Added unit squads, new spawning, WaveSpawner class
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@@ -31,7 +31,8 @@ public class WeaponBlocks extends BlockList implements ContentList {
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reload = 60f;
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restitution = 0.03f;
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recoil = 1.5f;
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burstSpacing = 6f;
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burstSpacing = 1f;
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inaccuracy = 7f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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}};
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@@ -47,6 +48,7 @@ public class WeaponBlocks extends BlockList implements ContentList {
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hail = new ItemTurret("hail") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
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reload = 40f;
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}};
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wave = new LiquidTurret("wave") {{
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