Content class reorganization, beginning work on unit factory
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@@ -2,14 +2,14 @@ package io.anuke.mindustry.net;
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import com.badlogic.gdx.utils.ByteArray;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.resource.Upgrade;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.world.blocks.types.BlockPart;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.Entities;
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@@ -128,7 +128,7 @@ public class NetworkIO {
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ui.hudfrag.updateItems();
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control.upgrades().getWeapons().clear();
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control.upgrades().getWeapons().add(Weapon.blaster);
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control.upgrades().getWeapons().add(Weapons.blaster);
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byte weapons = stream.readByte();
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry.net;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.Blocks;
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public class TraceInfo {
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public int playerid;
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