connectedPower similar to conductivePower (#8306)
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@@ -1254,7 +1254,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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public void placed(){
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if(net.client()) return;
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if((block.consumesPower || block.outputsPower) && block.hasPower){
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if((block.consumesPower || block.outputsPower) && block.hasPower && block.connectedPower){
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PowerNode.getNodeLinks(tile, block, team, other -> {
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if(!other.power.links.contains(pos())){
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other.configureAny(pos());
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@@ -51,6 +51,8 @@ public class Block extends UnlockableContent implements Senseable{
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public boolean consumesPower = true;
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/** If true, this block is a generator that can produce power. */
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public boolean outputsPower = false;
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/** If false, power nodes cannot connect to this block. */
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public boolean connectedPower = true;
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/** If true, this block can conduct power like a cable. */
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public boolean conductivePower = false;
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/** If true, this block can output payloads; affects blending. */
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@@ -413,7 +415,7 @@ public class Block extends UnlockableContent implements Senseable{
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}
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public void drawPotentialLinks(int x, int y){
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if((consumesPower || outputsPower) && hasPower){
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if((consumesPower || outputsPower) && hasPower && connectedPower){
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Tile tile = world.tile(x, y);
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if(tile != null){
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PowerNode.getNodeLinks(tile, this, player.team(), other -> {
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@@ -179,7 +179,7 @@ public class BeamNode extends PowerBlock{
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}
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//power nodes do NOT play nice with beam nodes, do not touch them as that forcefully modifies their links
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if(other != null && other.block.hasPower && other.team == team && !(other.block instanceof PowerNode)){
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if(other != null && other.block.hasPower && other.block.connectedPower && other.team == team && !(other.block instanceof PowerNode)){
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links[i] = other;
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dests[i] = world.tile(tile.x + j * dir.x, tile.y + j * dir.y);
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break;
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@@ -210,7 +210,7 @@ public class PowerNode extends PowerBlock{
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protected void getPotentialLinks(Tile tile, Team team, Cons<Building> others){
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if(!autolink) return;
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Boolf<Building> valid = other -> other != null && other.tile() != tile && other.power != null &&
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Boolf<Building> valid = other -> other != null && other.tile() != tile && other.block.connectedPower && other.power != null &&
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(other.block.outputsPower || other.block.consumesPower || other.block instanceof PowerNode) &&
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overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile(), laserRange * tilesize) && other.team == team &&
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!graphs.contains(other.power.graph) &&
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@@ -342,7 +342,7 @@ public class PowerNode extends PowerBlock{
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}
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public boolean linkValid(Building tile, Building link, boolean checkMaxNodes){
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if(tile == link || link == null || !link.block.hasPower || tile.team != link.team) return false;
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if(tile == link || link == null || !link.block.hasPower || !link.block.connectedPower || tile.team != link.team) return false;
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if(overlaps(tile, link, laserRange * tilesize) || (link.block instanceof PowerNode node && overlaps(link, tile, node.laserRange * tilesize))){
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if(checkMaxNodes && link.block instanceof PowerNode node){
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