Fixed unit pads, rule selection, gameover state
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@@ -44,7 +44,7 @@ public class MapPlayDialog extends FloatingDialog{
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modes.addButton(mode.toString(), "toggle", () -> {
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selectedGamemode = selectedGamemode == mode ? null : mode;
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rules = mode.apply(map.rules());
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rules = selectedGamemode == null ? map.rules() : mode.apply(map.rules());
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}).update(b -> b.setChecked(selectedGamemode == mode)).size(140f, 54f);
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if(i++ % 2 == 1) modes.row();
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}
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