Entity name mapping

This commit is contained in:
Anuken
2020-02-07 09:36:51 -05:00
parent eeae5149a1
commit 33e818a757
12 changed files with 453 additions and 387 deletions

View File

@@ -1,21 +1,24 @@
package mindustry.content;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*;
public class UnitTypes implements ContentList{
public static UnitDef
draug, spirit, phantom,
wraith, ghoul, revenant, lich, reaper,
dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;
crawler, titan, fortress, eruptor, chaosArray, eradicator;
//TODO can't get comp classes
public static UnitDef dagger;
public static UnitDef vanguard, alpha, delta, tau, omega, dart, javelin, trident, glaive;
public static UnitDef starter;
@Override
public void load(){
dagger = new UnitDef("dagger", GenericUnitEntity::create){{
dagger = new UnitDef("dagger"){{
speed = 0.2f;
drag = 0.4f;
hitsize = 8f;