Implemented GFX for all status effects

This commit is contained in:
Anuken
2018-04-05 22:25:08 -04:00
parent 7cd96e379e
commit 343a94bf05
15 changed files with 156 additions and 47 deletions

View File

@@ -1,9 +1,12 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.content.fx.EnvironmentFx;
import io.anuke.mindustry.entities.StatusController.TransitionResult;
import io.anuke.mindustry.entities.StatusEffect;
import io.anuke.mindustry.entities.Unit;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
public class StatusEffects {
public static final StatusEffect
@@ -18,6 +21,8 @@ public class StatusEffects {
@Override
public TransitionResult getTransition(Unit unit, StatusEffect to, float time, float newTime, TransitionResult result){
if(to == oiled){
unit.damage(1f, false);
Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
return result.set(this, Math.min(time + newTime, baseDuration + oiled.baseDuration));
}
@@ -26,7 +31,12 @@ public class StatusEffects {
@Override
public void update(Unit unit, float time){
unit.damage(0.04f * Timers.delta());
unit.damage(0.04f * Timers.delta(), false);
if(Mathf.chance(Timers.delta() * 0.2f)){
Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
}
}
},
@@ -37,7 +47,11 @@ public class StatusEffects {
@Override
public void update(Unit unit, float time){
unit.velocity.scl(0.6f);
unit.velocity.scl(0.7f);
if(Mathf.chance(Timers.delta() * 0.15f)){
Effects.effect(EnvironmentFx.freezing, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
}
}
},
@@ -48,6 +62,10 @@ public class StatusEffects {
@Override
public void update(Unit unit, float time){
if(Mathf.chance(Timers.delta() * 0.15f)){
Effects.effect(EnvironmentFx.wet, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
}
unit.velocity.scl(0.999f);
}
},
@@ -69,13 +87,21 @@ public class StatusEffects {
@Override
public void update(Unit unit, float time){
unit.velocity.scl(0.8f);
unit.damage(0.1f * Timers.delta());
unit.damage(0.1f * Timers.delta(), false);
if(Mathf.chance(Timers.delta() * 0.2f)){
Effects.effect(EnvironmentFx.melting, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
}
}
},
oiled = new StatusEffect(4*60f){
@Override
public void update(Unit unit, float time){
if(Mathf.chance(Timers.delta() * 0.15f)){
Effects.effect(EnvironmentFx.oily, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
}
unit.velocity.scl(1.001f);
}

View File

@@ -99,6 +99,7 @@ public class TurretBullets {
drag = 0.07f;
hiteffect = BulletFx.hitFlameSmall;
despawneffect = Fx.none;
status = StatusEffects.burning;
}
@Override
@@ -142,6 +143,7 @@ public class TurretBullets {
{
status = StatusEffects.wet;
statusIntensity = 0.5f;
knockback = 0.65f;
}
},
cryoShot = new LiquidShot(Liquids.cryofluid) {
@@ -187,7 +189,7 @@ public class TurretBullets {
despawneffect = Fx.none;
hiteffect = BulletFx.hitLiquid;
drag = 0.01f;
knockback = 0.65f;
knockback = 0.5f;
}
@Override

View File

@@ -2,6 +2,7 @@ package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@@ -71,35 +72,35 @@ public class BlockFx {
}),
pulverize = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
Draw.color(Fx.stoneGray);
Draw.color(Palette.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRed = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
Draw.color(Color.valueOf("ffa480"), Fx.stoneGray, e.fin());
Draw.color(Color.valueOf("ffa480"), Palette.stoneGray, e.fin());
Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRedder = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin()*9f, (x, y)->{
Draw.color(Color.valueOf("ff7b69"), Fx.stoneGray, e.fin());
Draw.color(Color.valueOf("ff7b69"), Palette.stoneGray, e.fin());
Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2.5f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeSmall = new Effect(30, e -> {
Angles.randLenVectors(e.id, 3, e.fin()*5f, (x, y)->{
Draw.color(Fx.stoneGray);
Draw.color(Palette.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeMedium = new Effect(30, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
Draw.color(Fx.stoneGray);
Draw.color(Palette.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45);
Draw.reset();
});

View File

@@ -0,0 +1,65 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class EnvironmentFx {
public static final Effect
burning = new Effect(35f, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
Angles.randLenVectors(e.id, 3, 2f + e.fin()*7f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f);
});
Draw.color();
}),
freezing = new Effect(40f, e -> {
Draw.color(Liquids.cryofluid.color);
Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 1.2f);
});
Draw.color();
}),
melting = new Effect(40f, e -> {
Draw.color(Liquids.lava.color, Color.WHITE, e.fout()/5f + Mathf.randomSeedRange(e.id, 0.12f));
Angles.randLenVectors(e.id, 2, 1f + e.fin()*3f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f);
});
Draw.color();
}),
wet = new Effect(40f, e -> {
Draw.color(Liquids.water.color);
Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
});
Draw.color();
}),
oily = new Effect(42f, e -> {
Draw.color(Liquids.oil.color);
Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
});
Draw.color();
});
}

View File

@@ -12,15 +12,6 @@ import io.anuke.ucore.util.Mathf;
public class ExplosionFx {
public static final Effect
generatorexplosion = new Effect(28, 40f, e -> {
Angles.randLenVectors(e.id, 16, 10f + e.fin()*8f, (x, y) -> {
float size = e.fout()*12f + 1f;
Draw.color(Color.WHITE, Color.PURPLE, e.fin());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
shockwave = new Effect(10f, 80f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
Lines.stroke(e.fout()*2f + 0.2f);

