New tutorial section on tunnels, fixed tutorial bugs

This commit is contained in:
Anuken
2018-01-18 19:41:41 -05:00
parent 06f9d7b36e
commit 345537cdd9
9 changed files with 74 additions and 36 deletions

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@@ -273,6 +273,7 @@ tutorial.healingTurret.text=This laser can be used to power a [lime]repair turre
tutorial.healingTurretExplain.text=As long as it has power, this turret will [lime]repair nearby blocks.[] When playing, make sure you get one in your base as quickly as possible! tutorial.healingTurretExplain.text=As long as it has power, this turret will [lime]repair nearby blocks.[] When playing, make sure you get one in your base as quickly as possible!
tutorial.smeltery.text=Many blocks require [orange]steel[] to make, which requires a [orange]smelter[] to craft. Place one here. tutorial.smeltery.text=Many blocks require [orange]steel[] to make, which requires a [orange]smelter[] to craft. Place one here.
tutorial.smelterySetup.text=This smelter will now produce [orange]steel[] from the input iron, using coal as fuel. tutorial.smelterySetup.text=This smelter will now produce [orange]steel[] from the input iron, using coal as fuel.
tutorial.tunnelExplain.text=Also note that the items are going through a [orange]tunnel block[] and emerging on the other side, going through the stone block. Keep in mind that tunnels can only go through up to 2 blocks.
tutorial.end.text=And that concludes the tutorial! Good luck! tutorial.end.text=And that concludes the tutorial! Good luck!
keybind.move_x.name=move_x keybind.move_x.name=move_x
keybind.move_y.name=move_y keybind.move_y.name=move_y

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@@ -15,6 +15,7 @@ import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy; import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyTypes; import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Tutorial;
import io.anuke.mindustry.graphics.Fx; import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.input.AndroidInput; import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.input.DesktopInput; import io.anuke.mindustry.input.DesktopInput;
@@ -46,7 +47,7 @@ import java.util.Arrays;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Control extends Module{ public class Control extends Module{
Tutorial tutorial = new Tutorial(); io.anuke.mindustry.game.Tutorial tutorial = new io.anuke.mindustry.game.Tutorial();
boolean hiscore = false; boolean hiscore = false;
final Array<Weapon> weapons = new Array<>(); final Array<Weapon> weapons = new Array<>();

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@@ -16,13 +16,13 @@ public class TargetType extends EnemyType {
super("targetenemy"); super("targetenemy");
speed = 0f; speed = 0f;
health = 25; health = 40;
shootsound = null; shootsound = null;
} }
@Override @Override
public void move(Enemy enemy){ public void move(Enemy enemy){
super.move(enemy);
} }
@Override @Override

