Implemented GFX for all status effects
This commit is contained in:
@@ -1,9 +1,12 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.StatusController.TransitionResult;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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public class StatusEffects {
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public static final StatusEffect
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@@ -18,6 +21,8 @@ public class StatusEffects {
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@Override
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public TransitionResult getTransition(Unit unit, StatusEffect to, float time, float newTime, TransitionResult result){
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if(to == oiled){
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unit.damage(1f, false);
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Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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return result.set(this, Math.min(time + newTime, baseDuration + oiled.baseDuration));
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}
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@@ -26,7 +31,12 @@ public class StatusEffects {
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@Override
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public void update(Unit unit, float time){
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unit.damage(0.04f * Timers.delta());
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unit.damage(0.04f * Timers.delta(), false);
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if(Mathf.chance(Timers.delta() * 0.2f)){
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Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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}
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},
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@@ -37,7 +47,11 @@ public class StatusEffects {
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@Override
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public void update(Unit unit, float time){
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unit.velocity.scl(0.6f);
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unit.velocity.scl(0.7f);
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if(Mathf.chance(Timers.delta() * 0.15f)){
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Effects.effect(EnvironmentFx.freezing, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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}
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},
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@@ -48,6 +62,10 @@ public class StatusEffects {
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@Override
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public void update(Unit unit, float time){
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if(Mathf.chance(Timers.delta() * 0.15f)){
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Effects.effect(EnvironmentFx.wet, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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unit.velocity.scl(0.999f);
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}
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},
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@@ -69,13 +87,21 @@ public class StatusEffects {
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@Override
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public void update(Unit unit, float time){
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unit.velocity.scl(0.8f);
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unit.damage(0.1f * Timers.delta());
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unit.damage(0.1f * Timers.delta(), false);
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if(Mathf.chance(Timers.delta() * 0.2f)){
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Effects.effect(EnvironmentFx.melting, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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}
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},
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oiled = new StatusEffect(4*60f){
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@Override
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public void update(Unit unit, float time){
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if(Mathf.chance(Timers.delta() * 0.15f)){
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Effects.effect(EnvironmentFx.oily, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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unit.velocity.scl(1.001f);
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}
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@@ -99,6 +99,7 @@ public class TurretBullets {
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drag = 0.07f;
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hiteffect = BulletFx.hitFlameSmall;
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despawneffect = Fx.none;
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status = StatusEffects.burning;
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}
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@Override
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@@ -142,6 +143,7 @@ public class TurretBullets {
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{
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status = StatusEffects.wet;
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statusIntensity = 0.5f;
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knockback = 0.65f;
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}
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},
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cryoShot = new LiquidShot(Liquids.cryofluid) {
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@@ -187,7 +189,7 @@ public class TurretBullets {
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despawneffect = Fx.none;
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hiteffect = BulletFx.hitLiquid;
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drag = 0.01f;
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knockback = 0.65f;
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knockback = 0.5f;
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}
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@Override
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -71,35 +72,35 @@ public class BlockFx {
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}),
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pulverize = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
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Draw.color(Fx.stoneGray);
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Draw.color(Palette.stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeRed = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
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Draw.color(Color.valueOf("ffa480"), Fx.stoneGray, e.fin());
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Draw.color(Color.valueOf("ffa480"), Palette.stoneGray, e.fin());
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Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeRedder = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.fin()*9f, (x, y)->{
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Draw.color(Color.valueOf("ff7b69"), Fx.stoneGray, e.fin());
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Draw.color(Color.valueOf("ff7b69"), Palette.stoneGray, e.fin());
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Fill.poly(e.x + x, e.y + y, 4, e.fout() * 2.5f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeSmall = new Effect(30, e -> {
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Angles.randLenVectors(e.id, 3, e.fin()*5f, (x, y)->{
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Draw.color(Fx.stoneGray);
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Draw.color(Palette.stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45);
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Draw.reset();
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});
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}),
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pulverizeMedium = new Effect(30, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.fin()*8f, (x, y)->{
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Draw.color(Fx.stoneGray);
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Draw.color(Palette.stoneGray);
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Fill.poly(e.x + x, e.y + y, 4, e.fout() * 1f + 0.5f, 45);
