Finished ground zero map layout
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@@ -73,7 +73,7 @@ public class MapGenerator extends Generator{
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final int mag = 3;
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final int mag = 3;
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int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * mag + x), 0, data.width()-1);
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int newX = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x, y) * mag + x), 0, data.width()-1);
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int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * mag + y), 0, data.height()-1);
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int newY = Mathf.clamp((int)(simplex.octaveNoise2D(1, 1, 1.0 / scl, x + 9999, y + 9999) * mag + y), 0, data.height()-1);
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if(tiles[newX][newY].block() != Blocks.spawn){
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if(tiles[newX][newY].block() != Blocks.spawn && !tiles[x][y].block().synthetic()&& !tiles[newX][newY].block().synthetic()){
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tiles[x][y].setBlock(tiles[newX][newY].block());
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tiles[x][y].setBlock(tiles[newX][newY].block());
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}
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}
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}
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}
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