項目資訊
|
workshop.info = 項目資訊
|
||||||
changelog = 變動紀錄(選擇性):
|
changelog = 變動紀錄(選擇性):
|
||||||
|
updatedesc = Overwrite Title & Description
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
|
missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
|
||||||
publishing = [accent]發佈中……
|
publishing = [accent]發佈中……
|
||||||
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
|
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
|
||||||
publish.error = 發佈項目時發生問題:{0}
|
publish.error = 發佈項目時發生問題:{0}
|
||||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||||
|
editor.planet = Planet:
|
||||||
|
editor.sector = Sector:
|
||||||
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = 牆轉為懸崖
|
editor.cliffs = 牆轉為懸崖
|
||||||
editor.brush = 筆刷
|
editor.brush = 筆刷
|
||||||
@@ -377,6 +383,7 @@ editor.waves = 波次:
|
|||||||
editor.rules = 規則:
|
editor.rules = 規則:
|
||||||
editor.generation = 自動生成:
|
editor.generation = 自動生成:
|
||||||
editor.ingame = 在遊戲中編輯
|
editor.ingame = 在遊戲中編輯
|
||||||
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = 在工作坊上發佈
|
editor.publish.workshop = 在工作坊上發佈
|
||||||
editor.newmap = 新地圖
|
editor.newmap = 新地圖
|
||||||
editor.center = 中心
|
editor.center = 中心
|
||||||
@@ -392,9 +399,14 @@ waves.title = 波次
|
|||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波次
|
waves.waves = 波次
|
||||||
|
waves.health = health: {0}%
|
||||||
waves.perspawn = 每次生成
|
waves.perspawn = 每次生成
|
||||||
waves.shields = 護盾/波次
|
waves.shields = 護盾/波次
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
|
waves.spawn = spawn:
|
||||||
|
waves.spawn.all = <all>
|
||||||
|
waves.spawn.select = Spawn Select
|
||||||
|
waves.spawn.none = [scarlet]no spawns found in map
|
||||||
waves.max = 最大單位數
|
waves.max = 最大單位數
|
||||||
waves.guardian = 守衛者
|
waves.guardian = 守衛者
|
||||||
waves.preview = 預覽
|
waves.preview = 預覽
|
||||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
|||||||
editor.randomize = 隨機化
|
editor.randomize = 隨機化
|
||||||
editor.apply = 使用
|
editor.apply = 使用
|
||||||
editor.generate = 產生
|
editor.generate = 產生
|
||||||
|
editor.sectorgenerate = Sector Generate
|
||||||
editor.resize = 調整大小
|
editor.resize = 調整大小
|
||||||
editor.loadmap = 載入地圖
|
editor.loadmap = 載入地圖
|
||||||
editor.savemap = 儲存地圖
|
editor.savemap = 儲存地圖
|
||||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充團隊
|
|||||||
toolmode.fillteams.description = 填充團隊而非方塊。
|
toolmode.fillteams.description = 填充團隊而非方塊。
|
||||||
toolmode.drawteams = 繪製團隊
|
toolmode.drawteams = 繪製團隊
|
||||||
toolmode.drawteams.description = 繪製團隊而非方塊。
|
toolmode.drawteams.description = 繪製團隊而非方塊。
|
||||||
|
toolmode.underliquid = Under Liquids
|
||||||
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||||
|
|
||||||
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
|
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
|
||||||
|
|
||||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 圓形規模
|
|||||||
filter.option.octaves = 倍頻
|
filter.option.octaves = 倍頻
|
||||||
filter.option.falloff = 衰減
|
filter.option.falloff = 衰減
|
||||||
filter.option.angle = 角度
|
filter.option.angle = 角度
|
||||||
|
filter.option.tilt = Tilt
|
||||||
filter.option.rotate = 旋轉
|
filter.option.rotate = 旋轉
|
||||||
filter.option.amount = 數量
|
filter.option.amount = 數量
|
||||||
filter.option.block = 方塊
|
filter.option.block = 方塊
|
||||||
@@ -549,18 +565,37 @@ requirement.core = 在{0}摧毀敵人核心
|
|||||||
requirement.research = 研究 {0}
|
requirement.research = 研究 {0}
|
||||||
requirement.produce = 生產 {0}
|
requirement.produce = 生產 {0}
|
||||||
requirement.capture = 捕獲 {0}
|
requirement.capture = 捕獲 {0}
|
||||||
|
requirement.onplanet = Control Sector On {0}
|
||||||
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = 發射
|
launch.text = 發射
|
||||||
research.multiplayer = 只有管理者可以使用這個物品
|
research.multiplayer = 只有管理者可以使用這個物品
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = 探索
|
uncover = 探索
|
