🚮
This commit is contained in:
@@ -1,140 +1,13 @@
|
||||
package mindustry.maps.generators;
|
||||
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.production.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
|
||||
//makes terrible bases
|
||||
public class BaseGenerator{
|
||||
int width, height;
|
||||
Cell[][] cells;
|
||||
Queue<Tile> frontier;
|
||||
Array<Tile> all;
|
||||
ObjectMap<Item, Array<Tile>> resources;
|
||||
Team team;
|
||||
|
||||
public void generate(Tiles tiles, Array<Tile> cores, Tile spawn, Team team, Sector sector){
|
||||
if(true){
|
||||
SeedBaseGenerator gen = new SeedBaseGenerator();
|
||||
gen.generate(tiles, team, cores.first());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.team = team;
|
||||
width = tiles.width;
|
||||
height = tiles.height;
|
||||
|
||||
cells = new Cell[width][height];
|
||||
for(int x = 0; x < width; x++){
|
||||
for(int y = 0; y < height; y++){
|
||||
cells[x][y] = new Cell();
|
||||
}
|
||||
}
|
||||
|
||||
all = new Array<>();
|
||||
frontier = new Queue<>();
|
||||
for(Tile tile : cores){
|
||||
frontier.add(tile);
|
||||
}
|
||||
|
||||
int count = 10000;
|
||||
int total = 0;
|
||||
|
||||
//create bounds
|
||||
while(total++ < count){
|
||||
Tile tile = frontier.removeFirst();
|
||||
all.add(tile);
|
||||
for(int i = 0; i < 4; i++){
|
||||
int cx = tile.x + Geometry.d4x[i], cy = tile.y + Geometry.d4y[i];
|
||||
if(tiles.in(cx, cy) && !contained(cx, cy)){
|
||||
Tile other = tiles.getn(cx, cy);
|
||||
|
||||
if(!other.solid()){
|
||||
frontier.addLast(other);
|
||||
}
|
||||
cells[cx][cy].contained = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//walls, mostly for debugging
|
||||
for(Tile tile : frontier){
|
||||
tile.setBlock(Blocks.copperWall, team);
|
||||
}
|
||||
|
||||
for(Tile tile : cores){
|
||||
tile.clearOverlay();
|
||||
tile.setBlock(Blocks.coreShard, team);
|
||||
}
|
||||
|
||||
Block pump = Blocks.mechanicalPump;
|
||||
Drill drill = (Drill)Blocks.pneumaticDrill;
|
||||
resources = new ObjectMap<>();
|
||||
|
||||
//assign resource collection points
|
||||
for(Tile tile : all){
|
||||
//place drills.
|
||||
if(tile.drop() != null && tile.drop().type == ItemType.material && tile.drop().hardness <= drill.tier && Build.validPlace(team, tile.x, tile.y, drill, 0)){
|
||||
tile.setBlock(drill, team);
|
||||
|
||||
//mark item outputs
|
||||
tile.getLinkedTiles(t -> {
|
||||
cell(t).item = tile.drop();
|
||||
resources.get(tile.drop(), Array::new).add(t);
|
||||
});
|
||||
}
|
||||
|
||||
//only water matters right now
|
||||
//pumps are only placed on edges of water, even if it's shallow
|
||||
if(tile.floor().liquidDrop == Liquids.water && Build.validPlace(team, tile.x, tile.y, pump, 0) && Build.contactsGround(tile.x, tile.y, pump)){
|
||||
tile.setBlock(pump, team);
|
||||
}
|
||||
}
|
||||
|
||||
//clear path for cores
|
||||
for(Tile start : cores){
|
||||
Array<Tile> path = Astar.pathfind(start, spawn, (tile) -> tile.solid() ? 30f : 0f, tile -> !tile.block().isStatic() && !tile.floor().isDeep());
|
||||
|
||||
for(Tile tile : path){
|
||||
tile.circle(2, (x, y) -> {
|
||||
Tile t = tiles.getn(x, y);
|
||||
if(t.team() == team && t.solid() && !(t.block() instanceof CoreBlock)){
|
||||
t.setAir();
|
||||
}
|
||||
cell(t).taken = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Item contactRes(Tile tile){
|
||||
for(int i = 0; i < 4; i++){
|
||||
if(tile.getNearby(i) == null) continue;
|
||||
Cell cell = cell(tile.getNearby(i));
|
||||
if(cell.item != null) return cell.item;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
Cell cell(Tile tile){
|
||||
return cells[tile.x][tile.y];
|
||||
}
|
||||
|
||||
boolean contained(int x, int y){
|
||||
return cells[x][y].contained;
|
||||
}
|
||||
|
||||
static class Cell{
|
||||
boolean contained;
|
||||
boolean taken;
|
||||
Item item;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,266 +0,0 @@
|
||||
package mindustry.maps.generators;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.power.*;
|
||||
import mindustry.world.blocks.production.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.blocks.units.*;
|
||||
import mindustry.world.consumers.*;
|
||||
|
||||
//makes terrible seeded bases
|
||||
public class SeedBaseGenerator{
|
||||
private final static int coreDst = 200;
|
||||
|
||||
private Team team;
|
||||
private Rand rand = new Rand();