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@@ -1,7 +1,8 @@
package io.anuke.mindustry.core; package io.anuke.mindustry.game;
import com.badlogic.gdx.math.GridPoint2; import com.badlogic.gdx.math.GridPoint2;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.resource.Item; import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
@@ -72,7 +73,7 @@ public class Tutorial{
//info.setText(stage.text); //info.setText(stage.text);
if(stage.showBlock){ if(stage.showBlock){
Tile tile = world.tile(control.core.x + stage.blockPlaceX, control.core.y + stage.blockPlaceY); Tile tile = world.tile(control.getCore().x + stage.blockPlaceX, control.getCore().y + stage.blockPlaceY);
if(tile.block() == stage.targetBlock && (tile.getRotation() == stage.blockRotation || stage.blockRotation == -1)){ if(tile.block() == stage.targetBlock && (tile.getRotation() == stage.blockRotation || stage.blockRotation == -1)){
move(true); move(true);
@@ -156,8 +157,8 @@ public class Tutorial{
world.tile(corex, corey - 3).setBlock(Blocks.air); world.tile(corex, corey - 3).setBlock(Blocks.air);
world.tile(corex, corey - 3).setFloor(Blocks.stone); world.tile(corex, corey - 3).setFloor(Blocks.stone);
world.tile(corex + 1, corey - 7).setFloor(Blocks.iron); world.tile(corex + 1, corey - 8).setFloor(Blocks.iron);
world.tile(corex - 1, corey - 7).setFloor(Blocks.coal); world.tile(corex - 1, corey - 8).setFloor(Blocks.coal);
int r = 10; int r = 10;
@@ -290,12 +291,12 @@ public class Tutorial{
void onSwitch(){ void onSwitch(){
for(int flip : new int[]{1, -1}){ for(int flip : new int[]{1, -1}){
world.tile(control.core.x + flip, control.core.y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip); world.tile(control.getCore().x + flip, control.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.core.x + flip*2, control.core.y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip); world.tile(control.getCore().x + flip*2, control.getCore().y - 2).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.core.x + flip*2, control.core.y - 3).setBlock(DistributionBlocks.conveyor, 2 * flip); world.tile(control.getCore().x + flip*2, control.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 2 * flip);
world.tile(control.core.x + flip*2, control.core.y - 3).setBlock(DistributionBlocks.conveyor, 1); world.tile(control.getCore().x + flip*2, control.getCore().y - 3).setBlock(DistributionBlocks.conveyor, 1);
world.tile(control.core.x + flip*2, control.core.y - 4).setFloor(Blocks.stone); world.tile(control.getCore().x + flip*2, control.getCore().y - 4).setFloor(Blocks.stone);
world.tile(control.core.x + flip*2, control.core.y - 4).setBlock(ProductionBlocks.stonedrill); world.tile(control.getCore().x + flip*2, control.getCore().y - 4).setBlock(ProductionBlocks.stonedrill);
} }
} }
@@ -344,7 +345,7 @@ public class Tutorial{
void onSwitch(){ void onSwitch(){
for(int i = 0; i < 4; i ++){ for(int i = 0; i < 4; i ++){
world.tile(control.core.x + 2, control.core.y - 2 + i).setBlock(DistributionBlocks.conveyor, 1); world.tile(control.getCore().x + 2, control.getCore().y - 2 + i).setBlock(DistributionBlocks.conveyor, 1);
} }
control.getInput().recipe = null; control.getInput().recipe = null;
@@ -454,7 +455,7 @@ public class Tutorial{
void onSwitch(){ void onSwitch(){
Vars.ui.<ImageButton>find("sectionbuttondistribution").fireClick(); Vars.ui.<ImageButton>find("sectionbuttondistribution").fireClick();
world.tile(blockPlaceX + control.core.x, blockPlaceY + control.core.y).setBlock(Blocks.air); world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
} }
}, },
conduitUse2{ conduitUse2{
@@ -470,7 +471,7 @@ public class Tutorial{
} }
void onSwitch(){ void onSwitch(){
world.tile(blockPlaceX + control.core.x, blockPlaceY + control.core.y).setBlock(Blocks.air); world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
} }
}, },
conduitUse3{ conduitUse3{
@@ -486,7 +487,7 @@ public class Tutorial{
} }
void onSwitch(){ void onSwitch(){
world.tile(blockPlaceX + control.core.x, blockPlaceY + control.core.y).setBlock(Blocks.air); world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
} }
}, },
generator{ generator{
@@ -501,7 +502,7 @@ public class Tutorial{
} }
void onSwitch(){ void onSwitch(){
world.tile(blockPlaceX + control.core.x, blockPlaceY + control.core.y).setBlock(Blocks.air); world.tile(blockPlaceX + control.getCore().x, blockPlaceY + control.getCore().y).setBlock(Blocks.air);
Vars.ui.<ImageButton>find("sectionbuttonpower").fireClick(); Vars.ui.<ImageButton>find("sectionbuttonpower").fireClick();
Vars.control.addItem(Item.steel, 60); Vars.control.addItem(Item.steel, 60);
Vars.control.addItem(Item.iron, 60); Vars.control.addItem(Item.iron, 60);
@@ -567,7 +568,7 @@ public class Tutorial{
canPlace = true; canPlace = true;
canBack = false; canBack = false;
blockPlaceX = 0; blockPlaceX = 0;
blockPlaceY = -6; blockPlaceY = -7;
targetBlock = ProductionBlocks.smelter; targetBlock = ProductionBlocks.smelter;
} }
@@ -584,14 +585,24 @@ public class Tutorial{
} }
void onSwitch(){ void onSwitch(){
for(int i = 0; i < 4; i ++){ for(int i = 0; i < 5; i ++){
world.tile(control.core.x, control.core.y - 5 + i).setBlock(DistributionBlocks.conveyor, 1); world.tile(control.getCore().x, control.getCore().y - 6 + i).setBlock(DistributionBlocks.conveyor, 1);
} }
world.tile(control.core.x+1, control.core.y - 7).setBlock(ProductionBlocks.irondrill);
world.tile(control.core.x-1, control.core.y - 7).setBlock(ProductionBlocks.coaldrill);
world.tile(control.core.x+1, control.core.y - 6).setBlock(DistributionBlocks.conveyor, 2); world.tile(control.getCore().x, control.getCore().y - 6 + 1).setBlock(DistributionBlocks.tunnel, 3);
world.tile(control.core.x-1, control.core.y - 6).setBlock(DistributionBlocks.conveyor, 0); world.tile(control.getCore().x, control.getCore().y - 6 + 2).setBlock(DefenseBlocks.stonewall, 0);
world.tile(control.getCore().x, control.getCore().y - 6 + 3).setBlock(DistributionBlocks.tunnel, 1);
world.tile(control.getCore().x+1, control.getCore().y - 8).setBlock(ProductionBlocks.irondrill);
world.tile(control.getCore().x-1, control.getCore().y - 8).setBlock(ProductionBlocks.coaldrill);
world.tile(control.getCore().x+1, control.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 2);
world.tile(control.getCore().x-1, control.getCore().y - 7).setBlock(DistributionBlocks.conveyor, 0);
}
},
tunnelExplain{
{
canBack = false;
} }
}, },
end{ end{