||||||
configure = 設定
|
configure = 設定
|
||||||
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||||
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||||
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||||
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
|
objective.command = [accent]Command Units
|
||||||
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||||
|
|
||||||
loadout = 裝載
|
loadout = 裝載
|
||||||
resources = 資源
|
resources = 資源
|
||||||
|
resources.max = Max
|
||||||
bannedblocks = 禁用方塊
|
bannedblocks = 禁用方塊
|
||||||
|
objectives = Objectives
|
||||||
bannedunits = 禁用單位
|
bannedunits = 禁用單位
|
||||||
addall = 全部加入
|
addall = 全部加入
|
||||||
launch.from = 發射來源:[accent]{0}
|
launch.from = 發射來源:[accent]{0}
|
||||||
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = 目的地:{0}
|
launch.destination = 目的地:{0}
|
||||||
configure.invalid = 數值必須介於 0 到 {0}。
|
configure.invalid = 數值必須介於 0 到 {0}。
|
||||||
add = 新增……
|
add = 新增……
|
||||||
@@ -602,8 +637,11 @@ sectors.rename = 重新命名區域
|
|||||||
sectors.enemybase = [scarlet]敵方基地
|
sectors.enemybase = [scarlet]敵方基地
|
||||||
sectors.vulnerable = [scarlet]易受攻擊
|
sectors.vulnerable = [scarlet]易受攻擊
|
||||||
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
||||||
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]存活 {0} 波次
|
sectors.survives = [accent]存活 {0} 波次
|
||||||
sectors.go = 進入
|
sectors.go = 進入
|
||||||
|
sector.abandon = Abandon
|
||||||
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = 已佔領地區
|
sector.curcapture = 已佔領地區
|
||||||
sector.curlost = 已失去該地區
|
sector.curlost = 已失去該地區
|
||||||
sector.missingresources = [scarlet]核心資源不足
|
sector.missingresources = [scarlet]核心資源不足
|
||||||
@@ -612,6 +650,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗!
|
|||||||
#note: 校正用空行
|
#note: 校正用空行
|
||||||
sector.captured = 成功佔領地區[accent]{0}[white]!
|
sector.captured = 成功佔領地區[accent]{0}[white]!
|
||||||
sector.changeicon = 更改圖標
|
sector.changeicon = 更改圖標
|
||||||
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
|
sector.view = View Sector
|
||||||
|
|
||||||
threat.low = 低
|
threat.low = 低
|
||||||
threat.medium = 中
|
threat.medium = 中
|
||||||
@@ -622,6 +663,7 @@ threat.eradication = 毀滅性
|
|||||||
planets = 行星
|
planets = 行星
|
||||||
|
|
||||||
planet.serpulo.name = 蕈孢星
|
planet.serpulo.name = 蕈孢星
|
||||||
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = 太陽
|
planet.sun.name = 太陽
|
||||||
|
|
||||||
sector.impact0078.name = 衝擊0078
|
sector.impact0078.name = 衝擊0078
|
||||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
|
|||||||
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
||||||
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。
|
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。
|
||||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||||
|
sector.onset.name = The Onset
|
||||||
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
|
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
@@ -711,6 +756,7 @@ stat.showinmap = <加載地圖以顯示>
|
|||||||
stat.description = 用途
|
stat.description = 用途
|
||||||
stat.input = 輸入
|
stat.input = 輸入
|
||||||
stat.output = 輸出
|
stat.output = 輸出
|
||||||
|
stat.maxefficiency = Max Efficiency
|
||||||
stat.booster = 強化
|
stat.booster = 強化
|
||||||
stat.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
stat.affinities = 親和方塊
|
stat.affinities = 親和方塊
|
||||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
|
|||||||
stat.minespeed = 挖掘速度
|
stat.minespeed = 挖掘速度
|
||||||
stat.minetier = 挖掘等級
|
stat.minetier = 挖掘等級
|
||||||
stat.payloadcapacity = 負荷量
|
stat.payloadcapacity = 負荷量
|
||||||
stat.commandlimit = 指令限制
|
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = 可加速
|
stat.canboost = 可加速
|
||||||
stat.flying = 飛行中
|
stat.flying = 飛行中
|
||||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 速度加成
|
|||||||
stat.reloadmultiplier = 射速加成
|
stat.reloadmultiplier = 射速加成
|
||||||
