Fixed unit pads, rule selection, gameover state
This commit is contained in:
@@ -819,6 +819,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
||||
this.lastSpawner = spawner;
|
||||
this.dead = true;
|
||||
setNet(spawner.getX(), spawner.getY());
|
||||
spawner.updateSpawning(this);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
Reference in New Issue
Block a user