Content class reorganization, beginning work on unit factory

This commit is contained in:
Anuken
2018-03-25 13:12:32 -04:00
parent 59530909d6
commit 3418979f4d
106 changed files with 1772 additions and 1662 deletions

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@@ -5,7 +5,7 @@ import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Element;

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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Recipes;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.resource.*;
@@ -81,7 +82,7 @@ public class BlocksFragment implements Fragment{
for (Section sec : Section.values()) {
recipes.clear();
Recipes.getBy(sec, recipes);
io.anuke.mindustry.content.Recipes.getBy(sec, recipes);
maxcol = Math.max((int) ((float) recipes.size / rows + 1), maxcol);
}

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@@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitTypes;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Timers;