stat.buildspeedmultiplier = 建造速度加成
|
stat.buildspeedmultiplier = 建造速度加成
|
||||||
stat.reactive = 具反應性
|
stat.reactive = 具反應性
|
||||||
|
stat.immunities = Immunities
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = 防護罩
|
ability.forcefield = 防護罩
|
||||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0}工廠
|
|||||||
ability.shieldregenfield = 護盾充能力場
|
ability.shieldregenfield = 護盾充能力場
|
||||||
ability.movelightning = 移動閃電
|
ability.movelightning = 移動閃電
|
||||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||||
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的鑽頭
|
bar.drilltierreq = 需要更好的鑽頭
|
||||||
bar.noresources = 缺少資源
|
bar.noresources = 缺少資源
|
||||||
bar.corereq = 需由核心升級
|
bar.corereq = 需由核心升級
|
||||||
|
bar.corefloor = Core Zone Tile Required
|
||||||
|
bar.cargounitcap = Cargo Unit Cap Reached
|
||||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||||
bar.pumpspeed = 液體泵送速度:{0}/秒
|
bar.pumpspeed = 液體泵送速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液體
|
bar.liquid = 液體
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.heatamount = Heat: {0}
|
||||||
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
bar.power = 能量
|
bar.power = 能量
|
||||||
bar.progress = 建造進度
|
bar.progress = 建造進度
|
||||||
|
bar.loadprogress = Progress
|
||||||
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = 輸入
|
bar.input = 輸入
|
||||||
bar.output = 輸出
|
bar.output = 輸出
|
||||||
bar.strength = [stat]{0}[lightgray]x 強度
|
bar.strength = [stat]{0}[lightgray]x 強度
|
||||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
bullet.homing = [stat]追蹤
|
bullet.homing = [stat]追蹤
|
||||||
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]擊退
|
|||||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||||
bullet.infinitepierce = [stat]穿刺
|
bullet.infinitepierce = [stat]穿刺
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
||||||
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||||
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
||||||
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = 方塊
|
unit.blocks = 方塊
|
||||||
unit.blockssquared = 方塊²
|
unit.blockssquared = 方塊²
|
||||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液體單位/秒
|
|||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
unit.liquidunits = 液體單位
|
unit.liquidunits = 液體單位
|
||||||
unit.powerunits = 能量單位
|
unit.powerunits = 能量單位
|
||||||
|
unit.heatunits = heat units
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
unit.minutes = 分
|
unit.minutes = 分
|
||||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困難
|
|||||||
setting.difficulty.insane = 瘋狂
|
setting.difficulty.insane = 瘋狂
|
||||||
setting.difficulty.name = 難度:
|
setting.difficulty.name = 難度:
|
||||||
setting.screenshake.name = 畫面抖動
|
setting.screenshake.name = 畫面抖動
|
||||||
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = 顯示特效
|
setting.effects.name = 顯示特效
|
||||||
setting.destroyedblocks.name = 顯示被破壞的方塊
|
setting.destroyedblocks.name = 顯示被破壞的方塊
|
||||||
setting.blockstatus.name = 顯示方塊狀態
|
setting.blockstatus.name = 顯示方塊狀態
|
||||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素化
|
|||||||
setting.minimap.name = 顯示小地圖
|
setting.minimap.name = 顯示小地圖
|
||||||
setting.coreitems.name = 顯示核心物品
|
setting.coreitems.name = 顯示核心物品
|
||||||
setting.position.name = 顯示玩家位置
|
setting.position.name = 顯示玩家位置
|
||||||
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = 音樂音量
|
setting.musicvol.name = 音樂音量
|
||||||
setting.atmosphere.name = 顯示星球大氣層
|
setting.atmosphere.name = 顯示星球大氣層
|
||||||
setting.ambientvol.name = 環境音量
|
setting.ambientvol.name = 環境音量
|
||||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 雷射不透明度
|
|||||||
setting.bridgeopacity.name = 橋透明度
|
setting.bridgeopacity.name = 橋透明度
|
||||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||||
setting.showweather.name = 顯示天氣動畫
|
setting.showweather.name = 顯示天氣動畫
|
||||||
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