|
||||
private Tiles tiles;
|
||||
|
||||
public void generate(Tiles tiles, Team team, Tile core){
|
||||
this.team = team;
|
||||
this.tiles = tiles;
|
||||
|
||||
float difficulty = 1f;
|
||||
|
||||
core.setBlock(Blocks.coreShard, team);
|
||||
rand.nextBoolean();
|
||||
|
||||
float difficultyScl = Mathf.clamp(difficulty / 20f + rand.range(0.25f), 0f, 0.9999f);
|
||||
float dscl2 = Mathf.clamp(0.5f + difficulty / 20f + rand.range(0.1f), 0f, 1.5f);
|
||||
|
||||
Array<Block> turrets = find(b -> b instanceof ItemTurret);
|
||||
Array<Block> powerTurrets = find(b -> b instanceof PowerTurret);
|
||||
Array<Block> walls = find(b -> b instanceof Wall && !(b instanceof Door) && b.size == 1);
|
||||
Array<Block> drills = find(b -> b instanceof Drill && !b.consumes.has(ConsumeType.power));
|
||||
Array<Block> powerDrills = find(b -> b instanceof Drill && b.consumes.has(ConsumeType.power));
|
||||
|
||||
Block wall = walls.get((int)(difficultyScl * walls.size));
|
||||
|
||||
Turret powerTurret = (Turret)powerTurrets.get((int)(difficultyScl * powerTurrets.size));
|
||||
Turret bigTurret = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + 0.2f + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Turret turret1 = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Turret turret2 = (Turret)turrets.get(Mathf.clamp((int)((difficultyScl + rand.range(0.2f)) * turrets.size), 0, turrets.size-1));
|
||||
Drill drill = (Drill)drills.get((int)(difficultyScl * drills.size));
|
||||
Drill powerDrill = (Drill)powerDrills.get((int)(difficultyScl * powerDrills.size));
|
||||
float placeChance = difficultyScl*0.75f+0.25f;
|
||||
|
||||
IntIntMap ammoPerType = new IntIntMap();
|
||||
for(Block turret : turrets){
|
||||
if(!(turret instanceof ItemTurret)) continue;
|
||||
ItemTurret t = (ItemTurret)turret;
|
||||
int size = t.ammoTypes.size;
|
||||
ammoPerType.put(t.id, Mathf.clamp((int)(size* difficultyScl) + rand.range(1), 0, size - 1));
|
||||
}
|
||||
|
||||
Func3<Tile, Block, Boolf<Tile>, Boolean> checker = (current, block, pred) -> {
|
||||
for(Point2 point : Edges.getEdges(block.size)){
|
||||
Tile tile = tiles.get(current.x + point.x, current.y + point.y);
|
||||
if(tile != null){
|
||||
if(tile.team() == team && pred.get(tile)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
Func2<Block, Boolf<Tile>, Intc2> seeder = (block, pred) -> (x, y) -> {
|
||||
if(canPlace(x, y, block) && ((block instanceof Wall && block.size == 1) || rand.chance(placeChance)) && checker.get(tiles.get(x, y), block, pred)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
};
|
||||
|
||||
Func2<Block, Float, Intc2> placer = (block, chance) -> (x, y) -> {
|
||||
if(canPlace(x, y, block) && rand.chance(chance)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
};
|
||||
|
||||
Array<Intc2> passes = Array.with(
|
||||
//initial seeding solar panels
|
||||
(x, y) -> {
|
||||
Block block = Blocks.largeSolarPanel;
|
||||
|
||||
if(rand.chance(0.001*placeChance) && canPlace(x, y, block)){
|
||||
setBlock(x, y, block);
|
||||
}
|
||||
},
|
||||
|
||||
//extra seeding
|
||||
seeder.get(Blocks.solarPanel, tile -> tile.block() == Blocks.largeSolarPanel && rand.chance(0.3)),
|
||||
|
||||
//drills (not powered)
|
||||
(x, y) -> {
|
||||
//if(!rand.chance(0.1*placeChance)) return;
|
||||
|
||||
Item item = drillItem(x, y, drill);
|
||||
if(item != null && item != Items.sand && canPlace(x, y, drill)){
|
||||
setBlock(x, y, drill);
|
||||
}
|
||||
},
|
||||
|
||||
//pump
|
||||
(x, y) -> {
|
||||
if(!rand.chance(0.1*placeChance)) return;
|
||||
|
||||
if(tiles.get(x, y).floor().isLiquid && tiles.get(x, y).floor().liquidDrop == Liquids.water){
|
||||
setBlock(x, y, Blocks.mechanicalPump);
|
||||
}
|
||||
},
|
||||
|
||||
//coal gens
|
||||
seeder.get(Blocks.combustionGenerator, tile -> tile.block() instanceof Drill && drillItem(tile.entity.tileX(), tile.entity.tileY(), (Drill)tile.block()) == Items.coal && rand.chance(0.2)),
|
||||
|
||||
//drills (powered)
|
||||
(x, y) -> {
|
||||
if(canPlace(x, y, powerDrill) && drillItem(x, y, powerDrill) == Items.thorium && checker.get(tiles.get(x, y), powerDrill, other -> other.block() instanceof PowerGenerator)){
|
||||
setBlock(x, y, powerDrill);
|
||||
}
|
||||
},
|
||||
|
||||
//water extractors
|
||||
seeder.get(Blocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && rand.chance(0.5)),