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Draw.reset();
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});
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65
core/src/io/anuke/mindustry/content/fx/EnvironmentFx.java
Normal file
65
core/src/io/anuke/mindustry/content/fx/EnvironmentFx.java
Normal file
@@ -0,0 +1,65 @@
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package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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public class EnvironmentFx {
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public static final Effect
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burning = new Effect(35f, e -> {
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Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
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Angles.randLenVectors(e.id, 3, 2f + e.fin()*7f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f);
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});
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Draw.color();
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}),
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freezing = new Effect(40f, e -> {
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Draw.color(Liquids.cryofluid.color);
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Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1.2f);
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});
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Draw.color();
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}),
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melting = new Effect(40f, e -> {
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Draw.color(Liquids.lava.color, Color.WHITE, e.fout()/5f + Mathf.randomSeedRange(e.id, 0.12f));
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Angles.randLenVectors(e.id, 2, 1f + e.fin()*3f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f);
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});
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Draw.color();
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}),
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wet = new Effect(40f, e -> {
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Draw.color(Liquids.water.color);
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Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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});
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Draw.color();
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}),
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oily = new Effect(42f, e -> {
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Draw.color(Liquids.oil.color);
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Angles.randLenVectors(e.id, 2, 1f + e.fin()*2f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
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});
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Draw.color();
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});
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}
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@@ -12,15 +12,6 @@ import io.anuke.ucore.util.Mathf;
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public class ExplosionFx {
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public static final Effect
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generatorexplosion = new Effect(28, 40f, e -> {
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Angles.randLenVectors(e.id, 16, 10f + e.fin()*8f, (x, y) -> {
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float size = e.fout()*12f + 1f;
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Draw.color(Color.WHITE, Color.PURPLE, e.fin());
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Draw.rect("circle", e.x + x, e.y + y, size, size);
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Draw.reset();
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});
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}),
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shockwave = new Effect(10f, 80f, e -> {
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Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
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Lines.stroke(e.fout()*2f + 0.2f);
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@@ -10,8 +10,7 @@ import static io.anuke.mindustry.Vars.respawnduration;
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import static io.anuke.mindustry.Vars.tilesize;
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public class Fx{
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public static Color beam = Color.valueOf("9bffbe");
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public static Color stoneGray = Color.valueOf("8f8f8f");
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public static final Effect
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@@ -80,6 +80,11 @@ public class Player extends Unit{
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return mech.flying;
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}
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@Override
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public float getSize() {
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return 8;
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}
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@Override
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public void damage(float amount){
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if(debug || mech.flying) return;
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@@ -19,21 +19,23 @@ public class StatusController {
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}else {
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current.getTransition(unit, effect, time, newTime, globalResult);
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time = globalResult.time;
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if (globalResult.result != current) {
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current.onTransition(unit, globalResult.result);
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time = globalResult.time;
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current = globalResult.result;
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}
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}
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}
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public void update(Unit unit){
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if(time > 0){
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time = Math.max(time - Timers.delta(), 0);
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}
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time = Math.max(time - Timers.delta(), 0);
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current.update(unit, time);
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if(time <= 0){
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current = StatusEffects.none;
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}else{
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current.update(unit, time);
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}
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}
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public void set(StatusEffect current, float time){
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@@ -12,6 +12,21 @@ public abstract class Unit extends SyncEntity {
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public Vector2 velocity = new Vector2();
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public float hitTime;
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@Override
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public void damage(float amount){
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super.damage(amount);
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hitTime = hitDuration;
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}
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public void damage(float amount, boolean withEffect){
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if(withEffect){
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damage(amount);
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}else{
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super.damage(amount);
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}
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}
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public abstract float getMass();