||||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
||||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||||
@@ -938,10 +999,6 @@ category.general.name = 一般
|
|||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
category.blocks.name = 選取方塊
|
category.blocks.name = 選取方塊
|
||||||
command.attack = 攻擊
|
|
||||||
command.rally = 集結
|
|
||||||
command.retreat = 撤退
|
|
||||||
command.idle = 閒置
|
|
||||||
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
|
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
|
||||||
keybind.respawn.name = 重生
|
keybind.respawn.name = 重生
|
||||||
keybind.control.name = 控制單位
|
keybind.control.name = 控制單位
|
||||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 垂直移動
|
|||||||
keybind.mouse_move.name = 跟隨滑鼠
|
keybind.mouse_move.name = 跟隨滑鼠
|
||||||
keybind.pan.name = 平移鏡頭
|
keybind.pan.name = 平移鏡頭
|
||||||
keybind.boost.name = 加速
|
keybind.boost.name = 加速
|
||||||
|
keybind.command_mode.name = Command Mode
|
||||||
keybind.schematic_select.name = 選擇區域
|
keybind.schematic_select.name = 選擇區域
|
||||||
keybind.schematic_menu.name = 藍圖目錄
|
keybind.schematic_menu.name = 藍圖目錄
|
||||||
keybind.schematic_flip_x.name = X軸翻轉
|
keybind.schematic_flip_x.name = X軸翻轉
|
||||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 移除方塊
|
|||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.pickupCargo.name = 撿起貨物
|
keybind.pickupCargo.name = 撿起貨物
|
||||||
keybind.dropCargo.name = 丟棄貨物
|
keybind.dropCargo.name = 丟棄貨物
|
||||||
keybind.command.name = 指令
|
|
||||||
keybind.shoot.name = 射擊
|
keybind.shoot.name = 射擊
|
||||||
keybind.zoom.name = 縮放
|
keybind.zoom.name = 縮放
|
||||||
keybind.menu.name = 主選單
|
keybind.menu.name = 主選單
|
||||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需
|
|||||||
mode.custom = 自訂規則
|
mode.custom = 自訂規則
|
||||||
|
|
||||||
rules.infiniteresources = 無限資源
|
rules.infiniteresources = 無限資源
|
||||||
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = 反應爐爆炸
|
rules.reactorexplosions = 反應爐爆炸
|
||||||
rules.coreincinerates = 核心銷毀物品
|
rules.coreincinerates = 核心銷毀物品
|
||||||
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = 允許使用藍圖
|
rules.schematic = 允許使用藍圖
|
||||||
rules.wavetimer = 波次時間
|
rules.wavetimer = 波次時間
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
rules.buildai = 電腦自動建築
|
rules.rtsai = RTS AI
|
||||||
rules.aitier = AI 等級
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||||
rules.corecapture = 佔領摧毀的核心
|
rules.corecapture = 佔領摧毀的核心
|
||||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||||
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = 電腦無限資源
|
rules.enemyCheat = 電腦無限資源
|
||||||
rules.blockhealthmultiplier = 建築物耐久度倍數
|
rules.blockhealthmultiplier = 建築物耐久度倍數
|
||||||
rules.blockdamagemultiplier = 建築物傷害倍數
|
rules.blockdamagemultiplier = 建築物傷害倍數
|
||||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 單位生命值倍數
|
|||||||
rules.unitdamagemultiplier = 單位傷害倍數
|
rules.unitdamagemultiplier = 單位傷害倍數
|
||||||
rules.unitcapvariable = 核心限制單位上限
|
rules.unitcapvariable = 核心限制單位上限
|
||||||
rules.unitcap = 基礎單位上限
|
rules.unitcap = 基礎單位上限
|
||||||
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||||
rules.wavespacing = 波次間距︰[lightgray](秒)
|
rules.wavespacing = 波次間距︰[lightgray](秒)
|
||||||
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = 建設成本倍數
|
rules.buildcostmultiplier = 建設成本倍數
|
||||||
rules.buildspeedmultiplier = 建設速度倍數
|
rules.buildspeedmultiplier = 建設速度倍數
|
||||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 單位
|
|||||||
rules.title.experimental = 實驗中
|
rules.title.experimental = 實驗中
|
||||||
rules.title.environment = 環境
|
rules.title.environment = 環境
|
||||||
rules.title.teams = 分隊
|
rules.title.teams = 分隊
|
||||||
|
rules.title.planet = Planet
|
||||||
rules.lighting = 光照
|
rules.lighting = 光照
|
||||||
rules.enemyLights = 敵方發光
|
rules.fog = Fog of War
|
||||||
rules.fire = 火
|
rules.fire = 火
|
||||||
