SeqEffect / Auto-clear Erekir lost sectors

This commit is contained in:
Anuken
2022-02-14 14:05:29 -05:00
parent a7b1bf1c31
commit 33b15c798d
6 changed files with 56 additions and 3 deletions

View File

@@ -226,14 +226,14 @@ public class ErekirTechTree{
});
});
node(shipAssembler, Seq.with(tmpNever), () -> {
node(shipAssembler, () -> {
node(UnitTypes.quell, () -> {
node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
});
});
node(mechAssembler, () -> {
node(mechAssembler, Seq.with(tmpNever), () -> {
node(UnitTypes.bulwark, () -> {
node(UnitTypes.krepost, Seq.with(tmpNever), () -> {

View File

@@ -60,6 +60,7 @@ public class Planets{
totalRadius += 2.6f;
lightSrcTo = 0.5f;
lightDstFrom = 0.2f;
clearSectorOnLose = true;
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
ruleSetter = r -> {
r.unitCommand = true;