Content class reorganization, beginning work on unit factory
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.scene.Element;
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Recipes;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.resource.*;
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@@ -81,7 +82,7 @@ public class BlocksFragment implements Fragment{
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for (Section sec : Section.values()) {
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recipes.clear();
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Recipes.getBy(sec, recipes);
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io.anuke.mindustry.content.Recipes.getBy(sec, recipes);
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maxcol = Math.max((int) ((float) recipes.size / rows + 1), maxcol);
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}
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitTypes;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Timers;
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