Merge branch 'do-you-hear-the-voices-too' of https://github.com/Mythril382/Mindustry into logic-sound-2
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@@ -1,6 +1,7 @@
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package mindustry.logic;
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import arc.*;
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import arc.audio.*;
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import arc.graphics.*;
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import arc.math.*;
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import arc.math.geom.*;
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@@ -1911,6 +1912,36 @@ public class LExecutor{
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}
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}
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public static class PlaySoundI implements LInstruction{
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public boolean positional;
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public LVar id, volume, pitch, pan, x, y;
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public PlaySoundI(){
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}
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public PlaySoundI(boolean positional, LVar id, LVar volume, LVar pitch, LVar pan, LVar x, LVar y){
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this.positional = positional;
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this.id = id;
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this.volume = volume;
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this.pitch = pitch;
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this.pan = pan;
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this.x = x;
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this.y = y;
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}
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@Override
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public void run(LExecutor exec){
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Sound sound = Sounds.getSound(id.numi());
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if(sound == null || sound == Sounds.swish) sound = Sounds.none; //no.
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if(positional){
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sound.at(World.unconv(x.numf()), World.unconv(y.numf()), pitch.numf(), Math.min(volume.numf(), 2f));
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}else{
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sound.play(Math.min(volume.numf() * (Core.settings.getInt("sfxvol") / 100f), 2f), pitch.numf(), pan.numf());
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}
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}
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}
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public static class SetMarkerI implements LInstruction{
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public LMarkerControl type = LMarkerControl.pos;
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public LVar id, p1, p2, p3;
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