Fixed unit pads, rule selection, gameover state

This commit is contained in:
Anuken
2019-05-18 10:02:36 -04:00
parent 3b2b79d539
commit 3464f40da3
5 changed files with 15 additions and 4 deletions

View File

@@ -819,6 +819,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
this.lastSpawner = spawner;
this.dead = true;
setNet(spawner.getX(), spawner.getY());
spawner.updateSpawning(this);
}
//endregion