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 方塊/單位爆炸傷害
|
rules.explosions = 方塊/單位爆炸傷害
|
||||||
rules.ambientlight = 環境光照
|
rules.ambientlight = 環境光照
|
||||||
rules.weather = 天氣
|
rules.weather = 天氣
|
||||||
@@ -1071,6 +1136,8 @@ content.unit.name = 單位
|
|||||||
content.block.name = 方塊
|
content.block.name = 方塊
|
||||||
content.status.name = 狀態效果
|
content.status.name = 狀態效果
|
||||||
content.sector.name = 地區
|
content.sector.name = 地區
|
||||||
|
content.team.name = Factions
|
||||||
|
wallore = (Wall)
|
||||||
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸化合物
|
|||||||
item.pyratite.name = 火焰彈
|
item.pyratite.name = 火焰彈
|
||||||
item.metaglass.name = 鋼化玻璃
|
item.metaglass.name = 鋼化玻璃
|
||||||
item.scrap.name = 廢料
|
item.scrap.name = 廢料
|
||||||
|
item.fissile-matter.name = Fissile Matter
|
||||||
|
item.beryllium.name = Beryllium
|
||||||
|
item.tungsten.name = Tungsten
|
||||||
|
item.oxide.name = Oxide
|
||||||
|
item.carbide.name = Carbide
|
||||||
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.slag.name = 熔渣
|
liquid.slag.name = 熔渣
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
liquid.cryofluid.name = 冷凍液
|
liquid.cryofluid.name = 冷凍液
|
||||||
|
liquid.neoplasm.name = Neoplasm
|
||||||
|
liquid.arkycite.name = Arkycite
|
||||||
|
liquid.gallium.name = Gallium
|
||||||
|
liquid.ozone.name = Ozone
|
||||||
|
liquid.hydrogen.name = Hydrogen
|
||||||
|
liquid.nitrogen.name = Nitrogen
|
||||||
|
liquid.cyanogen.name = Cyanogen
|
||||||
|
|
||||||
unit.dagger.name = 匕首機甲
|
unit.dagger.name = 匕首機甲
|
||||||
unit.mace.name = 甩棍
|
unit.mace.name = 甩棍
|
||||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 迴旋泵
|
|||||||
block.thorium-reactor.name = 釷反應堆
|
block.thorium-reactor.name = 釷反應堆
|
||||||
block.mass-driver.name = 質量驅動器
|
block.mass-driver.name = 質量驅動器
|
||||||
block.blast-drill.name = 氣爆鑽頭
|
block.blast-drill.name = 氣爆鑽頭
|
||||||
block.thermal-pump.name = 熱能泵
|
block.impulse-pump.name = Impulse Pump
|
||||||
block.thermal-generator.name = 地熱發電機
|
block.thermal-generator.name = 地熱發電機
|
||||||
block.alloy-smelter.name = 合金冶煉廠
|
block.surge-smelter.name = Surge Smelter
|
||||||
block.mender.name = 修理方塊
|
block.mender.name = 修理方塊
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波動牆
|
block.surge-wall.name = 波動牆
|
||||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 狙擊砲
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 小型發射台
|
block.launch-pad.name = 小型發射台
|
||||||
block.segment.name = 片段
|
block.segment.name = 片段
|
||||||
block.command-center.name = 指揮中心
|
|
||||||
block.ground-factory.name = 地面工廠
|
block.ground-factory.name = 地面工廠
|
||||||
block.air-factory.name = 航空工廠
|
block.air-factory.name = 航空工廠
|
||||||
block.naval-factory.name = 海軍工廠
|
block.naval-factory.name = 海軍工廠
|
||||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 顯示器
|
|||||||
block.large-logic-display.name = 大型顯示器
|
block.large-logic-display.name = 大型顯示器
|
||||||
block.memory-cell.name = 記憶單元
|
block.memory-cell.name = 記憶單元
|
||||||
block.memory-bank.name = 記憶體
|
block.memory-bank.name = 記憶體
|
||||||
|
team.malis.name = Malis
|
||||||
team.blue.name = 藍
|
|
||||||
team.crux.name = 紅
|
team.crux.name = 紅
|
||||||
team.sharded.name = 黃
|
team.sharded.name = 黃
|
||||||
team.derelict.name = 灰
|
team.derelict.name = 灰
|
||||||
team.green.name = 綠
|
team.green.name = 綠
|
||||||
team.purple.name = 紫
|
|
||||||
|
team.blue.name = 藍
|
||||||
|
|
||||||
hint.skip = 跳過
|
hint.skip = 跳過
|
||||||
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
||||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上
|
|||||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||||
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||||
hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。
|
|
||||||
hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。
|
|
||||||
hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。
|
hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。
|
||||||
hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。
|
hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。
|
||||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產
|
|||||||
block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
|
block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
|
||||||
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
|
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
|
||||||
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
|
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
|
||||||
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||||
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
||||||
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
|
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
|
||||||
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
|
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
|
||||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,
|
|||||||
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
|
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
|
||||||
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
||||||
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
|
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
|
||||||
block.thermal-pump.description = 終極的泵。
|
block.impulse-pump.description = Pumps and outputs liquids.
|
||||||
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
|
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
|
||||||
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
||||||
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
|
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
|
||||||
@@ -1551,6 +1628,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆
|
|||||||
block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
|
block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
|
||||||
block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
|
block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
|
||||||
block.launch-pad.description = 無需發射核心即可直接發射物品。
|
block.launch-pad.description = 無需發射核心即可直接發射物品。
|
||||||
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
block.duo.description = 一種小而便宜的砲塔。
|
block.duo.description = 一種小而便宜的砲塔。
|
||||||
block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
|
block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
|
||||||
block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
|
block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
|
||||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率將熔渣分離成少量的礦物
|
|||||||
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
|
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
|
||||||
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
|
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
|
||||||
block.payload-router.description = 把大型物體分配到三個方向。
|
block.payload-router.description = 把大型物體分配到三個方向。
|
||||||
block.command-center.description = 用幾個不同的指令控制機甲的行為。
|
|
||||||
block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||||
block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||||
block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
|||||||
lst.unitcontrol = 控制現在綁定的單位
|
lst.unitcontrol = 控制現在綁定的單位
|
||||||
lst.unitradar = 偵測綁定單位附近的單位
|
lst.unitradar = 偵測綁定單位附近的單位
|
||||||
lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
|
lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
|
||||||
|
lst.getblock = Get tile data at any location.
|
||||||
|
lst.setblock = Set tile data at any location.
|
||||||
|
lst.spawnunit = Spawn unit at a location.
|
||||||
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
|
lst.setrule = Set a game rule.
|
||||||
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||||
|
|
||||||
@@ -1666,11 +1749,12 @@ laccess.color = Illuminator color.
