Fixed unit pads, rule selection, gameover state
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@@ -195,6 +195,13 @@ public abstract class InputHandler implements InputProcessor{
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}
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}
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//clear when the player taps on something else
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if(!consumed && !mobile && player.isBuilding() && block == null){
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player.clearBuilding();
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block = null;
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return true;
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}
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if(!showedInventory){
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frag.inv.hide();
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}
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