Various optimizations; made healer enemies explode after a while

This commit is contained in:
Anuken
2017-12-10 15:06:33 -05:00
parent 9f70290c69
commit 347cae23e5
18 changed files with 118 additions and 73 deletions

View File

@@ -215,6 +215,7 @@ public class HudFragment implements Fragment{
for(int i = 0; i < control.getItems().length; i ++){
int amount = control.getItems()[i];
if(amount == 0) continue;
String formatted = Mindustry.formatter.format(amount);
if(amount > 99999999){
formatted = "inf";

View File

@@ -18,7 +18,7 @@ public class WeaponFragment implements Fragment{
public void build(){
weapontable = Core.scene.table();
weapontable.bottom().left();
weapontable.setVisible(()->!GameState.is(State.menu));
weapontable.setVisible(()-> !GameState.is(State.menu));
if(android){
weapontable.remove();