View File

@@ -10,8 +10,7 @@ import static io.anuke.mindustry.Vars.respawnduration;
import static io.anuke.mindustry.Vars.tilesize;
public class Fx{
public static Color beam = Color.valueOf("9bffbe");
public static Color stoneGray = Color.valueOf("8f8f8f");
public static final Effect

View File

@@ -80,6 +80,11 @@ public class Player extends Unit{
return mech.flying;
}
@Override
public float getSize() {
return 8;
}
@Override
public void damage(float amount){
if(debug || mech.flying) return;

View File

@@ -19,21 +19,23 @@ public class StatusController {
}else {
current.getTransition(unit, effect, time, newTime, globalResult);
time = globalResult.time;
if (globalResult.result != current) {
current.onTransition(unit, globalResult.result);
time = globalResult.time;
current = globalResult.result;
}
}
}
public void update(Unit unit){
if(time > 0){
time = Math.max(time - Timers.delta(), 0);
}
time = Math.max(time - Timers.delta(), 0);
current.update(unit, time);
if(time <= 0){
current = StatusEffects.none;
}else{
current.update(unit, time);
}
}
public void set(StatusEffect current, float time){

View File

@@ -12,6 +12,21 @@ public abstract class Unit extends SyncEntity {
public Vector2 velocity = new Vector2();
public float hitTime;
@Override
public void damage(float amount){
super.damage(amount);
hitTime = hitDuration;
}
public void damage(float amount, boolean withEffect){
if(withEffect){
damage(amount);
}else{
super.damage(amount);
}
}
public abstract float getMass();
public abstract boolean isFlying();
public abstract float getSize();
}

View File

@@ -32,6 +32,12 @@ public class BaseUnit extends Unit {
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
}
//TODO
@Override
public float getSize() {
return 8;
}
@Override
public void move(float x, float y){
baseRotation = Mathf.slerpDelta(baseRotation, Mathf.atan2(x, y), type.baseRotateSpeed);
@@ -73,12 +79,6 @@ public class BaseUnit extends Unit {
return other instanceof Bullet && state.teams.areEnemies((((Bullet) other).team), team);
}
@Override
public void damage(float amount){
super.damage(amount);
hitTime = hitDuration;
}
@Override
public void onRemoteShoot(BulletType type, float x, float y, float rotation, short data) {
new Bullet(type, this, x, y, rotation).add().damage = data;

View File

@@ -17,4 +17,6 @@ public class Palette {
public static final Color lightishGray = Color.valueOf("a2a2a2");
public static final Color lancerLaser = Color.valueOf("a9d8ff");
public static final Color stoneGray = Color.valueOf("8f8f8f");
}

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.entities.StatusEffect;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Difficulty;
@@ -66,11 +67,14 @@ public class Save16 extends SaveFileVersion {
float playerx = stream.readFloat();
float playery = stream.readFloat();
int playerhealth = stream.readInt();
short playerhealth = stream.readShort();
byte peffect = stream.readByte();
float petime = stream.readFloat();
if(!headless) {
player.x = playerx;
player.y = playery;
player.status.set(StatusEffect.getByID(peffect), petime);
player.health = playerhealth;
state.mode = GameMode.values()[mode];
Core.camera.position.set(playerx, playery, 0);
@@ -121,11 +125,14 @@ public class Save16 extends SaveFileVersion {
float x = stream.readFloat();
float y = stream.readFloat();
int health = stream.readShort();
byte effect = stream.readByte();
float etime = stream.readFloat();
BaseUnit enemy = new BaseUnit(UnitType.getByID(type), team);
enemy.health = health;
enemy.x = x;
enemy.y = y;
enemy.status.set(StatusEffect.getByID(effect), etime);
enemy.add(group);
}
}
@@ -220,6 +227,9 @@ public class Save16 extends SaveFileVersion {
stream.writeShort((short)player.health); //player health
stream.writeByte(player.status.current().id); //status effect info
stream.writeFloat(player.status.getTime());
stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
//start at 1, because the first weapon is always the starter - ignore that
@@ -265,6 +275,8 @@ public class Save16 extends SaveFileVersion {
stream.writeFloat(unit.x); //x
stream.writeFloat(unit.y); //y
stream.writeShort((short)unit.health); //health
stream.writeByte(unit.status.current().id);
stream.writeFloat(unit.status.getTime());
}
}

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@@ -40,7 +40,7 @@ public class Block extends BaseBlock {
/**display name*/
public final String formalName;
/**played on destroy*/
public Effect explosionEffect = ExplosionFx.generatorexplosion;
public Effect explosionEffect = ExplosionFx.explosion; //TODO better explosion effect
/**played on destroy*/
public String explosionSound = "break";
/**whether this block has a tile entity that updates*/

View File

@@ -1,15 +1,13 @@
package io.anuke.mindustry.world.blocks.types.power;
import com.badlogic.gdx.math.GridPoint2;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
public class PowerGenerator extends PowerBlock {
@@ -63,16 +61,7 @@ public class PowerGenerator extends PowerBlock {
float x = tile.worldx(), y = tile.worldy();
Effects.effect(BlockFx.blastsmoke, x, y);
Timers.run(Mathf.random(8f + Mathf.random(6f)), () -> {
Effects.shake(6f, 8f, x, y);
Effects.effect(ExplosionFx.generatorexplosion, x, y);
Effects.effect(ExplosionFx.shockwave, x, y);
//TODO better explosion effect!
Effects.sound(explosionSound, x, y);
});
//TODO better effect
}
@Override