SeqEffect / Auto-clear Erekir lost sectors
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@@ -226,14 +226,14 @@ public class ErekirTechTree{
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});
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});
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node(shipAssembler, Seq.with(tmpNever), () -> {
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node(shipAssembler, () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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});
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});
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node(mechAssembler, () -> {
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.bulwark, () -> {
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node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
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@@ -60,6 +60,7 @@ public class Planets{
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totalRadius += 2.6f;
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lightSrcTo = 0.5f;
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lightDstFrom = 0.2f;
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clearSectorOnLose = true;
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hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
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ruleSetter = r -> {
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r.unitCommand = true;
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