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@@ -4,8 +4,8 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Tutorial; import io.anuke.mindustry.game.Tutorial;
import io.anuke.mindustry.core.Tutorial.Stage; import io.anuke.mindustry.game.Tutorial.Stage;
import io.anuke.mindustry.resource.Item; import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Liquid; import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;

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@@ -1,7 +1,6 @@
package io.anuke.mindustry.ui; package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFont;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.Core; import io.anuke.ucore.core.Core;
import io.anuke.ucore.function.Listenable; import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.scene.ui.Button; import io.anuke.ucore.scene.ui.Button;
@@ -9,22 +8,37 @@ import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles; import io.anuke.ucore.util.Bundles;
public class MenuButton extends Button{ public class MenuButton extends Button{
private static boolean hasInvalid = false;
private String text;
private boolean added = false;
public MenuButton(String text, PressGroup group, Listenable clicked){ public MenuButton(String text, PressGroup group, Listenable clicked){
super("menu"); super("menu");
String style = "title"; this.text = text;
float scale = 4f;
BitmapFont font = Core.skin.getFont("title"); BitmapFont font = Core.skin.getFont("title");
for(char c : Bundles.get(text.substring(1)).toCharArray()){ for(char c : Bundles.get(text.substring(1)).toCharArray()){
if(!font.getData().hasGlyph(c)){ if(!font.getData().hasGlyph(c)){
UCore.log("No glyph found: " + c); hasInvalid = true;
style = "default";
scale = Unit.dp.scl(1f);
break; break;
} }
} }
add(text, style, scale);
clicked(clicked); clicked(clicked);
group.add(this); group.add(this);
} }
@Override
public void layout() {
super.layout();
if(added)
return;
added = true;
String style = "title";
float scale = 4f;
BitmapFont font = Core.skin.getFont("title");
if(hasInvalid){
style = "default";
scale = Unit.dp.scl(1f);
}
add(text, style, scale);
}
} }

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@@ -0,0 +1,12 @@
package io.anuke.mindustry.ui.dialogs;
import java.util.Locale;
public class LanguageDialog extends FloatingDialog{
private Locale[] locales = {Locale.ENGLISH, Locale.FRENCH, new Locale("es", "LA"), new Locale("pt", "BR")};
public LanguageDialog(){
super("$text.language");
addCloseButton();
}
}

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@@ -106,7 +106,6 @@ public class SettingsMenuDialog extends SettingsDialog{
void addSettings(){ void addSettings(){
sound.volumePrefs(); sound.volumePrefs();
//game.sliderPref("difficulty", 1, 0, Difficulty.values().length-1, i -> Difficulty.values()[i].toString());
game.screenshakePref(); game.screenshakePref();
game.checkPref("smoothcam", true); game.checkPref("smoothcam", true);
game.checkPref("effects", true); game.checkPref("effects", true);

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@@ -114,7 +114,7 @@ public class DesktopLauncher {
@Override @Override
public void onGameExit() { public void onGameExit() {
DiscordRPC.INSTANCE.Discord_Shutdown(); lib.Discord_Shutdown();
} }
}; };