|
|||||||
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
||||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
||||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||||
|
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
|
||||||
graphicstype.clear = 重製版面為指定顏色
|
graphicstype.clear = 重製版面為指定顏色
|
||||||
graphicstype.color = 為後續所有圖畫指令設定顏色
|
graphicstype.color = 為後續所有圖畫指令設定顏色
|
||||||
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||||
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
|
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
|
||||||
graphicstype.line = 畫一直線
|
graphicstype.line = 畫一直線
|
||||||
graphicstype.rect = 畫實心長方形
|
graphicstype.rect = 畫實心長方形
|
||||||
@@ -1735,7 +1819,6 @@ lenum.storage = 儲藏建築
|
|||||||
lenum.generator = 會發電的建築
|
lenum.generator = 會發電的建築
|
||||||
lenum.factory = 生產加工資源的建築,如煉矽場
|
lenum.factory = 生產加工資源的建築,如煉矽場
|
||||||
lenum.repair = 維修點
|
lenum.repair = 維修點
|
||||||
lenum.rally = 指揮中心
|
|
||||||
lenum.battery = 電池
|
lenum.battery = 電池
|
||||||
lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果
|
lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果
|
||||||
lenum.reactor = 衝擊/釷反應爐
|
lenum.reactor = 衝擊/釷反應爐
|
||||||
@@ -1769,6 +1852,7 @@ unitlocate.group = 搜索建築種類
|
|||||||
|
|
||||||
lenum.idle = 預設AI
|
lenum.idle = 預設AI
|
||||||
lenum.stop = 停止移動/挖礦/建造
|
lenum.stop = 停止移動/挖礦/建造
|
||||||
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = 移動到指定位置
|
lenum.move = 移動到指定位置
|
||||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||||
lenum.pathfind = 由內建AI前往敵方重生點
|
lenum.pathfind = 由內建AI前往敵方重生點
|
||||||
@@ -1785,3 +1869,165 @@ lenum.build = 建造一個建築
|
|||||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||||
lenum.within = 單位是否在指定範圍內
|
lenum.within = 單位是否在指定範圍內
|
||||||
lenum.boost = 使用推進器
|
lenum.boost = 使用推進器
|
||||||
|
block.empty.name = Empty
|
||||||
|
block.rhyolite-crater.name = Rhyolite Crater
|
||||||
|
block.rough-rhyolite.name = Rough Rhyolite
|
||||||
|
block.regolith.name = Regolith
|
||||||
|
block.yellow-stone.name = Yellow Stone
|
||||||
|
block.carbon-stone.name = Carbon Stone
|
||||||
|
block.ferric-stone.name = Ferric Stone
|
||||||
|
block.ferric-craters.name = Ferric Craters
|
||||||
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
|
block.crystal-floor.name = Crystal Floor
|
||||||
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||||
|
block.red-stone.name = Red Stone
|
||||||
|
block.dense-red-stone.name = Dense Red Stone
|
||||||
|
block.red-ice.name = Red Ice
|
||||||
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
|
block.carbon-vent.name = Carbon Vent
|
||||||
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.redmat.name = Redmat
|
||||||
|
block.bluemat.name = Bluemat
|
||||||
|
block.core-zone.name = Core Zone
|
||||||
|
block.regolith-wall.name = Regolith Wall
|
||||||
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
|
block.carbon-wall.name = Carbon Wall
|
||||||
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
|
block.red-ice-wall.name = Red Ice Wall
|
||||||
|
block.red-stone-wall.name = Red Stone Wall
|
||||||
|
block.red-diamond-wall.name = Red Diamond Wall
|
||||||
|
block.redweed.name = Redweed
|
||||||
|
block.pur-bush.name = Pur Bush
|
||||||
|
block.yellowcoral.name = Yellowcoral
|
||||||
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||||
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
|
block.crystal-blocks.name = Crystal Blocks
|
||||||
|
block.crystal-orbs.name = Crystal Orbs
|
||||||
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
|
block.electrolyzer.name = Electrolyzer
|
||||||
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
|
block.electric-heater.name = Electric Heater
|
||||||
|
block.phase-heater.name = Phase Heater
|
||||||
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
|
block.surge-crucible.name = Surge Crucible
|
||||||
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
|
block.heat-reactor.name = Heat Reactor
|
||||||
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
|
block.tungsten-wall.name = Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