|
||||
|
||||
//mend projectors
|
||||
seeder.get(Blocks.mendProjector, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.04)),
|
||||
|
||||
//power turrets
|
||||
seeder.get(powerTurret, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.04)),
|
||||
|
||||
//repair point
|
||||
seeder.get(Blocks.repairPoint, tile -> tile.block() instanceof PowerGenerator && rand.chance(0.1)),
|
||||
|
||||
//turrets1
|
||||
seeder.get(turret1, tile -> tile.block() instanceof Drill && rand.chance(0.12)),
|
||||
|
||||
//turrets2
|
||||
seeder.get(turret2, tile -> tile.block() instanceof Drill && rand.chance(0.12)),
|
||||
|
||||
//shields
|
||||
seeder.get(Blocks.forceProjector, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof UnitFactory) && rand.chance(0.2 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.daggerFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.3 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.wraithFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.3 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.titanFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.23 * dscl2)),
|
||||
|
||||
//unit pads (assorted)
|
||||
//seeder.get(Blocks.ghoulFactory, tile -> (tile.block() instanceof MendProjector || tile.block() instanceof ForceProjector) && rand.chance(0.23 * dscl2)),
|
||||
|
||||
//vaults
|
||||
seeder.get(Blocks.vault, tile -> (tile.block() instanceof CoreBlock || tile.block() instanceof ForceProjector) && rand.chance(0.4)),
|
||||
|
||||
//big turrets
|
||||
seeder.get(bigTurret, tile -> tile.block() instanceof StorageBlock && rand.chance(0.65)),
|
||||
|
||||
//walls
|
||||
(x, y) -> {
|
||||
if(!canPlace(x, y, wall)) return;
|
||||
|
||||
for(Point2 point : Geometry.d8){
|
||||
Tile tile = tiles.get(x + point.x, y + point.y);
|
||||
if(tile != null){
|
||||
//tile = tile.target();
|
||||
if(tile.team() == team && !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitFactory)){
|
||||
tiles.get(x, y).setBlock(wall, team);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
//mines
|
||||
placer.get(Blocks.shockMine, 0.02f * difficultyScl),
|
||||
|
||||
//fill up turrets w/ ammo
|
||||
(x, y) -> {
|
||||
Tile tile = tiles.get(x, y);
|
||||
Block block = tile.block();
|
||||
|
||||
if(block instanceof ItemTurret){
|
||||
ItemTurret turret = (ItemTurret)block;
|
||||
for(Item item : turret.ammoTypes.keys()){
|
||||
tile.entity.handleStack(item, tile.entity.acceptStack(item, 100, null), null);
|
||||
}
|
||||
}else if(block instanceof NuclearReactor){
|
||||
tile.entity.items().add(Items.thorium, 30);
|
||||
}else if(block instanceof LiquidTurret){
|
||||
tile.entity.liquids().add(Liquids.water, tile.block().liquidCapacity);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
for(Intc2 i : passes){
|
||||
for(int x = 0; x < tiles.width; x++){
|
||||
for(int y = 0; y < tiles.height; y++){
|
||||
if(!Mathf.within(x, y, core.x, core.y, coreDst)){
|
||||
continue;
|
||||
}
|
||||
|
||||
i.get(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item drillItem(int x, int y, Drill block){
|
||||
if(block.isMultiblock()){
|
||||
Item result = null;
|
||||
int offsetx = -(block.size - 1) / 2;
|
||||
int offsety = -(block.size - 1) / 2;
|
||||
|
||||
for(int dx = 0; dx < block.size; dx++){
|
||||
for(int dy = 0; dy < block.size; dy++){
|
||||
int worldx = dx + offsetx + x;
|
||||
int worldy = dy + offsety + y;
|
||||
if(!tiles.in(worldx, worldy)){
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!block.canPlaceOn(tiles.get(worldx, worldy)) || tiles.get(worldx, worldy).drop() == null) continue;
|
||||
|
||||
Item drop = tiles.get(worldx, worldy).drop();
|
||||
|
||||
if(result == null || drop.id < result.id){
|
||||
result = drop;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}else{
|
||||
return tiles.get(x, y).drop();
|
||||
}
|
||||
}
|
||||
|
||||
void setBlock(int x, int y, Block block){
|
||||
tiles.get(x, y).setBlock(block, team);
|
||||
}
|
||||
|
||||
boolean canPlace(int x, int y, Block block){
|
||||
return Build.validPlace(team, x, y, block, 0);
|
||||
}
|
||||
|
||||
Array<Block> find(Boolf<Block> pred){
|
||||
Array<Block> out = new Array<>();
|
||||
for(Block block : Vars.content.blocks()){
|
||||
if(pred.get(block) && block.isPlaceable()){
|
||||
out.add(block);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user