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public abstract boolean isFlying();
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public abstract float getSize();
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}
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@@ -32,6 +32,12 @@ public class BaseUnit extends Unit {
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rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
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}
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//TODO
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@Override
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public float getSize() {
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return 8;
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}
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@Override
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public void move(float x, float y){
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baseRotation = Mathf.slerpDelta(baseRotation, Mathf.atan2(x, y), type.baseRotateSpeed);
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@@ -73,12 +79,6 @@ public class BaseUnit extends Unit {
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return other instanceof Bullet && state.teams.areEnemies((((Bullet) other).team), team);
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}
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@Override
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public void damage(float amount){
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super.damage(amount);
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hitTime = hitDuration;
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}
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@Override
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public void onRemoteShoot(BulletType type, float x, float y, float rotation, short data) {
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new Bullet(type, this, x, y, rotation).add().damage = data;
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@@ -17,4 +17,6 @@ public class Palette {
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public static final Color lightishGray = Color.valueOf("a2a2a2");
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public static final Color lancerLaser = Color.valueOf("a9d8ff");
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public static final Color stoneGray = Color.valueOf("8f8f8f");
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}
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.StorageBlocks;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.Difficulty;
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@@ -66,11 +67,14 @@ public class Save16 extends SaveFileVersion {
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float playerx = stream.readFloat();
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float playery = stream.readFloat();
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int playerhealth = stream.readInt();
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short playerhealth = stream.readShort();
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byte peffect = stream.readByte();
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float petime = stream.readFloat();
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if(!headless) {
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player.x = playerx;
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player.y = playery;
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player.status.set(StatusEffect.getByID(peffect), petime);
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player.health = playerhealth;
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state.mode = GameMode.values()[mode];
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Core.camera.position.set(playerx, playery, 0);
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@@ -121,11 +125,14 @@ public class Save16 extends SaveFileVersion {
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float x = stream.readFloat();
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float y = stream.readFloat();
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int health = stream.readShort();
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byte effect = stream.readByte();
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float etime = stream.readFloat();
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BaseUnit enemy = new BaseUnit(UnitType.getByID(type), team);
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enemy.health = health;
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enemy.x = x;
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enemy.y = y;
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enemy.status.set(StatusEffect.getByID(effect), etime);
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enemy.add(group);
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}
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}
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@@ -220,6 +227,9 @@ public class Save16 extends SaveFileVersion {
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stream.writeShort((short)player.health); //player health
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stream.writeByte(player.status.current().id); //status effect info
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stream.writeFloat(player.status.getTime());
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stream.writeByte(control.upgrades().getWeapons().size - 1); //amount of weapons
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//start at 1, because the first weapon is always the starter - ignore that
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@@ -265,6 +275,8 @@ public class Save16 extends SaveFileVersion {
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stream.writeFloat(unit.x); //x
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stream.writeFloat(unit.y); //y
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stream.writeShort((short)unit.health); //health
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stream.writeByte(unit.status.current().id);
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stream.writeFloat(unit.status.getTime());
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}
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}
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@@ -40,7 +40,7 @@ public class Block extends BaseBlock {
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/**display name*/
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public final String formalName;
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/**played on destroy*/
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public Effect explosionEffect = ExplosionFx.generatorexplosion;
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public Effect explosionEffect = ExplosionFx.explosion; //TODO better explosion effect
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/**played on destroy*/
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public String explosionSound = "break";
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/**whether this block has a tile entity that updates*/
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@@ -1,15 +1,13 @@
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package io.anuke.mindustry.world.blocks.types.power;
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import com.badlogic.gdx.math.GridPoint2;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.content.fx.ExplosionFx;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.world.Edges;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.PowerBlock;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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public class PowerGenerator extends PowerBlock {
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@@ -63,16 +61,7 @@ public class PowerGenerator extends PowerBlock {
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float x = tile.worldx(), y = tile.worldy();
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Effects.effect(BlockFx.blastsmoke, x, y);
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|
||||
Timers.run(Mathf.random(8f + Mathf.random(6f)), () -> {
|
||||
Effects.shake(6f, 8f, x, y);
|
||||
Effects.effect(ExplosionFx.generatorexplosion, x, y);
|
||||
Effects.effect(ExplosionFx.shockwave, x, y);
|
||||
|
||||
//TODO better explosion effect!
|
||||
|
||||
Effects.sound(explosionSound, x, y);
|
||||
});
|
||||
//TODO better effect
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user