|
block.blast-door.name = Blast Door
|
||||||
|
block.carbide-wall.name = Carbide Wall
|
||||||
|
block.carbide-wall-large.name = Large Carbide Wall
|
||||||
|
block.radar.name = Radar
|
||||||
|
block.build-tower.name = Build Tower
|
||||||
|
block.regen-projector.name = Regen Projector
|
||||||
|
block.shield-projector.name = Shield Projector
|
||||||
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
|
block.armored-duct.name = Armored Duct
|
||||||
|
block.overflow-duct.name = Overflow Duct
|
||||||
|
block.duct-unloader.name = Duct Unloader
|
||||||
|
block.surge-conveyor.name = Surge Conveyor
|
||||||
|
block.surge-router.name = Surge Router
|
||||||
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||||
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||||
|
block.reinforced-pump.name = Reinforced Pump
|
||||||
|
block.reinforced-conduit.name = Reinforced Conduit
|
||||||
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||||
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||||
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||||
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||||
|
block.beam-node.name = Beam Node
|
||||||
|
block.beam-tower.name = Beam Tower
|
||||||
|
block.beam-link.name = Beam Link
|
||||||
|
block.turbine-condenser.name = Turbine Condenser
|
||||||
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||||
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
|
block.vent-condenser.name = Vent Condenser
|
||||||
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.plasma-bore.name = Plasma Bore
|
||||||
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
|
block.impact-drill.name = Impact Drill
|
||||||
|
block.eruption-drill.name = Eruption Drill
|
||||||
|
block.core-bastion.name = Core Bastion
|
||||||
|
block.core-citadel.name = Core Citadel
|
||||||
|
block.core-acropolis.name = Core Acropolis
|
||||||
|
block.reinforced-container.name = Reinforced Container
|
||||||
|
block.reinforced-vault.name = Reinforced Vault
|
||||||
|
block.breach.name = Breach
|
||||||
|
block.sublimate.name = Sublimate
|
||||||
|
block.titan.name = Titan
|
||||||
|
block.disperse.name = Disperse
|
||||||
|
block.fabricator.name = Fabricator
|
||||||
|
block.tank-reconstructor.name = Tank Reconstructor
|
||||||
|
block.mech-reconstructor.name = Mech Reconstructor
|
||||||
|
block.ship-reconstructor.name = Ship Reconstructor
|
||||||
|
block.tank-assembler.name = Tank Assembler
|
||||||
|
block.ship-assembler.name = Ship Assembler
|
||||||
|
block.mech-assembler.name = Mech Assembler
|
||||||
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||||
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
|
block.canvas.name = Canvas
|
||||||
|
block.world-processor.name = World Processor
|
||||||
|
block.world-cell.name = World Cell
|
||||||
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
|
block.refabricator.name = Refabricator
|
||||||
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
|
block.diffuse.name = Diffuse
|
||||||
|
block.basic-assembler-module.name = Basic Assembler Module
|
||||||
|
unit.stell.name = Stell
|
||||||
|
unit.locus.name = Locus
|
||||||
|
unit.vanquish.name = Vanquish
|
||||||
|
unit.conquer.name = Conquer
|
||||||
|
unit.cleroi.name = Cleroi
|
||||||
|
unit.tecta.name = Tecta
|
||||||
|
unit.collaris.name = Collaris
|
||||||
|
unit.avert.name = Avert
|
||||||
|
unit.quell.name = Quell
|
||||||
|
unit.disrupt.name = Disrupt
|
||||||
|
unit.evoke.name = Evoke
|
||||||
|
unit.incite.name = Incite
|
||||||
|
unit.emanate.name = Emanate
|
||||||
|
unit.manifold.name = Manifold
|
||||||
|
unit.assembly-drone.name = Assembly Drone
|
||||||
|
unit.effect-drone.name = Effect Drone
|
||||||
|
unit.precept.name = Precept
|
||||||
|
unit.merui.name = Merui
|
||||||
|
unit.anthicus.name = Anthicus
|
||||||
|
unit.elude.name = Elude
|
||||||
|
unit.obviate.name = Obviate
|
||||||
|
sector.two.name = Two
|
||||||
|
sector.three.name = Three
|
||||||
|
sector.four.name = Four
|
||||||
|
sector.five.name = Five
|
||||||
|
|||||||
Reference in New Issue
Block a user